Look into the Gambler's fallacy and Sunk Cost Fallacy.
1) Just cause you don't see tangible evidence of their game yet because of all this "planning", "designing", "brainstorming", etc doesn't mean you're eventually guaranteed a game in the future after said pre-development stuff. Ofc, it works the other way, you're not not guaranteed a game, but you need to weigh the evidence of both.
2) CoE has a vague timeline, they've consistently delayed every milestone, and they change things on the fly. Some people are simply too deep to back out now, so they may introduce grandeur or naivety into their thinking.
Didn't Caspian say he majored in Psychology? Well then you shouldn't be surprised if he capitalizes on these mental holes in the collective unconscious of his backers.
I'm zeek. And I'm here to get some *Facts* into this mmorpg forum. Just as a disclaimer, mmorpg is a joke among people in CoE. its praised as "The Onion" of updates on the game, so as a forenote I come in with this mindset.
The games kickstarter started in... 2015-2016. They *actually* started development on the game, assets and the engine in 2017. It has been almost 3 years now, and we have progress.
"Progress", is subjective. But if we look at the playtest footage, we have a pre-alpha low-poly client. Did you hear that? Low-Poly, Pre-Alpha client. Low-Poly = bad textures, bad textures are because developers want game to come faster, game will not look like this at launch. Ok, now that we understand this, my point.
With the playtest footage we've seen, they seem to be halfway, or close to halfway done with their Alpha client engine. The pre-lyria client engine will likely implement both Alpha 1 and Alpha 2, so progress on these is technically underway.
I have been fed up with the posts on here claiming "The games a scam, its been 5 years and we have barely a pre-alpha client". Its fucking not. What it is, is a startup company with 20-30 staff members, some of which on the PR side have some issues, but other than that it is what we pledged in.
The game has not been "in development" for 5 years. Its been designed, thought of, and coordinated and showcased for 5 years, but actual development of the engine (to the public eye, few have access to the NDA forums) has only been for 3 years. Snipehunter recently made claims that their development process can make many-month long processes take only half or a third of that time, (Quoted from his recent shiny), and that is questionably believeable looking at progress, but nontheless. With 3 years, we've had delays as expected. DSS took a 3-4 month delay, VoxElyria/ElyriaMUD were scrapped as they didnt fit the developers vision on the alpha, and so re-designs of the alpha (which took time) happened. For a 3 year long time, with few staff in the beginning (or few-er, as of 2019 we have ~30), progress is actually matching if not close to matching what we should expect.
Some people may say "But they had a game before! Look at the 2016-2017 tech demos and videos!" and they would be mistaken. Those videos, demos, etc were hand-written and scripted, mainly to show fans the concept of the game (assuredly not to show progress) as well as give investors the oppurtunity to "See" what they would be investing in. These demos in the high-fidelity "client" were simply UE4 engine demos demonstrating the vision, not actual progress updates.
The game's had many delays, but, for 3 years with under 30 staff we have had good progress. As for the company, I dislike their moderation standards and PR, thats the only issue. This is somewhat common for startups, so I tolerate it. The community white-knights a lot sometimes, but this is also common for a game with people nervous of their expectations, who sate their own nervousness by white-knighting doubters. Insecurity.
I am free to debate in the comments below, but know that these are *Facts*. Not fiction. The game isnt going to be released in 2030, but it wont be released in 2020.
So you feel like this forum is "The Onion" of gaming forums, yet you take it seriously enough to come on here and set us straight.
I'm zeek. And I'm here to get some *Facts* into this mmorpg forum. Just as a disclaimer, mmorpg is a joke among people in CoE. its praised as "The Onion" of updates on the game, so as a forenote I come in with this mindset.
The games kickstarter started in... 2015-2016. They *actually* started development on the game, assets and the engine in 2017. It has been almost 3 years now, and we have progress.
I'll start with just this comment above. Here are some notes from Kickstarter:
A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release.
But wait... there is more:
We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.
---
We have an established team of 16 people, funded from CEO, Jeromy Walsh’s, own money for the last year.
So they claimed that they had an established team of 16 that was working on the game for a year BEFORE the Kickstarter (contrary to what you claimed), had a playable demo already (HA HA) and were planning to launch in 2017 (roughly 3 years ago...)
We are now going into 2020, no playable demo to be seen. No playable anything. Not even an ESTIMATED release date any longer.
Do you really want me to go further? Because I can if you want.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I'm zeek. And I'm here to get some *Facts* into this mmorpg forum. Just as a disclaimer, mmorpg is a joke among people in CoE. its praised as "The Onion" of updates on the game, so as a forenote I come in with this mindset.
The games kickstarter started in... 2015-2016. They *actually* started development on the game, assets and the engine in 2017. It has been almost 3 years now, and we have progress.
I'll start with just this comment above. Here are some notes from Kickstarter:
A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release.
But wait... there is more:
We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.
---
We have an established team of 16 people, funded from CEO, Jeromy Walsh’s, own money for the last year.
So they claimed that they had an established team of 16 that was working on the game for a year BEFORE the Kickstarter (contrary to what you claimed), had a playable demo already (HA HA) and were planning to launch in 2017 (roughly 3 years ago...)
We are now going into 2020, no playable demo to be seen. No playable anything. Not even an ESTIMATED release date any longer.
Do you really want me to go further? Because I can if you want.
Did not see these quotes, my mind is now curious. Please go further.
Here are some beauties from MassivelyOP:
How much has been raised or promised from investors to date? How much of the additional $3 million will be covered by investors rather than players?
We’re not able to talk about investor relations right now. It’s not that we don’t want to. We can’t. Of the additional $2M – $3M, it’s our intention that all of it be covered by investors, or at least, not players.
If we’ve done the math right, you raised $900,000 in Kickstarter, plus a million in self-funding, and now you’re seeking another $3 million, for a rough total of $5 million?
Not quite. As I mentioned before, we’ve said we’d need about $2M more to get the game out the door, but $3M would be better. Why? We felt it was better to over-state than under-estimate. Again, we’re always trying to set expectations and really didn’t see this coming as a surprise to anyone. However, and this is really important, we’re not seeking any more money right now. A large percentage of the community didn’t get to back us during Kickstarter, and a similarly large group wanted us to open the store so they could upgrade their pledges.
We’re opening the store because it’s what the community wanted. As we said before, we have a plan to obtain the remaining funds we need. This update most definitely was not “Hey, thanks for the support, now we need $2M more money.” It was solely, “Hey all, as you know, MMOs are expensive and we’re still working to raise another $2M – $3M, but anything you want to contribute further will help.”
Is that the total budget for the game?
Yes. That’s what we anticipate is necessary to finish the game completely – including building all the additional content, hiring additional staff, and getting it out the door.
So his budget only needed an extra 2-3M after Kickstarter. He currently raised close to $8M and shows no sign of being close to enough.
Then of course when it was pointed out that his budget was far too low and his timeline was unreasonable he chastised those folks and pointed to his "gantt charts".
So the timelines and budgets were the ones that Wash set. If you find them ludicrous... well so do I. But he raised ~$8M from folks like you based off those.
So please do NOT come on here, denigrate the community and then spout factually inaccurate stuff that you were fed by the Ivory Tower over there. Do some research on your own and see what Caspien has said and compare it to what he has delivered. I suggest you start by going back to the first State of Elyria post on the CoE forums and comparing that to reality. Then go to the next one and repeat until you get to the present day.
and 1 other.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
When you want a FINISHED product to be faster to market,you do NOT accomplish that by wasting time making a huge set of poor quality textures,THEN having to do it all over again making a HQ set of textures,it does not make any sense what so ever. If all you wanted was to get the game done and test it,then you could simply use a rendering texture,like one texture for everything a sort of placeholder texture.
If you are part of the art team,it does NOBODY any favors to spend time making a texture badly.Once you are doing the art work,you might as well do it right the FIRST TIME around.
This whole mentality of a pre ALPHA is expected to look bad is just false.
What early development would be like is lacking assets,lacking a complete spell set,a complete ability set.The game would be lacking all of it's quests etc etc.
Just because you are making the early assets,does not mean you need to make them really bad meaning you are going to have to replace everything later on.Wasting time doing everything twice or thrice would just be horrible management of a game.Yes you might do TWEAKS but you wouldn't be redoing all art,or re-skinning everything,the object is to get the finished product DONE,not to dicker around.
Never forget 3 mile Island and never trust a government official or company spokesman.
As I said.. do yourself a favor and just read the old State of Elyria posts. Pay attention to the part where he describes what will happen in the near future. Then compare it to what actually happened.
If you actually do this, you will have your eyes opened when you see the utter disconnect.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
@ZeekPlayz Here is a blast from the past referenced earlier:
Question: The stated timeline of end of 2017 for FULL RELASE is not a realistic one. Not even close.
Caspian: Noted. I'm curious, however, what you're basing that on? Is it based on your development experience? Your insider knowledge into what business deals we've been working on? Have you peeked at our Gantt chart? Maybe you feel like using purchased assets from the Unreal Marketplace won't speed up development? Could it be you know that our choice of programming language for the server will slow down development? Anything? You got anything to substantiate your claim?
So again- CASPIEN is the one that set the Dec 2017 release date. CASPIEN is the one that attacked people who doubted. CASPIEN is the one that went and told his followers to go out to external sites and shout down the "Harbingers".
You do not need to see what anyone here writes. Just go read what CASPIEN has said/written and then compare it to reality. It really IS that simple.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Caspian wrote this back in 2017, they wanted to full launch by the end of 2019. Not only are they not launching, there is nothing playable, the low poly videos we have seen demonstrate no mechanics, why did they even release these videos? Please enlighten me, i am all ears. Sure they raised 1M cash this kickstarter anniversary, but how much cash do you think they have now? After being in development for 3-4 years, how much of that 7.5M is still left in the bank? Do you know how much they will need moving forward to bring this title to life? As of end of 2019, they have zero...also I have never seen any evidence of the Soulborn engine, if you have seen it let me know.
CoE sending white knights out into the world I see.
No. My guess is that he was in Discord and the Ivory Tower decided to "educate" him on how bad it is in the outside world (ie. MMORPG.COM and MASSIVELYOP). Maybe he can go back well-armed with knowledge now.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Somewhere buried in this site's COE forums are threads where Caspian posted. That was before he had some kind of conniption fit and boycotted these forums. We are moderately well informed of the various antics that goes on over there without having to endure the white tower. We have our share of white knighting of this game.
From the outside view, as a non-backer, there has been precious little demonstrated. That that was was often far beneath the descriptions of the game. The 2016 video was highly touted as in-game action, which it clearly was not. Pretty, yes. But not representative of the game. Subsequent demos, like the sandstorm video, showed a far less polished product, and again it was proclaimed as not a representation of the game. The various antics have lead me to view COE and it's development as more of a religious cult than a serious attempt to build a game. To some, there appears to be more effort put into deceiving those following the game than actually developing the game.
Fundamentally, COE has always had a conceptual fault -- that people would pay to be ruled by others who paid more. That's good to sell those Kings/Dukes/privileged titles, but it does nothing to attempt to fill the promised 4 servers with 100,000 players each. To those of us outside the inner circle, the recent decision to sell NPCs appears to be SBS acknowledging this lack of population. That smacks of turning the vision of a massive world at all social levels into a game of kings and mayors. I don't have the impression that that was what was promised.
I think this forum has presented a better set of questions and concerns about COE and it's development that SBS will need to address at some point. Certainly, many members that hasn't contributed to this project have some issues that they want to be clarified before they will consider jumping into a finished game. That's a PR challenge that SBS will need to address at some point to grow their customer base. A challenge that their tight-lipped, cards-to-the-chest, condescending approach to development has contributed to, if not created in its entirety.
I'm more than willing to look at COE when it is done, just not so much paying for the privilege of watching a game being built. That doesn't fit my financial reality.
Logic, my dear, merely enables one to be wrong with great authority.
Caspian wrote this back in 2017, they wanted to full launch by the end of 2019. Not only are they not launching, there is nothing playable, the low poly videos we have seen demonstrate no mechanics, why did they even release these videos? Please enlighten me, i am all ears. Sure they raised 1M cash this kickstarter anniversary, but how much cash do you think they have now? After being in development for 3-4 years, how much of that 7.5M is still left in the bank? Do you know how much they will need moving forward to bring this title to life? As of end of 2019, they have zero...also I have never seen any evidence of the Soulborn engine, if you have seen it let me know.
Just as a reminder, this timeline was meant for the start of development not the estimated release.
That is a silly shield that the Ivory Tower uses. It's about to be 2020. Are they "starting" work on launch? Stress test? Beta 2? Expo? Prologue? CoE Adventure Toolkit? Beta 1?
Come on man... From that list above please check off what was actually done.
PS: Another Kickstarter nugget is that the PROMISED to provide an updated schedule on the CoE Website. Go look for the latest one and let me know where that might be found.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Caspian wrote this back in 2017, they wanted to full launch by the end of 2019. Not only are they not launching, there is nothing playable, the low poly videos we have seen demonstrate no mechanics, why did they even release these videos? Please enlighten me, i am all ears. Sure they raised 1M cash this kickstarter anniversary, but how much cash do you think they have now? After being in development for 3-4 years, how much of that 7.5M is still left in the bank? Do you know how much they will need moving forward to bring this title to life? As of end of 2019, they have zero...also I have never seen any evidence of the Soulborn engine, if you have seen it let me know.
Just as a reminder, this timeline was meant for the start of development not the estimated release.
That is a silly shield that the Ivory Tower uses. It's about to be 2020. Are they "starting" work on launch? Stress test? Beta 2? Expo? Prologue? CoE Adventure Toolkit? Beta 1?
Come on man... From that list above please check off what was actually done.
PS: Another Kickstarter nugget is that the PROMISED to provide an updated schedule on the CoE Website. Go look for the latest one and let me know where that might be found.
What is your discord if I may ask? I would love to discuss this out of the forum as replying to replies is getting harder lol. I do not have access to the CoE discord as I am banned from it.
sorry you were banned, did you not take Focii's DM's seriously?
Caspian wrote this back in 2017, they wanted to full launch by the end of 2019. Not only are they not launching, there is nothing playable, the low poly videos we have seen demonstrate no mechanics, why did they even release these videos? Please enlighten me, i am all ears. Sure they raised 1M cash this kickstarter anniversary, but how much cash do you think they have now? After being in development for 3-4 years, how much of that 7.5M is still left in the bank? Do you know how much they will need moving forward to bring this title to life? As of end of 2019, they have zero...also I have never seen any evidence of the Soulborn engine, if you have seen it let me know.
Just as a reminder, this timeline was meant for the start of development not the estimated release.
That is a silly shield that the Ivory Tower uses. It's about to be 2020. Are they "starting" work on launch? Stress test? Beta 2? Expo? Prologue? CoE Adventure Toolkit? Beta 1?
Come on man... From that list above please check off what was actually done.
PS: Another Kickstarter nugget is that the PROMISED to provide an updated schedule on the CoE Website. Go look for the latest one and let me know where that might be found.
What is your discord if I may ask? I would love to discuss this out of the forum as replying to replies is getting harder lol. I do not have access to the CoE discord as I am banned from it.
sorry you were banned, did you not take Focii's DM's seriously?
Focii? No. I was banned because they didnt like me. No actual reason for it.
You don't know how much anxiety that gives me, just close your eyes for a moment and say that again, they banned you because they didn't like you..and by the way i believe you 100% on that because I have witnessed this first hand. You do not want Serpentius or Focii to be DMing you, that means you have spoken any form of criticism and that is not allowed within their inner circle, their ivory tower. There is no free speech in their discord, you promote the game or you shut up and hope they don't ban you because they don't like you questioning things.
Caspian wrote this back in 2017, they wanted to full launch by the end of 2019. Not only are they not launching, there is nothing playable, the low poly videos we have seen demonstrate no mechanics, why did they even release these videos? Please enlighten me, i am all ears. Sure they raised 1M cash this kickstarter anniversary, but how much cash do you think they have now? After being in development for 3-4 years, how much of that 7.5M is still left in the bank? Do you know how much they will need moving forward to bring this title to life? As of end of 2019, they have zero...also I have never seen any evidence of the Soulborn engine, if you have seen it let me know.
Just as a reminder, this timeline was meant for the start of development not the estimated release.
That is a silly shield that the Ivory Tower uses. It's about to be 2020. Are they "starting" work on launch? Stress test? Beta 2? Expo? Prologue? CoE Adventure Toolkit? Beta 1?
Come on man... From that list above please check off what was actually done.
PS: Another Kickstarter nugget is that the PROMISED to provide an updated schedule on the CoE Website. Go look for the latest one and let me know where that might be found.
What is your discord if I may ask? I would love to discuss this out of the forum as replying to replies is getting harder lol. I do not have access to the CoE discord as I am banned from it.
Sorry but people have attempted to copy/imitate my account before so I’ll stay private. I did read your post on the forums. One piece you are missing above what was posted here earlier is that PreElyria is just the latest in a long line of “time savers” they have implemented. It started as they were going to make a tabletop version to work through mechanics. That morphed into an ElyriaMud. That didn’t go very far and then the switched to a VoxElyria. Then after stringing people along for months/years they switched to PreElyria. Go read up about SpatialOS and how that was supposed to be “the fabric” the game was built on and enable the delivery of all his grandiose promises. Then that “time saver” was also shelved...
Again, all of this can be found by reading the various State Of Elyria posts. You don’t to take need our word for it. Just see what Caspien said and compare it to what actually happened.
Beware though... once you take that red pill you can’t ever go back.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Caspian wrote this back in 2017, they wanted to full launch by the end of 2019. Not only are they not launching, there is nothing playable, the low poly videos we have seen demonstrate no mechanics, why did they even release these videos? Please enlighten me, i am all ears. Sure they raised 1M cash this kickstarter anniversary, but how much cash do you think they have now? After being in development for 3-4 years, how much of that 7.5M is still left in the bank? Do you know how much they will need moving forward to bring this title to life? As of end of 2019, they have zero...also I have never seen any evidence of the Soulborn engine, if you have seen it let me know.
Just as a reminder, this timeline was meant for the start of development not the estimated release.
That is a silly shield that the Ivory Tower uses. It's about to be 2020. Are they "starting" work on launch? Stress test? Beta 2? Expo? Prologue? CoE Adventure Toolkit? Beta 1?
Come on man... From that list above please check off what was actually done.
PS: Another Kickstarter nugget is that the PROMISED to provide an updated schedule on the CoE Website. Go look for the latest one and let me know where that might be found.
What is your discord if I may ask? I would love to discuss this out of the forum as replying to replies is getting harder lol. I do not have access to the CoE discord as I am banned from it.
sorry you were banned, did you not take Focii's DM's seriously?
Probably ran afoul of "Rule 15" which is ironically about not starting circular arguments in an echo chamber, which is far more common in their Discord than here.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
1) Just cause you don't see tangible evidence of their game yet because of all this "planning", "designing", "brainstorming", etc doesn't mean you're eventually guaranteed a game in the future after said pre-development stuff. Ofc, it works the other way, you're not not guaranteed a game, but you need to weigh the evidence of both.
2) CoE has a vague timeline, they've consistently delayed every milestone, and they change things on the fly. Some people are simply too deep to back out now, so they may introduce grandeur or naivety into their thinking.
Didn't Caspian say he majored in Psychology? Well then you shouldn't be surprised if he capitalizes on these mental holes in the collective unconscious of his backers.
So you feel like this forum is "The Onion" of gaming forums, yet you take it seriously enough to come on here and set us straight.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release.
But wait... there is more:
We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.
---
We have an established team of 16 people, funded from CEO, Jeromy Walsh’s, own money for the last year.
So they claimed that they had an established team of 16 that was working on the game for a year BEFORE the Kickstarter (contrary to what you claimed), had a playable demo already (HA HA) and were planning to launch in 2017 (roughly 3 years ago...)
We are now going into 2020, no playable demo to be seen. No playable anything. Not even an ESTIMATED release date any longer.
Do you really want me to go further? Because I can if you want.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
How much has been raised or promised from investors to date? How much of the additional $3 million will be covered by investors rather than players?
We’re not able to talk about investor relations right now. It’s not that we don’t want to. We can’t. Of the additional $2M – $3M, it’s our intention that all of it be covered by investors, or at least, not players.
If we’ve done the math right, you raised $900,000 in Kickstarter, plus a million in self-funding, and now you’re seeking another $3 million, for a rough total of $5 million?
Not quite. As I mentioned before, we’ve said we’d need about $2M more to get the game out the door, but $3M would be better. Why? We felt it was better to over-state than under-estimate. Again, we’re always trying to set expectations and really didn’t see this coming as a surprise to anyone. However, and this is really important, we’re not seeking any more money right now. A large percentage of the community didn’t get to back us during Kickstarter, and a similarly large group wanted us to open the store so they could upgrade their pledges.
We’re opening the store because it’s what the community wanted. As we said before, we have a plan to obtain the remaining funds we need. This update most definitely was not “Hey, thanks for the support, now we need $2M more money.” It was solely, “Hey all, as you know, MMOs are expensive and we’re still working to raise another $2M – $3M, but anything you want to contribute further will help.”
Is that the total budget for the game?
Yes. That’s what we anticipate is necessary to finish the game completely – including building all the additional content, hiring additional staff, and getting it out the door.
So his budget only needed an extra 2-3M after Kickstarter. He currently raised close to $8M and shows no sign of being close to enough.
Then of course when it was pointed out that his budget was far too low and his timeline was unreasonable he chastised those folks and pointed to his "gantt charts".
So the timelines and budgets were the ones that Wash set. If you find them ludicrous... well so do I. But he raised ~$8M from folks like you based off those.
So please do NOT come on here, denigrate the community and then spout factually inaccurate stuff that you were fed by the Ivory Tower over there. Do some research on your own and see what Caspien has said and compare it to what he has delivered. I suggest you start by going back to the first State of Elyria post on the CoE forums and comparing that to reality. Then go to the next one and repeat until you get to the present day.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
When you want a FINISHED product to be faster to market,you do NOT accomplish that by wasting time making a huge set of poor quality textures,THEN having to do it all over again making a HQ set of textures,it does not make any sense what so ever.
If all you wanted was to get the game done and test it,then you could simply use a rendering texture,like one texture for everything a sort of placeholder texture.
If you are part of the art team,it does NOBODY any favors to spend time making a texture badly.Once you are doing the art work,you might as well do it right the FIRST TIME around.
This whole mentality of a pre ALPHA is expected to look bad is just false.
What early development would be like is lacking assets,lacking a complete spell set,a complete ability set.The game would be lacking all of it's quests etc etc.
Just because you are making the early assets,does not mean you need to make them really bad meaning you are going to have to replace everything later on.Wasting time doing everything twice or thrice would just be horrible management of a game.Yes you might do TWEAKS but you wouldn't be redoing all art,or re-skinning everything,the object is to get the finished product DONE,not to dicker around.
Never forget 3 mile Island and never trust a government official or company spokesman.
If you actually do this, you will have your eyes opened when you see the utter disconnect.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Here is a blast from the past referenced earlier:
Question: The stated timeline of end of 2017 for FULL RELASE is not a realistic one. Not even close.
Caspian: Noted. I'm curious, however, what you're basing that on? Is it based on your development experience? Your insider knowledge into what business deals we've been working on? Have you peeked at our Gantt chart? Maybe you feel like using purchased assets from the Unreal Marketplace won't speed up development? Could it be you know that our choice of programming language for the server will slow down development? Anything? You got anything to substantiate your claim?
Actual CoE forum post from May 2016
Caspien
So again- CASPIEN is the one that set the Dec 2017 release date. CASPIEN is the one that attacked people who doubted. CASPIEN is the one that went and told his followers to go out to external sites and shout down the "Harbingers".
You do not need to see what anyone here writes. Just go read what CASPIEN has said/written and then compare it to reality. It really IS that simple.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
- V3 of the Website (Q3 2017)
- ElyriaMUD (Q4 2017)
- Alpha 1 (T1 2018)
- Server Selection (T1 2018)
- Settlement / Domain Selection (T2 2018)
- KoE (T2 2018)
- Design Experiences (T3 2018)
- Alpha 2 (T3 2018)
- Beta 1 (S1 2019)
- Prologue & CoE Adventure Toolkit (S1 2019)
- Exposition (S1 2019)
- Beta 2 (S1/S2 2019)
- Stress Test (Any paid account)(S2 2019)
- Launch (S2 2019)
Caspian wrote this back in 2017, they wanted to full launch by the end of 2019. Not only are they not launching, there is nothing playable, the low poly videos we have seen demonstrate no mechanics, why did they even release these videos? Please enlighten me, i am all ears. Sure they raised 1M cash this kickstarter anniversary, but how much cash do you think they have now? After being in development for 3-4 years, how much of that 7.5M is still left in the bank? Do you know how much they will need moving forward to bring this title to life? As of end of 2019, they have zero...also I have never seen any evidence of the Soulborn engine, if you have seen it let me know.All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
Come on man... From that list above please check off what was actually done.
PS: Another Kickstarter nugget is that the PROMISED to provide an updated schedule on the CoE Website. Go look for the latest one and let me know where that might be found.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Again, all of this can be found by reading the various State Of Elyria posts. You don’t to take need our word for it. Just see what Caspien said and compare it to what actually happened.
Beware though... once you take that red pill you can’t ever go back.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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