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Is New World Relevant For A PvE Player?

FuryVFuryV Member UncommonPosts: 515
I've been looking for a new AAA MMO with a big budget behind it to come out for a while now, and whilst I've not looked into New World that much, it seems to at least have the budget behind it.

From what I've seen online though, it seems that PvP is going to be a big part of this game.  As a PvE player myself, is New World going to be worth getting?  I enjoy quests, dungeon runs, raids, upgrading my gear, skills, etc. like many PvE MMOs provide, but I'm not sure if New World is going to have this kind of thing.

On that note as well, is it considered an actual 'MMORPG' or will it be more like H1Z1, Conan Exiles, ARK Survival, etc. where your character starts off in the middle of nowhere and you have to craft a bow by punching trees haha?
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  • SovrathSovrath Member LegendaryPosts: 32,780
    FuryV said:
    I've been looking for a new AAA MMO with a big budget behind it to come out for a while now, and whilst I've not looked into New World that much, it seems to at least have the budget behind it.

    From what I've seen online though, it seems that PvP is going to be a big part of this game.  As a PvE player myself, is New World going to be worth getting?  I enjoy quests, dungeon runs, raids, upgrading my gear, skills, etc. like many PvE MMOs provide, but I'm not sure if New World is going to have this kind of thing.

    On that note as well, is it considered an actual 'MMORPG' or will it be more like H1Z1, Conan Exiles, ARK Survival, etc. where your character starts off in the middle of nowhere and you have to craft a bow by punching trees haha?
    We don't know enough yet. 

    I don't think it has "raids" though I wouldn't be surprised if it had public quests.

    It's probably more like Conan Exiles on Steroids as far as population and having quests.

    Though it seems the quests are a bit boilerplate from the articles I've read.



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  • AethaerynAethaeryn Member RarePosts: 3,150
    It seems like it is a little bit of a hybrid.  I like PvE with organized but open world PvP so maybe it will be for me?  I wish they told us a little more :)

    Wa min God! Se æx on min heafod is!

  • FuryVFuryV Member UncommonPosts: 515
    Ah, thanks guys.  I couldn't find out much info about the game online, but figured you guys may have had some inside knowledge to share.  Bit weird to be honest, considering the game is out in less than 2 months, and there's hardly any gameplay or information online.
  • SovrathSovrath Member LegendaryPosts: 32,780
    DMKano said:


    Awesome pve.... right?
    lol you just sold the game to me.

    Not to say I haven't enjoyed quests over the years but at this point I'd rather not have npc blacksmiths but would prefer to buy from players, I'm tired of quests (though public quests are fun) and I've never been one for raiding because it seems in these games you have to make it your religion.

    But what you just said? Hell! I'm pre-ordering!  :o
    Vermillion_RaventhalIselinAethaerynIsilithTehrothGroqstrong[Deleted User]mcrippins[Deleted User]
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  • FuryVFuryV Member UncommonPosts: 515
    DMKano said:
    There are no NPCs at all in game.

    No NPC towns, so no inn keepers, blacksmiths, storage keepers, general good vendors ... none of that


    There are no quest givers or quest NPCs.

    No NPCs to tell you lore and backstory etc...

    Let that sink in. 


    The entirety of PvE is fighting waves of mob spawns and some open world boss types. 

    That is it at launch. 

    Awesome pve.... right?

    In that case, I'm guessing there's no actual goal to pursue in terms of PvE?  I knew it was a sandbox, but didn't realise it was THAT much of a sandbox where I have to come up with my own ideas to have fun.  Whilst that's probably nice for a lot of people, I tend to play alone in most MMOs and am never really into conversing with big guilds etc.  I guess I'm pretty antisocial in game, but like being a lone wolf, unless I'm grouping for dungeons etc.
    [Deleted User]
  • AmatheAmathe Member LegendaryPosts: 7,630
    I am drawn in by what seems to be a beautiful world with at least one class I find inviting. 

    I prefer PvE but I can PvP when I need to.  So I'm not going to let that put me off.

    I am hoping they have a free trial. Would love to test the waters before purchase. 


    Groqstrong

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  • RedsaltRedsalt Member UncommonPosts: 83
    edited March 2020
    It's a PvP game, with PvE game loops. What they will add after launch, not sure yet.  I am basing this off the information that has been released so far.

    They have some articles at the official game site,  and there are some articles that have been written at some of the media game sites. Also some footage of a player farming mobs for faction/loot.

    They will have more articles and a beta with no NDA and streaming before launch, that will give you the best picture, short of playing it.


    bcbully

    Redsalt... the other salt.

  • AeanderAeander Member LegendaryPosts: 8,028
    DMKano said:
    There are no NPCs at all in game.

    No NPC towns, so no inn keepers, blacksmiths, storage keepers, general good vendors ... none of that


    There are no quest givers or quest NPCs.

    No NPCs to tell you lore and backstory etc...

    Let that sink in. 


    The entirety of PvE is fighting waves of mob spawns and some open world boss types. 

    That is it at launch. 

    Awesome pve.... right?
    Oof. I'm not a stickler for endgame or raids, but NPCs are important. NPCs provide immersion and lore that players will never be able to substitute. 

    Sounds like another vapid survival game masquerading as a MMO.
    [Deleted User]
  • IselinIselin Member LegendaryPosts: 18,719
    DMKano said:
    There are no NPCs at all in game.

    No NPC towns, so no inn keepers, blacksmiths, storage keepers, general good vendors ... none of that


    There are no quest givers or quest NPCs.

    No NPCs to tell you lore and backstory etc...

    Let that sink in. 


    The entirety of PvE is fighting waves of mob spawns and some open world boss types. 

    That is it at launch. 

    Awesome pve.... right?
    Wait... I thought you hated questing and just like to grind your levels. Sounds like a perfect fit for you lol.
    Sovrath
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • BruceYeeBruceYee Member EpicPosts: 2,556
    PvP was supposed to be the content, the entire game WAS designed AROUND it until it wasn't...

    People discussing this game like they are still working on it need to think about other games TWO months before it launches and how much info is released to get potential customers hyped and this game has had none of that. They have had 1 stream and one release of "faction concepts" like the game just started development or something...

    Right now the game looks like a bare bones indie early access game on Steam just with better gfx.
    Aethaeryn
  • AethaerynAethaeryn Member RarePosts: 3,150
    BruceYee said:
    PvP was supposed to be the content, the entire game WAS designed AROUND it until it wasn't...

    People discussing this game like they are still working on it need to think about other games TWO months before it launches and how much info is released to get potential customers hyped and this game has had none of that. They have had 1 stream and one release of "faction concepts" like the game just started development or something...

    Right now the game looks like a bare bones indie early access game on Steam just with better gfx.
    Right.  I recall all the "its still in beta" during what was really a public or payed pre-view.  I think the first game that did this that I recall was DDO.  Before that I remember giving feedback that mattered during testing.   These things are baked way before we get a sniff these days.

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  • FuryVFuryV Member UncommonPosts: 515
    So what is the actual point of the game?  I know it's to "have fun", but fun is relative.  If there's no actual goals to pursue, then I don't even know what I'll do in game.  Is there no gear progression of any sort at least?  From what you guys have said so far, it seems that all there is to do is run around enjoying the graphics and occasionally killing somebody.  But for what?  Is there even any point in killing other players, if there's no actual progression in game?  Plenty of other PvP games I could play if that's the case.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Well to last poster,you sound like the typical modern gamer who needs an END GAME ,a point.The reason is immersion,you should be able to immerse yourself in a world and feel like it is plausibly real.
    I mean if i use your analogy to "what's the point"in real life,well what is the point in real life if we are just going to die?You try and immerse yourself in the world,enjoy your stay while it lasts,there is no point or end game that goes on forever.So what would you do in real life,work,build,survive.In Atlas the realism was better because we also sailed the seas,could swim and hunt in the water.Creatures had a VERY realistic nature about them within Atlas,so good i have never seen as good in any other game.

    So New World needs to build a world that gives us the feeling of realism.However this started out as a simple pvp game, a very shallow game,no different than a BR game,except with parts of survival built in.

    So now they don't see the big numbers,they see $$$$ ,that is all Amazon cares about,so now they are trying to sell the PVE idea.There is no way they can move from a pvp game into being a pve game over a few months,at least not unless it will be a meaningless pve addition to the game.

    What do i think will be the point?I see them selling the faction idea,controlling areas ,more like playing Eve online than a survival game.I think they are going to promote pvp,perks for pvp and hang the pve'rs out to dry.

    The most effort that is going in to this game will be marketing,trying to get websites and streamers/you Tubers to promote an over rated game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    If it lacks content I might actually play it.  

    looking for some casual online games.

    I dont' play mmorpg anymore because it is too time consuming.

  • IselinIselin Member LegendaryPosts: 18,719
    DMKano said:
    Iselin said:
    DMKano said:
    There are no NPCs at all in game.

    No NPC towns, so no inn keepers, blacksmiths, storage keepers, general good vendors ... none of that


    There are no quest givers or quest NPCs.

    No NPCs to tell you lore and backstory etc...

    Let that sink in. 


    The entirety of PvE is fighting waves of mob spawns and some open world boss types. 

    That is it at launch. 

    Awesome pve.... right?
    Wait... I thought you hated questing and just like to grind your levels. Sounds like a perfect fit for you lol.

    Grind for what though... I am usually motivated by vertical progression and stronger gear for either PvP or end game raids.

    This game offers none of that.

    There are no PvE  dungeons, no PvE raids.

    PvP is poop.

    No thanks
    PvP of course.

    It's not how I would design PvP. I'd do it like DAoC, WAR, GW2 and ESO with persistent 24/7 PvP zone(s) and just PvE elsewhere - I've never been a fan of flagging - but those 50 v 50 fights are the end game it's got.

    Like I've said before, for the PvE part I have no problem with bad guy invasion events like Rift had. If that's done well enough, with enough variety instead of the lame way ESO does it in fixed spots on a timer, I'd rather group for that than a raid any day of the week. It's the kind of stuff MMOs should be all about; not all the solo quests and by appointment only grouping for raids.

    I'm not sold on the game enough to pre-order but I won't write it off until I see what it's actually like post release with populated servers. If those mob invasions are done well enough, I'd play it just for that.
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  • UngoodUngood Member LegendaryPosts: 7,534
    Ok.. take this as "This is best some random person on an internet forums could figure out by poking around and shit"

    There are NPC's. Apparently there is a starting Quest Giver , or at least so says IGN. That gives you asinine quests like "Go run over there, and kill some things, and come back to me, and I will send you back to kill more things" I don't really know anything more than that.

    It's not technically a survival game where you punch trees for wood. From what I could figure out, they give you newbe starting gear.. for whatever that is worth.. but you at least start with a knife in your hand and a pair of pants. This kinda remains to be seen.

    Now this is what they try to explain in their trailers and stuff, and some of this has changed, very recently in fact, they have changed from Open PvP to a Faction Based PvP game, driven by territory control, where you work with other players of your faction to build a city, or fort, you together, defend your fort and try to claim control of other lands and locations.

    There will be PvE events, where MOBS will directly siege and try to overrun your city/fort.

    There will be PvE World Bosses.

    There will be PvP Sieges and Fights, where other Factions will Attack you.

    But for the most part this comes across as a crafting/building game, like some kind of Minecraft meets DAOC.

    Honestly.. I don't really know more than this.. and even this.. some of it is just conjecture on my part.

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  • ArglebargleArglebargle Member EpicPosts: 3,465
    You have to worry about the design chops of a dev team that apparently didn't realize the type of pvp they were setting up would lead to rampant griefing and ganking.    Even in the Alpha/Beta.  Now perhaps it was a highly paid ijit boss responsible.  Maybe.

    How agile they'll be with changes now is anyone's guess.
    UngoodMMOExposed

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  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    You have to worry about the design chops of a dev team that apparently didn't realize the type of pvp they were setting up would lead to rampant griefing and ganking.    Even in the Alpha/Beta.  Now perhaps it was a highly paid ijit boss responsible.  Maybe.

    How agile they'll be with changes now is anyone's guess.
    Small in size or huge, budget of thousands or millions, MMO developers continue to think that their form of open world PvP will be the exception to the rule when it comes to griefing.  I don't pretend to understand their thinking.
    AlBQuirkyUngoodDibdabs
  • UngoodUngood Member LegendaryPosts: 7,534
    You have to worry about the design chops of a dev team that apparently didn't realize the type of pvp they were setting up would lead to rampant griefing and ganking.    Even in the Alpha/Beta.  Now perhaps it was a highly paid ijit boss responsible.  Maybe.

    How agile they'll be with changes now is anyone's guess.
    Yah.. that.. uhh.. really shot a hole in my faith that these people understood what they were doing.
    [Deleted User]
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  • DibdabsDibdabs Member RarePosts: 3,238
    PvP is enabled through a flag, you aren't forced into it. That is a quite recent development, the developers tested it with FFA PvP and realized their world would become a gank fest, so they changed it. 
    Devs do this time and time again in new mmorpgs.  How do they not realise that FFA PvP will inevitably become a gankfest?  To think they even had to test it to work this out!   :D
    UngoodAlBQuirky
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    Dibdabs said:
    PvP is enabled through a flag, you aren't forced into it. That is a quite recent development, the developers tested it with FFA PvP and realized their world would become a gank fest, so they changed it. 
    Devs do this time and time again in new mmorpgs.  How do they not realise that FFA PvP will inevitably become a gankfest?  To think they even had to test it to work this out!   :D
    Maybe they think the consequence for ganking is large enough that it deter people from doing it.  But apparently it's not.

    I think the reality is a few people ganking 24/7 is enough that people can't pve at all.  
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    You have to worry about the design chops of a dev team that apparently didn't realize the type of pvp they were setting up would lead to rampant griefing and ganking.    Even in the Alpha/Beta.  Now perhaps it was a highly paid ijit boss responsible.  Maybe.

    How agile they'll be with changes now is anyone's guess.
    Small in size or huge, budget of thousands or millions, MMO developers continue to think that their form of open world PvP will be the exception to the rule when it comes to griefing.  I don't pretend to understand their thinking.
    Lol I'd definitely would try out my idea if I had a chance.  
  • NorseGodNorseGod Member EpicPosts: 2,654
    The crap engine still only able to manage 100 players?
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  • MMOExposedMMOExposed Member RarePosts: 7,400
    DMKano said:
    There are no NPCs at all in game.

    No NPC towns, so no inn keepers, blacksmiths, storage keepers, general good vendors ... none of that


    There are no quest givers or quest NPCs.

    No NPCs to tell you lore and backstory etc...

    Let that sink in. 


    The entirety of PvE is fighting waves of mob spawns and some open world boss types. 

    That is it at launch. 

    Awesome pve.... right?
    WTF?

    Again "Most" MMO developers really dont understand why things Succeed and why things Fail.
    Amaranthar

    Philosophy of MMO Game Design

  • foxgirlfoxgirl Member RarePosts: 485
    It sounds like a fun Conan Exiles-ish sandbox. Iam really bored of faction grinds, and quest chains and my character having Neo-itis. I like GW2's public quests, more games should do that.

    If the game has open dungeons like ESO and ruins to explore, and a piece of land I can decorate and farm, I'll be a happy camper.
    Ungood
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