For a 40 dollar entry fee it’s cheaper then SC to check out and will probably have more completed game loops, mechanics and things to do and will come out much sooner.
You like it or not, the MMO genre biggest problem is the opposite of what SC is doing, having most developers milking the same old tired formula for well over a decade now. Release dates trumping ambition to get cheaper budgets, aka what just happened with New World, continuing to haunt the titles that have been releasing.
And you guys do what? Applaud this reality? Yes of course you do because booo SC amiright?
I’m simply pointing out that cost of entry is cheaper then SC which you fans love to do whenever the hundred or thousand dollar ships are brought up. So for 40 bucks you can check out a new mmo. Will it be any good? Who knows but at least it doesn’t have predatory business practices and it’s up front about what it’s selling.
The entry fee of SC is around, the same 40$, nothing else is required, you don't need to buy them to play with them, you don't even to own them in-game via the avaiable mechanics to play within them as far multi-crew goes.
Also if I recall correctly, The New World had a gold cash store on the pre-alpha tests. Can be confusing that with another upcoming MMO, they all on NDA so I shouldn't even be saying stuff owo
The entry fee for SC is 45. Let’s not start trying to generalize it when Erillion is fond of reminding everyone here it’s 45 dollars.
And you’re still trying to make SC sound better then it is by overlooking things by saying it’s fine as long as you know someone who has that ship and they let you use it. Someone still had to drop hundreds or thousands in the cash shop.
Not sure why you’re bringing up about the new world might have had a cash shop in pre alpha. Is this where you try and justify SC’s cash shop by saying another game has it so it’s ok?
why are you so obsessed with bashing SC? MMORPG used to be a website I visited because I was excited for all of these new games since the days I played Ultima Online. Now it's just people hating on innovation because they got burnt a couple times. Are there any video games that you do like?
Over 8 years of waiting with no target end date in sight for either SQ42 or the larger SC makes many here bitter.
I know personally, I "like" games which are "released", meaning my progression is being retained.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For a 40 dollar entry fee it’s cheaper then SC to check out and will probably have more completed game loops, mechanics and things to do and will come out much sooner.
You like it or not, the MMO genre biggest problem is the opposite of what SC is doing, having most developers milking the same old tired formula for well over a decade now. Release dates trumping ambition to get cheaper budgets, aka what just happened with New World, continuing to haunt the titles that have been releasing.
And you guys do what? Applaud this reality? Yes of course you do because booo SC amiright?
I’m simply pointing out that cost of entry is cheaper then SC which you fans love to do whenever the hundred or thousand dollar ships are brought up. So for 40 bucks you can check out a new mmo. Will it be any good? Who knows but at least it doesn’t have predatory business practices and it’s up front about what it’s selling.
The entry fee of SC is around, the same 40$, nothing else is required, you don't need to buy them to play with them, you don't even to own them in-game via the avaiable mechanics to play within them as far multi-crew goes.
Also if I recall correctly, The New World had a gold cash store on the pre-alpha tests. Can be confusing that with another upcoming MMO, they all on NDA so I shouldn't even be saying stuff owo
The entry fee for SC is 45. Let’s not start trying to generalize it when Erillion is fond of reminding everyone here it’s 45 dollars.
And you’re still trying to make SC sound better then it is by overlooking things by saying it’s fine as long as you know someone who has that ship and they let you use it. Someone still had to drop hundreds or thousands in the cash shop.
Not sure why you’re bringing up about the new world might have had a cash shop in pre alpha. Is this where you try and justify SC’s cash shop by saying another game has it so it’s ok?
why are you so obsessed with bashing SC? MMORPG used to be a website I visited because I was excited for all of these new games since the days I played Ultima Online. Now it's just people hating on innovation because they got burnt a couple times. Are there any video games that you do like?
Over 8 years of waiting with no target end date in sight for either SQ42 or the larger SC makes many here bitter.
I know personally, I "like" games which are "released", meaning my progression is being retained.
Released games are indeed good.
What I sometimes forget is that whilst crowd funding for SC started in Nov 2012 - so not 8 years ago - the last crowd funding goal met was the end of 2014. Only 5 years ago. Roughly half of the crowd funding was actually in 2014!
Now should they stopped crowd funding earlier? Kept the scope small. Implicit in those comments about "scope creep" is that the game would be out now.
We can't second guess and I for one would be sceptical - especially as it doesn't seem to have worked for CU - which started its crowd funding a scant 5 months after SC. (What were they hoping to release by the end of this year?)
The flip side of the extra stretch goals - of course - was more funding. And as a result we don't get to speculate on e.g. "a few surprises next week" as we do in CoE forums.
I hope all of the current crowd funded developments release - released games are good. Of them all though SC looks to be in the best health (whilst CU seems less and less like a crowdfunded development).
Im sure there are other ships out there that had specs changed that many people didn’t like and they were out of luck cause sorry outside 14 refund window.
Why would you buy a ship you didn’t want? Or is it cause CI changed it and it’s no longer the ship you originally bought? Or could it be you’re tired of waiting years for it to be flight ready and are sick of seeing newer designs be sold and made flight ready while your ship collects dust in the jpeg pile because CI has no incentive to finish it because they already got your money? If they didn’t want people to melt then they should get rid of the option but in typical CI fashion they implement something and then heavily restrict it because if everyone melted then the project would crash and burn due to bankruptcy.
Nobody likes to get their gear nerfed, buy it or not, but it's part of core balance and on SC the ships are not a product, are a reward for a pledge some people insist on keep forgetting that to expect guarantees that are not there.
By mere crowdfunding fact the game had to sell stuff to fund itself before said things could properly exist, on a playable environment, there are all sorts of reasons leading to melts, from not liking the implemented result to getting bored of the ship playing it or just wanting something else / upgrade.
Seems kinda odd it’s a reward you get that could theoretically not even resemble what you pledged for all those years ago. And wouldn’t a ship being a reward be a product since they are now obligated to deliver said ship otherwise they open themselves to all kinds of fun legal questions.
The game crowdfunded and it pulled in a crap ton of money. Then Roberts said he doesn’t need a publisher and will make the game with the money pledged. Then more money started coming in with stretch goals (some of which were absolutely ridiculous in terms of money pledged vs reward promised) and then stretch goals stopped. The last stretch goal was 65 million dollars. Here we are years later and hundreds of millions of dollars later and they are still struggling to get things pinned down like physics or even a flight model that many don’t openly mock and you’re telling me they still need more money and that’s why they limit melting? Im sorry but if red lights and klaxons aren’t going off in your head I’m not sure what else can possibly alert you to the problem here. You would think selling 10% of the company off to private investors and *we promise* to use the 46 mil for marketing should have triggered some kind of alarm but I guess not.
Here we are years later and hundreds of millions of dollars later and they are still struggling to get things pinned down like physics or even a flight model that many don’t openly mock and you’re telling me they still need more money and that’s why they limit melting? Im sorry but if red lights and klaxons aren’t going off in your head I’m not sure what else can possibly alert you to the problem here.
I'm telling you? I don't need to tell you, everyone knows that; SC's crowdfunding is as continuous as their costs, financials clearly show it. There is no problem here, the melt is limited so new pledges fulfill their point, that is to fund dev. You're fishing.
Here we are years later and hundreds of millions of dollars later and they are still struggling to get things pinned down like physics or even a flight model that many don’t openly mock and you’re telling me they still need more money and that’s why they limit melting? Im sorry but if red lights and klaxons aren’t going off in your head I’m not sure what else can possibly alert you to the problem here.
I'm telling you? I don't need to tell you, everyone knows that; SC's crowdfunding is as continuous as their costs, financials clearly show it. There is no problem here, the melt is limited so new pledges fulfill their point, that is to fund dev. You're fishing.
I’m not fishing. I’m pointing out the mismanagement of this company that if their crowdfunding campaign collapses today all the lies CR has told will be exposed in short order.
Here we are years later and hundreds of millions of dollars later and they are still struggling to get things pinned down like physics or even a flight model that many don’t openly mock and you’re telling me they still need more money and that’s why they limit melting? Im sorry but if red lights and klaxons aren’t going off in your head I’m not sure what else can possibly alert you to the problem here.
I'm telling you? I don't need to tell you, everyone knows that; SC's crowdfunding is as continuous as their costs, financials clearly show it. There is no problem here, the melt is limited so new pledges fulfill their point, that is to fund dev. You're fishing.
I’m not fishing. I’m pointing out the mismanagement of this company that if their crowdfunding campaign collapses today all the lies CR has told will be exposed in short order.
Derailed the convo into fishing for new arguments really, was about melting and its point vs new pledges that fund the game O-o
Here we are years later and hundreds of millions of dollars later and they are still struggling to get things pinned down like physics or even a flight model that many don’t openly mock and you’re telling me they still need more money and that’s why they limit melting? Im sorry but if red lights and klaxons aren’t going off in your head I’m not sure what else can possibly alert you to the problem here.
I'm telling you? I don't need to tell you, everyone knows that; SC's crowdfunding is as continuous as their costs, financials clearly show it. There is no problem here, the melt is limited so new pledges fulfill their point, that is to fund dev. You're fishing.
I’m not fishing. I’m pointing out the mismanagement of this company that if their crowdfunding campaign collapses today all the lies CR has told will be exposed in short order.
Derailed the convo into fishing for new arguments really, was about melting and its point vs new pledges that fund the game O-o
Still is. They created melting so they wouldn’t have to deal with refunds. They limit melting so they can bring in new money so the project doesn’t collapse. The point would then be they need to keep selling ships and only taking in new money to keep the project afloat. That wasn’t so hard to follow was it?
Still is. They created melting so they wouldn’t have to deal with refunds. They limit melting so they can bring in new money so the project doesn’t collapse. The point would then be they need to keep selling ships and only taking in new money to keep the project afloat. That wasn’t so hard to follow was it?
I have said since the beginning lol the point of pledges is to continue to fund ongoing operations, as it does, the melt is an option for people to change the reward they got for their pledge hence why the limitations make sense to focus it on that instead so it both things co-exist decently. Melt is on open mechanic as well, it's not locked to ships that suffered decent changes since concept.
Is this even considered a video game anymore? It just feels like one long, crowd-funded, experimental tech demo with no end.
Try it out for free and find out. There are regular Free Fly Events. One was this December.
Have fun
Which is what I did.
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Is this even considered a video game anymore? It just feels like one long, crowd-funded, experimental tech demo with no end.
Try it out for free and find out. There are regular Free Fly Events. One was this December.
Have fun
Which is what I did.
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
Your opinion was working well until you started attacking other people then you lost whatever high ground you had. You also seem to have had an almost opposite experience from the running joke among some backers that the game runs decently when they are playing it but as soon as someone new joins in or they try to show a friend the game then the game runs like garbage.
Not a bad game they just need to stick to schedules and stop adding on more than they can realistically do in a given time period, so we can answer the call. How can you not estimate what your people can do after eight years of working together?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Not a bad game they just need to stick to schedules and stop adding on more than they can realistically do in a given time period, so we can answer the call. How can you not estimate what your people can do after eight years of working together?
Cause they need to keep that carrot moving further and further out. And they won’t stop adding more. They need the money every year or this project will fold
Is this even considered a video game anymore? It just feels like one long, crowd-funded, experimental tech demo with no end.
Try it out for free and find out. There are regular Free Fly Events. One was this December.
Have fun
Which is what I did.
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
Your opinion was working well until you started attacking other people then you lost whatever high ground you had. You also seem to have had an almost opposite experience from the running joke among some backers that the game runs decently when they are playing it but as soon as someone new joins in or they try to show a friend the game then the game runs like garbage.
Yeah well, since you have proven time and again that you have no idea what you are on about, your opinion of my opinion really carries no weight with me. Also, it's not really an attack, just letting you know, I know you are full of shit about game testing.
So anyway, just put in another few hours, did some cave exploring, made some cash, had fun.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Is this even considered a video game anymore? It just feels like one long, crowd-funded, experimental tech demo with no end.
Try it out for free and find out. There are regular Free Fly Events. One was this December.
Have fun
Which is what I did.
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
Your opinion was working well until you started attacking other people then you lost whatever high ground you had. You also seem to have had an almost opposite experience from the running joke among some backers that the game runs decently when they are playing it but as soon as someone new joins in or they try to show a friend the game then the game runs like garbage.
Yeah well, since you have proven time and again that you have no idea what you are on about, your opinion of my opinion really carries no weight with me. Also, it's not really an attack, just letting you know, I know you are full of shit about game testing.
So anyway, just put in another few hours, did some cave exploring, made some cash, had fun.
Alright since you know I’m full of shit about game testing you mind proving it? Shouldn’t be a problem since you’re so confident.
and here’s someone else’s account of their playtime today from another forum
“ We've now got ship duplication errors on the ship terminals, non reclaimable ships needing a change of station or area (or even geographic server regions from the main menu) to bring them back, disappearing weapons, non firing weapons, ship bed logouts that freeze and refuse any attempt by some players to load back into the game, needing an account reset by Ci¬G to clear the error...hundreds more issues. It's a mess.”
I've often wondered how players of the same game can report such wildly different experiences.
I'm guessing it's related in part to hardware / OS used, proximity to test servers, individual sensitivity to issues etc.
Sometimes I'm sure it's a bit of hyperbole on the part of both positive and negative respondents who are trying to press their case for or against.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Is this even considered a video game anymore? It just feels like one long, crowd-funded, experimental tech demo with no end.
Try it out for free and find out. There are regular Free Fly Events. One was this December.
Have fun
Which is what I did.
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
Your opinion was working well until you started attacking other people then you lost whatever high ground you had. You also seem to have had an almost opposite experience from the running joke among some backers that the game runs decently when they are playing it but as soon as someone new joins in or they try to show a friend the game then the game runs like garbage.
Yeah well, since you have proven time and again that you have no idea what you are on about, your opinion of my opinion really carries no weight with me. Also, it's not really an attack, just letting you know, I know you are full of shit about game testing.
So anyway, just put in another few hours, did some cave exploring, made some cash, had fun.
Alright since you know I’m full of shit about game testing you mind proving it? Shouldn’t be a problem since you’re so confident.
and here’s someone else’s account of their playtime today from another forum
“ We've now got ship duplication errors on the ship terminals, non reclaimable ships needing a change of station or area (or even geographic server regions from the main menu) to bring them back, disappearing weapons, non firing weapons, ship bed logouts that freeze and refuse any attempt by some players to load back into the game, needing an account reset by Ci¬G to clear the error...hundreds more issues. It's a mess.”
I've often wondered how players of the same game can report such wildly different experiences.
I'm guessing it's related in part to hardware / OS used, proximity to test servers, individual sensitivity to issues etc.
Sometimes I'm sure it's a bit of hyperbole on the part of both positive and negative respondents who are trying to press their case for or against.
Hardware can play a part in it (having a less then ideal machine or some weird combo of components) but I think in this case it’s just a case of CI’s spaghetti code and pushing out patches that aren’t even considered half baked yet.
The person I quoted has been very balanced in criticism and praise of SC so I would trust their word over a lot of other people. I just think the honest truth of the 3.8 patch is that it was shoved out the door way too early (needing CI customer support to reset your account is somewhat game breaking) and they should have let the 3.7 patch sit until after the new year. Now players will get to try and fight the game to play it while the devs get to scramble after Christmas break to patch out the horrible bugs.
Is this even considered a video game anymore? It just feels like one long, crowd-funded, experimental tech demo with no end.
Try it out for free and find out. There are regular Free Fly Events. One was this December.
Have fun
Which is what I did.
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
Your opinion was working well until you started attacking other people then you lost whatever high ground you had. You also seem to have had an almost opposite experience from the running joke among some backers that the game runs decently when they are playing it but as soon as someone new joins in or they try to show a friend the game then the game runs like garbage.
Yeah well, since you have proven time and again that you have no idea what you are on about, your opinion of my opinion really carries no weight with me. Also, it's not really an attack, just letting you know, I know you are full of shit about game testing.
So anyway, just put in another few hours, did some cave exploring, made some cash, had fun.
Alright since you know I’m full of shit about game testing you mind proving it? Shouldn’t be a problem since you’re so confident.
and here’s someone else’s account of their playtime today from another forum
“ We've now got ship duplication errors on the ship terminals, non reclaimable ships needing a change of station or area (or even geographic server regions from the main menu) to bring them back, disappearing weapons, non firing weapons, ship bed logouts that freeze and refuse any attempt by some players to load back into the game, needing an account reset by Ci¬G to clear the error...hundreds more issues. It's a mess.”
Pretty simple really, you said that there is no reason to have a server beyond the test server that you can catch all the bugs there, pretty much everyone that has played a game knows that is not the case. There is a reason Developers have Stress tests, play tests with varying amounts of players, Alpha build tests, BETA build tests, and tests prior to patching.
They (the devs) do this because they know that not one test or a small group of testers in a controlled environment will be able to replicate the number of different things going on in a massive universe, so they started allowing more and more people into test and discovered that more and more bugs were found. So that is why it goes from testing in a controlled environment to being let loose on an alpha build with more players, then a BETA, with even more players to live, which is when they will find even more bugs.
So, yeah it is pretty simple really and not a secret, common knowledge at this point, at least something a real game tester would know. Anyway, that is all the time I have for you now.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Is this even considered a video game anymore? It just feels like one long, crowd-funded, experimental tech demo with no end.
Try it out for free and find out. There are regular Free Fly Events. One was this December.
Have fun
Which is what I did.
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
Your opinion was working well until you started attacking other people then you lost whatever high ground you had. You also seem to have had an almost opposite experience from the running joke among some backers that the game runs decently when they are playing it but as soon as someone new joins in or they try to show a friend the game then the game runs like garbage.
Yeah well, since you have proven time and again that you have no idea what you are on about, your opinion of my opinion really carries no weight with me. Also, it's not really an attack, just letting you know, I know you are full of shit about game testing.
So anyway, just put in another few hours, did some cave exploring, made some cash, had fun.
Alright since you know I’m full of shit about game testing you mind proving it? Shouldn’t be a problem since you’re so confident.
and here’s someone else’s account of their playtime today from another forum
“ We've now got ship duplication errors on the ship terminals, non reclaimable ships needing a change of station or area (or even geographic server regions from the main menu) to bring them back, disappearing weapons, non firing weapons, ship bed logouts that freeze and refuse any attempt by some players to load back into the game, needing an account reset by Ci¬G to clear the error...hundreds more issues. It's a mess.”
Pretty simple really, you said that there is no reason to have a server beyond the test server that you can catch all the bugs there, pretty much everyone that has played a game knows that is not the case. There is a reason Developers have Stress tests, play tests with varying amounts of players, Alpha build tests, BETA build tests, and tests prior to patching.
They (the devs) do this because they know that not one test or a small group of testers in a controlled environment will be able to replicate the number of different things going on in a massive universe, so they started allowing more and more people into test and discovered that more and more bugs were found. So that is why it goes from testing in a controlled environment to being let loose on an alpha build with more players, then a BETA, with even more players to live, which is when they will find even more bugs.
So, yeah it is pretty simple really and not a secret, common knowledge at this point, at least something a real game tester would know. Anyway, that is all the time I have for you now.
Did I say that or are you paraphrasing/remembering things wrong?
If you wouldn’t mind quoting where I said there is no reason to have a server beyond the test server?
And play tests are the same as alpha/beta tests unless you’re talking about the trend in the industry where devs release their game to everyone who wants to try it as a means of marketing before the game releases. And no I’m not talking about stress tests as those are generally short lived
Comments
I know personally, I "like" games which are "released", meaning my progression is being retained.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
https://www.eveonline.com/articles/patch-notes/14
With time comes balance. Whether SC's "small group of players / large group of testers" help achieve balance by launch remains to be seen.
What I sometimes forget is that whilst crowd funding for SC started in Nov 2012 - so not 8 years ago - the last crowd funding goal met was the end of 2014. Only 5 years ago. Roughly half of the crowd funding was actually in 2014!
Now should they stopped crowd funding earlier? Kept the scope small. Implicit in those comments about "scope creep" is that the game would be out now.
We can't second guess and I for one would be sceptical - especially as it doesn't seem to have worked for CU - which started its crowd funding a scant 5 months after SC. (What were they hoping to release by the end of this year?)
The flip side of the extra stretch goals - of course - was more funding. And as a result we don't get to speculate on e.g. "a few surprises next week" as we do in CoE forums.
I hope all of the current crowd funded developments release - released games are good. Of them all though SC looks to be in the best health (whilst CU seems less and less like a crowdfunded development).
Seems kinda odd it’s a reward you get that could theoretically not even resemble what you pledged for all those years ago. And wouldn’t a ship being a reward be a product since they are now obligated to deliver said ship otherwise they open themselves to all kinds of fun legal questions.
The game crowdfunded and it pulled in a crap ton of money. Then Roberts said he doesn’t need a publisher and will make the game with the money pledged. Then more money started coming in with stretch goals (some of which were absolutely ridiculous in terms of money pledged vs reward promised) and then stretch goals stopped. The last stretch goal was 65 million dollars. Here we are years later and hundreds of millions of dollars later and they are still struggling to get things pinned down like physics or even a flight model that many don’t openly mock and you’re telling me they still need more money and that’s why they limit melting? Im sorry but if red lights and klaxons aren’t going off in your head I’m not sure what else can possibly alert you to the problem here. You would think selling 10% of the company off to private investors and *we promise* to use the 46 mil for marketing should have triggered some kind of alarm but I guess not.
...which it won’t ;-) ....
Have fun
I have read the majority of this thread and decided to put some hours in. About 20 to this point.
I have had no crashes - Wich is noteworthy as I play from Hawaii and I can expect crashes on already released games. So that was refreshing.
My ship has not exploded for "random reasons" nor was anyone complaining about it in chat.
There are bugs. Of course, there are it is a truly massive game (even at this point) with many systems that need attention. A lot of what we are seeing on live is due to the number of people that play and stress the systems, which is what devs need to truly hunt bugs. I know there is a self-proclaimed "game tester" here that says this can all be worked out on test, but that person is obviously full of shit and in no way has a clue what he is on about. There is a reason developers do live tests, stress tests, all manner of tests because testing in a closed environment does not give you realistic results. If you don't know that then please stop proclaiming to be something you aren't.
What I have found is a truly massive space game that I can play. I can explore, do missions, land and take off (in various situations I have never seen before) go 4 wheeling, dog fight, race, mine (from a ship and by hand), etc. There is plenty to do, and while it is not always smooth, it is in fact an Alpha build and that is to be expected.
I honestly played for free expecting to see something like WoW was at launch (a bug-riddled mess) what I found was a surprise. So much so that I went ahead and backed so I could continue to play. Is it a game ready for release? no, not by a long shot. Is it playable and enjoyable? Yes, very much so.
So while I appreciate a large majority of the people that post here are in no way worried about facts, if you want to play a fun space sim that is going to be changing here and there, you won't be disappointed. There is plenty to do, and it is quite a bit of fun.
Of note, I did not play anything other than Universe, so I have no opinion on the arena or Star Marine.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So anyway, just put in another few hours, did some cave exploring, made some cash, had fun.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I'm guessing it's related in part to hardware / OS used, proximity to test servers, individual sensitivity to issues etc.
Sometimes I'm sure it's a bit of hyperbole on the part of both positive and negative respondents who are trying to press their case for or against.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The person I quoted has been very balanced in criticism and praise of SC so I would trust their word over a lot of other people. I just think the honest truth of the 3.8 patch is that it was shoved out the door way too early (needing CI customer support to reset your account is somewhat game breaking) and they should have let the 3.7 patch sit until after the new year. Now players will get to try and fight the game to play it while the devs get to scramble after Christmas break to patch out the horrible bugs.
They (the devs) do this because they know that not one test or a small group of testers in a controlled environment will be able to replicate the number of different things going on in a massive universe, so they started allowing more and more people into test and discovered that more and more bugs were found. So that is why it goes from testing in a controlled environment to being let loose on an alpha build with more players, then a BETA, with even more players to live, which is when they will find even more bugs.
So, yeah it is pretty simple really and not a secret, common knowledge at this point, at least something a real game tester would know. Anyway, that is all the time I have for you now.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
If you wouldn’t mind quoting where I said there is no reason to have a server beyond the test server?
And play tests are the same as alpha/beta tests unless you’re talking about the trend in the industry where devs release their game to everyone who wants to try it as a means of marketing before the game releases. And no I’m not talking about stress tests as those are generally short lived