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New World Outlines Settlements and Governance - MMORPG.com

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  • GatsuZerkGatsuZerk Member UncommonPosts: 137
    edited February 2020
    Been checking the email for the beta information since January. It's got to be starting some time soon. 

    It's funny to read these comments. Some of you people have some serious social issues. You get upset when someone doesn't share your opinion, why? What's wrong with you?
  • TEKK3NTEKK3N Member RarePosts: 1,115
    mandark91 said:

    Mendel said:


    Ilaya said:

    Funny thing.

    They told everyone that the Game has "changed" from PvP to PvE.

    And now, everything explained is mainly around PvP.

    Seems, for me, nothing has changed rly. Time wil tell i guess.



    Even the first announcement of the change to PvE hinted at a PvP-centric game.  Throwaway comments like (paraphrasing here) "of course, the way to get maximum gains will still involve PvP."  This delay allows them to tie in some minor PvE elements to mask the core PvP nature.

    I doubt the game has really changed, at least not substantially.  Only the marketing has changed.  They are desperately trying to appeal to the sheep, so the wolves will have something to do.  Let them eat wolf spleens!






    I am sorry to disappoint all of you cry babies but the majority of MMORPG players are actually pvp oriented and want pvp content.
    You’ve been left behind dude.

    Most of MMO PvP players migrated to other genres ages ago, mainly MOBAs and BR alike.

    Part of WOW population draught is in part due to PvP players leaving for MOBAs, even though PVP servers are still more popular than PvE.

    Plus FFA PvP players are a tiny minority of PvP players.
    Most MMO players are PvX players, they like both PvE and (safe) PvP.
    ESO, BDO, GW2, WOW, Are the most popular MMOs right now because they cater for PvX players.

    Pure PvP MMOs will never be popular again, if they even were, EvE and UO were the only ones that could be deemed popular, both are 15+ years old.
    No other FFA MMO got remotely close to those two.

    [Deleted User]
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    TEKK3N said:
    mandark91 said:

    Mendel said:


    Ilaya said:

    Funny thing.

    They told everyone that the Game has "changed" from PvP to PvE.

    And now, everything explained is mainly around PvP.

    Seems, for me, nothing has changed rly. Time wil tell i guess.



    Even the first announcement of the change to PvE hinted at a PvP-centric game.  Throwaway comments like (paraphrasing here) "of course, the way to get maximum gains will still involve PvP."  This delay allows them to tie in some minor PvE elements to mask the core PvP nature.

    I doubt the game has really changed, at least not substantially.  Only the marketing has changed.  They are desperately trying to appeal to the sheep, so the wolves will have something to do.  Let them eat wolf spleens!






    I am sorry to disappoint all of you cry babies but the majority of MMORPG players are actually pvp oriented and want pvp content.
    You’ve been left behind dude.

    Most of MMO PvP players migrated to other genres ages ago, mainly MOBAs and BR alike.

    Part of WOW population draught is in part due to PvP players leaving for MOBAs, even though PVP servers are still more popular than PvE.

    Plus FFA PvP players are a tiny minority of PvP players.
    Most MMO players are PvX players, they like both PvE and (safe) PvP.
    ESO, BDO, GW2, WOW, Are the most popular MMOs right now because they cater for PvX players.

    Pure PvP MMOs will never be popular again, if they even were, EvE and UO were the only ones that could be deemed popular, both are 15+ years old.
    No other FFA MMO got remotely close to those two.

    He didn’t say free for all and then you say WOW pvp servers are more popular. Not sure what point you were trying to make. 
  • rodarinrodarin Member EpicPosts: 2,611
    mandark91 said:

    rodarin said:



    Rodarin, any genre of game, not only MMORPGs, will have the same issue. Do you think you can play better Mario Kart than someone who plays Mario Kart 12h a day and streams it?

    You don't have to be the absolute best but can you contribute to the player driven content in other ways? Can you organize a guild? Can you create a strategy? Can you ally with a different guild to achieve a goal you can't on your own?

    You don't have to be on the same level as someone with 12h of free time. All you have to do is be better by using your other skills. Reminds me of real life.
    'content' isnt 'rewards' which are predominately achieved with time played. Sure if there is some efficiency to wins or conquests there can be a slight decrease in time necessary but with this game it sounds like ACTIVE play will be the dominant factor in what they were describing.

    Your last line sums it up...it ISNT real life its a GAME which is what people USED to use to escape real life for awhile. Now its all about life and when people arent playing themselves theyre watching someone else play a game of some sort.

    That is why MMOs self destructed, designers and producers tried to cater to the no lifers, but soon realized they couldnt create enough content to keep up with them so they tried the shell game of player created content which was a failure because the original player created content was ironically (or coincidentally) PvP. But as more and more people wanted more and more severe repercussions from PvP losses it eliminated a lot of people who were at least participating. Then you got the name calling (care bear was always my favorite) and eventual implosion of the whole genre. But that ultimately led tot the explosion of MOBAs and BRs and FP shooter games. Where those not so closeted pyschos could get their fix.

    EVERY MMO that has come out in the past 15 years (with maybe the exception of BDO)  has come out with both PvE and PvP servers. Without fail the PvE servers were more numerous and more populated. In every single instance. So there is no debate or argument to be made that PvP is the silent or even vocal majority. It has been and always will be a niche aspect of MMOs.

    The fact that every game and designer forced PvP onto PvE players by putting the 'best' (most rare) PvE 'loot' in PvP zones shows how out of touch and desperate they were/are to make people go into PvP areas.

    Should there be PvP? probably. Should it be forced or mandatory? Not if you want anyone to play your game.

    Another problem is the A.D.D. cultures that these BR and FP shooter games has bred or at least progressed just makes it even harder for MMOs to come back. Everyone wants it fast and easy or at least with the ability to get right back and do something after a failure or a loss. Even Escape from Tarkov which is "slow' as hell by modern standards...A person can be 'high' end with maybe 40 hours of game time with some help and luck and guidance. MMOs used to be a long term pass time now peopel want them to be like everything else. get to top level as fast as you can and then farm for gear. Then do it on about a dozen alts. Then once you have those 6 weeks done stop playing the game...
    Mendel
  • XiaokiXiaoki Member EpicPosts: 4,036
    TEKK3N said:
    mandark91 said:

    Mendel said:


    Ilaya said:

    Funny thing.

    They told everyone that the Game has "changed" from PvP to PvE.

    And now, everything explained is mainly around PvP.

    Seems, for me, nothing has changed rly. Time wil tell i guess.



    Even the first announcement of the change to PvE hinted at a PvP-centric game.  Throwaway comments like (paraphrasing here) "of course, the way to get maximum gains will still involve PvP."  This delay allows them to tie in some minor PvE elements to mask the core PvP nature.

    I doubt the game has really changed, at least not substantially.  Only the marketing has changed.  They are desperately trying to appeal to the sheep, so the wolves will have something to do.  Let them eat wolf spleens!






    I am sorry to disappoint all of you cry babies but the majority of MMORPG players are actually pvp oriented and want pvp content.
    You’ve been left behind dude.

    Most of MMO PvP players migrated to other genres ages ago, mainly MOBAs and BR alike.

    Part of WOW population draught is in part due to PvP players leaving for MOBAs, even though PVP servers are still more popular than PvE.

    Plus FFA PvP players are a tiny minority of PvP players.
    Most MMO players are PvX players, they like both PvE and (safe) PvP.
    ESO, BDO, GW2, WOW, Are the most popular MMOs right now because they cater for PvX players.

    Pure PvP MMOs will never be popular again, if they even were, EvE and UO were the only ones that could be deemed popular, both are 15+ years old.
    No other FFA MMO got remotely close to those two.

    He didn’t say free for all and then you say WOW pvp servers are more popular. Not sure what point you were trying to make. 
    WoW doesn't have dedicated PvP servers anymore and when they did there wasn't much PvP going on.
  • bamwallabamwalla Member UncommonPosts: 221
    I didn't see anywhere that you had to become a Governor. I read that as more of a guild leader type position. And not that everyone will be the owner of a settlement, that is more like a town where you get to pick up faction specific tasks. You can join your chosen faction by buying a house in the settlement. Like picking which high-school football team your child will play on by buying a house, and moving, in that school district. These territories contain forts that can be attacked by other companies (guilds) or PvE events such as some sort of dynamic mob spawn with the AI trying to reach a certain point and kill all the players. Such as other games that have castles and castle ownership also gives you town/area ownership -- maybe even some sort of taxation. I would guess there is some sort of fort management for the guild leader that requires resources and coin to upgrade/hire npc guards/catapults/stronger doors that sort of thing. Just a guess tho. Rich always get richer but there is still a place for solo players that can contribute at least a little and for crafters as well. Again, pure speculation.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Yes because this sort of design worked really well in Atlas...ROFLMAO,NONE of these pvp developers have a clue of what actually works and what doesn't.

    To me it looks like they tried to pull a fast one,make the PVEr's feel like they should buy into the game but in reality this will be a weaker version of Atlas with LESS going for  it.I swear this game already smells a LOT like Smedley is doing the marketing.

    This game might sell out of the gate but it will soon be dead in the water.They won't care because this game likely cost them very little to make ,so they will auto profit in the first week of sales.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • HeyMarceHeyMarce Member UncommonPosts: 86

    mandark91 said:



    Mendel said:




    Ilaya said:


    Funny thing.


    They told everyone that the Game has "changed" from PvP to PvE.


    And now, everything explained is mainly around PvP.


    Seems, for me, nothing has changed rly. Time wil tell i guess.





    Even the first announcement of the change to PvE hinted at a PvP-centric game.  Throwaway comments like (paraphrasing here) "of course, the way to get maximum gains will still involve PvP."  This delay allows them to tie in some minor PvE elements to mask the core PvP nature.

    I doubt the game has really changed, at least not substantially.  Only the marketing has changed.  They are desperately trying to appeal to the sheep, so the wolves will have something to do.  Let them eat wolf spleens!









    I am sorry to disappoint all of you cry babies but the majority of MMORPG players are actually pvp oriented and want pvp content.




    I dont think so.

    Black Desert, Wow...
  • sambillssambills Newbie CommonPosts: 1
    Deyirn said:

    mandark91 said:



    Deyirn said:





    mandark91 said:







    Gutlard said:




    We'll see how this works out, but with my limited game time lately, I'd hate to have to spend all my time 'earning my keep'.









    It would feel like a job pretty quick, I would think, and turn me off playing.









    Gut Out!












    Well... sorry they didn't make the game according to your schedule. What a shame.









    You're a bit snide with your remark, but I agree with you.





    Not everyone should suffer, because a few people don't have the time and effort to dedicate to a game. Prime examples of games ruined to accommodate such people - ESO and Retail WoW.





    I think it's fair to let one game be about the more hardcore players and the casuals or people with less time on their hands can have the rest...





    But then again, this is Amazon, not some small indie developer that does their own thing and doesn't allow outside opinions to change affect their vision. This is Amazon, something on the scale of EA, Blizzard, Ubisoft, which will most likely end up ruining their game and making it casual-friendly so that even people with no time and just lazy entitled people who believe they deserve to get tons of rewards for doing nothing, can feel like they're achieving much in the game.





    I think people should understand that not every game is for them and they should back off and not try to ruin it for everybody else. For example I can't enjoy Ultima Online or Old School RuneScape, but that doesn't mean I have to go on a crusade to change the game so it suits my needs.






    I absolutely agree with what you said but I want you to take something in equation:



    This is a 1000 server max cap game which is rather more like a survival style (which I might not play anyway depending on what I see in the beta). With that being said, there can be servers that can be very competitive and servers that focus on PVE content exclusively.



    That is the beauty of an MMORPG. It's a consensus that players get to.



    Forcing the game to be this and that will kill the player base and turn off one type of player or the other.

    In BDO for instance, if we saw Grind was farming on Ser. #1 channel and we didn't want to contest them, as being the second best PVP guild, we moved to Mediah #1.


    If we wanted to go after them we did.



    That's the entire beauty of an MMORPG.



    Hell, I still have memories from Lineage 2 where we had 5-8 hours of pure PVP guild fights and god forbid you died cause at a high level, 1% exp loss meant you will be back to farming 4h just cause you died once.
    Since then I have played literally all the MMORPGs that launched and I can barely remember few good moments in them.



    All I am asking from these cucks is not to confuse an MMORPG with a safe space. This is not god damn minecraft. You come to play with thousands of other players, then you can expect to have random situations and problems that you need to address. This is not going to be a fairly tale.



    In the end, let me say that there is a reason very few people play healers in MMORPG and that is because all of these cucks want to be competitive BUT they fail either because of small brain, little dedication & time they can offer or just being completely annoying kids which nobody take serious and accept in their guilds.
    That is not the game problem.


    ripple futures cme
    But in this case Amazon scrapped the PvP, because players didn't want it. They could've isolated it in one server like you said, but they removed it altogether. So that's why I'm concerned they may turn it into a haven for casuals if enough complaints are accumulated.

    At this point I'm not even excluding the possibility of the game turning from Counter-Strike (like it was originally advertised) into FarmVille (like what's shaping up to be based on people's complaints).

    I just hope that Lord of the Rings MMO Amazon is working on turns out OK, because I've been wanting to play a LOTR game, but LOTRO is too janky and expensive to be worth it.
    THANKSSSSS!!!!

  • gervaise1gervaise1 Member EpicPosts: 6,919

    Sovrath said:



    Ilaya said:


    Funny thing.


    They told everyone that the Game has "changed" from PvP to PvE.


    And now, everything explained is mainly around PvP.


    Seems, for me, nothing has changed rly. Time wil tell i guess.






    No, they told people they were changing how pvp and pve worked. not that they were completely making it "pve."






    Agree.

    Assumptions, for want of a better word, rather than what Amazon has specifically said seem to have "characterised" New World so far.



  • TEKK3NTEKK3N Member RarePosts: 1,115
    TEKK3N said:
    mandark91 said:

    Mendel said:


    Ilaya said:

    Funny thing.

    They told everyone that the Game has "changed" from PvP to PvE.

    And now, everything explained is mainly around PvP.

    Seems, for me, nothing has changed rly. Time wil tell i guess.



    Even the first announcement of the change to PvE hinted at a PvP-centric game.  Throwaway comments like (paraphrasing here) "of course, the way to get maximum gains will still involve PvP."  This delay allows them to tie in some minor PvE elements to mask the core PvP nature.

    I doubt the game has really changed, at least not substantially.  Only the marketing has changed.  They are desperately trying to appeal to the sheep, so the wolves will have something to do.  Let them eat wolf spleens!






    I am sorry to disappoint all of you cry babies but the majority of MMORPG players are actually pvp oriented and want pvp content.
    You’ve been left behind dude.

    Most of MMO PvP players migrated to other genres ages ago, mainly MOBAs and BR alike.

    Part of WOW population draught is in part due to PvP players leaving for MOBAs, even though PVP servers are still more popular than PvE.

    Plus FFA PvP players are a tiny minority of PvP players.
    Most MMO players are PvX players, they like both PvE and (safe) PvP.
    ESO, BDO, GW2, WOW, Are the most popular MMOs right now because they cater for PvX players.

    Pure PvP MMOs will never be popular again, if they even were, EvE and UO were the only ones that could be deemed popular, both are 15+ years old.
    No other FFA MMO got remotely close to those two.

    He didn’t say free for all and then you say WOW pvp servers are more popular. Not sure what point you were trying to make. 
    Isn’t New World a FFA survival game?

    Also in the second part of my post I explained which are the biggest category of players who play MMOs, PvX players.
    Hence why WoW PvP servers are still more popular than PvE.

    But the dedicated PvP players are all pretty much migrated to other genres that are more suitable to PvP play style.
    There isn’t enough pure PvP player base left to warrant a PvP focused MMO, let alone a FFA.

    You just need to look at the data.
    The latest one, Albion Online has 3k concurrent players.
    Aria never took off.
    The older ones shut down or are on a life support.
    The most popular FFA MMO right now is still a 15 yers old game, EVE, which is haemorrhaging players at a steady pace.

    Yet developers keep making those FFA games just a tiny niche is interested in.

    That’s the point I was trying to make.
    Mendel
  • IselinIselin Member LegendaryPosts: 18,719
    TEKK3N said:
    TEKK3N said:
    mandark91 said:

    Mendel said:


    Ilaya said:

    Funny thing.

    They told everyone that the Game has "changed" from PvP to PvE.

    And now, everything explained is mainly around PvP.

    Seems, for me, nothing has changed rly. Time wil tell i guess.



    Even the first announcement of the change to PvE hinted at a PvP-centric game.  Throwaway comments like (paraphrasing here) "of course, the way to get maximum gains will still involve PvP."  This delay allows them to tie in some minor PvE elements to mask the core PvP nature.

    I doubt the game has really changed, at least not substantially.  Only the marketing has changed.  They are desperately trying to appeal to the sheep, so the wolves will have something to do.  Let them eat wolf spleens!






    I am sorry to disappoint all of you cry babies but the majority of MMORPG players are actually pvp oriented and want pvp content.
    You’ve been left behind dude.

    Most of MMO PvP players migrated to other genres ages ago, mainly MOBAs and BR alike.

    Part of WOW population draught is in part due to PvP players leaving for MOBAs, even though PVP servers are still more popular than PvE.

    Plus FFA PvP players are a tiny minority of PvP players.
    Most MMO players are PvX players, they like both PvE and (safe) PvP.
    ESO, BDO, GW2, WOW, Are the most popular MMOs right now because they cater for PvX players.

    Pure PvP MMOs will never be popular again, if they even were, EvE and UO were the only ones that could be deemed popular, both are 15+ years old.
    No other FFA MMO got remotely close to those two.

    He didn’t say free for all and then you say WOW pvp servers are more popular. Not sure what point you were trying to make. 
    Isn’t New World a FFA survival game?

    Also in the second part of my post I explained which are the biggest category of players who play MMOs, PvX players.
    Hence why WoW PvP servers are still more popular than PvE.

    But the dedicated PvP players are all pretty much migrated to other genres that are more suitable to PvP play style.
    There isn’t enough pure PvP player base left to warrant a PvP focused MMO, let alone a FFA.

    You just need to look at the data.
    The latest one, Albion Online has 3k concurrent players.
    Aria never took off.
    The older ones shut down or are on a life support.
    The most popular FFA MMO right now is still a 15 yers old game, EVE, which is haemorrhaging players at a steady pace.

    Yet developers keep making those FFA games just a tiny niche is interested in.

    That’s the point I was trying to make.
    Your point would be much better if you didn't include WOW PvP servers as an example of "good." Those are the best current example of PvP = mindless, pointless, griefing there is.

    I'm a PvX player and I can's stand WOW PvP servers. DAoC, WAR, GW2 and ESO are the examples of doing it right to cater to both activities. Some of those did it better than others but what they all have in common is that there is an actual point to the PvP in the context of the game's lore.

    This version of New World is also kind of like that although I'm always leery of leaving the reason to PvP in the hands of players and their meta-gaming. It's a gang (guild) wars simulator instead of the "nations at war in a fantasy setting" simulator like DAoC, WAR and ESO that I much prefer. GW2 mechanically has good separation but server v. server v. server is pretty gimmicky in a meta gaming way.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ZganarelZganarel Newbie CommonPosts: 3
    I hope we will be able to position, build and decorate as we like our house, town and fort. Like Rust. Like a good survivor game :)
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    TEKK3N said:
    TEKK3N said:
    mandark91 said:

    Mendel said:


    Ilaya said:

    Funny thing.

    They told everyone that the Game has "changed" from PvP to PvE.

    And now, everything explained is mainly around PvP.

    Seems, for me, nothing has changed rly. Time wil tell i guess.



    Even the first announcement of the change to PvE hinted at a PvP-centric game.  Throwaway comments like (paraphrasing here) "of course, the way to get maximum gains will still involve PvP."  This delay allows them to tie in some minor PvE elements to mask the core PvP nature.

    I doubt the game has really changed, at least not substantially.  Only the marketing has changed.  They are desperately trying to appeal to the sheep, so the wolves will have something to do.  Let them eat wolf spleens!






    I am sorry to disappoint all of you cry babies but the majority of MMORPG players are actually pvp oriented and want pvp content.
    You’ve been left behind dude.

    Most of MMO PvP players migrated to other genres ages ago, mainly MOBAs and BR alike.

    Part of WOW population draught is in part due to PvP players leaving for MOBAs, even though PVP servers are still more popular than PvE.

    Plus FFA PvP players are a tiny minority of PvP players.
    Most MMO players are PvX players, they like both PvE and (safe) PvP.
    ESO, BDO, GW2, WOW, Are the most popular MMOs right now because they cater for PvX players.

    Pure PvP MMOs will never be popular again, if they even were, EvE and UO were the only ones that could be deemed popular, both are 15+ years old.
    No other FFA MMO got remotely close to those two.

    He didn’t say free for all and then you say WOW pvp servers are more popular. Not sure what point you were trying to make. 
    Isn’t New World a FFA survival game?

    Also in the second part of my post I explained which are the biggest category of players who play MMOs, PvX players.
    Hence why WoW PvP servers are still more popular than PvE.

    But the dedicated PvP players are all pretty much migrated to other genres that are more suitable to PvP play style.
    There isn’t enough pure PvP player base left to warrant a PvP focused MMO, let alone a FFA.

    You just need to look at the data.
    The latest one, Albion Online has 3k concurrent players.
    Aria never took off.
    The older ones shut down or are on a life support.
    The most popular FFA MMO right now is still a 15 yers old game, EVE, which is haemorrhaging players at a steady pace.

    Yet developers keep making those FFA games just a tiny niche is interested in.

    That’s the point I was trying to make.
    I doesn't matter what New World is and right now I don't think even the developers really know. What he said was PVP. If he was referring to open world FFA pvp then he should have stated as such.

    I don't disagree that they are for a niche, but every genre is. Some just appeal to a larger niche than others.

    There are 2 reasons off the top of my head I can think of why developers keep making those tiny niche games.

    1. Because it's the type of game they like and while they want to make money on it, it's clearly not the main objective.

    2. If they were to attempt to make a more broadly appealing game they have much, much harder competition to contend with. WoW, ESO, FF14, EQ2 and countless other MMOs that heavily fill the need for most strictly PVE MMO gamers so really an indie team going against them would be suicide. Targeting a more niche client base ensures better retention... usually. You still need to make a good game.

    Pantheon and Saga of Lucimia are games aiming for small, niche client base as well, yet they contain zero pvp (at this time).
  • TokkenTokken Member EpicPosts: 3,644
    Micromanagement........ I can handle it to a point but sometimes there is just too much! Hope this game doesn't do to much! At least survival elements have been cut down (need for food and water).

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • TokkenTokken Member EpicPosts: 3,644
    I don't understand why the game devs don't make a pvp server and a pve server, to invite all to play.

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    Tokken said:
    I don't understand why the game devs don't make a pvp server and a pve server, to invite all to play.
    If it’s anything like i suspect you’ll be able to create your own server and rules anyway. 
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