Theres spectrums of users in mmos. Youve got super hardcore and very casual. Youve got heavy pvpers and only pve'ers. Youve got soloers and then heavy raiders/groupers. Youve got themepark and sandbox.
Is it possible to make a game that is so complete that it literally offers all of these ways to play and feel rewarded in each? I dont think they have to be mutually exclusive. Ex) you could have a themepark game that also allows you to explore, craft, and build without having to do any quests and offers alternative experience and level-ups for doing it that way.
My thought of the possibility for an "everything mmo" is yes, but at the cost of heavily dividing the user population into subgroups. But if theres a giant population then you wont feel barren at least within the group you fall into.
So ultimately I believe the next AAA mmo should attempt to achieve this goal to be succesful.
However theres one divide that I think is absolutely mutually exclusive. P2W vs non-P2W
Comments
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
You'd just have to accept that it's a piece of crap compared to other games because you've given your devs that much harder tasks than the competitor's devs had.
The latter crowd doesn't actually want a target that fights back. They don't want competition. Arena PvP isn't enough for them. Faction battlegrounds aren't enough for them. They paradoxically want to fight people who want nothing to do with them, and thus have no reason to even touch a game where getting PK'ed is even possible.
On topic:
I don't see how. Heck, we can't even agree on what "massively" (or is it "massive"?) even means, let alone a rule set that appeals to us all. WoW came close, but there are many MMORPG gamers that never set foot in World of Warcraft. It didn't appeal to them.
I think this hope (one game to rule them all) is the bane of the genre right now. I'd much rather see many MMORPGs that focus on a few features and excel at them rather than a massive potpourri of everything and the kitchen sink which will please nobody.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It's called Vanilla World of Warcraft 2004 now Called Classic. It's a GREAT idea to do it again but it would have to come from Blizzard.... Their the only ones that would afford such a venture and you all know this to be true !
Unfortunately it's under new management and they would never do such a thing, it would be "easy" and because of this will not have the subscribers the new management thinks they will have.
Long story short.... No, never again.
I think a good portion of players in FFA mmorpg are people who spend most if not almost all their time PvE.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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That was the problem, after WoW developers decided to put all MMO gamers into one WoW shaped basket. There were variations but be you PVP or PvE be you grouper of solo, one size had to fit all. Which is one of the reasons why MMOs became a gaming home for no one, and a short stay gaming hotel for everyone.
That said a MMORPG sandwich consisting of a themepark wrapped in a sandbox, might be possible. But juggling the types of players would not be easy.
Plus, why would you do that?
For population sake?
If you have to isolate each group from each other ( I am thinking of PVE vs PVP), it would still split the population as if it was 2 separate games.
But I really think the future of MMO's is to focus on building a world for a single demographic of players, and just going all in for that group.
Why it didn't last? WOW killed many of games because 100k subs wasn't enough for Smedley.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There is a huge difference between the people that would attack a miner and a guardian, and someone that just attacks the miner and runs like a candy ass little shit from the guardian.
But here's the problem. MMO players are already a niche audience. Add onto that that there are many fragmented sub-audiences within the general MMO audience: pvp vs pve, sandbox vs themepark, sci-fi vs fantasy, solo-grinders vs groupers, etc. And generally these sub-audiences are at odds with each other wanting as little to do with the other as possible!
So basically your choice is either make an "everything mmo" to appeal to everyone and most likely do a crappy job at it, or make a quality niche mmo but still fail because your sub-audience is too small and not worth the investment and cost to maintain the mmo. And most likely you'd still do a crappy job because mmo's are the toughest most expensive games to make anyways.
MMO development is stuck between a rock and a hard place because of this I think
Mend and Defend
In the old days, the best games were not balanced and way more fun.
They made rock paper scissors with like 5 classes where 2 u would most likely beat 2 who would most likely beat you and 1 dead even.
Do most MMO players really want a perfectly balanced game ??? I dont think so.
If so why have different races and class options and builds and hero-champion point systems?
Most players in mmos in truth want to play a class that has some advantage to their play style and is the flavor of the month. Some Dev teams have caught onto this and keep changing things to keep the players changing meta builds to stay current because they use the cash shop to do it.