I've been reacquainting myself with the Star Wars: Knights of the Old Republic games this past month (Holy Cow, do mods bring these games up to date well!). I've been watching CohhCarnage play them on Twitch along with playing my own games. Cohh plays differently than I do, but there are certainly similarities, too.
One thing that pops out is, as Cohh put it, "I want the best story I can get." This leads to "gaming the game" where you save and reload often, seeking "the correct" dialogue responses. Is this counterproductive?
In KotOR specifically, there certain rules one must follow. Don't talk to Bastilla after she kisses you in KotOR 1, if you want her romance option to go further. Get The Handmaiden on your side before talking to Visas in KotOR 2, if you want Handmaiden's best option.
Then you have "influence" with your party members, based on your dialogue options with them. This means that playing lightside will have you miss out on your darkside companions, and vice versa. Playing gray will halt your progress at some point with all.
Don't get me wrong, KotOR has some of the best video game writing I have ever played (opinion). But I find myself wondering about the gamification of the stories.
Am I alone here, or do others find themselves doing this, too? If so, are there other games that you find yourself seeking "the best" outcomes in dialogues?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR
Comments
If a game is great I can stand to play it a few times and see what the other story options are.
If a game is "good" for me, and I'm enjoying it, then I kind of want the story I want because I'm probably not going to replay it.
In the end, the care games but they can also be viewed as toys. If a person wants to cheat in his/her own game or reload in order to skew the outcomes then that's ok because it's their own enjoyment.
In Oblvion, since I always did the Bruma quest at a very high level, once I stopped the daedric war engine I'd come out to find everyone dead since all the daedra are too high for the town.
For the first playthrough it was a sobering experience. For the subsequent ones I did a small mod where I gave myself a spell that upped the health and armor of everyone in some huge radius. My story for that is my Elder Scrolls character is the same character for every game. Being the reincarnation of the Neravarine has its advantages.
So I have this ability and yadda, yadda, yadda, I use it. I called it Hero's Blessing.
Now more people than no people are alive. I'm fine with the result and it's an enjoyable experience.
So yeah, players should do what they want in order to maximize their enjoyment.
To that end, my friend who only plays elder scrolls games takes it where it lies. If an npc dies or an outcome happens he just rolls with it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
but for the rest?
not much interaction tough..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
And sometimes, like your Oblivion example, the game doesn't seem to "keep up" with that you're doing. Modding that makes perfect sense to me
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It's not really "the best" outcomes I'm seeking, but more of what I described in my reply to Sovrath. I choose a dialogue option that I think will accomplish what I want, only to find out it did something totally unexpected, and alters what I was looking for with that companion.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Logic, my dear, merely enables one to be wrong with great authority.
his kid, yes I did made him quit the korriban, atton is kotor 2 though, and he was a jedi killer, I learned him pazzak trick and made him a jedi, thing is, I always read and didn't care much for who would follow me, so doing the companion quests was never really a problem, and in kotor combat was dirty easy with my jedi guardian, force jump and flurry kill too fast, I killed adds too fast to even my companion act
The dialogues that "reset" so you can ask everything bugs me, too. You piss off a character, hit the "I have more questions." choice, and suddenly they're all talkative again. :ugh:
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It's not that I ignore the story. It's that I have another focus- rewards. In a dialogue choice, I will be trying to anticipate what choice is more rewarding, not what choice seems most apprpriate to my character.
I'm not proud of this, mind you.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
― Terry Pratchett,
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
In that regard, while I like lore and story, I will just role with whatever choices I made, and as long as I can continue the game, I will keep playing. If my choices ended me, then I will restart, and often the second time around, I will make different choices just for the hell of it.
Yes i do enjoy a great story but outside of FF10 i have yet to see another great story.Sad when i see a game like FFVII as the most popular ever but the story is imo crap and all over the place.I have no idea what most people are looking for from games because popularity seems to win over anything else.
I actually enjoyed doing the story stuff inside of the mmorpg FFXI as well,the cutscenes which Square Enix is usually really good at in all their games.Many of us remember the days of Baldur's gate but that was not great story telling that was simply giving characters a fun personality so we could easily identify with each character.
When comes to alternate stories,i do not like the idea of a BEST story,just script a great one and that is the winning ticket for me.Trying to cheat systems is usually NOT related to the story but more so to get a better outcome/reward.I would be more akin to simply enjoying various story routes than trying to min max the results.
Never forget 3 mile Island and never trust a government official or company spokesman.
And that character is usually the most flippant, snarky douchebag in the universe. Always go with the sarcastic answers.
I would be interested to know of any RPG's out in the last five years where you could still make these sort of choices, a dying breed.