Nursing provides direct benefit to patients and is beneficial to society overall. Gaming does not provide equivalent value and is accordingly not as highly regarded.
I think that reasonable.
Social credit is still a subjective value judgment, a widely held one whether people refer to it by that term or not.
Nursing is objectively more valuable than gaming.
Fortunately, we do not have to follow a social construct like social credit no matter how many people give it a Love on social media. If you take its argument to its conclusion, we should be giving all the money we spend on gaming to nurses, or for that matter become one in our spare time and put that time spent gaming to better "credit".
This is like the argument that the government should put taxpayers' money into the NHS first and foremost, while Sports and Entertainment get scraps (they do actually). No one area of society should distort the amount spent on it, nor should we give unlimited praise to anything. Mind you when the NHS (which is a never-ending cash sponge) sorted me out, I sent them two cases of wine, to the ward and doctors concerned...and got straight back to gaming.
Nursing provides direct benefit to patients and is beneficial to society overall. Gaming does not provide equivalent value and is accordingly not as highly regarded.
I think that reasonable.
Social credit is still a subjective value judgment, a widely held one whether people refer to it by that term or not.
Nursing is objectively more valuable than gaming.
Fortunately, we do not have to follow a social construct like social credit no matter how many people give it a Love on social media. If you take its argument to its conclusion, we should be giving all the money we spend on gaming to nurses, or for that matter become one in our spare time and put that time spent gaming to better "credit".
This is like the argument that the government should put taxpayers' money into the NHS first and foremost, while Sports and Entertainment get scraps (they do actually). No one area of society should distort the amount spent on it, nor should we give unlimited praise to anything. Mind you when the NHS (which is a never-ending cash sponge) sorted me out, I sent them two cases of wine, to the ward and doctors concerned...and got straight back to gaming.
Who's talking about social credit?
I'm simply saying the work nurses do has more value than playing games. To argue contrary to that is absurd.
That has nothing to do with the money nurses make as people aren't payed according to the value of their work but numerous other economic factors.
Nursing provides direct benefit to patients and is beneficial to society overall. Gaming does not provide equivalent value and is accordingly not as highly regarded.
I think that reasonable.
Social credit is still a subjective value judgment, a widely held one whether people refer to it by that term or not.
Nursing is objectively more valuable than gaming.
You're missing the point of subjectivity.
What's worth more? 12 hours of stock trading, government bureaucratic work, mastering a musical instrument, nursing, laboratory work, construction, farming, teaching, pro athletes working out, streaming games, playing games...
It's a subjective ranking system no matter how much you think you have it right, it's still subjective.
You're missing the point of objectivity.
Some activities simply have more value than others, such as nursing compared to gaming.
Not sure how people came up with such unrelated analogies as nursing, but no, I don't play 12 hours a day. Some other people do (I knew some of them personally), and if they can afford it and that's the only thing that they find worth spending their limited (none of us lives forever) time on - well, that's the choice they made and they should be free to enjoy that choice (as long as it doesn't harm anyone else).
By the way even more so if you're an artist. While learning art includes learning techniques, it also includes inspiration, and you cannot gain inspiration if you work all day.
I completely understand where you're coming from! Everyone has their own way of enjoying their free time, and if someone wants to spend 12+ hours a day gaming, that's their choice. When I was a teenager, I used to do something similar, playing for hours on weekends.
Longest gaming run was EQ back in 1999. Camping line was 36 hours long to get my J-Boots. In my MMO hayday I could play 12-18hrs a day. Was fun but looking back. I wish had been productive in just about any other way.
Ironically, when I was still working and dealing with family I cherished my gaming, even though time to game was very limited. Now I have unlimited time but there just aren't enough games around to interest me into playing more than around 4 hours a day at most. I have new games on my PC that I haven't even booted up yet because I'm not interested.
Comments
This is like the argument that the government should put taxpayers' money into the NHS first and foremost, while Sports and Entertainment get scraps (they do actually). No one area of society should distort the amount spent on it, nor should we give unlimited praise to anything. Mind you when the NHS (which is a never-ending cash sponge) sorted me out, I sent them two cases of wine, to the ward and doctors concerned...and got straight back to gaming.
Who's talking about social credit?
I'm simply saying the work nurses do has more value than playing games. To argue contrary to that is absurd.
That has nothing to do with the money nurses make as people aren't payed according to the value of their work but numerous other economic factors.
Some activities simply have more value than others, such as nursing compared to gaming.