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What MMOs lack is a pause button.

centkincentkin Member RarePosts: 1,527
In a single player game, when you hear something fall over in another room, the phone rings, your cancer ridden mother asks for help, the fire alarm goes off, you pause the game and address the problem.  Even in MMOs where the vast majority of people are playing solo -- except for something like an everquest monk where you had some chance of feigning death, if you have to do something IRL, it takes a good deal of time to get your character safe or you have to make the conscious decision to DIE to address what is happening IRL. 

Some people would even ignore the fire alarm going off to make their character safe before leaving.

Thing is RL is more important than a game, and the inability to pause the action around you does stop a lot of people from playing these games, and at least is something most people have suffered from at least occasionally.  (I've had some games where all my deaths fell into two categories -- 1)There was a net problem/lost connection/bug that killed the character and 2) I had to answer the phone or do something else in real life leaving my character to sit there and do nothing while the monsters ground him to a pulp.

This gets even worse if you are a key person in a group.  If you are the healer and you need to go to the bathroom bad, you would pretty much be expected to poop your pants before getting up from the keyboard.  Phone calls are expected to go to the answering machine -- etc.  If you have a situation where you do find something IRL more important, you have just ruined the experience of the whole group as well as your reputation.

I mean I just spilled a can of soda across my desk.  I wasn't in an MMO but I jumped for the tissue box and threw tissues on it before it caused a real issue.  I'd be moving my mouse through the pool of soda if I were the healer in a group.

If you could pause the game -- it would pause an area around your character that you would have to deal with when you returned including other players.  In the case of other players they could unpause things after a period of time (say 3 minutes) if they wanted to leave you to your fate.  A paused person could still chat, look at inventory etc but not move or fight.

This of course assumes PVE.  PVP players could burst the bubble, but even in a PVP game, this could work(of course finding a static area where time was stopped could invite some PVP players to come have a look).
GdemamiAlbatroesbcbully[Deleted User]pantaroXarkoDibdabsAmathetweedledumb99Scotand 2 others.
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Comments

  • TillerTiller Member LegendaryPosts: 11,449
    STO has a pause button.
    Kyleran
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited November 2019
    What is missing on MMOs is ways to make them less MMO? 
    *grabs pitchfork* Stop killing the MMO genre! :(


    On response, in group content at max is ways to a sort of pause-vote so any timer or constant action can pause, but as far the normal MMO open world and such goes it conflicts with what this type of game is meant to be.
    MendelGdemamiAmarantharHatefullKyleran
  • MendelMendel Member LegendaryPosts: 5,609
    This function already exists.  It's called Camp.



    Avanah

    Logic, my dear, merely enables one to be wrong with great authority.

  • centkincentkin Member RarePosts: 1,527
    edited November 2019
    MaxBacon said:
    What is missing on MMOs is ways to make them less MMO? 
    *grabs pitchfork* Stop killing the MMO genre! :(


    On response, in group content at max is ways to a sort of pause-vote so any timer or constant action can pause, but as far the normal MMO open world and such goes it conflicts with what this type of game is meant to be.
    So if you hear a crash in the other room and you child starts crying you are expected to either let your group die, or yourself die rather than being able to deal with the situation, or if you are a "good" player you will give your team enough time in game before sorting things out. 

    I am saying that the game design is WRONG.  Your character wasn't distracted by the disaster IRL -- he shouldn't suffer.  A game shouldn't DEMAND that level of detachment from real life to be able to play it. 

    ---

    This is the reason why I can't play a group based game.  They do not happen all that often, but I have things in real life where I can NOT simply ignore them and that would make me a liability to a group. 

    I decided to drop even a solo MMO I was playing primarily over this. 

    ----

    I don't see how it would harm MMOs to have the ability to pause the game for a short time period.

    People wonder why players are avoiding group-based games // they aren't more popular  -- this is a primary reason.  A pause feature would make group games more popular.
    GdemamiKyleran
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    you know what would give a pause button...? A single player game.

    I mean, if your time is that awkward just play more games that are tailored to what you can do, not what you WANT them to do for you. That's the real problem with the mmorpg genre. People think these games should be tailored to them because they feel they are the "majority" that keeps the online games running which is only half true. In a mmorpgs like wow and ffxiv, a large portion of their revenue comes from additional services, not subscriptions. That is why when you see ffxiv ahead by miles in SE's quarterly earning reports, its due to them updating their damn cash shop monthly with items that are almost as much as a sub and can only be applied to one character most of time.
    Gdemami
  • VrikaVrika Member LegendaryPosts: 7,973
    A pause button wouldn't help with interruptions during gameplay. It would just create a situation where certain egoistic people would interrupt more because they know they can.
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    centkin said:
    I am saying that the game design is WRONG.  Your character wasn't distracted by the disaster IRL -- he shouldn't suffer.  A game shouldn't DEMAND that level of detachment from real life to be able to play it. 

    If you are on a FPS shooter MP match, if you are forced attend to something else, you have to. It's not possible to stop an entire thing because of that one player.

    It's not just MMOs it's the type of gameplay, and by that nature there isn't a realistic game design that can attend to that, especially when PvP is involved.
    AlbatroesKyleran
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited November 2019
    MaxBacon said:
    centkin said:
    I am saying that the game design is WRONG.  Your character wasn't distracted by the disaster IRL -- he shouldn't suffer.  A game shouldn't DEMAND that level of detachment from real life to be able to play it. 

    If you are on a FPS shooter MP match, if you are forced attend to something else, you have to. It's not possible to stop an entire thing because of that one player.

    It's not just MMOs it's the type of gameplay, and by that nature there isn't a realistic game design that can attend to that, especially when PvP is involved.
    I will say that the way of thinking that people like the OP are trying to dialogue is just reaching a point (to me at least) which is causing themselves to detach from reality. Apparently its a hard concept for people like the OP to understand that things are allowed to go on without them.

    I mean going to a movie in a theater is another form of recreation, correct? Should it stop just because you get a phone call (and should be doing the courteous thing by taking it outside of the area)? Or when you have to use the bathroom? No. So you either accept it or wait and watch it in a more controlled setting.

    Online games aren't any different. You choose to engage in a particular game that has persistent activities that can require a set amount of time. If you can't dedicate the time, then why should it work to your whim if others can dedicate the time? They should be punished because your priorities are different from their's? That's a very naive way of thinking.
    Kyleran
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    This varies a lot by game.  In Uncharted Waters Online, for example, if something comes up, it's usually possible to log out of the game entirely inside of 30 seconds with no loss of progress, as you can return to exactly where you were before upon logging back in--whether that next login is minutes later or months later.

    That tends not to work as well for group content.  But a game like Spiral Knights or Elsword can scale things up or down as the number of party members changes, so that losing a party member isn't devastating.  Having short group content like Elsword's five minute dungeons with one minute queues means that even if you have to abandon a dungeon run entirely, you don't lose very much.  In games where it takes half an hour to get a group for a two-hour dungeon, having to drop out near the end is far more of a problem.

    In a lot of games, if you want pausing functionality, you can effectively get it by just finishing the battle you're in, then sitting and waiting in a safe area.  That doesn't work for timed runs where you're penalized or fail for taking too long.  But the lack of ability to split up content is one of the reasons why I don't like long chunks of content that must be done all at once, whether it's two-hour dungeons that reset when you leave or ten-minute bosses that will kill you if you go AFK for 30 seconds.
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Tiller said:
    STO has a pause button.
    Does it really? It's been along while since I tried playing ST:O.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AeanderAeander Member LegendaryPosts: 8,028
    How the fuck do you pause an online game?
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited November 2019
    Aeander said:
    How the fuck do you pause an online game?
    you can only pause personal instances and even that , if i remember last a few minutes .. or 90 seconds something like that..

       And yes a personal instance may have a couple friends in it .. And it will pause for them also .. but only the 90 seconds i think then it goes live again ..

      There is NO pause function in the game world

  • TillerTiller Member LegendaryPosts: 11,449
    AlBQuirky said:
    Tiller said:
    STO has a pause button.
    Does it really? It's been along while since I tried playing ST:O.
    Yeah some of the away missions have a pause zone button, it's like 45 seconds, enough time to grab another back of Cheetos lol.
    AlBQuirkyKyleran
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • AmarantharAmaranthar Member EpicPosts: 5,851
    Bah! 
    You have to know your priorities. 

    When Ol' Joe at the Sunny Foggy Nursing Home died, did he stop running his script? 
    Hell No!  
    When my grandma fell and broke her hip, The only help she called for was to get her back in her chair so she could finish a spawn.
    And I'll never forget Uncle Benny's last words, as he grabbed his chest and crumpled to the floor.
    "God, country, and guildies; and NOT IN THAT ORDER!" 

    Youngsters these days! They don't know what's important anymore. 
    AlBQuirkyKyleran

    Once upon a time....

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Cans of soda and computer games don't mix.  If it doesn't have a lid, or if it's not in an anti-spill container, it doesn't touch my computer desk.

    Other than that part of your post, it would be interesting if you hit pause in a PVE only game and it basically disappeared your character from the game world until you un-pause.

    BUT, this could only work in the open world.  That mechanic would be crazy abusable in raids.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited November 2019
    Putting your group on pause several times in one night is NOT the right answer.Yes friends will often cater to friends but the feeling/respect should be mutual,you are not respecting your friends if putting them on hold 100x over a month.This is only mentioning just YOU,what if your friends need to do the same thing,you might as well consider the game a bust,nobody would be playing more than 2 minutes.

    Also as mentioned,a pause button makes it way too easy to abuse a game,the integrity of the game is lost,although many developers do a good job at ruining that themselves.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • centkincentkin Member RarePosts: 1,527
    As for it being difficult to implement, it would be no harder to do than an AOE Mez would be. 

    I'd see it as projecting a bubble around your character that stopped the world in that area of effect.  That is the way it would look if someone saw it from a distance, a shimmering bubble.

    I'd implement it as a time bank -- give someone say 12 minutes total and used time would replenish by 3 minutes each day.

    As for it being unbalanced // helping in raids -- not really -- I mean there is human response time which the game has none.  It takes time to hit the button in the first place, then everyone has to be essentially ready when time continues forward from a cold start.  Your character's states didn't change.  It isn't like you can heal or anything during the frozen time.   One could also limit the time/uses a raid group could use this feature during a raid if one were that concerned about it. 

    You could also put in the ToS that any abuse of this feature would result in it being removed for your character.  People are smart enough to know what constitutes an abuse.
    Gdemami
  • MendelMendel Member LegendaryPosts: 5,609
    I remember having to mez a pull of 2 extra orcs when a water pipe burst.  I managed to turn off the water and remez without incident.  No deaths (good cleric).  Had to bail almost immediately after that, so I apologized, said goodbye, and went to clean up the mess.  Real life takes precedence.



    Logic, my dear, merely enables one to be wrong with great authority.

  • k61977k61977 Member EpicPosts: 1,523
    Logging out is the pause button, MMO's already have it.

    For anything dealing with group activity this is a hard no for me.  If you are playing a game in an open world then no don't want this at all.  If you are playing in instance versions of something then yeah no problems there. 

    Yes real life is more important, but here the catch it takes a second to log out if something bad enough happens that you need to get up an leave.  It is to easy to apologize to people for something bad happening an you having to leave a game to take care of real life.

    To many times back when I was younger an raided did I try to herd the cats to do those big raids.  Now imagine if everyone of those cats had their own pause button to use however they wish whenever they wish.  Nope nothing good comes from that.




  • goboygogoboygo Member RarePosts: 2,141
    You know what my car needs?  Its need to fly, I need a car that can fly and I also need it to be a boat too.  Then my car would be everything I need it to be.
    Amathe
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Yes, MMOs should have a pause button.  And when someone hits the pause button, it should bring up a window for everyone else in the paused area saying who hit pause and a vote of whether to kick the person.  A simple majority is all it takes.
    [Deleted User]
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited December 2019
    if an emergency occurs at home the least of my worries would be what's happening in game. In game characters can respawn, people can't.
    Tiller[Deleted User]AlBQuirkyMMOExposed




  • HatefullHatefull Member EpicPosts: 2,503
    centkin said:
    MaxBacon said:
    What is missing on MMOs is ways to make them less MMO? 
    *grabs pitchfork* Stop killing the MMO genre! :(


    On response, in group content at max is ways to a sort of pause-vote so any timer or constant action can pause, but as far the normal MMO open world and such goes it conflicts with what this type of game is meant to be.
    So if you hear a crash in the other room and you child starts crying you are expected to either let your group die, or yourself die rather than being able to deal with the situation, or if you are a "good" player you will give your team enough time in game before sorting things out. 

    I am saying that the game design is WRONG.  Your character wasn't distracted by the disaster IRL -- he shouldn't suffer.  A game shouldn't DEMAND that level of detachment from real life to be able to play it. 

    ---

    This is the reason why I can't play a group based game.  They do not happen all that often, but I have things in real life where I can NOT simply ignore them and that would make me a liability to a group. 

    I decided to drop even a solo MMO I was playing primarily over this. 

    ----

    I don't see how it would harm MMOs to have the ability to pause the game for a short time period.

    People wonder why players are avoiding group-based games // they aren't more popular  -- this is a primary reason.  A pause feature would make group games more popular.
    Most people understand that RL takes priority over a game. Trying to push single-player mechanics on a genre that does not need nor want them is a complete mistake. If something IRL needs your attention, then go see to it. There is nothing, absolutely nothing in a game that should take precedence over RL if it does, you have bigger fish to fry like serious maturity issues.
    [Deleted User]Sovrath

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    /camp
    AlBQuirkyAmaranthar
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    edited December 2019



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