So finally after reading some encourtaging news about bugfixes and better content I decided to give this game a chance.
I got some ESO keys installed the game and have now been playing for some hours to lvl5.
I do encounter some difficulties though:
1. Storage. My backpack (if here is such a thing) becomes full extremely quickly. Is there a way to get bags and stuff? And where? or is it better to discard everything as you can buy all the ingredients and food later on, for almost nothing?
2. Official forum. I didn't get an invite to join the official forum, which apparently you need. How do I get one?
3. Imperial character. I noticed you can only create one of you own the imperial pack, which costs 2100 crowns and the only way to get that is to pay RL money for crowns, either by subscription or a one time investment of 21 euros for a pack of crowns. Or did I miss something?
For the rest it's an OK game. I am not particularly impressed by the character creation and my Skyrim with some mods looks a bit better than ESO. The fighting tutorial was good, I missed that in Skyrim, and I like the block and interrupt mechanics.
Generally it makes me wonder though if paying without subscribing is worth it. Without stuff like a crafting bag and crowns apparently being the main way to unlock a lot of not only cosmetic but also lots of very useful stuff, doesn't the game get quite tiresome after a while?
Comments
2. It's a funky system in that the forum is not synced with your account for some bizarre reason. I recently changed my email. No problem having the change recognized by the account page but I can no longer log-in to their forums lol. They could learn a thing or two from Blizzard on how to do that properly.
3. Yeah the Imperial race has always been locked behind a paywall. Even back in the days when it was a sub-only game you could only play that race if you had bought the "Imperial Edition" of the game. They moved that option to the cash shop when they made the sub optional. Edit: The good news? Unless that has changed very recently, its racials have never made it one of the better races to play for anything other than tanking and even then, it's one of the top races for that but not THE top.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Cast your vote: The importance of character customisation
Go to the warehouse area. It's either the manager or another npc that should help you with expanding some of your inventory.
Keep in mind that they want you to sub so that you get expanded inventory/crafting bag so if you craft you will start running up against lack of space. Have fun.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Where you got dumped after the original "vanilla game" tutorial was better designed in that everything you needed to get started with inventory, banks, crafting, fighter's and mage's guild, mundus stones etc., was all there near at hand. The new chapter zones are hit and miss with that and they're all missing mundus stones which is an essential buff.
As to personal stash there are banks that are shared by all characters in your account. It's a good and bad thing: shared stash is great and handy if you play several characters, but the lack of an additional personal one compounds the inventory management hassles.
And no, there is not an AH. What there is instead is many NPC vendors that are hired by a guild where the guild members can sell their wares. They're everywhere near every town and sometimes out in the wilds too.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Some crafting passive will help you harvest higher level mats that sell for way more. I wish someone had told me that early on. Enchanting mats can sell for a small fortune. Make sure you blow up all items you can't use. Getting your crafting skills to 50 is a must. It will also get you mats to sell for more then the items would sell for themselves. Only items you should not blow up are the ones that show up with + to gold if you vendor them.
https://us.tamrieltradecentre.com/
I looked on the ESO forum and I noticed there's a lot of trading guild recruitment. Why so many trading guilds? Is it more or less a necessity because there's no auction house or do poeple need all that money for repairing gear after PvP or dungeons? Or consumables? And additionally: do you actually need a lot of gold to be a successful player, does that requitre a significant time investment?
One other thing I noticed is that every NPC monster in this game is easy. I encountered only one quest boss that proved impossible to kill, for the rest it's mostly easy mode. Especially once you get healing skills. How is this in the endgame? Like raiding and tough dungeons, are there very hard dungeons that almost impossible to complete unless you are very experienced, well equiped and (hopefully) skillful players?
Cast your vote: The importance of character customisation
As for content, the OG maps are easy. The quests never get hard but things like World Bosses do get harder and harder as you get to DLC and the new expansions. But that being said, as you get to 810 CP, most things just become easy again other then PvP and hard mode dungeons, trails, battlegrounds. I play the quests for the stories as they are awesome. Also to earn more skill points. Trust me, this game has many ways to challenge you end game.
There are still a few quest fights here and there that are relatively tough but not many.
Difficulty exists but you have to go looking for it and is normally only to be found in instances (the only exceptions to this are world bosses and some areas of Craglorn.) Group dungeons unlock gradually as you level and you don't even see the trickier "version 2" for dungeons that have 2 versions until level 45 nor do you see the even tougher DLC dungeons until then. Those version 2 dungeons used to be the veteran dungeons and it's why their mechanics stand out as tougher than the 1's but now all of them, 1's and 2's, are available in normal or vet mode and vet does ramp up the difficulty quite a bit.
For the ultimate solo challenge there's Maelstrom Arena which is a multi-stage solo raid that many find too tough to complete. It is also available in normal and vet mode.
And then there are the "Trials" which is what ESO calls raids for the ultimate in difficulty.
Personally I make my own difficulty while soloing by doing some things kind of meant for group play:
But generally yes, the mobs you run into in regular questing are very, very easy these days. And the better your build (AoE rules in ESO in most cases) the easier it is
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I started the game with one crafter for all the armor and weapon crafts that used cosmetic style pages - that was just more economical and another for Enchanting, Alchemy and food and drink.
When furniture crafting came in I made my "others" crafting character into the all trades character and leveling up all the armor and weapon crafts was very easy by using a level-appropriate alt to gather the lower tier mats... bought some too when I needed it since those low level mats are normally dirt cheap.
Mind you I didn't need this character to actually craft any weapon or armor since I already had one that could do that. I only needed all crafts in one character for the furniture I though I would make but never got around to doing
The real crafting time sink as @Kajidourden said is in grinding all the traits because it's time gated with some very long times as you get near the end.
And also as he said, the abundance of skill point sources these days is quite different from early days when you had to actually use them wisely when you had several crafts on one character.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Gut Out!
What, me worry?
~~~
Here's the truth about "tiresome."
The people who find the game "tiresome" are people who MAKE the game tiresome by attempting to rush to max level, to max CP, to rush through all content -- basically, they do NOT even try to enjoy the game at a slow pace.
More truth:
This game is not for the cash-poor. To play this game to the fullest, pay the subscription, get the benefits from that. Otherwise, some generic FTP game is for those who want a worn-out freebie game.
And this point:
Do NOT "farm." Do NOT "grind." Do NOT "make gold."
Don't do anything in a boring, tiresome way and you will not get tired of the game.
~ Ancient Membership ~
There are two options available, subscription or buy to play.
If you wish to craft a great deal maintaining a subscription is best due to being able to store unlimited crafting materials.
Otherwise, subscription gives access to all DLC content so long as it is maintained. That access is lost once your subscription lapses. It also gives a stipend of game shop currency.
Buy to pay requires one to purchase access to DLCs outright. One retains access to that content whether the have an active subscription or not. Any gift shop currency must be purchased. Crafting materials occupy regular storage with all the associated limits.
Other than crafting related elements it comes down to ongoing subscription costs for all DLCs vs. a one time cost for each DLC. The latter method allows you to cherry pick those DLCs that appeal to you, but doing so can make it difficult to play with others in some cases.
my question is: is where i am now the starting zone of the main questlines? Or must i go back to the dagger covenants starting zone? And quest there? Im really unsure and no tutorials seem to mention it. More walking you through how to get to the prison. Thanks i advanced.
Hit J for journal and quests and Main Story or Main Quest line should be listed there. If you highlight what quest you need then hit M for map it should show you the way
Some parts still have other requirements, like going to a delve in a different zone or doing enough of the Coldharbour zone to unlock the final part of it but you can complete a step, walk out of the Harborage and run into the Prophet again immediately and walk right back in for the next step.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED