He took the idea to his investors (his sister??!?! I'd like to see a source for that....) who also liked the idea.
From The Grapevine:
MJ: Umm, you mean my sister? It says that she was checking up on me to make sure I was okay. But, even if she wasn't my sister, it's the job of investors to talk with the key folks at the companies they work with. And before somebody says "We didn't know that!" yeah, you did. Been talking about it forever. She and her company then (Abandon Entertainment) were the lead investor for Dark Age.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Since, the best possible thing a kickstarter can deliver is a game you love for hundreds or thousands of hours. If that is the case, then you can just wait to see if the game comes out and has good reviews then buy it.
If you are gonna love it and play it, does it really matter how much you pay.
20, 30, 40, 50, 80, 100 plus
My bro and i came to a realization. No point to buy games on steam during big sales just because it is cheap. The likelihood you play the game is remote and you end up spending money you dont use.
But if you know you are going to play a game at a given time, like a few friends are playing it or you know you will buy it like me and PoE 2, then jsut get it when the time is right.
Catch me streaming at twitch.tv/cryomatrix You can see my sci-fi/WW2 book recommendations.
Already asked for a refund. Been a backer for 2 years.
My issue is the whole "this tests a lot we need for CU."
Okay fine...but if you need this to test CU then how the f&*^ far off is CU?
2-3 more years minimum?
Guess what? Don't care. Not anymore. No game is worth 10 years especially when earlier on you acted like it wasn't that far off.
Give me my money back and I will be happy to donate it to a small team with limited resources that respects its backers and fans.
It's all a shell game to keep us from realizing the truth: They were out of money for CU after 7 years of bad decisions, and selling this new game to outside investors was a last ditch effort to save CSE and the only way for Mark Jacobs to possibly get back the money he's put in.
Its obvious that they needed something to sell. The new investors never heard of MMORPG ( or did not want them ) so they shopped them a different game.
Question is what right they have to develop another game using the money given to them by backers for a single game that is already years late.
Just shows how failed of concept kickstarting is. The developer didnt even find it justified to ask backers if they want it. They just did it. And to make it even more laughably ironic, they than tried to sell it as great positive news. ( instead of showing any footage of game 7 years in development )
I actually had some hope fo CU, and thought Jacobs is silent cause they are just behind some great reveal. But now I only see a team that is scraping for way to get some pocket money for obviously wasted years of work...
Already asked for a refund. Been a backer for 2 years.
My issue is the whole "this tests a lot we need for CU."
Okay fine...but if you need this to test CU then how the f&*^ far off is CU?
2-3 more years minimum?
Guess what? Don't care. Not anymore. No game is worth 10 years especially when earlier on you acted like it wasn't that far off.
Give me my money back and I will be happy to donate it to a small team with limited resources that respects its backers and fans.
It's all a shell game to keep us from realizing the truth: They were out of money for CU after 7 years of bad decisions, and selling this new game to outside investors was a last ditch effort to save CSE and the only way for Mark Jacobs to possibly get back the money he's put in.
Its obvious that they needed something to sell. The new investors never heard of MMORPG ( or did not want them ) so they shopped them a different game.
Question is what right they have to develop another game using the money given to them by backers for a single game that is already years late.
Just shows how failed of concept kickstarting is. The developer didnt even find it justified to ask backers if they want it. They just did it. And to make it even more laughably ironic, they than tried to sell it as great positive news. ( instead of showing any footage of game 7 years in development )
I actually had some hope fo CU, and thought Jacobs is silent cause they are just behind some great reveal. But now I only see a team that is scraping for way to get some pocket money for obviously wasted years of work...
How can we know that the intent all along wasn't just to use crowdfunded money to build an engine? What if the scheme from the start was to build an engine to make other games while keeping CU in endless alpha? Maybe we'll see an announcement not too long from now of another game they just decided to make randomly then another and another...
Just give gamers what they've been wanting for the past 15 years ... a new DAOC.
Was never going to be delivered by this team, they have always said such.
I know, but I just don't think this will go anywhere if it's pure PVP. PVP, like tag football, is lots of fun, but it gets old fast. And most PVPers like to gank sheep, and sheep put up with this for a time, then they quit and move on to other games.
Original DAOC had the PVE/PVP mix right, I think. And even though I was predominately a PVE player, I appreciated and could accept the game design--it kind of worked for everybody.
But filling in PVE design takes work, and I kind wonder if this studio was avoiding putting in the hours and resources to make a compelling PVE experience.
Mark stated at the Kickstarter he was not going to build in robust PVE content in order to focus on the RVR portion and bring the game quickly to market, in two years or so.
That's why it's bit ironic that they chose to deliver an action combat oriented PVE centric game instead of, you know. adding more PVE into CU. (Much like the CF team did over the past year)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Jeez! Is that what they're trying to sell? Wow! That looks bad and there are way better games out there. No one is going to bother with this one. Probably trying to sell their engine the game looks bad.
Listening to him talk I feel a little embarrassed for him. I think he is spinning hard.
Not to be harsh but I feel only a fool would donate to a kickstarter with the expectation that the game will actually launch. I think it's fine to help fund kickstarters, but why not shed all the pretense and go into it knowing full well that you're probably burning a hundo, then allow yourself to be pleasantly surprised if the project is completed? Outrage about losing the gamble on a kickstarter campaign boggles my mind.
Well that's a confusing development. I thought that one of the reasons PvE wasn't going into CU was because it was more resource-intensive to deliver, but here we are talking about a PvE game? I'm still getting caught up on all this, so maybe I'm misremembering/misinterpreting.
Still, I'm not really a high level backer. I considered the money as written-off as soon as I pledged, so doesn't cost anything extra to keep waiting. I get the doom saying and it sucks for those who are a bit more invested (financially or emotionally). For me, at the end of the day, it's still a wait-and-see thing....
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
Since, the best possible thing a kickstarter can deliver is a game you love for hundreds or thousands of hours. If that is the case, then you can just wait to see if the game comes out and has good reviews then buy it.
If you are gonna love it and play it, does it really matter how much you pay.
20, 30, 40, 50, 80, 100 plus
My bro and i came to a realization. No point to buy games on steam during big sales just because it is cheap. The likelihood you play the game is remote and you end up spending money you dont use.
But if you know you are going to play a game at a given time, like a few friends are playing it or you know you will buy it like me and PoE 2, then jsut get it when the time is right.
I crowdfund games that I am sure are going to make it through and I haven't been disappointed yet. I have now back 10 kickstarter's, well I will on Tuesday when Pathfinder 2's kickstarter goes live, and I haven't been burned yet. In fact other from Shenmue 3 every game has been a critical hit if not a commercial one. Every game I enjoyed a lot more then some AAA games I play.
I think MMO's are just a bad place for funding a MMO. You can't make a MMO with the small amount they are asking for
What do you get for crowdfunding that you don't get for waiting until it releases?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Not to be harsh but I feel only a fool would donate to a kickstarter with the expectation that the game will actually launch. I think it's fine to help fund kickstarters, but why not shed all the pretense and go into it knowing full well that you're probably burning a hundo, then allow yourself to be pleasantly surprised if the project is completed? Outrage about losing the gamble on a kickstarter campaign boggles my mind.
That's how I go into them.
People get so emotionally invested and "think" they are actually purchasing something that is a "done deal." If people want "done deals" then purchase when the game is released.
In any case I strongly suggest that people just get their money back if they are still offering it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Not to be harsh but I feel only a fool would donate to a kickstarter with the expectation that the game will actually launch. I think it's fine to help fund kickstarters, but why not shed all the pretense and go into it knowing full well that you're probably burning a hundo, then allow yourself to be pleasantly surprised if the project is completed? Outrage about losing the gamble on a kickstarter campaign boggles my mind.
Welcome to the world of "low finance." Soon, we'll see gamers throw themselves out of windows because, "MY Kikckstarter game hasn't released yet!!!11!!111"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Since, the best possible thing a kickstarter can deliver is a game you love for hundreds or thousands of hours. If that is the case, then you can just wait to see if the game comes out and has good reviews then buy it.
If you are gonna love it and play it, does it really matter how much you pay.
20, 30, 40, 50, 80, 100 plus
My bro and i came to a realization. No point to buy games on steam during big sales just because it is cheap. The likelihood you play the game is remote and you end up spending money you dont use.
But if you know you are going to play a game at a given time, like a few friends are playing it or you know you will buy it like me and PoE 2, then jsut get it when the time is right.
I crowdfund games that I am sure are going to make it through and I haven't been disappointed yet. I have now back 10 kickstarter's, well I will on Tuesday when Pathfinder 2's kickstarter goes live, and I haven't been burned yet. In fact other from Shenmue 3 every game has been a critical hit if not a commercial one. Every game I enjoyed a lot more then some AAA games I play.
I think MMO's are just a bad place for funding a MMO. You can't make a MMO with the small amount they are asking for
What do you get for crowdfunding that you don't get for waiting until it releases?
Some argue without crowd funding there would have been no chance for any of these titles to have ever been attempted, much less delivered.
Also, in a few cases like COE crowdfunding continues to be their sole source of development funding so if it were to come to a halt the consequences would quickly turn dire.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Not to be harsh but I feel only a fool would donate to a kickstarter with the expectation that the game will actually launch. I think it's fine to help fund kickstarters, but why not shed all the pretense and go into it knowing full well that you're probably burning a hundo, then allow yourself to be pleasantly surprised if the project is completed? Outrage about losing the gamble on a kickstarter campaign boggles my mind.
I think most backers go into it knowing it's a longshot at best.
The outrage comes from the broken promises, outright lies, lack of delivery dates, endlessly missed milestones and of course, shifting course to market a new game before the promised one.
Backers knew a project could fail, few understood the goalposts could be radically moved (making more than one game) like happened with SC, Ashes, and now CU.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Since, the best possible thing a kickstarter can deliver is a game you love for hundreds or thousands of hours. If that is the case, then you can just wait to see if the game comes out and has good reviews then buy it.
If you are gonna love it and play it, does it really matter how much you pay.
20, 30, 40, 50, 80, 100 plus
My bro and i came to a realization. No point to buy games on steam during big sales just because it is cheap. The likelihood you play the game is remote and you end up spending money you dont use.
But if you know you are going to play a game at a given time, like a few friends are playing it or you know you will buy it like me and PoE 2, then jsut get it when the time is right.
I crowdfund games that I am sure are going to make it through and I haven't been disappointed yet. I have now back 10 kickstarter's, well I will on Tuesday when Pathfinder 2's kickstarter goes live, and I haven't been burned yet. In fact other from Shenmue 3 every game has been a critical hit if not a commercial one. Every game I enjoyed a lot more then some AAA games I play.
I think MMO's are just a bad place for funding a MMO. You can't make a MMO with the small amount they are asking for
What do you get for crowdfunding that you don't get for waiting until it releases?
Some argue without crowd funding there would have been no chance for any of these titles to have ever been attempted, much less delivered.
Also, in a few cases like COE crowdfunding continues to be their sole source of development funding so if it were to come to a halt the consequences would quickly turn dire.
Once upon a time, I would have agreed. Now, no longer.
We have big studios using crowd funding. We have studios coming back to crowdfunding for their sequels, when in the past, their first game funded other games. We have games that miss their goal and still get backing. We hear about "other investors" that seem to appear of out of nowhere.
No, in my mind, crowdfunding has become a scam, asking the starry-eyed gamers to foot the bill that used to be paid by the developers.
PS: I call this the "American Idol Syndrome." It's where people believe that bypassing "the system" is all great and good. Instead, "the system" doesn't get to weed out the garbage.
[edit] PPS: This is with video games mainly. Other products and services seem to have a much, much better track record (like board games)
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
One of the big negatives I see with Crowdfunding MMOs is that you have usually sucked all the cash you can get from the Backers and there is no big pot of gold sitting on launch day. Typical development is based around getting to launch so that you can get a big revenue boost. Crowdfunding development seems to be based around staying in development as long as possible so as to milk as much cash as possible from the diehards.
Now in CUs case he really hasn't done that as there are no aggressive sales etc... I think his play is really about selling the engine.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Not to be harsh but I feel only a fool would donate to a kickstarter with the expectation that the game will actually launch. I think it's fine to help fund kickstarters, but why not shed all the pretense and go into it knowing full well that you're probably burning a hundo, then allow yourself to be pleasantly surprised if the project is completed? Outrage about losing the gamble on a kickstarter campaign boggles my mind.
I think most backers go into it knowing it's a longshot at best.
The outrage comes from the broken promises, outright lies, lack of delivery dates, endlessly missed milestones and of course, shifting course to market a new game before the promised one.
Backers knew a project could fail, few understood the goalposts could be radically moved (making more than one game) like happened with SC, Ashes, and now CU.
I get it I guess, but I can't help thinking of Aesop's farmer and the viper fable except in this case the backers fortunately aren't dying from their indiscretion, but they try to save a new viper each month and never anticipate the bite.
One of the big negatives I see with Crowdfunding MMOs is that you have usually sucked all the cash you can get from the Backers and there is no big pot of gold sitting on launch day. Typical development is based around getting to launch so that you can get a big revenue boost. Crowdfunding development seems to be based around staying in development as long as possible so as to milk as much cash as possible from the diehards.
Now in CUs case he really hasn't done that as there are no aggressive sales etc... I think his play is really about selling the engine.
The big thing I see is what is happening with Star Citizen. Just dole out little things, keeps the backers putting money in and never deliver anything. I would like CS to come out, but they way it is currently being doled out, it will never get done.
CSE is using already developed, existing tech and assets to create much smaller scope game.
PVE isn't going to be part of CU is because of format - MMO(RPG). Creating narrated, PVE driven content we are used in terms of RPG/MMORPG games is indeed expensive, but that isn't the case of Colossus.
Nothing particularly odd here, yet people are going ape mode. Business as usual.
Since, the best possible thing a kickstarter can deliver is a game you love for hundreds or thousands of hours. If that is the case, then you can just wait to see if the game comes out and has good reviews then buy it.
If you are gonna love it and play it, does it really matter how much you pay.
20, 30, 40, 50, 80, 100 plus
My bro and i came to a realization. No point to buy games on steam during big sales just because it is cheap. The likelihood you play the game is remote and you end up spending money you dont use.
But if you know you are going to play a game at a given time, like a few friends are playing it or you know you will buy it like me and PoE 2, then jsut get it when the time is right.
I crowdfund games that I am sure are going to make it through and I haven't been disappointed yet. I have now back 10 kickstarter's, well I will on Tuesday when Pathfinder 2's kickstarter goes live, and I haven't been burned yet. In fact other from Shenmue 3 every game has been a critical hit if not a commercial one. Every game I enjoyed a lot more then some AAA games I play.
I think MMO's are just a bad place for funding a MMO. You can't make a MMO with the small amount they are asking for
What do you get for crowdfunding that you don't get for waiting until it releases?
Some argue without crowd funding there would have been no chance for any of these titles to have ever been attempted, much less delivered.
Also, in a few cases like COE crowdfunding continues to be their sole source of development funding so if it were to come to a halt the consequences would quickly turn dire.
Once upon a time, I would have agreed. Now, no longer.
We have big studios using crowd funding. We have studios coming back to crowdfunding for their sequels, when in the past, their first game funded other games. We have games that miss their goal and still get backing. We hear about "other investors" that seem to appear of out of nowhere.
No, in my mind, crowdfunding has become a scam, asking the starry-eyed gamers to foot the bill that used to be paid by the developers.
PS: I call this the "American Idol Syndrome." It's where people believe that bypassing "the system" is all great and good. Instead, "the system" doesn't get to weed out the garbage.
[edit] PPS: This is with video games mainly. Other products and services seem to have a much, much better track record (like board games)
Game companies will be willing to sell what gamers want to buy. What a significant chunk wants to buy is hype and promises on Kickstarter, so that's what some companies are willing to sell. The gamers themselves might not think of it that way, but that's how they spend their money. Actions speak louder than words, especially when those actions involve handing over money.
CSE is using already developed, existing tech and assets to create much smaller scope game.
PVE isn't going to be part of CU is because of format - MMO(RPG). Creating narrated, PVE driven content we are used in terms of RPG/MMORPG games is indeed expensive, but that isn't the case of Colossus.
Nothing particularly odd here, yet people are going ape mode. Business as usual.
I get the reusability and my comments about the PvE stuff was really just meant as a bit of tongue-in-cheek. For anyone who may be interested in some discussion about overlap of the two games, there was some discussion of it in today's stream (after Andrew joins about 11:20 onward)
I don't think it's too surprising people are reacting harshly to this. As it stands, the project is late, and now appears to be getting pushed back further (regardless of the new game). In the meantime, the perception that effort is being diverted to something backers didn't sign up for...I get it even if I'm not overly bothered by the announcement myself.
That said, it's not costing the backers anything additional, refunds seem to be available (with some exceptions), and like I said previously; It doesn't cost anything to keep waiting. To each their own though..
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
CSE is using already developed, existing tech and assets paid for in part by the CU backers to create much smaller scope game.
Had to correct this so you understand why some are going "apeshit" right now.
No one would care if they developed a new game after releasing the first, but as it stands now, the outrage is not unreasonable especially since Mark just said last year doing such a move would not be "right" with CU still outstanding.
I get it, they don't have the money to quickly finish CU, Mark even implied such in the interview saying if Ragnarok isn't commercially successful CU will still come out, albeit at a much slower pace.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
MJ: Umm, you mean my sister? It says that she was checking up on me to make sure I was okay. But, even if she wasn't my sister, it's the job of investors to talk with the key folks at the companies they work with. And before somebody says "We didn't know that!" yeah, you did. Been talking about it forever. She and her company then (Abandon Entertainment) were the lead investor for Dark Age.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Since, the best possible thing a kickstarter can deliver is a game you love for hundreds or thousands of hours. If that is the case, then you can just wait to see if the game comes out and has good reviews then buy it.
If you are gonna love it and play it, does it really matter how much you pay.
20, 30, 40, 50, 80, 100 plus
My bro and i came to a realization. No point to buy games on steam during big sales just because it is cheap. The likelihood you play the game is remote and you end up spending money you dont use.
But if you know you are going to play a game at a given time, like a few friends are playing it or you know you will buy it like me and PoE 2, then jsut get it when the time is right.
You can see my sci-fi/WW2 book recommendations.
Its obvious that they needed something to sell. The new investors never heard of MMORPG ( or did not want them ) so they shopped them a different game.
Question is what right they have to develop another game using the money given to them by backers for a single game that is already years late.
Just shows how failed of concept kickstarting is. The developer didnt even find it justified to ask backers if they want it. They just did it. And to make it even more laughably ironic, they than tried to sell it as great positive news. ( instead of showing any footage of game 7 years in development )
I actually had some hope fo CU, and thought Jacobs is silent cause they are just behind some great reveal. But now I only see a team that is scraping for way to get some pocket money for obviously wasted years of work...
Lets screaming to EA for Warhammer AOC reviving !,it is more real to happen than CU
That's why it's bit ironic that they chose to deliver an action combat oriented PVE centric game instead of, you know. adding more PVE into CU. (Much like the CF team did over the past year)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Listening to him talk I feel a little embarrassed for him. I think he is spinning hard.
Still, I'm not really a high level backer. I considered the money as written-off as soon as I pledged, so doesn't cost anything extra to keep waiting. I get the doom saying and it sucks for those who are a bit more invested (financially or emotionally). For me, at the end of the day, it's still a wait-and-see thing....
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
People get so emotionally invested and "think" they are actually purchasing something that is a "done deal." If people want "done deals" then purchase when the game is released.
In any case I strongly suggest that people just get their money back if they are still offering it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Also, in a few cases like COE crowdfunding continues to be their sole source of development funding so if it were to come to a halt the consequences would quickly turn dire.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The outrage comes from the broken promises, outright lies, lack of delivery dates, endlessly missed milestones and of course, shifting course to market a new game before the promised one.
Backers knew a project could fail, few understood the goalposts could be radically moved (making more than one game) like happened with SC, Ashes, and now CU.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We have big studios using crowd funding. We have studios coming back to crowdfunding for their sequels, when in the past, their first game funded other games. We have games that miss their goal and still get backing. We hear about "other investors" that seem to appear of out of nowhere.
No, in my mind, crowdfunding has become a scam, asking the starry-eyed gamers to foot the bill that used to be paid by the developers.
PS: I call this the "American Idol Syndrome." It's where people believe that bypassing "the system" is all great and good. Instead, "the system" doesn't get to weed out the garbage.
[edit]
PPS: This is with video games mainly. Other products and services seem to have a much, much better track record (like board games)
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Now in CUs case he really hasn't done that as there are no aggressive sales etc... I think his play is really about selling the engine.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I get it I guess, but I can't help thinking of Aesop's farmer and the viper fable except in this case the backers fortunately aren't dying from their indiscretion, but they try to save a new viper each month and never anticipate the bite.
CSE is using already developed, existing tech and assets to create much smaller scope game.
PVE isn't going to be part of CU is because of format - MMO(RPG). Creating narrated, PVE driven content we are used in terms of RPG/MMORPG games is indeed expensive, but that isn't the case of Colossus.
Nothing particularly odd here, yet people are going ape mode. Business as usual.
I don't think it's too surprising people are reacting harshly to this. As it stands, the project is late, and now appears to be getting pushed back further (regardless of the new game). In the meantime, the perception that effort is being diverted to something backers didn't sign up for...I get it even if I'm not overly bothered by the announcement myself.
That said, it's not costing the backers anything additional, refunds seem to be available (with some exceptions), and like I said previously; It doesn't cost anything to keep waiting. To each their own though..
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
No one would care if they developed a new game after releasing the first, but as it stands now, the outrage is not unreasonable especially since Mark just said last year doing such a move would not be "right" with CU still outstanding.
I get it, they don't have the money to quickly finish CU, Mark even implied such in the interview saying if Ragnarok isn't commercially successful CU will still come out, albeit at a much slower pace.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon