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I love mmoprg's above all else for the "social aspect". I argue with a lot of this community because of the need for feeling "stress too".
I just mentioned in another OP how I'm temporary on medication that’s blocks my short and long term memory and I don't feel like playing games.......Simple games never worked for me.
Now that's one thing, but it makes me aware of the stress I need to have FUN. I programmed myself that way over the years and it's how my jobs had always been.
Do others feel deep down inside the need for stress and complexity ?
This may be a dumb topic, if so let it slide to the bottom and let it go away. Just thinking out loud.
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And then, about a year ago, I dropped these games. My life is hectic enough as it is, I need to unwind, not the other way around. I never had any stress in MMORPGs, I find all of them quite relaxing. That was after I dropped raiding though
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
And no, I don't enjoy games that cause me much stress. The older I get, the more I want to relax when I play.
But just as a good horror movie can be enjoyable, I like fear. Trying to get through a dark forest filled with scary mobs that can off me. That I like.
I also like a challenge. I remember breaking into Plane of Hate in EQ. Just getting into that place was a test.
But stress, by its very definition, isn't something I consider fun.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I don't even jump on the bandwagon of needing a game to be overly difficult,i am somewhere in the middle.What i have noticed about too many layers,too much difficulty is i get a headache doing tons of reading to figure stuff out,i don't like reading,my eyesight is not so good anymore,reading gives me a headache.
what i want from games is CHOICE and not a linear path that i MUST follow.EVERY single mmorpg right now forces you into a linear path of progression,it is EASIER for them to design a game that way but not the best form a game can have.
When FFXI was a game from level 1-75,there was no forced progression,you could go do whatever you wanted,where ever you wanted.The fun was being around other players enjoying your character and combat,working as a team and unlocking new aspects of the game and your characters.
Look at that mob,we never seen that before,he looks tough,we better be careful.The intrigue of fighting some new mob was fun but you knew you didn't NEED i-level 119 gear to beat it,you knew it was possible just the way you were because the game was about you and your group.
So NO i do not need any stress,i need mmorpg's to get back on track,to move in the proper direction instead of this WOWish movement towards stupid gaming.
Remember the aged argument game play >graphics
Well now to me it is design a mmorpg so it is Player >gear and not this movement towards gear>player.
Never forget 3 mile Island and never trust a government official or company spokesman.
/delete, play a different game....
Do not put me on a timer, nor give me "daily" quests unless the same ones are available every single day.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As far as timer quest, that's not only stress, they suck bad.
But everyone knows I love to group and, find myself trying to please them except the ass hats. That's the stress I like...... I'm usually exhausted from sitting at the edge of my seat for hours on end....and love it.
When I was younger I could run PvP all day, now, I can only handle it for some of my playtime, my nerves get shot if I continuously play PvP.
It's not just MMOs and arena games that cause stressors too, there are even mobile card games that come down to the wire that can give me a rush. How times have changed from 3 decades ago.
I've always done that in MMOs. PvP is a good example and so are long dungeon runs or raids. But I've also always played at times giving the game half of my attention often while following a hockey game on TV. That's where soloing or crafting comes in handy.
A game has to have both, things that need my full attention and things where I can just chill for a while, for me to even consider playing it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Without going into too much detail; in my real life I can be quite lazy sometimes. I procrastinate doing easy things and find it a little annoying when people ask me to do easy things for them, when they can just easily do it themselves. Like, being the middle man when someone wants to send cash to someone else. (Just send your own dam money to the person you want to send it to, why the hell do I gotta get involved when it has nothing to do with me?)
On the flip side, when Im presented with a challenge or something difficult, I drop everything and focus on the problem with intensity until Ive sovled it. Its led me to winning some competitions, gaining all kinds of trophies, awards, and certificates. But now they just hang on the wall. All that stuff is just paper and copper to me now until I meet my next challenge.
In terms of video games, I've always played games at its highest difficulty. Even on my first playthroughs. So games like Darks Souls are some of my favorite games to play. Currently playing Doom Eternal on nightmare. I feel like i thrive in stressful situations. I'm 28, i have tons of grey hair mixed with my black hair. Almost everyone I meet, they comment about it. I personally really like my natural grey hairs.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's fun for me, and stressful, to take on responsibilities in a team. I'm not the kind of guy who just sits back with a DPS character, hoping everyone else will do their job. My ideal classes always have an element of support.
The "make or break" feeling of some matches, even some purely PvE encounters in some games, heightens the focus I do have, but it also puts additional stress on me, in ways it didn't used to when I was younger. I guess I just cared less if things went horribly wrong in those situations before.
But to me its still fun and just focus. If I found it stressful I wouldn't do it. It actually takes a whole lot more than that to stress me out and it's usually situations where I have no control. Focus and responsibility just don't stress me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
They use you as pawns......
That game, whichever it is, has only one purpose in being on my computer, to entertain me (whether that means fun or building or grind or whatever I feel like at that time). I don't find stress (assuming your taking about distress and not eustress) entertaining.
An MMORPG where player choices/actions can effect the game world for good or evil, better or worse. That's pretty much the core of what I want. A dynamic rather than static world.
The first MMORPG I played for any length of time was Runes of Magic. It had a stiff death penalty (though not as bad as original EQ I'm sure). Each death gave you a significant amount of XP debt. And it could stack up horribly if you died a few times in a row. Oh, also, the amount of XP debt grew larger as you gained levels. So, I got to the point where I was actually afraid to die in that game. I liked that. I like penalties and restrictions in games. I like having choices that matter. Also, I enjoy figuring out systems and forming strategies based on my understanding of those systems. Generally, I try to avoid looking at guides until after I've started playing for a little while. Challenge is fun. Learning is part of the challenge and, thus, part of the fun.
It was large, LARGE !....... It allowed players to be themselves with a large variety of both play styles and moods.
- Stickily a solo player well then be it.
- Strictly a Raid or Dungeon runner well then be it.
- If your in a mood where you don't want to talk to anyone, play that way all night.
- If you is a social mood, do that all night.
- level fast, level slow, no one should care. If to competitive, run with a different crew.
- Everything in between, lots of gray area..... Only game with gray area.
To this day try and find this quality in any mmorpg, you can't even in 2020.
Theirs a huge reason it was #1 back in its day..... Stress, no stress, pick your poison.
Not your style anyway..... Well so be it, style of development can't please everyone.
IMHO, EQ2 had the potential to be a far better game. If the developers had stuck to their guns and continued to make the game more realistic as opposed to trying to make it more like WoW. I didn't play EQ2 until 2014, but I had more fun playing it than I did playing WoW for a bit back in 2010. And trying to play WoW again in 2015 was totally boring. I tried playing Vanilla WoW on a private server a few years ago as well , but I wasn't terribly impressed. And it didn't work so well to play solo without enough other players around to help thin out the mobs.
EQ2 and shortly LoTRO followed the same pattern. But things from their went haywire and it was the end of the true mmorpg, now their solo games on line with other people around you.
I find it is as much about time, if I wanted to play as well as I did back in the day I would need to devote more time to fewer games. Overall the amount of time I spend gaming has not dropped much, but the length of time I play an individual game has. This has only effected co-op games and MMOs, single player games are played to the end and wrung out to dry. That said, if a good MMO came along I would dive back in and it might well dominate my gaming time. My last MMO only got dropped because I objected to the endgame megagrind or P2W choice they forced on you.
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