Once you play this thru once no need to play again...every season u have to restart a character if you want to use the new features. This is where this game fails.
I guess Diablo fails since it does the exact same thing....
As for the micro-transactions, the only thing thats even "important" is the stash tabs, which can be worked around a little with alts. In a game like this, people like to hoard a lot (especially new people) without really questioning what is really important/valuable. Once you sort that, its pretty workable, especially since its f2p. Hell, Diablo 4 aint gonna be out for at least another 2 years and they are already confirmed micro-transactions, ontop of a buy-in price and probably paid expansions. You gotta look at the competition sometimes.
I love the game, but it really wears down on you playing multiple seasons in a row doing the same story content over and over on new characters each time.
Agree 100%, I played the last season of PoE 2 which grouped up all previous leagues, then 3.1, 3.2 and the beginning of 3.3 and felt burnout, took a long time off.
Tried the game again a month ago and was able to beat uber elder and get 27 challenges. The new masters, delve and jun and the crafting rework are amazing. Really wish I started at the beginning of the season, but the 3.9 changes to atlas endgame are going to be lit, will take a break after this league until PoE 4 so I dont burnout again.
Just for new players, to enjoy the leagues, you should make a build related to the league's content, in blight I did a clear speed character and in the new Im going with a Juggernaut (tank and boss killing), good luck exiles
I find their skill mechanics way to obscure. Tried to get into it a few times, but man, that skill tree. And if you do not master it, you will hit a difficulty wall fairly early in the game. Seems the new system coming in the version 2 expansion (yes, its an expansion they are just calling PoE 2...) might be better, but they still have that horrible skill tree.
It's good, but I suppose I'm just not big on the current ARPG formula in general. Spamming two skills and clearing screens is not my idea of fun. The animations are crap and then the whole goal is make your character spasm as quickly as possible.
If only playing the game weren't a repetitive strain injury waiting to happen. That's probably fixable by measures as simple as adding WASD movement as an option. Apparently they did basically that for the console version, as the console version would be basically unplayable otherwise. But they just won't port it back to the PC version. If they want to make it so that I can't play their game, then I won't. But other than that, it might be good.
you can play with an xbox controller.
Can you do that in the PC version? Or does that require buying an Xbox, and presumably also an appropriate television for it, since it won't be able to handle my monitor setup?
I tried playing the PC version with a different controller not that long ago, and probably this year. I couldn't find any way to make it not require a very heavy dose of using a thumbstick to move a mouse pointer and click on things.
I've always found Xbox-style controllers to be unusable. If it can only be played on that one, egregiously awkward controller, then that's a big problem for me. If there's some more general, controller options menu that I completely missed, I'd be very interested in knowing about it. In most games, I give up on trying built-in controller support, as it never works right, anyway, and rely instead on mapping keyboard keys (or occasionally mouse buttons) to controller buttons. The reason I want WASD movement is not because I want to actually use WASD, but because I want to map it to a controller D-pad.
Try an official xbox controller, the game is ported to xbox one
Well yes, I know that there is a console version. My question is whether I can use a controller in the PC version. I don't have an Xbox One, and $200 to buy a console plus whatever it would cost to get a suitable television for it makes for an awfully expensive game.
If you buy a wireless xbox one controller, it will connect to your PC and work with almost no setup. You can also use a usb cable, because the controller drains 2 AA batteries after several days.
Now, I have not tried to us the controller with POE, so I don't know if it works.
On the PC version, they have gone so far as to threaten a ban when I used Autohotkey script to simulate WASD. Works great, but they hate WASD for some reason.
My only problem with PoE is you MUST follow someone else's guide to get anywhere. To think you (the average gamer) is going to dream up the new meta build is just absurd. I've play a fair share of hours in PoE and while it is a good game, it isn't my flavor of ARPG.
I did and it is owning . May get defeated every once and a while on major bosses, but the build created is my own. Really just need common sense and understanding what one wants to be, it is completely open and to think if a player needs a to cookiecutter in this game, is completely wrong. imho
I make my own builds too. They are usually a success if i'm having FUN and not necessarily owning stuff.
My favorite build was about 3 seasons ago, i used Ice crash and maximized crit chance and crit dmg so i froze everything. I basically froze bosses to death as well. It was a fantastic build and it was before the melee buff.
Catch me streaming at twitch.tv/cryomatrix You can see my sci-fi/WW2 book recommendations.
... I still recall when I went to that place where you can hear the howls of people screaming and being tortured. It was so visceral and that was the other aspect of the game it had such nasty bosses whose motivations were so cruel and base.
Yes this game is really very good and you're missing out if you do not play it.
Uh, ummm... ewww... sounds like an acquired taste, to me.
I like the unlimited character creation, but if the characters are little figures you view from a distance above and the customization doesn't include making aliens, demons, robots, cyborgs, ninjas, pirates, Furries, monsters, humanoid plants..., let alone changing the colors of the power animations, and powers like free flight, super leaping, super speed, or teleportation, I'm afraid it's not going to entice or impress me all that much.
I like PoE but hate the monetary system and the lack of some sort of viable player-to-player/Auction House system. Really dislike having to use third party searches to find items I want then try to contact those people in game and then having to look up at another site about how much I pay depending upon which bauble I have the most of. Maybe PoE2 will have these things and I'll play that version but I'll not go back to PoE.
I did enjoy Path of Exile always, but I didn't stick to it most of the time. That changes when I experienced the end game the first time. I did only scratch it, mind you. But the Atlas is a really great idea. I am thrilled for the update / league today.
Things I learnt too late:
* There are recipes for selling stuff at the vendor. Like, three bottles of the same type gives you a bigger version of it. But there are much more.
* There are customizable lootfilter, which let you specify what loot you want to see and how it is marked ingame and on the mini map. They come really handy when you don't want to pick up everything anymore.
* resistance are key when you want to push comfortably in mid and endgame
* there is a good supported build calculator called "path of building" Really nice if you want to plan out your passives.
MMO's played so far: UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE Looking forward to: Camelot Unchained, Star Citizen
Comments
Agree 100%, I played the last season of PoE 2 which grouped up all previous leagues, then 3.1, 3.2 and the beginning of 3.3 and felt burnout, took a long time off.
Tried the game again a month ago and was able to beat uber elder and get 27 challenges. The new masters, delve and jun and the crafting rework are amazing. Really wish I started at the beginning of the season, but the 3.9 changes to atlas endgame are going to be lit, will take a break after this league until PoE 4 so I dont burnout again.
Just for new players, to enjoy the leagues, you should make a build related to the league's content, in blight I did a clear speed character and in the new Im going with a Juggernaut (tank and boss killing), good luck exiles
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
My favorite build was about 3 seasons ago, i used Ice crash and maximized crit chance and crit dmg so i froze everything. I basically froze bosses to death as well. It was a fantastic build and it was before the melee buff.
You can see my sci-fi/WW2 book recommendations.
I like the unlimited character creation, but if the characters are little figures you view from a distance above and the customization doesn't include making aliens, demons, robots, cyborgs, ninjas, pirates, Furries, monsters, humanoid plants..., let alone changing the colors of the power animations, and powers like free flight, super leaping, super speed, or teleportation, I'm afraid it's not going to entice or impress me all that much.
PoE in a nutshell: Go as fast as you can, repeat over and over.
Yea, that's brilliant.
Things I learnt too late:
* There are recipes for selling stuff at the vendor. Like, three bottles of the same type gives you a bigger version of it. But there are much more.
* There are customizable lootfilter, which let you specify what loot you want to see and how it is marked ingame and on the mini map. They come really handy when you don't want to pick up everything anymore.
* resistance are key when you want to push comfortably in mid and endgame
* there is a good supported build calculator called "path of building" Really nice if you want to plan out your passives.
MMO's played so far:
UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
Looking forward to: Camelot Unchained, Star Citizen