I've always disliked Bethesda, long before it became cool to do so. But now that my criticisms of the company's poor product quality for a company of their resources and scale have been made mainstream through Fallout 76, that opinion is now just... a fact, or at least a consensus.
So that got me thinking. What other franchises or developers enjoy a similarly high reputation that may not actually be the benchmarks of quality that they are credited for?
For me, my immediate answer is Pokemon.
The Pokemon franchise is literally the most profitable entertainment IP in existence. So why, then, does the franchise put forth so little effort?
Every gen is the same basic story with the same basic mechanics, with just new (increasingly stupid looking) pokemon in a new setting.
The story still sucks.
Terrible, unintuitive, and outdated mechanics like EVs and IVs still gate off competitive play and make min-maxing an unfun chore.
The only significant combat changes are through gimmicks like Mega Evolutions, Z-moves, and gigantimaxing.
The franchise still only allows for one save slot (wtf).
The franchise still has the gall to charge for two separate and near-identical versions of itself - now at full AAA console game price.
Nintendo has a reputation for playing it safe, but that's really just Pokemon.
Mario is the only major platformer to be successful in both 2D and 3D and does so with wildly unique and game-defining mechanics like Cappy and the FLOOD. The sheer difference in quality and ingenuity in the Mario franchise compared to his platforming peers is astounding. Mario soars while Sonic embarassingly faceplants over and over again.
Fire Emblem has never played it safe and its willingness to experiment with new mechanics has created Nintendo's most divided fanbase. Recently, it's gone so far as to embrace Persona style social mechanics, to great success. And the result was one of the best games (and the best selling game) in the series, full stop.
Zelda has proven itself willing to scrap dungeons, go open world, and embrace survival mechanics. And while that's certainly controversial, it was done well and is a great game (even if not "a great Zelda game").
So here we have Pokemon Sword and Shield. Does it make any leaps forward or experiment similarly? No. It's actually a step backward. With HALF of the Pokedex cut, along with many moves, Pokemon has actually cut corners and made an inferior game, while charging more for it. For the biggest franchise in the world, that's fucking pathetic.
I don't think that there are any broadly beloved games or developers. The market is just too fragmented. A game that 10% of English-speaking gamers buy and enjoy is an enormous hit, to say nothing of the worldwide market for games.
Rockstar. I have never liked any of there games save for Red Dead Redemption 1. The fact that they added an actual casino in GTA5 didn't help matters
I agree. I find their games overdetailed in ways that make them much less fun to play as games (because of lavish looting animations, tank controls, survival mechanics, etc.) while failing to provide quality experiences where it actually matters (such as shooting mechanics).
I've always thought of GTA and RDR as being bad games polished up with the largest possible budget.
I don't have an unpopular dislike towards an entire series. I'm not the only one who dislikes all Fifas or NBA's for their lack of innovation and release state, also throwing rocks at EA is a very common thing to do these days.
With one weird exception...
The "Warriors" series. (Dinasty warriors and such).
I don't "hate" those games. I just don't see the appeal. And I have to make effort to even talk with people who like it because to me those games are brain dead: only press 1 button and lights, flashes, things dies, brain dead AI, and the game pats on your shoulder "good boy/girl, you did good". The series is everything I don't like in games in general.
One could argue they are meant as an entry level for certain types of players, but the issue is that's not the case: hardcore fans defend them as if they are challenging or something. So I just stay really far away from that series and their fandom.
I have unpopular dislike for certain famously well received titles tho; For example, I don't like FF7. I don't like the story, I think the characters are boring and the game takes too long to go anywhere meaningful. I don't hate it, I don't think it's a bad game either... It's just... *points at FF6* it's a step back, I'm sorry.
And despite being a Pokémon fan from long time... I agree with you now, OP. From some years already I just don't care about them anymore. I mean, Pokkén Tournament was the only fresh step moving the series forward in terms of gameplay... And now they release another turn based with bare bones animations that follows the same routine... sigh.
But the deal is: Pokémon is not meant for us. So there is that.
As a Dynasty Warriors fan (moreso a fan of the spinoffs), I don't defend them as "challenging." In fact, I wouldn't enjoy them if they were.
What they are is stress killers. They make you feel empowered, and they give you hundreds of hours of content, while being one of the last remaining bastions of split screen co-op.
There are legitimate criticisms to be made of the series. For example, the mainline entries recycle a LOT of assets, and their tendency to make XTreme Legends editions of every game is not consumer friendly. But lack of difficulty is not one of those valid criticisms; it's not the point.
Hmm when it comes to developers- none I can think of because at least they are attempting to create and make something even if they fail at it.
Now publishers on the other hand... the scum of the earth
Agreed.
Developers have a job. Like most of us. However, their job is a bit more volatile than ours as their industry is more volatile. They are tasked with creating what is essentially entertainment, they are subject to a lot of scrutiny during the process, they have to deal with tight budgets, tight timelines and if they mess up on either side of that they can be out of a job.
And then there is the "monday morning quarterbacking" of players who say "the community can do better." Well, some people from the community do become developers and then they experience the truth about development.
It's easy to take another's work and improve in it at one's leisure. It's another thing to make something from scratch under tight deadlines, and budget without a lot of wiggle room and knowing that you might have to change jobs once it's over. Again, If you're lucky to even be able to release anything.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
None, at least they try. Even SOE who I feel made mistake after mistake culminating in shutting down and selling off to private investors becoming Daybreak.
There are certain people within the gaming industry that are considered visionary, or really good, that I feel are very highly overrated and I feel the entire gaming industry would be better off if they would just go away. As far as companies, none.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Final Fantasy, though you could throw all JRPG garbage into the same dumpster and light it ablaze.
Sorry, but JRPGs are so far above most modern western RPGs it isn't even funny.
But not Final Fantasy. I'll give you that one. It's been floundering in identity confusion and mediocrity for a while now. Specifically, XIII and XV have been pretty contentious.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Those who killed SWG after we sent them over a million player patition and a bad change. Now they're shut down. And lost a beloved game.
Little bit of revisionist history....
SWG sold 720k copies of all SWG related games by 2006 in the U.S. At that time, they had only sold 1 million copies world wide. So if there was a petition that had over a million signatures, it's kind of funny, because then it was an awful lot of people who didn't play the game...or followed Cook County, IL Voting rules, but that's a whole 'nother story.
I'd read that at the time it went down for good, there were 20-30k people total playing,
No argument that it was a great game. It wasn't shutting it down that killed it, it was the NGE that changed so much of the game that really was the beginning of the end. Granted subs were still going down before then, but that really was the knife in the heart.
I hate them all equally except for CDPR and Brace Yourself Games where my son works
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Their games are made for cheaters, bots, hackers and they lie to my face that they care. Total BS. I refuse to play a game associated with them.
I dislike for a specific reason: I think Blizzard is unoriginal, doesn't take chances, and is money grubbing, but they do make kick ass games, just high quality unoriginal shit . . . kind of like Hollywood. I have no problems playing blizzard games but their lack of creativity taking chances irks the shit out of me.
MLB gameday series because they are PS4 exclusive, no other reason, i just wish they were on xbox.
Madden series because they have no competition.
NBA games because they waste your time with highlights in the flow of the game and blah blah.
Most developers based out of east Asia because their games are shallow games with shitty mechanics, schemes, and lolli graphics.
Destiny series because i hate it when companies make sequels as a money grab when there's no need to make a sequel. It was only a few years, no point for a sequel. Madden is kind of similar.
Catch me streaming at twitch.tv/cryomatrix You can see my sci-fi/WW2 book recommendations.
I don't have an unpopular dislike towards an entire series. I'm not the only one who dislikes all Fifas or NBA's for their lack of innovation and release state, also throwing rocks at EA is a very common thing to do these days.
With one weird exception...
The "Warriors" series. (Dinasty warriors and such).
I don't "hate" those games. I just don't see the appeal. And I have to make effort to even talk with people who like it because to me those games are brain dead: only press 1 button and lights, flashes, things dies, brain dead AI, and the game pats on your shoulder "good boy/girl, you did good". The series is everything I don't like in games in general.
One could argue they are meant as an entry level for certain types of players, but the issue is that's not the case: hardcore fans defend them as if they are challenging or something. So I just stay really far away from that series and their fandom.
I have unpopular dislike for certain famously well received titles tho; For example, I don't like FF7. I don't like the story, I think the characters are boring and the game takes too long to go anywhere meaningful. I don't hate it, I don't think it's a bad game either... It's just... *points at FF6* it's a step back, I'm sorry.
And despite being a Pokémon fan from long time... I agree with you now, OP. From some years already I just don't care about them anymore. I mean, Pokkén Tournament was the only fresh step moving the series forward in terms of gameplay... And now they release another turn based with bare bones animations that follows the same routine... sigh.
But the deal is: Pokémon is not meant for us. So there is that.
As a Dynasty Warriors fan (moreso a fan of the spinoffs), I don't defend them as "challenging." In fact, I wouldn't enjoy them if they were.
What they are is stress killers. They make you feel empowered, and they give you hundreds of hours of content, while being one of the last remaining bastions of split screen co-op.
There are legitimate criticisms to be made of the series. For example, the mainline entries recycle a LOT of assets, and their tendency to make XTreme Legends editions of every game is not consumer friendly. But lack of difficulty is not one of those valid criticisms; it's not the point.
Same could be said about pokémon :shrugs:
Hardly. But even so, we're talking about a very niche franchise for a small but dedicated audience versus the literal biggest entertainment IP in the world. One should have higher expectations than the other.
As for your criticism of the combat, it is factually inaccurate that the game is a one button game. I cannot stand that argument, because it's incredibly disingenuous and comes across as something one might parrot from a review they read from a particularly lazy journalist, rather than hands-on experience.
My entry of choice, the Fire Emblem spinoff, has 6 combos for each character. Light x 6, Light ×1 and Heavy, Light x 2 and Heavy, Light x 3 and Heavy, Light x 4 and Heavy, and Light x 5 and Heavy. Each combo has different functions. Some are better for crowd clearing. Some reveal stun bars for dueling captains. Some pack a great deal of forward momentum. Some are great for stunning the foe after the stun bar has been revealed. Point is, they all have different functions. You could just spam Light x6, but you won't be dealing good damage, you won't be revealing stun gauges on neutral or disadvantaged match ups, and you won't be anywhere near efficient.
In addition, each character has a special mechanic on their Heavy 1. This could be a duration damage buff, a grab combo, a dash, a divebomb, or other mechanic.
Then you have the resource skills - the Musuo heavy crowd clear, the pair up Musuo (which requires both characters to have a full Musuo bar), and the Awakening duration buff (which increases all stats, grants universal weapon triangle advantage, and makes one immune to flinching/knockback for a short time).
Then there are other mechanics to consider. Pair up lets you combine two characters to gain extra stats, a defensive cooldown, and an attack cooldown in exchange for having one less character to defend/take objectives. The weapon triangle is a rock-paper-scissors mechanic for providing advantages and disadvantages for certain opponents. Swords beat axes, which beat lances, which beat swords. There are also effective damage bonuses that allow you to equip yourself to be more effective against armored foes, flying foes, mounted foes, or dragons.
And these effiency mechanics matter, because the purpose of these games is efficiency, not the difficulty of one on one encounters. Generally speaking, that means clearing objectives fast enough to achieve 2,000 KOs and beat the map within 15 minutes, while defending your own base and allies. The game is less about what you are doing than it is about when and where you are doing it.
And while I'm not going to pretend that it's "literally Dark Souls" for even a second (and I would hate it if it was), it's also got enough going for it to be engaging for hours on end. It's like the 3rd person equivalent of Diablo. Easy encounters with a great deal of power fantasy and a goal of efficiency and progression. The only thing I'd say really needs major improvement is the gear system to match. Dynasty Warriors with a Diablo-esque gear system would be something great for its niche crowd indeed.
Comments
Close second is John Smedley.
NCSoft, where "soft" means they are soft on enforcing the EULA. Cheating galore.
Daybreak. Whiffed on Everquest Next with an assist from SOE. Hates it foreeeeeever.
John Smedley. Should be helping to get us to the Next Big Thing. Fights with teenie bopper hackers instead. Dumbass.
I have love/hate for Brad McQuaid. Where Pantheon is by end of 2020 will tell where that needle points.
Mythic: Warhammer Online. The most overhyped trash I have ever encountered.
Blizzard - for everything post WOLK.
Simutronics - for pretending to make Hero's Journey while just using the "game" as a product demo for an engine. Phony.
Gosh I could go on. But at some point I will start drawing angrily on the wall with a crayon clenched between my toes.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I've always thought of GTA and RDR as being bad games polished up with the largest possible budget.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
What they are is stress killers. They make you feel empowered, and they give you hundreds of hours of content, while being one of the last remaining bastions of split screen co-op.
There are legitimate criticisms to be made of the series. For example, the mainline entries recycle a LOT of assets, and their tendency to make XTreme Legends editions of every game is not consumer friendly. But lack of difficulty is not one of those valid criticisms; it's not the point.
MAGA
Developers have a job. Like most of us. However, their job is a bit more volatile than ours as their industry is more volatile. They are tasked with creating what is essentially entertainment, they are subject to a lot of scrutiny during the process, they have to deal with tight budgets, tight timelines and if they mess up on either side of that they can be out of a job.
And then there is the "monday morning quarterbacking" of players who say "the community can do better." Well, some people from the community do become developers and then they experience the truth about development.
It's easy to take another's work and improve in it at one's leisure. It's another thing to make something from scratch under tight deadlines, and budget without a lot of wiggle room and knowing that you might have to change jobs once it's over. Again, If you're lucky to even be able to release anything.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There are certain people within the gaming industry that are considered visionary, or really good, that I feel are very highly overrated and I feel the entire gaming industry would be better off if they would just go away. As far as companies, none.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
But not Final Fantasy. I'll give you that one. It's been floundering in identity confusion and mediocrity for a while now. Specifically, XIII and XV have been pretty contentious.
I take it back!
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Anyway, if we're singling out individuals, Peter Molyneaux is one I feel got way too much credit in his day.
Fable was okay at best in its hayday, and its lowest point (Fable 3) wasn't even worth the 5 bucks I paid for it. Pure garbage.
What do I know?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
SWG sold 720k copies of all SWG related games by 2006 in the U.S. At that time, they had only sold 1 million copies world wide. So if there was a petition that had over a million signatures, it's kind of funny, because then it was an awful lot of people who didn't play the game...or followed Cook County, IL Voting rules, but that's a whole 'nother story.
I'd read that at the time it went down for good, there were 20-30k people total playing,
No argument that it was a great game. It wasn't shutting it down that killed it, it was the NGE that changed so much of the game that really was the beginning of the end. Granted subs were still going down before then, but that really was the knife in the heart.
I also dislike EA and Activision but that’s neither unpopular nor irrational.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Their games are made for cheaters, bots, hackers and they lie to my face that they care. Total BS. I refuse to play a game associated with them.
I dislike for a specific reason:
I think Blizzard is unoriginal, doesn't take chances, and is money grubbing, but they do make kick ass games, just high quality unoriginal shit . . . kind of like Hollywood. I have no problems playing blizzard games but their lack of creativity taking chances irks the shit out of me.
MLB gameday series because they are PS4 exclusive, no other reason, i just wish they were on xbox.
Madden series because they have no competition.
NBA games because they waste your time with highlights in the flow of the game and blah blah.
Most developers based out of east Asia because their games are shallow games with shitty mechanics, schemes, and lolli graphics.
Destiny series because i hate it when companies make sequels as a money grab when there's no need to make a sequel. It was only a few years, no point for a sequel. Madden is kind of similar.
You can see my sci-fi/WW2 book recommendations.
As for your criticism of the combat, it is factually inaccurate that the game is a one button game. I cannot stand that argument, because it's incredibly disingenuous and comes across as something one might parrot from a review they read from a particularly lazy journalist, rather than hands-on experience.
My entry of choice, the Fire Emblem spinoff, has 6 combos for each character. Light x 6, Light ×1 and Heavy, Light x 2 and Heavy, Light x 3 and Heavy, Light x 4 and Heavy, and Light x 5 and Heavy. Each combo has different functions. Some are better for crowd clearing. Some reveal stun bars for dueling captains. Some pack a great deal of forward momentum. Some are great for stunning the foe after the stun bar has been revealed. Point is, they all have different functions. You could just spam Light x6, but you won't be dealing good damage, you won't be revealing stun gauges on neutral or disadvantaged match ups, and you won't be anywhere near efficient.
In addition, each character has a special mechanic on their Heavy 1. This could be a duration damage buff, a grab combo, a dash, a divebomb, or other mechanic.
Then you have the resource skills - the Musuo heavy crowd clear, the pair up Musuo (which requires both characters to have a full Musuo bar), and the Awakening duration buff (which increases all stats, grants universal weapon triangle advantage, and makes one immune to flinching/knockback for a short time).
Then there are other mechanics to consider. Pair up lets you combine two characters to gain extra stats, a defensive cooldown, and an attack cooldown in exchange for having one less character to defend/take objectives. The weapon triangle is a rock-paper-scissors mechanic for providing advantages and disadvantages for certain opponents. Swords beat axes, which beat lances, which beat swords. There are also effective damage bonuses that allow you to equip yourself to be more effective against armored foes, flying foes, mounted foes, or dragons.
And these effiency mechanics matter, because the purpose of these games is efficiency, not the difficulty of one on one encounters. Generally speaking, that means clearing objectives fast enough to achieve 2,000 KOs and beat the map within 15 minutes, while defending your own base and allies. The game is less about what you are doing than it is about when and where you are doing it.
And while I'm not going to pretend that it's "literally Dark Souls" for even a second (and I would hate it if it was), it's also got enough going for it to be engaging for hours on end. It's like the 3rd person equivalent of Diablo. Easy encounters with a great deal of power fantasy and a goal of efficiency and progression. The only thing I'd say really needs major improvement is the gear system to match. Dynasty Warriors with a Diablo-esque gear system would be something great for its niche crowd indeed.