Progression is the core of an MMORPG game..
its everywhere
- world progression
- story progression
- quest progression
- dungeon progression
- crafting progression
- gear progression
but there is one kind of progression that i think very important..
thats : Character progression ...
so how much character progression should there be at max level?
for me it needs to be right on track..
ESO for example doesn’t give me a fullfilling feeling at max level..
probably because the progression doesn’t require much planning
and WoW, which now has progression systems like essences and Azerite points,
has a little to much time involved, as these also have to be done on your alts
Strangely GW2 feels best for me..
but i am an altoholic.. love how all your alts can help out here..
so how much progression do you enjoy and require to have that feel you are moving forward, witouth it feeling like a strap around your neck?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
If all or most role playing games have progression then wouldn't that mean progression is a part of the genre?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Work your way up to be the best weapon maker, then you have progressed to where other players look at you that way.
Work your way up to be a great ship maker or a capital ship maker, then people will come to you for contracts.
Everyone plays the hero is old and boring, people need roles that are realized by other players. Games just don't allow for that.
In EVE, in my 0.0 space, people emailed me all the time for ships and i delivered at good prices, in SWG, i was a gun maker and got random requests all the time.
Problem is you need a decent population for that.
The type of progression above is the most important for me.
You can see my sci-fi/WW2 book recommendations.
But unlike D3 where those paragon points matter and are needed to do progressively more difficult content (Greater Rifts with 150 difficulties) ESO's content is static and capped with mobs all being equivalent to players having 160 champion points.
Therein lies the problem and why the new guys managing that system (the ones who designed it, Paul Sage and Nick Konkle are both now gone) continually nerf and nerf for balance in order to try to keep the static content somewhat relevant with the ever-increasing Champion points.
That's why end-game progression there is so underwhelming: they're constantly nerfing away any impact the CP system could have so it feels like you're just treading water.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Its why I really like metroidvania style games, you explore areas and defeat bosses to gain new abilities to explore new areas and also get a few more tools to defeat bosses.
But with the way mmorpg is designed now I need to do 50-100 hours single player campaign, and a couple hundred more hours before I can even pvp and still get wooped by people with better gear than me.
That is all fine when I'm a no life and can play mmorpg all day. But I don't want to do that any more so I give up on mmorpg.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I was wondering about EQ's AA system, but never experienced that, myself. I'd heard good things about it and was glad to see that someone else mentioned it.
I guess it goes back to how one defines "roleplaying" in a gaming sense, I guess?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Stats and items were also part of the game. It wasn't an either or proposition. Both were part of it.
That's what roleplaying meant to me then, and that's what it means to me now.
But over the years, online games have more and more reduced one's "character" to a mere coat rack for items. Really, you may as well play a shoe or a thimble if you're going to do that.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
This isn't a signature, you just think it is.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Does it really matter if you get stats from gear or AA or whatever post level grind for power there is? I'll pass.