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30 Jan Live-stream Recap

jahlonjahlon Member UncommonPosts: 388
edited January 2020 in Ashes of Creation
Interpid Studios did their livestream recap today.  

The thing people are waiting for most didn't get delivered.  No dates on anything, no milestones or roadmaps for Castle Siege or Alpha 1.

Lots of good discussion though, lot of things got talked about, show cased, and Intrepid sort of came out punching today, against a lot of the things that have been said.  Best part is, they managed to address those issues without giving any of the negative things a platform.

They showed off some of the greybox UI, some of the alternative versions of assets (The Bear, the Cursed Charger, the Swift Claw) and how they develop one asset and it turns into a number of other assets.   

I highly recommend you watch the entire livestream here:  

And if you are looking for some insights into the things I"m talking about, my recap is here:  
Kyleran

Comments

  • xanthmetisxanthmetis Member UncommonPosts: 141
    Liked what they said about gathering being a relaxing process. I  enjoy gathering but find even crafting in wow to tedious. But I could gather for hours. 
    Tokken
  • TEKK3NTEKK3N Member RarePosts: 1,115
    Too much Artwork, very little ingame content.
    Considering they are licensing an Engine instead of making their own, I would have thought they had much more to show by now.

    It's not difficult to make a BR game with the Unreal Engine, since it is built for that purpose in the first place.
    It's not like they made this huge effort...
    Tokken
  • jahlonjahlon Member UncommonPosts: 388
    Liked what they said about gathering being a relaxing process. I  enjoy gathering but find even crafting in wow to tedious. But I could gather for hours. 
    That combined with the fact you won't be running between the same four spots like in WoW or FFXIV it should be fun.

    TEKK3N said:
    Too much Artwork, very little ingame content.
    Considering they are licensing an Engine instead of making their own, I would have thought they had much more to show by now.

    It's not difficult to make a BR game with the Unreal Engine, since it is built for that purpose in the first place.
    It's not like they made this huge effort...
    That is a growing concern that the community has.  There is only so much mileage they can get out of studio move issues.  
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