Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The really sad thing is even Garriott's team had their shit more together than the devs at SBS do.
Even when you think the bar can go no lower, Jeromy manages to somehow limbo under it.
I think they are going to be dealing with a different set of issues at launch, SotA had mechanics in it that seemed to split players up and never did what it was meant to do, it created ghost towns. CoE is going to have problem with players and PvP as they have demonstrated before they have no idea what that entails.
But i don't see how paying for a title and land would count as P2W.
Not every one can be royalty and very few commoner has ever raised their status to even near to one.
We don't need more games where every one are heros and saviours of the world.
Should the game be worth the money and title for the whales it most likely will be an entertaining product for the peasants and militia men as well.
I just left the funny parts. The second and 3rd line explains just SOME of the reasons.
The last one just sounds delusional. You actually think there are tons of people saying "May I wanna be a peasant and serve some dude that paid $10k and can make the laws"?
The stats show the game is massively tilted towards the Chiefs and very few Indians. So what is their solution to that? Let's have an event where we let people buy more land and get more Chiefs.
That's gonna end real well when the Count has 2 peasants to push around for the $1000 he spent.
Well, that's a one way to create a realistic settings for a virtual world. If you want to play a Count or a Baron you pay $1000 and get the gameplay you want to experience. And the door opens both ways. If you're a mean Baron or Baroness and f*** up your peasants too much they'll leave and you've just lost one grand.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
I'm not expecting this game to be anything more than a money grab, but if the game proves my expectations wrong it might be just the game i've been waiting for the last 20 years.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
Do you realize that your wishes are contradictory? You can't have both situation where everything can't be achieved through gameplay and a chance to be somebody if you play your cards right.
Unless you're talking about playing your credit card right.
But i don't see how paying for a title and land would count as P2W.
Not every one can be royalty and very few commoner has ever raised their status to even near to one.
We don't need more games where every one are heros and saviours of the world.
Should the game be worth the money and title for the whales it most likely will be an entertaining product for the peasants and militia men as well.
I just left the funny parts. The second and 3rd line explains just SOME of the reasons.
The last one just sounds delusional. You actually think there are tons of people saying "May I wanna be a peasant and serve some dude that paid $10k and can make the laws"?
The stats show the game is massively tilted towards the Chiefs and very few Indians. So what is their solution to that? Let's have an event where we let people buy more land and get more Chiefs.
That's gonna end real well when the Count has 2 peasants to push around for the $1000 he spent.
Well, that's a one way to create a realistic settings for a virtual world. If you want to play a Count or a Baron you pay $1000 and get the gameplay you want to experience. And the door opens both ways. If you're a mean Baron or Baroness and f*** up your peasants too much they'll leave and you've just lost one grand.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
I'm not expecting this game to be anything more than a money grab, but if the game proves my expectations wrong it might be just the game i've been waiting for the last 20 years.
Sure but when the determining factor about who gets to be the King, Count or Baron is the amount of money you spend... that's purely and unarguably P2W.
Can I ask: Since the Kickstarter in 2016, what exactly have you seen that demonstrates to you that these folks have the competency required to deliver the product they described and sold? Their tech demos are legitimately things that you can find in a Sr. Project from college.
Their plans on paper sure sound fantastic, but they are literally at double their proposed budget (for the full game) and years past their initial ETA for the release of the full game... and all we get are concept art and aforementioned "tech demos"/Sr. project stuff.
Even something as simple as selecting maps, and simple sale events like this latest one are bug-ridden and take far more development time than expected. This is described as one of the most complex games ever created. The talent, budget and simple manpower of the team is nowhere near what would be required. That's not being a troll or a Harbinger... that's just purely being honest and I think anyone that takes a step back and looks at it rationally will come to the same conclusion.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
But i don't see how paying for a title and land would count as P2W.
Not every one can be royalty and very few commoner has ever raised their status to even near to one.
We don't need more games where every one are heros and saviours of the world.
Should the game be worth the money and title for the whales it most likely will be an entertaining product for the peasants and militia men as well.
I just left the funny parts. The second and 3rd line explains just SOME of the reasons.
The last one just sounds delusional. You actually think there are tons of people saying "May I wanna be a peasant and serve some dude that paid $10k and can make the laws"?
The stats show the game is massively tilted towards the Chiefs and very few Indians. So what is their solution to that? Let's have an event where we let people buy more land and get more Chiefs.
That's gonna end real well when the Count has 2 peasants to push around for the $1000 he spent.
Well, that's a one way to create a realistic settings for a virtual world. If you want to play a Count or a Baron you pay $1000 and get the gameplay you want to experience. And the door opens both ways. If you're a mean Baron or Baroness and f*** up your peasants too much they'll leave and you've just lost one grand.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
I'm not expecting this game to be anything more than a money grab, but if the game proves my expectations wrong it might be just the game i've been waiting for the last 20 years.
I've still not seen any indication that there are servers full of people waiting to pay to be the peasants, either. I'm unconvinced that people are actually seeking virtual worlds. If you have any kind of evidence of this mystery segment of players, please educate us. I think everyone would feel happier to know there are the 400,000 players to fill the 4 planned servers.
We've also yet to see how SBS will react to the inevitable outcry when one of these $10,000 kings actually gets deposed. I'm guessing, we'll hear "Protect the Whales" so much that casual observers will confuse SBS with Greenpeace. We will all have to wait and see on that, though.
Logic, my dear, merely enables one to be wrong with great authority.
But i don't see how paying for a title and land would count as P2W.
Not every one can be royalty and very few commoner has ever raised their status to even near to one.
We don't need more games where every one are heros and saviours of the world.
Should the game be worth the money and title for the whales it most likely will be an entertaining product for the peasants and militia men as well.
I just left the funny parts. The second and 3rd line explains just SOME of the reasons.
The last one just sounds delusional. You actually think there are tons of people saying "May I wanna be a peasant and serve some dude that paid $10k and can make the laws"?
The stats show the game is massively tilted towards the Chiefs and very few Indians. So what is their solution to that? Let's have an event where we let people buy more land and get more Chiefs.
That's gonna end real well when the Count has 2 peasants to push around for the $1000 he spent.
Well, that's a one way to create a realistic settings for a virtual world. If you want to play a Count or a Baron you pay $1000 and get the gameplay you want to experience. And the door opens both ways. If you're a mean Baron or Baroness and f*** up your peasants too much they'll leave and you've just lost one grand.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
I'm not expecting this game to be anything more than a money grab, but if the game proves my expectations wrong it might be just the game i've been waiting for the last 20 years.
Sure but when the determining factor about who gets to be the King, Count or Baron is the amount of money you spend... that's purely and unarguably P2W.
Can I ask: Since the Kickstarter in 2016, what exactly have you seen that demonstrates to you that these folks have the competency required to deliver the product they described and sold? Their tech demos are legitimately things that you can find in a Sr. Project from college.
Their plans on paper sure sound fantastic, but they are literally at double their proposed budget (for the full game) and years past their initial ETA for the release of the full game... and all we get are concept art and aforementioned "tech demos"/Sr. project stuff.
Even something as simple as selecting maps, and simple sale events like this latest one are bug-ridden and take far more development time than expected. This is described as one of the most complex games ever created. The talent, budget and simple manpower of the team is nowhere near what would be required. That's not being a troll or a Harbinger... that's just purely being honest and I think anyone that takes a step back and looks at it rationally will come to the same conclusion.
It may look like P2W but if the concept is well thought you just get a totally different gameplay than the freeloaders. It's like a game of Football Manager vs. your regular survival MMO. It's not P2W because those two games have totally different winning objectives. The King doesn't raid for epic gear. He's not interested in to kill stuff faster than last month. What he wants is more gold, more power, and more land and that's what makes new content for all the other players.
The King can't be someone trying the game for a few days and this player has to be aware of all the responsibilities that comes with the title. If this player has invested real money in the game he probably won't leave any time soon and most likely will play a lot. He could even get monthly income in real world currency depending how well the kingdom is managed. Pretty much like a Game Master in any other MMO game but instead of hiding from the other players this figure has more prominent role in this game.
The rest of your post i can agree with. I doubt they can pull this off properly but the concept sounds fantastic and takes online gaming to a next level. And we need a pioneer to try it out before some bigger studio sinks its teeth into a project like this.
Here is a cut and paste from a prior post on here about 2 years ago. Since this was posted we could add a ton more to the items list. Many with advantages. Heck I think they even had one item recently which prevented/reversed death. Also, of note they recently announced that they would SELL NPCs... and before that RNG SoulPacks that contain rare souls which let you start with advanced skill ramps that can put you ahead of the curve by YEARS. If you want to talk further about whether its P2W (Pay for advantage) then lets take it to another thread and I will join you there.
-----
Here are some of the things you can spend real money to buy:
No wipe 3 month Headstart in a PvP game with looting based around territory control and conquest. Buy yourself land Buy yourself a title all the way up to King and other players will be your subjects Buy resources Buy mounts and transportation Buy siege weapons Buy things like technology enabling buildings Buy tokens to make your town bigger/stronger: The more tokens the Mayor receives, the greater the settlement becomes. Each token increases population and, at certain thresholds, tokens will create special Settlement Upgrades that your Mayor can use to increase the city limits, add additional buildings, and more! Buy tokens to make your Guild bigger/stronger: The more tokens your leader receives, the greater the organization becomes. Each token increases research points or resources, depending on the organization type. At certain thresholds, tokens will create special Organization Upgrades that your Leader can use to create guild halls, get additional resources. Buy tokens for $10 each to "vote" for the last Kingslot on the East server since nobody else wanted to pay the $10,000 list price
Profession Kits: 100 EP ea. These kits provide the starting equipment, tools, and patterns or techniques necessary to begin your occupation as a crafter, gatherer, explorer, or champion. (ex. Smithy kit, Carpenter Kit, Miner Kit, Soldier Kit, etc...) If the game supports a profession, chances are good there will be a kit available to help you get started. Individual items value at 20-40 EP.
Defense Kits: 325 EP These kits are designed to add a small number of defenses to a settlement in the form of a large amount of fencing and a couple of lookout towers. These are sufficient for basic defense of inner settlements, but not for baronies. Fencing is generally around 10 EP for 32m of fencing, plus 25-50 EP for the lookout towers.
Technology Kits: 5,000 EP Each biome has a specific set of resources, and specific needs. However, within each biome there is often more than one way to solve a problem and the technology kits offer the additional of universities and schools to help foster learning in specific areas, as well as the introduction of specific technologies into the kingdom which may help solve problems in new ways. Technology kits will include the buildings for schools, as well as the patterns and techniques for advanced technology. Individual EP ranges from several hundreds to a thousand for the colleges and universities, to 100+ EP for the patterns and techniques, depending on level of advancement.
Military Kits: 10,000 EP The military kit includes defensive structures such as ramparts and castles, as well as siege equipment such as trebuchet, catapults, etc. Individual items range from several hundred to several thousand EP.
Resource Stockpile: < 10 EP for a stack
Crafting Materials: < 25 EP for a stack
Contracts: < 25 EP for a stack
Patterns & Techniques: < 50 EP
Blueprints: < 100 EP
Tools: < 10 EP per tool
Containers: < 25 EP
Crafting Stations: < 50 EP
Equipment (clothing, armor, weapons): < 75 EP per item
Livestock / Bee hives: < 50 EP for a small stock
Pets: < 50 EP for a single trained pet
Mounts: < 100 EP for a single mount
Transportation: < 100 EP
Caravan Wagon: < 200 EP
Siege Equipment: < 250 EP
Crops: < 100 EP for a field
Plants & Trees: < 150 EP for a set of saplings
Land: 100 EP+
Furnished buildings: 200 EP+
Fences & Walls: 10 EP / 32m
Roads: 25 EP / 32m
Schools & Academies: 750 EP+
Cathedrals & Shrines: 1000 EP+
But wait!!! There's more!!! ---------------
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The prices for the above kits are set such that each community member can customize their package with the EP that was included with their package. However, that's by no means the extent of the customization that can be done. The contents of all the above kits are of what one would consider standard or common quality. Players are free to purchase additional items a la carte which will be of higher quality. In general, we follow a tiered approach as follows:
Common: 1x
Uncommon: 2x
Rare: 5x
Treasured: 20x
Legendary: 100x
This means that to determine an approximate price of a rare equivalent of a common item, one can multiply the common item by 5. So, for example, a common building that costs approximately 100 EP would cost approximately 500 EP. Similarly, if fencing costs about 10 EP for 32m, it might cost 1,000 EP for 32m for the best available stone rampart.
----------
Are they ALL P2W? No of course not... but things like buying yourself resources that are supposed to be finite in game? Rares? Military Kits? Land? Tokens that make your guild or population center bigger and stronger?
Come on... that's all textbook P2W. Heck they are selling the company currency (Exposition Points) and haven't even posted the list of what you can buy with it. That will come....
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
But i don't see how paying for a title and land would count as P2W.
Not every one can be royalty and very few commoner has ever raised their status to even near to one.
We don't need more games where every one are heros and saviours of the world.
Should the game be worth the money and title for the whales it most likely will be an entertaining product for the peasants and militia men as well.
I just left the funny parts. The second and 3rd line explains just SOME of the reasons.
The last one just sounds delusional. You actually think there are tons of people saying "May I wanna be a peasant and serve some dude that paid $10k and can make the laws"?
The stats show the game is massively tilted towards the Chiefs and very few Indians. So what is their solution to that? Let's have an event where we let people buy more land and get more Chiefs.
That's gonna end real well when the Count has 2 peasants to push around for the $1000 he spent.
Well, that's a one way to create a realistic settings for a virtual world. If you want to play a Count or a Baron you pay $1000 and get the gameplay you want to experience. And the door opens both ways. If you're a mean Baron or Baroness and f*** up your peasants too much they'll leave and you've just lost one grand.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
I'm not expecting this game to be anything more than a money grab, but if the game proves my expectations wrong it might be just the game i've been waiting for the last 20 years.
Sure but when the determining factor about who gets to be the King, Count or Baron is the amount of money you spend... that's purely and unarguably P2W.
Can I ask: Since the Kickstarter in 2016, what exactly have you seen that demonstrates to you that these folks have the competency required to deliver the product they described and sold? Their tech demos are legitimately things that you can find in a Sr. Project from college.
Their plans on paper sure sound fantastic, but they are literally at double their proposed budget (for the full game) and years past their initial ETA for the release of the full game... and all we get are concept art and aforementioned "tech demos"/Sr. project stuff.
Even something as simple as selecting maps, and simple sale events like this latest one are bug-ridden and take far more development time than expected. This is described as one of the most complex games ever created. The talent, budget and simple manpower of the team is nowhere near what would be required. That's not being a troll or a Harbinger... that's just purely being honest and I think anyone that takes a step back and looks at it rationally will come to the same conclusion.
I don't.... I don't understand. Is there a playable game? Is there a world to log into and actually receive the digital kingdoms that are being sold? Is this game in alpha at least, and being tested for bugs? I will be that last person to tell anyone how to spend their money. The only critique I would have would be to at least see where your investment is going. I don't know how long this game has been in production, but I know for a fact that if I threw any cash at it, I would want to see some kind of results. Hand drawn maps and promises just ain't gonna cut it.
But i don't see how paying for a title and land would count as P2W.
Not every one can be royalty and very few commoner has ever raised their status to even near to one.
We don't need more games where every one are heros and saviours of the world.
Should the game be worth the money and title for the whales it most likely will be an entertaining product for the peasants and militia men as well.
I just left the funny parts. The second and 3rd line explains just SOME of the reasons.
The last one just sounds delusional. You actually think there are tons of people saying "May I wanna be a peasant and serve some dude that paid $10k and can make the laws"?
The stats show the game is massively tilted towards the Chiefs and very few Indians. So what is their solution to that? Let's have an event where we let people buy more land and get more Chiefs.
That's gonna end real well when the Count has 2 peasants to push around for the $1000 he spent.
Well, that's a one way to create a realistic settings for a virtual world. If you want to play a Count or a Baron you pay $1000 and get the gameplay you want to experience. And the door opens both ways. If you're a mean Baron or Baroness and f*** up your peasants too much they'll leave and you've just lost one grand.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
I'm not expecting this game to be anything more than a money grab, but if the game proves my expectations wrong it might be just the game i've been waiting for the last 20 years.
Sure but when the determining factor about who gets to be the King, Count or Baron is the amount of money you spend... that's purely and unarguably P2W.
Can I ask: Since the Kickstarter in 2016, what exactly have you seen that demonstrates to you that these folks have the competency required to deliver the product they described and sold? Their tech demos are legitimately things that you can find in a Sr. Project from college.
Their plans on paper sure sound fantastic, but they are literally at double their proposed budget (for the full game) and years past their initial ETA for the release of the full game... and all we get are concept art and aforementioned "tech demos"/Sr. project stuff.
Even something as simple as selecting maps, and simple sale events like this latest one are bug-ridden and take far more development time than expected. This is described as one of the most complex games ever created. The talent, budget and simple manpower of the team is nowhere near what would be required. That's not being a troll or a Harbinger... that's just purely being honest and I think anyone that takes a step back and looks at it rationally will come to the same conclusion.
It may look like P2W but if the concept is well thought you just get a totally different gameplay than the freeloaders. It's like a game of Football Manager vs. your regular survival MMO. It's not P2W because those two games have totally different winning objectives. The King doesn't raid for epic gear. He's not interested in to kill stuff faster than last month. What he wants is more gold, more power, and more land and that's what makes new content for all the other players.
The King can't be someone trying the game for a few days and this player has to be aware of all the responsibilities that comes with the title. If this player has invested real money in the game he probably won't leave any time soon and most likely will play a lot. He could even get monthly income in real world currency depending how well the kingdom is managed. Pretty much like a Game Master in any other MMO game but instead of hiding from the other players this figure has more prominent role in this game.
The rest of your post i can agree with. I doubt they can pull this off properly but the concept sounds fantastic and takes online gaming to a next level. And we need a pioneer to try it out before some bigger studio sinks its teeth into a project like this.
Have you ever played EVE, it is almost exactly as you describe....
So the next level has been around about 16 years....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Curious that the site never had a follow up talking about the multiple issues the sale rollout had and how it’s now postponed until after the holidays.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Curious that the site never had a follow up talking about the multiple issues the sale rollout had and how it’s now postponed until after the holidays.
A followup would smack of proper journalism and we can't have that kind of behavior around here. Also, see: Dead Fish in a Barrel, the Shooting of.
Logic, my dear, merely enables one to be wrong with great authority.
Curious that the site never had a follow up talking about the multiple issues the sale rollout had and how it’s now postponed until after the holidays.
A followup would smack of proper journalism and we can't have that kind of behavior around here. Also, see: Dead Fish in a Barrel, the Shooting of.
Too busy playing the latest and greatest Switch games is my guess.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Curious that the site never had a follow up talking about the multiple issues the sale rollout had and how it’s now postponed until after the holidays.
In all fairness: The article was posted on the 19th and a follow up would be now. There is no slave driver like Caspien behind the MMORPG.com staff to force them to work on Christmas.
Actually, the article was posted on the 19th. The issues started on the 19th and continued on the 20th,21st, 22nd, 23rd... I think in total it was open for 15 minutes.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Actually, the article was posted on the 19th. The issues started on the 19th and continued on the 20th,21st, 22nd, 23rd... I think in total it was open for 15 minutes.
Ok but you still have to see this in a relation. Literally no one gives a shit about this project in the mmo world.
It's only the ivory tower who thinks this is the next coming and anyone doubting it is a heathen.
tl;dr This thing is not worthy of a proper media coverage because no one cares.
Wow, I would pity those people. They would be nothing but trolled and killed. We are getting closer to "Eat the rich!" in the real world, I don't think your average player is going to see any "Nobel" that isn't an NPC as anything other than a target.
Comments
Even when you think the bar can go no lower, Jeromy manages to somehow limbo under it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
COE = People with more money walk all over you.
Most people play games to escape the frustration of real life where the 1% of population dictate, thanks to their money, the lives of the rest of us.
So COE decided to adopt the same approach for this game.
Peasants in real life, peasants in COE.
This is totally going to work.... like it worked for SotA.
Lots of people seek virtual worlds instead of "games" where everyone can win and everything can be achieved through gameplay. I'm sick and tired to be the chosen one with hundreds of other chosen ones. Let me just be a person who may have a chance to be somebody if i play my cards right.
I'm not expecting this game to be anything more than a money grab, but if the game proves my expectations wrong it might be just the game i've been waiting for the last 20 years.
Unless you're talking about playing your credit card right.
Can I ask: Since the Kickstarter in 2016, what exactly have you seen that demonstrates to you that these folks have the competency required to deliver the product they described and sold? Their tech demos are legitimately things that you can find in a Sr. Project from college.
Their plans on paper sure sound fantastic, but they are literally at double their proposed budget (for the full game) and years past their initial ETA for the release of the full game... and all we get are concept art and aforementioned "tech demos"/Sr. project stuff.
Even something as simple as selecting maps, and simple sale events like this latest one are bug-ridden and take far more development time than expected. This is described as one of the most complex games ever created. The talent, budget and simple manpower of the team is nowhere near what would be required. That's not being a troll or a Harbinger... that's just purely being honest and I think anyone that takes a step back and looks at it rationally will come to the same conclusion.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
The King can't be someone trying the game for a few days and this player has to be aware of all the responsibilities that comes with the title. If this player has invested real money in the game he probably won't leave any time soon and most likely will play a lot. He could even get monthly income in real world currency depending how well the kingdom is managed. Pretty much like a Game Master in any other MMO game but instead of hiding from the other players this figure has more prominent role in this game.
The rest of your post i can agree with. I doubt they can pull this off properly but the concept sounds fantastic and takes online gaming to a next level. And we need a pioneer to try it out before some bigger studio sinks its teeth into a project like this.
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Here are some of the things you can spend real money to buy:
No wipe 3 month Headstart in a PvP game with looting based around territory control and conquest.
Buy yourself land
Buy yourself a title all the way up to King and other players will be your subjects
Buy resources
Buy mounts and transportation
Buy siege weapons
Buy things like technology enabling buildings
Buy tokens to make your town bigger/stronger: The more tokens the Mayor receives, the greater the settlement becomes. Each token increases population and, at certain thresholds, tokens will create special Settlement Upgrades that your Mayor can use to increase the city limits, add additional buildings, and more!
Buy tokens to make your Guild bigger/stronger: The more tokens your leader receives, the greater the organization becomes. Each token increases research points or resources, depending on the organization type. At certain thresholds, tokens will create special Organization Upgrades that your Leader can use to create guild halls, get additional resources.
Buy tokens for $10 each to "vote" for the last Kingslot on the East server since nobody else wanted to pay the $10,000 list price
Profession Kits: 100 EP ea.
These kits provide the starting equipment, tools, and patterns or techniques necessary to begin your occupation as a crafter, gatherer, explorer, or champion. (ex. Smithy kit, Carpenter Kit, Miner Kit, Soldier Kit, etc...) If the game supports a profession, chances are good there will be a kit available to help you get started. Individual items value at 20-40 EP.
Defense Kits: 325 EP
These kits are designed to add a small number of defenses to a settlement in the form of a large amount of fencing and a couple of lookout towers. These are sufficient for basic defense of inner settlements, but not for baronies. Fencing is generally around 10 EP for 32m of fencing, plus 25-50 EP for the lookout towers.
Technology Kits: 5,000 EP
Each biome has a specific set of resources, and specific needs. However, within each biome there is often more than one way to solve a problem and the technology kits offer the additional of universities and schools to help foster learning in specific areas, as well as the introduction of specific technologies into the kingdom which may help solve problems in new ways. Technology kits will include the buildings for schools, as well as the patterns and techniques for advanced technology. Individual EP ranges from several hundreds to a thousand for the colleges and universities, to 100+ EP for the patterns and techniques, depending on level of advancement.
Military Kits: 10,000 EP
The military kit includes defensive structures such as ramparts and castles, as well as siege equipment such as trebuchet, catapults, etc. Individual items range from several hundred to several thousand EP.
- Resource Stockpile: < 10 EP for a stack
- Crafting Materials: < 25 EP for a stack
- Contracts: < 25 EP for a stack
- Patterns & Techniques: < 50 EP
- Blueprints: < 100 EP
- Tools: < 10 EP per tool
- Containers: < 25 EP
- Crafting Stations: < 50 EP
- Equipment (clothing, armor, weapons): < 75 EP per item
- Livestock / Bee hives: < 50 EP for a small stock
- Pets: < 50 EP for a single trained pet
- Mounts: < 100 EP for a single mount
- Transportation: < 100 EP
- Caravan Wagon: < 200 EP
- Siege Equipment: < 250 EP
- Crops: < 100 EP for a field
- Plants & Trees: < 150 EP for a set of saplings
- Land: 100 EP+
- Furnished buildings: 200 EP+
- Fences & Walls: 10 EP / 32m
- Roads: 25 EP / 32m
- Schools & Academies: 750 EP+
- Cathedrals & Shrines: 1000 EP+
But wait!!! There's more!!!---------------
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Quality level
The prices for the above kits are set such that each community member can customize their package with the EP that was included with their package. However, that's by no means the extent of the customization that can be done. The contents of all the above kits are of what one would consider standard or common quality. Players are free to purchase additional items a la carte which will be of higher quality. In general, we follow a tiered approach as follows:
This means that to determine an approximate price of a rare equivalent of a common item, one can multiply the common item by 5. So, for example, a common building that costs approximately 100 EP would cost approximately 500 EP. Similarly, if fencing costs about 10 EP for 32m, it might cost 1,000 EP for 32m for the best available stone rampart.
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Are they ALL P2W? No of course not... but things like buying yourself resources that are supposed to be finite in game? Rares? Military Kits? Land? Tokens that make your guild or population center bigger and stronger?
Come on... that's all textbook P2W. Heck they are selling the company currency (Exposition Points) and haven't even posted the list of what you can buy with it. That will come....
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
So the next level has been around about 16 years....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The article was posted on the 19th and a follow up would be now.
There is no slave driver like Caspien behind the MMORPG.com staff to force them to work on Christmas.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Literally no one gives a shit about this project in the mmo world.
It's only the ivory tower who thinks this is the next coming and anyone doubting it is a heathen.
tl;dr
This thing is not worthy of a proper media coverage because no one cares.