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Nobody wants an AI Game/World Master?

Satisfaction with farming NPC spawns or running hero journey quest/dungeons/raiding is baffling to me. Not to say those weren't or aren't ok things to do in MMORPG.  I just don't think it should be the limit of what MMORPG.

I barely hear anyone talk about the idea.  I know the tech isn't here for true AI but scripted procedurally content or some precursors to be used being pushed seems like a good idea.  




bcbullyUngoodPalebaneSteelhelm
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Comments

  • VrikaVrika Member LegendaryPosts: 7,973
    People aren't in any hurry because procedurally generated content is worse than hand-crafted.
    [Deleted User]AeanderTemp0Nanfoodle
     
  • MendelMendel Member LegendaryPosts: 5,609
    Take a look at computer generated stories.  They tend to be pretty lame as far as fiction goes, and expensive (computing power-wise).  The academic AI community hasn't really successfully mastered the art of cognitive processing (understanding), and what is there hasn't been applied to a computer game yet.  AI tends to think of games as path-finding algorithms first, and other aspects (quest creation, NPC motives and speech, object creation, triggered events, population control, etc.) as an afterthought.

    Path finding and similar problems have the advantage of having generally finite solutions.  Computers are good with closed problems.  Content creation tends to be far more open-ended and subjective.  Computers don't do that well at all.

    Even games with an AI controlled ecology haven't really advanced beyond Ryzom's roaming herds and predators.  EQ Next promised a much more diverse set of goals for populations, but that didn't materialize.  Not only was that a failure to develop an MMORPG, it may have discouraged other efforts from trying similar advances with AI created dynamic content.



    Hatefull

    Logic, my dear, merely enables one to be wrong with great authority.

  • MendelMendel Member LegendaryPosts: 5,609
    Short answer:  Yes, I want an AI game master.  No, I don't think the technology is there, yet.



    iixviiiixAlBQuirkyUngoodHatefullLackingMMO

    Logic, my dear, merely enables one to be wrong with great authority.

  • SovrathSovrath Member LegendaryPosts: 32,780
    Satisfaction with farming NPC spawns or running hero journey quest/dungeons/raiding is baffling to me. Not to say those weren't or aren't ok things to do in MMORPG.  I just don't think it should be the limit of what MMORPG.

    I barely hear anyone talk about the idea.  I know the tech isn't here for true AI but scripted procedurally content or some precursors to be used being pushed seems like a good idea.  





    Is it that the tech isn't there for "true ai" (I think it is if we we have programs that can beat a person at chess) or is it that the tech isn't there to stream that ai back and forth between client and player?

    Or some other issue.

    I recall reading articles where developers stated that it was easy enough to make ai to beat players but that isn't fun. What is fun is creating an ai that makes it seem like the player has a chance and even giving them a bit of a chance.
    UngoodHatefull
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  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    edited January 2020
    Vrika said:
    People aren't in any hurry because procedurally generated content is worse than hand-crafted.
    Yeah MMORPG are just bursting at the seams like classics like my garden is overrun by wolves kill 15 collect 5 paws.  

    Seriously though, procedural quest have to start someone. No genre is really focusing on them. But I think some of growing pains would be pass if this genre really focused on them years ago. Considering the quality and content of the typical MMORPG quest there isn't much of a step down. 

    AeanderPalebaneHatefull
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Sovrath said:
    Satisfaction with farming NPC spawns or running hero journey quest/dungeons/raiding is baffling to me. Not to say those weren't or aren't ok things to do in MMORPG.  I just don't think it should be the limit of what MMORPG.

    I barely hear anyone talk about the idea.  I know the tech isn't here for true AI but scripted procedurally content or some precursors to be used being pushed seems like a good idea.  





    Is it that the tech isn't there for "true ai" (I think it is if we we have programs that can beat a person at chess) or is it that the tech isn't there to stream that ai back and forth between client and player?

    Or some other issue.

    I recall reading articles where developers stated that it was easy enough to make ai to beat players but that isn't fun. What is fun is creating an ai that makes it seem like the player has a chance and even giving them a bit of a chance.
    Yeah, players want to win.  Players like predictable opponents. Raids are kind of like organized dance performances.  Figure out the pattern and make your character do the correct dance moves in correspondence.
    Sovrath
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    Even if you can hypothetically generate content on the fly.  How do you generate the graphic on the fly?


  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    Robokapp said:
    AAAMEOW said:
    Even if you can hypothetically generate content on the fly.  How do you generate the graphic on the fly?


    premade asset library.
    It is taking people 5-10 years to make linear static mmorpg. 

    I can't imagine how much time it take to make all the asset for a world which is constant changing.
  • rounnerrounner Member UncommonPosts: 725
    Generating content, NPC AI and 'dungeon master' type AI are different things.

    You could make NPC's smarter: like they run and get help more and stab healers in the back etc but imagine the player response.

    You could make a dungeon master AI that organises NPC activities like roaming hordes and compete well enough, like the EQ Next stuff shown off.

    Generating content is another matter, I dont know if there is a successful existing example or analogy to this.
    ScotAlBQuirkyPalebane
  • iixviiiixiixviiiix Member RarePosts: 2,256
    I prefer something like theme park where you hire people around the world (cheap work force country) to role playing as NPCs and move the world around .

    newbismxJaimlPalebane
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    AAAMEOW said:
    Robokapp said:
    AAAMEOW said:
    Even if you can hypothetically generate content on the fly.  How do you generate the graphic on the fly?


    premade asset library.
    It is taking people 5-10 years to make linear static mmorpg. 

    I can't imagine how much time it take to make all the asset for a world which is constant changing.
    I doubt it would be much difference. It's more rearranging than creating assets as you go.  
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    A lot depends on what you what to procedurally generate.  Picking a random NPC to choose a random quest goal from one of several types is very doable.  If you want quest text that is neither awful nor extremely repetitive (e.g., form letters with a few fields changed), that's really not practical.
    ScotAlBQuirky
  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Well, just try AI dungeon:

    https://colab.research.google.com/github/nickwalton/AIDungeon/blob/master/AIDungeon_2.ipynb

    It uses GTTP2 and is worth a pause if you play nicely.  I've had adventures on Tau Ceti as a research scientist: discovering a lava world, a ghost world, and a world of warring territorial giant lizards called "Goliaths" and small humans.  I got trapped in a library (some kind of Insterstellar-like Minkowsky spacetime, doubtless) and read "The Book of Shadows" which caused me to become trapped on its pages, getting free only with the help of a vial of the author's blood, becoming a vampire in the process.  After accepting my fate, the game declared I was now mortal once more and the game had ended.

    Here's the start to another adventure I had:

    You are Indiana Jones. You are looking for the Lost City of Atlantis. You recruit
    your friend to help summon Nur Ab Saal. Nazis are looking for you. You arrive
    in Greece and find a small town called Sotakos. It is inhabited by Greeks who
    speak Greek. The Germans have already conquered this area, but they don't know
    it yet
    > say to a passer by in Greek "would you happen to know where I could find some olives for dinner?"

    "Sure, but what do you want?"
    "I just wanted to tell you that if you ever need anything, you can always ask
    me".
    "Thanks!"

    You walk through the streets of Sotakos
    > Ask my friend Marian what she thinks of Sotakos

    "It's a nice place, but not much has changed since the time of my grandparents".
    "What about the people? Do they still live there?"
    "Well, they're not really living anymore. They've been dead for years now".

    > "So you think Atlantis was inhabited by ghosts of the past"


    "Yeah, and it's pretty sad actually. The only reason why the city is still standing
    is because the government of the area is very generous with their resources
    and so far nobody has tried to take it over or even make any kind of attempt
    at taking back the land"
    > "Why do you think everyone died?"


    "Because they were all greedy ******** who didn't give a **** about anyone else.
    If you don't like something, then **** off and leave us alone".
    "But how come the city is still standing? It looks abandoned"
    > /censor off
    Censor is now disabled.
    > book a room and spend the night on the edge of Atlantis

    You decide to stay overnight in Atlantis as it will be easier to get around the
    city than walking all the way from one end to another. You buy a cheap hotel
    room near the edge of the city and set up camp on the outskirts of the city
    > "Maybe there's a submarine pilot who can take us to Atlantis in the morning"


    Marian says "No, I'm sorry, but we have no submarines. We used to have them before
    the war, but the government destroyed most of them during the war".
    You laugh "Oh well, maybe next time"
    > go out and eat in Sotokos

    The next day you head out into the city and try to find a restaurant that serves
    food from Atlantis. You manage to find one called 'Atlantis' which seems to
    serve decent food. You order a burger and fries and pay for it
    > sit down and eat and take note of the ambiance

    As you are eating you notice that the restaurant is rather empty. There are a
    few tourists sitting outside, but nothing more. You look around and see a lot
    of graffiti all over the walls of the building. Some of it is rather creative,
    others are simply crude
    > examine the graffiti

    You notice that the graffiti consists mainly of drawings of fish, birds and other
    animals. You also notice that the writing is written in different languages
    including English, Latin and Greek. You also notice that there are several references
    to the city of Atlantis itself
    > read the references to Atlantis

    A lot of the graffiti refers to Atlantis and its inhabitants. One of these references
    is to an ancient civilization known as the Minoans. This reference appears to
    refer to the city of Atlantis, which was located in the Aegean Sea
    > "Marian, I think we need to book a plane over the Aegean"


    "That would be great! But you'll have to find someone who knows how to fly a
    plane to help you. And if you need help, you should talk to our waiter, he's
    a good guy and can probably point you in the right direction"
    > look at Marian distrustfully

    You continue to stare at her suspiciously while you eat. She continues to ignore
    you and talks to the waiter
    > say to the waiter in Greek "would you happen to know how to fly a plane?"

    "Sure, but what do you want?"
    "I just wanted to tell you that if you ever need anything, you can always ask
    me".
    "Thanks!".
    You return to your table and begin to eat again. Suddenly you hear a loud noise
    coming from the sea
    > look at the sea

    You watch as the waves crash against the rocks below and break them apart. You
    watch as the water rushes towards the shore and fills the gap between the buildings.
    You watch as the ocean rises up and engulfs the entire island
    > "The island is sinking!"

    ...sadly, the game seems to have crashed here.
    Dibdabs

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • delete5230delete5230 Member EpicPosts: 7,081
    As it stands now no Triple A wants to make an mmorpg.....too expensive.

    High end graphics, high cost, time consumption to make and greed.

    I don't think cohesive AI has any room to drive up cost.

    Besides we already have this in the form of loooog solo videos that takes the player out of the group environment.  This is part of what is killing mmorpgs anyway.


    Since all we have are Crow funded and rip off Asian games anyway, all that's left is talk.... so I guess we can talk about this too. 
  • DibdabsDibdabs Member RarePosts: 3,238

    ...sadly, the game seems to have crashed here.
    Personally I'd have gone dizzy with gratitude.  :D
    Phaserlight
  • ScotScot Member LegendaryPosts: 24,273
    rounner said:
    Generating content, NPC AI and 'dungeon master' type AI are different things.

    You could make NPC's smarter: like they run and get help more and stab healers in the back etc but imagine the player response.

    You could make a dungeon master AI that organises NPC activities like roaming hordes and compete well enough, like the EQ Next stuff shown off.

    Generating content is another matter, I dont know if there is a successful existing example or analogy to this.
    This is where we should be, getting AI's to do as much as possible. But as had been said if the AI's make anything harder there will be an outcry. Lack of difficulty in MMO's is an issue that will only get worse.
  • CitizenX007CitizenX007 Member UncommonPosts: 75
    edited January 2020
    I want an AI that will allow me to have an AI team that I can develop and customize right along side my main character. I want an AI that will barter with me like an Arab merchant. I want a mob-AI that'll make crucial mistakes that'll let me win 80% of the time, but just barely...if I'm playing at my best. I want an AI that'll generate unique missions/quests that take place in beautifully rendered structures/environments...no more absurd video-game architecture! I want an AI that'll...er, wait. I just described the perfect single player game! Make it a highly moddable open-source VR game and...OMFG!

    Who the fuck needs a stinkin' MMO that's been made by greedy corporate scumbags and full of ill-tempered human garbage when you've got a kick-ass AI?! :smiley:
    AlBQuirky
  • WizardryWizardry Member LegendaryPosts: 19,332
    Procedural ideas will be very cheaply done ideas that really will offer nothing good to the gamer.

    It seems like every single idea a dev comes up with now is lazy work,all they seem to be doing is looking for an easier cheaper,cost effective way to make games.

    I already got to witness maybe the best AI of any mmorpg inside of FFXI but of course i saw lot's of room for improvement.Loads of great ideas scripted into the npcs/mobs but as often the case,they din't go far enough because imo the obvious reason is time and effort spent to go that extra mile with scripting is too costly,well in THEIR minds it's too costly from a greedy standpoint.

    Like why put 20 different scripts into a mob when you can just put 1-2,most people don't even understand it and most won't complain because they are too busy worrying about loot and levels than the actual game design and how it could be better.

    OH OH OH ,is that an orange drop a Purple drop,seems the mind of the modern gamer is extremely superficial.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Well after thinking a bit,there is one benefit to a Master AI as the coin is phrased.In reality we already have the idea,it has been done in various forms,called at times scaling or MODES like easy mode hard mode etc etc but of course that is lazy cheap results.

    The idea to do it properly would still require some effort that i do not expect to ever see in my lifetime but is not really THAT much effort,devs are simply reluctant to show much effort at all.

    The way it would work would also cater to the GROUPING or size of group ideas,again really a sort of scaling idea.However instead of simple lazy work like adding a % to hit points or defense etc etc,we could have a data base of scripts that would first check the group size.

    Reason and how it can work/help the solo group agenda?Well if the combat/character abilities design is done really well "seldom happens"you would NEED a group of decent size to cover all bases of not only the Trinity but elemental and type abilities such as piercing or fire versus water etc etc,you catch the drift.

    Now if a player is simply solo,there is absolutely no way they could cover all the bases needed,what if that player cannot cast fire but that is the only element the mob is weak to?What if a dagger is the best weapon to sue needing a piercing ability but all your character can wield is a sword?

    Well the checks would first see what the player or group is capable of and then set the scripts accordingly to offer the same challenge no matter the group size.This is way better than simply scaling the numbers.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AeanderAeander Member LegendaryPosts: 8,028
    Procedural generation is usually nothing more than a band-aid for bad game design. I'll take hand-crafted content any day.
  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Dibdabs said:

    ...sadly, the game seems to have crashed here.
    Personally I'd have gone dizzy with gratitude.  :D
    Try it though. I dare you. Look, here's an app:

    https://play.google.com/store/apps/details?id=com.aidungeon

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • bcbullybcbully Member EpicPosts: 11,843
    Want challenge? PvP
    IselinAeanderScotHatefull
  • IselinIselin Member LegendaryPosts: 18,719
    edited January 2020
    AI, or rather the primitive first steps we call AI these days, is nowhere near the scifi AI needed for it to behave like a human dungeon master.

    It can simulate and beat humans at things like chess because it is a very narrow and computationally heavy activity. But when you throw many diverse tasks at it with a lot of possibilities each it craps the bed.

    That's not to say that games can't be improved with some AI routines used for some narrow tasks and there are games that do some of that already. Even games as simple as EA's NHL series have used adaptive routines to learn your patterns and adapt to counter... up to a point, because it's pretty easy for a human player to adapt to the game's adaptations and still beat the crap out of it.
    bcbullyAlBQuirky
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • UngoodUngood Member LegendaryPosts: 7,534
    The goal that people want from AI, which is to offer a challenging encounter with good chance to win but not guaranteed, can't even be done with real people, look at any and every PvP game out there.

    Those with the skill and abilities to win will gladly stomp and destroy anyone and everyone around them.

    As such, an AI computer, would do the same, which would simply end up with game content only those able to beat the AI would have a chance to win.

    See it's not that the program can't calculate the next move, it's that it can, and can do so faster than humans ever could, so the whole system needs to be dummied down to the point that players can beat it, but to make that happen, all the moves need to choreographed, and things need to be slowed down, so that players can memorize them, and learn them, and finally win after many tries.

    However, once they win, it simply becomes a recipe that needs to be followed to ensure victory.

    If they put in an AI, players would never win, it's as simple as that, because the AI would always play at the top of it's abilities. That would not end well for humans.

    A Real AI would only work in a single player game, where the AI was programmed not to win, but to challenge, but again for that to happen, the AI would first need to know the skill level of the Opponents, like a Glicko Scale for Chess, so that it could provide a challenging encounter that was not too hard.

    Game designers and developers use Testers to achieve these results.

    But, this is why Chess was used for AI testing, the AI could be scaled to the Glicko Level of opponent so that it could offer a solid and challenging game to the opponent, without just crushing them outright, but there would be no straight up system to victory.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • IselinIselin Member LegendaryPosts: 18,719
    DMKano said:
    I want AI world government - replace the pathetic excuses we have for world leaders and governments.

    Turn humans into pets - we'll make great pets!
    I'm always pissing off my daughter these days by telling her I'm sick of democracy. I want a philosopher king or benevolent dictator instead. An AI would work :)
    [Deleted User]AlBQuirky
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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