I have no idea what anyone is talking about, with the talking the talk and walking the walk, I bought into the early beta, and I play every night, and it's rocking even in an Alpha state.
When this bad boy gets to Beta, with all the features live, it's gonna balls out awesome.
People are responding to JTC basically making the same silly comment other devs/companies have done in the past comparing themselves to WoW or better yet going to be WoW killers.
It is hype for the sake of hype.
Crowfall has potential, but unless he means some very specific element of EVE, they are no where close to being the same. From the alluded to incoming features, nothing should change that.
Have less then 2 months to go to see if they even make their timeline which they have missed numerous times in the past. Will be a joke if they don't even get the update out, let alone it not living up to Todd's comment.
Thanks for the insight.
But ya know, to be fair, their whole premise of timed realms, is to not be like how EvE and other games handle things, the idea is to keep the conflict fresh so that everything becomes owned by a only a few elite clans or organizations.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
"More strategic than EVE" (paraphrasing) doesn't mean a whole lot without specifics.
If either game has a scope that's broad enough, then he can after-the-fact cherry pick which elements of the gameplay he was talking about and still technically be right.
I have no idea what anyone is talking about, with the talking the talk and walking the walk, I bought into the early beta, and I play every night, and it's rocking even in an Alpha state.
When this bad boy gets to Beta, with all the features live, it's gonna balls out awesome.
People are responding to JTC basically making the same silly comment other devs/companies have done in the past comparing themselves to WoW or better yet going to be WoW killers.
It is hype for the sake of hype.
Crowfall has potential, but unless he means some very specific element of EVE, they are no where close to being the same. From the alluded to incoming features, nothing should change that.
Have less then 2 months to go to see if they even make their timeline which they have missed numerous times in the past. Will be a joke if they don't even get the update out, let alone it not living up to Todd's comment.
Thanks for the insight.
But ya know, to be fair, their whole premise of timed realms, is to not be like how EvE and other games handle things, the idea is to keep the conflict fresh so that everything becomes owned by a only a few elite clans or organizations.
I understand that which makes his comment all the more odd. Just seems like desperate hyping and usually making such bold claims doesn't end well.
I remember Smedley claiming H1Z1 was going to be a new home for SWG players or something like that. No problem getting people excited, but keep it realistic.
Not even sure how he can compare EVE's actual "Universe" to Crowfall's small server worlds made up of smaller zones you have to load into like it is 1999. Older game have way more "strategy" features by just in-game mechanics, let a lone politics and things that make games like EVE great.
Wonder if he believes Wiz101 is a high strategic game as well?
How easy it is to make a claim about an unfinished game...
How easy it is to over-hype an unfinished game...
How often do we read claims about an unfinished game that end up being complete BS and just another sales tactic in hopes of getting more sales from bored gamers with too much money to blow...
How about releasing the game and letting its actions speak louder than your words, J Todd!
Campaigns in Crowfall resemble a lot to a typical real-time strategy match imo. First players are dropped on an unique and unknown map, surrounded by fog of war. Then they've to gather resources to transform into equipment and materials. After that players build cities and walls, siege weapons and form alliances with other players. They attack enemies' cities and trade with allies. At the end a guild or faction wins the campaign and the world is destroyed.
Exactly and the eventual destruction of such a world completely eliminates it from comparing it to Eve in any way.
Campaigns in Crowfall resemble a lot to a typical real-time strategy match imo. First players are dropped on an unique and unknown map, surrounded by fog of war. Then they've to gather resources to transform into equipment and materials. After that players build cities and walls, siege weapons and form alliances with other players. They attack enemies' cities and trade with allies. At the end a guild or faction wins the campaign and the world is destroyed.
Exactly and the eventual destruction of such a world completely eliminates it from comparing it to Eve in any way.
Guys he did not think long and hard about this, did some research and then announced it, this was an off the cuff 'maybe I should not have had that last chaser' moment.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Do players and guilds earn any sort of assets or resources during a single campaign which carry over or can assist in success in a future campaign?
If so, then I can see a strategic element coming into play.
I do not closely follow but the concept has always been that players could export items from the campaign. The amount/value was supposed to be tied to their performance (winners could export more). Then each campaign will have its own import rules. In some games you will not be able to import anything (fresh start). In others you can bring varying levels of stuff.
I’m just waiting for the big update next month and I’ll give it another spin.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
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"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Do players and guilds earn any sort of assets or resources during a single campaign which carry over or can assist in success in a future campaign?
If so, then I can see a strategic element coming into play.
Yes but that doesn't make it more strategic then a game like EVE where people play year(s) long end games. Having 2 more swords or 100 more stone for the next campaign doesn't come close. Crowfall has strategy but so does any game with player conflict. His comment was just not expressed well or he doesn't play other games enough to understand.
Do players and guilds earn any sort of assets or resources during a single campaign which carry over or can assist in success in a future campaign?
If so, then I can see a strategic element coming into play.
Yes but that doesn't make it more strategic then a game like EVE where people play year(s) long end games. Having 2 more swords or 100 more stone for the next campaign doesn't come close. Crowfall has strategy but so does any game with player conflict. His comment was just not expressed well or he doesn't play other games enough to understand.
I disagree, a guild or alliance could clearly plan strategies to play or avoid certain campaign types especially if the rewards they can extract are based on their standings.
For example, it becomes known several mega guilds A plan to play on campaign Alpha.
If you are a strong but still 2nd tier guild you might decide to avoid alpha, playing on Beta instead to improve your odds of dominating.
Hard to theorize without knowing the full ruleset and whether enough people will play the game to really have many campaign options though.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Do players and guilds earn any sort of assets or resources during a single campaign which carry over or can assist in success in a future campaign?
If so, then I can see a strategic element coming into play.
Yes but that doesn't make it more strategic then a game like EVE where people play year(s) long end games. Having 2 more swords or 100 more stone for the next campaign doesn't come close. Crowfall has strategy but so does any game with player conflict. His comment was just not expressed well or he doesn't play other games enough to understand.
I disagree, a guild or alliance could clearly plan strategies to play or avoid certain campaign types especially if the rewards they can extract are based on their standings.
For example, it becomes known several mega guilds A plan to play on campaign Alpha.
If you are a strong but still 2nd tier guild you might decide to avoid alpha, playing on Beta instead to improve your odds of dominating.
Hard to theorize without knowing the full ruleset and whether enough people will play the game to really have many campaign options though.
In these PvP games it's about bragging rights for those guilds. They will all play on a Dregs server (FFA) and if any "big" guilds chose not to play on the chosen server they will be mocked.
Me personally... much prefer the faction ones so I am looking for a guild that is not one of the "big" ones and will be playing some faction based scenarios.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Do players and guilds earn any sort of assets or resources during a single campaign which carry over or can assist in success in a future campaign?
If so, then I can see a strategic element coming into play.
There are two sets of rewards, though we have yet to really see either in game yet.
The first is exports, as others have mentioned. Different campaigns will have different import and export rules. How much you are able to export is dependent on the rules of the campaign and whether you win or lose. How much you can then import into the next campaign depends on the import rules of that campaign. If you play nothing but 0% import/100% export campaigns, then nothing you export will be usable in the next campaign.
The other reward is artifacts and relics. This hasn't be implemented yet, but based on the FAQ , artifacts will be guild rewards, while relics will be player rewards. Relics will be things that individual players can earn/craft, while artifacts are things that guilds will earn by winning campaigns. Players will be able to place relics and artifacts in EKs and receive up to 3 buffs from them, which will persist in campaigns. So even in a 0% import campaign, a guild that wins and is able to export an artifact might be able to get a buff that will help them in the next campaign.
The game has been built upon the idea that "Uncle Bob" can't gain dominance and continue to dominate forever. That is why the campaigns end. The winning guild/faction has to start over and try to win again. The limited imports and artifact/relic buffs are small ways in which the winners can enjoy the fruits of their labors, but shouldn't upset the overall balance in any significant way.
They have talked about the possibility of guilds who win campaigns competing in tournaments, which would basically be campaigns comprised of past winners, competing against each other. There could be specific rewards for winning those tournaments, but again, the benefits from those wins will be dependent on the rules of whichever campaigns they engage in thereafter.
Do players and guilds earn any sort of assets or resources during a single campaign which carry over or can assist in success in a future campaign?
If so, then I can see a strategic element coming into play.
Yes, your characters (vessel) and, depending on the embargo of the ruleset for that campaign (imports and exports), your loots and resources are brought out for the next campaign(s) that your guild strategically decides to enter. You always keep progression of passives (account level skills), and the talents, discs, and gear on the vessel (build). Tactics happen in the campaign, strategy in taking the risks of harder campaigns (limited imports where you may not bring a twinked out vessel)...
I think we have moved beyond full loot ruleset because durability and breakage from deaths does this less abruptly. It coudl always come back as a campaign rule though post launch.
Guilds will strategically choose the campaigns to join. Multiple concurrent camapigns with enough pop... population is going to be the driver of how many campaigns and with what rules are launched.
Comments
none beats eve.. get lost wildstar flop
But ya know, to be fair, their whole premise of timed realms, is to not be like how EvE and other games handle things, the idea is to keep the conflict fresh so that everything becomes owned by a only a few elite clans or organizations.
I remember Smedley claiming H1Z1 was going to be a new home for SWG players or something like that. No problem getting people excited, but keep it realistic.
Not even sure how he can compare EVE's actual "Universe" to Crowfall's small server worlds made up of smaller zones you have to load into like it is 1999. Older game have way more "strategy" features by just in-game mechanics, let a lone politics and things that make games like EVE great.
Wonder if he believes Wiz101 is a high strategic game as well?
How about releasing the game and letting its actions speak louder than your words, J Todd!
Do players and guilds earn any sort of assets or resources during a single campaign which carry over or can assist in success in a future campaign?
If so, then I can see a strategic element coming into play.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I’m just waiting for the big update next month and I’ll give it another spin.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
For example, it becomes known several mega guilds A plan to play on campaign Alpha.
If you are a strong but still 2nd tier guild you might decide to avoid alpha, playing on Beta instead to improve your odds of dominating.
Hard to theorize without knowing the full ruleset and whether enough people will play the game to really have many campaign options though.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Me personally... much prefer the faction ones so I am looking for a guild that is not one of the "big" ones and will be playing some faction based scenarios.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The first is exports, as others have mentioned. Different campaigns will have different import and export rules. How much you are able to export is dependent on the rules of the campaign and whether you win or lose. How much you can then import into the next campaign depends on the import rules of that campaign. If you play nothing but 0% import/100% export campaigns, then nothing you export will be usable in the next campaign.
The other reward is artifacts and relics. This hasn't be implemented yet, but based on the FAQ , artifacts will be guild rewards, while relics will be player rewards. Relics will be things that individual players can earn/craft, while artifacts are things that guilds will earn by winning campaigns. Players will be able to place relics and artifacts in EKs and receive up to 3 buffs from them, which will persist in campaigns. So even in a 0% import campaign, a guild that wins and is able to export an artifact might be able to get a buff that will help them in the next campaign.
The game has been built upon the idea that "Uncle Bob" can't gain dominance and continue to dominate forever. That is why the campaigns end. The winning guild/faction has to start over and try to win again. The limited imports and artifact/relic buffs are small ways in which the winners can enjoy the fruits of their labors, but shouldn't upset the overall balance in any significant way.
They have talked about the possibility of guilds who win campaigns competing in tournaments, which would basically be campaigns comprised of past winners, competing against each other. There could be specific rewards for winning those tournaments, but again, the benefits from those wins will be dependent on the rules of whichever campaigns they engage in thereafter.
I think we have moved beyond full loot ruleset because durability and breakage from deaths does this less abruptly. It coudl always come back as a campaign rule though post launch.
Guilds will strategically choose the campaigns to join. Multiple concurrent camapigns with enough pop... population is going to be the driver of how many campaigns and with what rules are launched.