They read comments on forums like these and discovered they can do this stuff with a fresh faced grad / monkey in a basement. So they hired several and put them to work in a basement out of the public eye.
Everquest had a fast turnaround time at the fraction of what games are today. And yes, I know games today are more complex/harder to dev, because we like to make things more complex for complexity's sake. Idgaf about shadows or ray tracing, as much as I care about fun gameplay, so screw all that fluff I'd notice the first few min's and then ignore it.
I did pre-order New World FOR FREE, so I'm excited to see how things have been changed around to more my style as opposed to the survival gankfest it couldn't been.
If they did it from listening to the player feedback then that would truly be a nice change that dev's only now seem to be embracing for some odd reason.
Everquest had a fast turnaround time at the fraction of what games are today. And yes, I know games today are more complex/harder to dev, because we like to make things more complex for complexity's sake. Idgaf about shadows or ray tracing, as much as I care about fun gameplay, so screw all that fluff I'd notice the first few min's and then ignore it.
I did pre-order New World FOR FREE, so I'm excited to see how things have been changed around to more my style as opposed to the survival gankfest it couldn't been.
If they did it from listening to the player feedback then that would truly be a nice change that dev's only now seem to be embracing for some odd reason.
Gut Out!
Ray tracing in particular doesn't interest me at all. If my character is moving through a 3D world and moving at a typical run speed, I'm not going to have the time to notice all the magical reflected images that the game is spending so much time rendering. Ray tracing seems like a godsend for static images, not so much for moving or dynamic images. It seems more a case of using technology to solve a problem that isn't really there.
Logic, my dear, merely enables one to be wrong with great authority.
My understanding is that it started off as a fully open-world PVP centered game. Alpha playtesters came away mostly unhappy and the studio realized they needed to attract a wider audience than cater to a very VERY picky niche... Hence the reroll
No, the game is NOT full PVP anymore. It's a flagged option but you'll also have public events akin to faction-based rifts in ummmmm, Rift. The story has been revamped to ensure PVE player inclusion and a greater focus in crafting(YAY!).
IMO, it sounds alot like an open world MMO version of Greedfall. My own question remains unanswered... Are there Mage-type schools/talents for players to invest the exp point in? It's supposed to be a classless game so I'm hoping I can kinda take my Harbinger/Chloromancer from Rift and merge it with my old WOW Pally Tank for a self healing AOE damage sponge - I'm trying not to get my hopes up but I LOVE game worlds like TSW and Greedfall that let you explore "myths" only to find out that it's all real and now you're in the middle of it w/o a paddle.
I like the direction it's headed and glad they listened to feedback. Surprised they didn't follow the hardcore PvP players that were fighting for OWPvP. Plan on checking it out as I really enjoyed the PvE elements.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I haven’t been this excited for a game launch in quite some time but some alpha testers were discussing this topic yesterday and I agree. It does seem like a lot of system overhauls and content additions since the alpha servers went down but one would have to believe that they were working on many of these things while the closed alpha was active.
I can only hope that we were testing the barebones systems in the alpha which I already loved and that we are about to experience an even better more diverse game. I can’t wait for the next alpha phase.
For those who got into the alpha early and got the impression that it’s a survival game I do understand why you felt that way... I actually felt that way when I first started back in early October 2018 but you’ll see that’s just not the case. It may not be a game for everyone but it’s not just another survival game.
Honestly how you think this will be different than Atlas, Conan, Ark ect? You realize a true mmorpg takes 5+ years to develop right? From alpha the game was a barebones survival game like Rust was when it first went into EA. Too many people hyping it up when those that played it know it is nothing special.
Alpha Tester here for 5 months before the servers shut down last June.
New World is not a suvival MMO. A survival game has hunger and thirst bars, and this game doesn't have those. You gather resources for crafting purposes, mainly to craft weapons and armor. Also, there are outposts that you can log off at and craft at. Plus, you aren't building a shelter for yourself, but you can spawn a camp as part of the Wilderness Survival skill tree. So, nope not a survival MMO.
As far as PVP, it is now a toggle, so no world PvP. This changes the entire core mechanic of the game, from where it was in Alpha.
I would reccommend going over to the reddit thread about New World. Lots of the Alpha testers have been posting in there.
So... sounds like it's either a survival game with the housing and hunger gone and the pvp just optional fluff or a theme park mmorpg with no quests or magic or theme park rides? That's what it sounds like at least since you basically said it has crafting (which every mmorpg has) and optional pvp and..... no housing (and far as I recall, no magic)
.....seems really really sparse but maybe there's more info yet to come.
Seems more like an exploration in a strange land type of game.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
As a couple others have said they decided to take the game in a new direction after they discovered people didn't want another basic PVP survival game. Imagine that. They reworked the game into a more PVE game, why it disappeared. The issue will be if they keep trying to change the scope over an over it will become one of those games that ends up in development hell an when released is a total mess because of all the changes that don't end up going together to well.
question #1 and only assuming poster above is correct on assumptions.
#1 Then why did they make another so called pvp survival game? #2 Do they not have a research team,MANY studios maybe like 90% already belong to marketing sites that do all the research data for them. #3 How are they going to create a DIFFERENT game if all of there "apparent"planning and hiring was to build a survival game.it is not like you can just change direction on the code/systems/teams directions all in a one day swoop.
Then the other aspect,they have not been working on this very long,So how did they move from one game to another and all of a sudden it is what 5-6 months from release?
So to me and assuming poster above is correct,they are half assing everything with no apparent direction on game design.My gut says they chose the cheapest option,a survival game.Just maybe perhaps it was easier than they figured,cheaper than figured so now have some time and money to actually add some content.
So this all sounds to me like what we will get is some half assed add on content and still predominantly a survival game.
I should make note that i have no problem with a survival game,i like the template for survival games.I am just waiting for someone to take survival games ot the next level instead of using them as an easy access point entering into the gaming market.
Never forget 3 mile Island and never trust a government official or company spokesman.
It would seem to me the assumption would be that Amazon Game Studios has only 1 vision in development...Its extremely plausible, to me, that they may have simply had several elements in the works and used alpha to see which way the feedback drew them....Survival, PVE, PVP etc.
Amazon Game Studios has already released an Xbox One game and have another game Crucible as well as New World in development (according to their website). The studio Amazon has may well have resources and depth we have no clue about giving them options to seemingly switch gears. Amazon is not an indie kick-starter or other crowdfunded studio....we may have to expand what we think they may or may not have up their sleeves.
I have been watching this game since it was a faint twinkle, I have played alpha, I also have had this pre-ordered for so long its free to me. With all of this time watching this game I know as much as anyone else which is what Amazon now says....
***New World is an Open World MMO that pits players against the
haunted wilderness of Aeternum, a mysterious island discovered during
the twilight of the Age of Exploration . Overcome the brutal legions of
The Corrupted and draw battle lines with competing players in this land
of danger and opportunity. In a land hell-bent on your destruction, what
will you do to survive? Strike out alone to forge your own heroic path,
or band together, fortify, and fight.
I know this...Amazon has the money and Amazon more than likely isn't making a game to drag its studio name through the mud. I have high hopes for a game that isn't asking for money until product is available. That alone makes me give Amazon Game Studios the benefit of any doubt. Here is to high hopes and pre-orders that can be cancelled if the final game isn't what we hoped for.
Too much misinformation in this thread. Too many assumptions that are then considered fact in the ensuing sentences, then remarks, outrage, derogatory stances taking in latter sentences.
The game was not in Alpha, no matter WHAT they claimed DUE to the principle concepts of what describes an Alpha. The game was NOT launched with anything basic.
The game in the 1st stages, was fleshed. Period.
Many assumed it was a projected created by another group that was abandoned that ended up being purchased by Amazon. Native C++ would mean minimal integration issues to Lumberyard. THIS all may be inaccurate, but it is what many of us assumed in "alpha".
There were pathing issues and no quests when we started. At the end there was a single "Get to know the game" quest.
The combat was borked and adjusted. The stability for mass numbers of people on screen was worked on.
Amazon owns Twitch. Of course they want a game that is geared towards Twitch. It's would be like buying a set of tires that fits another car that you don't own to go in any other direction. Let's make a game for Youtube streaming? You have to maximize your potential revenue to have more that 1 venue of success, which has been the downfall of many games. You cannot fixate on a sole element.
I also have a free version when it is released as I also pre-ordered in 2017, expecting it to be a micro transaction game. I played all save the 1st stage of testing.
The game devs, like others, have also been guilty of "Im right, you're wrong" in several situations such as the sliding under walls, or hill jumping, wall walking, to break into people's forts and destroy them...WITHOUT THINKING that the ***** and giggles fun a few have, through these methods, ruins game play for hundreds of others. These are just people trying to get things going as best as possible. Mistakes should be made in alpha/Beta/Omega Red !~ granted, i hope they took the number of reports on that particular issue to heart and started using the gray stuff
PvP was still imbalanced after 4 fixes. Then, lo and behold, someone started referencing the 30-40 pvp threads and the 100s of PVE threads. I was told the game is going to be pve focused.....
IF it is PVE focused, it will be a superior game to MOST out there, in some aspects.
I expect raiding to be added. We had a boss that was a multi player fight...till we figured out how to solo it using elevation and distance bugs. IE:You could fight from a wall, once it calculated a repath, you get within X range and keep fighting, causing a conflict from it's previous attempt to resolve pathing....I assume these will be fixed, making it a 4 man fight again
We had access to 1 area. That APPEARED to be around 11-12% of the visible map.
The scenery was amazing.
The combat rigid.
The guy above asking how they can change from pvp survival to PVE so fast is not thinking hard enough. You simply add optional pvp tags OR a lvl bar for pvp OR an area for pvp or regions. Like the most heated area of fighting was up north. If you were getting ganked by a normal pvp situation, it was there. In the south, it was MOSTLY skilless, giggle-twits, griefing to troll chat. Those who wanted to outthink and beat other players did so mostly in the north, or at other players bases.
The game was already structured for PVE. The gathering, crafting, building, etc. All that was that made it a survival PVP game was open world pvp. Tweak that, adjsut that,etc, any number of ways, and you have a PVE game with elective pvp, selective PVP, and so on
The most commonly asked question was "Will there be a PVE server" which may be the easiest way to address both populaces to a POINT.
I think the combat balance issues, patch after patch, may have helped. It was made, with the idea, that armor decreases stamina when fighting, but also decreases damage taken...the end. But when trying to apply that, there was a multitude of issues. Naked guy with spear became Leather guy with a gun and spear....The fixes were nearly useless on a 1 v 1 situation where the guy with the spear was skilled. It opened a gap where people were going to get farmed into quitting and that also may be why the change.
There initial direction would have died in a year. I posted it, others posted it. All things were not equal, so pvp was not balanced. The eager beaver would have killed the player base and ended Amazons MMO foray as Amazon is not a fan of Try, Try Again.
Anyway. I was on the fence with it as a gank-fest survival game. As a PVE game with pvp elements, im all in. I expect with the pve being the main focus, players wont suffer as bad with bug issues
Good post. I am definitely much more interested in this game now than I was when the emphasis was survival and OW PvP.
My only quibble with it is the smallish instanced 50v50 PvP. IMO PvP in MMOs was best done by DAoC 19 years ago and nothing beats that large "frontier" zone(s) PvP style. Flagging is a bit of a kludge IMO and not as integrated into the core lore of games as 24/7 PvP zones can be - flagging is just gamey.
Anyway I hope they have a free open beta near release and if they do, I'll definitely DL it and check it out.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Everquest had a fast turnaround time at the fraction of what games are today. And yes, I know games today are more complex/harder to dev, because we like to make things more complex for complexity's sake. Idgaf about shadows or ray tracing, as much as I care about fun gameplay, so screw all that fluff I'd notice the first few min's and then ignore it.
I did pre-order New World FOR FREE, so I'm excited to see how things have been changed around to more my style as opposed to the survival gankfest it couldn't been.
If they did it from listening to the player feedback then that would truly be a nice change that dev's only now seem to be embracing for some odd reason.
Gut Out!
Ray tracing in particular doesn't interest me at all. If my character is moving through a 3D world and moving at a typical run speed, I'm not going to have the time to notice all the magical reflected images that the game is spending so much time rendering. Ray tracing seems like a godsend for static images, not so much for moving or dynamic images. It seems more a case of using technology to solve a problem that isn't really there.
You must have not played a game with it on and off.
Who needs content when you will be rubbing two sticks together for hours trying to start a fire, followed by a plate of grubs?
I don't know what people see in survival games.
Survival issues for me are when my dwarf warrior runs out of beer.
A friend of mine, who generally doesn't play video games except for the Elder Scrolls games, said to me that he wished hunting and food and staying warm was an integral part of skyrim.
This was before Bethesda released their "needs" dlc. Also, he generally stays away from all mods so he wouldn't be inclined to download a player made survival mod.
but there is a guy out there who loves that aspect of "being in the wilderness."
And I have to admit, my tastes align more along those lines than "not."
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
If they could simply make pve and pvp servers there is no depth to the pvp.
So basically, if there are not folks to be ganked than pvp has no depth? Personally, I am not a fan of the idea of if you do not want to pvp, go play a different game idea. If a developer wants to make more money, make two different servers. After all, the idea is developers are here to make money, especially with MMORPGs as they generally have a large price tag to develop. Furthermore, they have a more difficult task in surviving the test of time.
No one mentioned the grief fest that happened during the last Alpha test XD. Oh right, that whole NDA thing bars players from sharing those experiences in public forums and what not.
It's been in development for more than 2 years. I was in the closed alpha test and provided as much feed back and debug info as possible. I'm happy they listened and the recent changes to flag for PVP is a good thing. Thanks AGS for listening to us and making the PVP optional.
No one mentioned the grief fest that happened during the last Alpha test XD. Oh right, that whole NDA thing bars players from sharing those experiences in public forums and what not.
It's been in development for more than 2 years. I was in the closed alpha test and provided as much feed back and debug info as possible. I'm happy they listened and the recent changes to flag for PVP is a good thing. Thanks AGS for listening to us and making the PVP optional.
Comments
They read comments on forums like these and discovered they can do this stuff with a fresh faced grad / monkey in a basement. So they hired several and put them to work in a basement out of the public eye.
I did pre-order New World FOR FREE, so I'm excited to see how things have been changed around to more my style as opposed to the survival gankfest it couldn't been.
If they did it from listening to the player feedback then that would truly be a nice change that dev's only now seem to be embracing for some odd reason.
Gut Out!
What, me worry?
Logic, my dear, merely enables one to be wrong with great authority.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
MurderHerd
.....seems really really sparse but maybe there's more info yet to come.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
#1 Then why did they make another so called pvp survival game?
#2 Do they not have a research team,MANY studios maybe like 90% already belong to marketing sites that do all the research data for them.
#3 How are they going to create a DIFFERENT game if all of there "apparent"planning and hiring was to build a survival game.it is not like you can just change direction on the code/systems/teams directions all in a one day swoop.
Then the other aspect,they have not been working on this very long,So how did they move from one game to another and all of a sudden it is what 5-6 months from release?
So to me and assuming poster above is correct,they are half assing everything with no apparent direction on game design.My gut says they chose the cheapest option,a survival game.Just maybe perhaps it was easier than they figured,cheaper than figured so now have some time and money to actually add some content.
So this all sounds to me like what we will get is some half assed add on content and still predominantly a survival game.
I should make note that i have no problem with a survival game,i like the template for survival games.I am just waiting for someone to take survival games ot the next level instead of using them as an easy access point entering into the gaming market.
Never forget 3 mile Island and never trust a government official or company spokesman.
My only quibble with it is the smallish instanced 50v50 PvP. IMO PvP in MMOs was best done by DAoC 19 years ago and nothing beats that large "frontier" zone(s) PvP style. Flagging is a bit of a kludge IMO and not as integrated into the core lore of games as 24/7 PvP zones can be - flagging is just gamey.
Anyway I hope they have a free open beta near release and if they do, I'll definitely DL it and check it out.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't know what people see in survival games.
Survival issues for me are when my dwarf warrior runs out of beer.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
------------
2024: 47 years on the Net.
This was before Bethesda released their "needs" dlc. Also, he generally stays away from all mods so he wouldn't be inclined to download a player made survival mod.
but there is a guy out there who loves that aspect of "being in the wilderness."
And I have to admit, my tastes align more along those lines than "not."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So basically, if there are not folks to be ganked than pvp has no depth? Personally, I am not a fan of the idea of if you do not want to pvp, go play a different game idea. If a developer wants to make more money, make two different servers. After all, the idea is developers are here to make money, especially with MMORPGs as they generally have a large price tag to develop. Furthermore, they have a more difficult task in surviving the test of time.
Welcome both of you to the forums!