Using torches or lanterns is too much trouble. Let's just pretend that my character is already using one in his or her invisible third hand, so he or she can still use a sword and shield or dual wield.
Why should my character need to eat and drink? That's dumb. Let's just pretend that my character is eating and drinking at various intervals while I'm not looking. I know that fighting a horde of monsters probably would make someone thirsty. It might also give them quite an appetite. But don't waste my time with such nonsense. I just want to grind mobs, bruh.
Sleep? Who needs to sleep? Certainly not my character. Heck, I'm real and I barely sleep. You only got time for the bare essentials when you're online 18 hours a day. And, yeah, I know that it only took a few minutes for the party to rent some beds and catch some z's in the old Final Fantasy games. Yeah, yeah, but still, that's a waste of my precious raiding time.
Clothes, armor, and weapons (and pretty much every other item in my vast inventory) should never wear out, break, deteriorate, get damaged beyond repair, or decay in any way, shape, or form. Going to the blacksmith or w/e to pay for repairs is so stupid. Besides I have magical gear with MAGICAL properties. That stuff should be unbreakable. Never mind that I'm banging my magic sword against mobs wearing magical armor. Or that I got nuked by a magical fireball just a few minutes ago. Good thing there's no death penalty. I hate that stuff. Dying should be absolutely trivial. Anyways...
And weight? Oh, man, don't even talk to me about that encumbrance crap. There's absolutely no reason why I should not be able to fit a whole armory, 5 years supply of wood and ore, and, heck, even a whole castle in my bags if I have enough inventory slots for it.
As for communication in games, I think it's totally realistic that I can talk to anyone, anytime, anywhere. Global chat is excellent. Obviously, all player characters are gifted with the supernatural ability to project their voices across vast distances. They are also telepathic. (Though honestly, it does kind of bug me when the girl I've been grouping with and power-leveling for the last few days seems to always be typing to someone else in private messages.) Anyway, communication should always be simple, fast, and easy. There's no reason why my character should need to visit a town square, a tavern, or even a guild hall to find people to group with. That makes no sense at all. And no way do I want to have to actually travel to the market or the auction house in order to buy or sell things. It's a magical world, and everything should be magical. Sure, we could post things on a bulletin board in taverns or whatever, but that would take way too much time. Plus I hate waiting. I want everything now, now, now.
It's just too bad I actually have to raid to get really good gear. I mean, don't get me wrong, I L-O-V-E, love raiding, love it, but sometimes I'm tired and kinda wish that every once in a while they would just hand out the epics at the door. Like, sorry, the raid is closed today, but here's what you came for anyway. Or maybe someday I could just push one button to kill the boss. Okay two. Maybe three. That would be sweet.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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Comments
I like doing all sorts of things. That includes prepping for a Dungeon, checking things out in the local town because they know what to expect better (as well as said Dungeon), making sure I have all the accessories like sharpening tools and oil for my weapons, and light camping gear and light sources (small lanterns on the belt would be cool).
I want NPC porters for those loads of loot, and to have to protect them or tell them to "stay here, I'll be back." And mules, the kind with long ears.
How about hirable torch bearers with excellent defenses?
Or even Player Characters who are good at one handed battle, and even attacking with said torch for extra fire damage?
I want wagons (caravans) for those really heavy loots I want to get.
I want to set up a campsite outside of the area I'm about to explore, and leave an NPC guard or a Pet to protect it. (I want Justice rules if players can steal or kill my assets!)
It would be cool if Players could make a larger camp site for other adventurers to rent space, too.
I want realism because it's more interesting to play. Not total, in your face realism. I want it to be added game play in a more casual sense. And it should be at least somewhat meaningful.
I want truly dangerous traps, and to send my extraordinary thief friend ahead to recon and set out small oil lamps to mark traps and light the area. And if he dies, I want to be able to Res him, get the lowdown, and recover his/her gear.
I want to experience the agony of defeat as well as the thrill of victory (without one you can't really have the other). Knowing that I can try again, next time with more knowledge and prep for success.
I want MOBs to loot my corpse, and pay the debt, knowing that each adventure may reward in like kind. It's a gamble, in a sense, with little guarantee.
I want to experience the game world in all it's glory, casually as much as with intensity.
Once upon a time....
Whether sneaking through a sewer, tromping through a forest, or bedding their favorite wench, there is always enough light to see though no source is visible.
While they might eat on occasion, usually only during rousing tavern or banquet scenes, and rarely does one need to excuse themselves to hit up the loo to drop a deuce with any regularity.
Sure, sword sharpening is cool, but when does the heroes drop into "armors and more" to pick up some new skin tight leggings, never, they even manage outfit changes with nary a backpack in sight.
This is the kind of gameplay world many enjoy living in, where what you need, when you need it just sort of magically appears, no boring logistics required.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And no one is alone in anything. Just because I don't like overindulgent realism doesn't mean that there isn't a market for it. Red Dead Redemption 2 sold very well, despite the realism making so many mundane aspects of gameplay obnoxious and intrusive. There's a market for everything, and that's a good thing.
Things that are not a useless time sink are things that give you a sense of progression, a feeling of moving forward, like working towards a goal as opposed to busywork.
Chat channels with political talk or which pizza is best break my immersion. As do tuxedos and bunny suits, motorcycles in medieval settings and in-game holidays tied to Halloween or any other RL holiday.
As to actual MMO mechanics I want to spend my time doing things that have enjoyable and engaging mechanics. I don't want to pay bills or do tax returns in my MMOs. All of RL's mundanities can screw right off and stay away from my games.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Man Versus Self
Man Versus Society
Man Versus Man
Man Versus Nature
Man Versus Supernatural
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
To use an Example: Item Wear.
Case in point, DDO has item wear, but this makes sense as in that game world, as there are mobs that have direct and noteworthy abilities to damage your weapons and armor, this is a direct trait they have to destroy things like metal weapons, which is what increases their challenge rating, and requires players to prepare to face them, by equipping in some cases wooden or glass weapons, otherwise in the midst of a single fight they destroy your weapons and armor, leaving you in a bad situation to get through the rest of the dungeon. While annoying as all hell, it is a very intrinsic part of the game.
At the same time to drop item wear into a game just to give it item wear is not immersive, it ends up feeling like a Checkbox feature, as opposed to a real part of the game, a prime example of this was Item wear in GW2, it didn't serve any noteworthy or intrinsic purpose in the game, it was there just to be there.
To use another example: Eating and Drinking.
In DDO, eating and drinking and resting in the Tavern were also parts of the game because they were part of the game in D&D. They have since sped that up with Airships, but at one time, if you had a large HP pool, you would be spending some time in the Tavern healing up after a bad run. This of course was an ideal moment to sell your junk, organize your inventory, repair your gear, etc.. or just talk smack in chat during the downtime.
In GW2, food and "drink" are optional, but gave stat boosts, so they are attractive and a solid part of the game not a necessity.
In games like EQ, drinking and eating where required and just flat out annoying, and IMHO served no real purpose or point in the game, you just needed to drink water and eat food at intervals, to drink water and eat food at intervals, and you could not even sub beer or other drinks for water, you had to drink water and eat food.
In the end, features need to fit their game world, they can't just be there to be there.
But then again, I am a strong proponent for games being designed with a set demographic in mind, not a catch all.
This is why I am very much against "Check Box" features, anything put into a game should feel like an intrinsic and noteworthy part of that game, not something tacked on or shoved in, just because it's a feature players think they want.
I've followed what is, in my opinion at least, a completely amazing and also insane modding guide here (DarkLadyLexy's Legacy of the Dragonborn Guide). As I've been customizing my experience over time, there are 3 mods that I have disabled:
Frostfall - A wonderful mod that simulates weathers effects on your person and requires you to mitigate those effects through clothing, warm fires, etc. It also disables fast travel and focuses on traveling through the use of carriages/boats.
Realistic Needs & Diseases - Another great mod that lets you know when you are getting hungry or thirsty and so you have mitigate by eating something 2 or 3 times and in game day.
Keep it Clean - A bathing mod. Every once in a while, you should bathe to remove the negative effects of becoming dirty. Perhaps once a day is enough.
There are many mods that work in tandem with these to try and develop a more realistic feel to the game. I was excited to try this new way of playing Skyrim in a fully featured way like this combination of mods seems to offer. And I did play for quite a while like that.
Eventually though, the veil of pretend realism faded. It began to become busy work. When it came to food and water, I was pressing a "b" and "n" keybind to stave off hunger and thirst. When it came to warmth, I had to change clothes in and out whenever I started to get cold. Sometimes I used a quick access wheel to build a fire to get warm. And when it came to cleaning, every single day, I would go to an Inn and pay them 10 gold to clean myself.
In the end, I was never in any danger and nothing about it was difficult. You get small buffs for maintaining yourself and small to large debuffs for ignoring them. It was just adding busy work to everything and honestly, I just felt like it was wasting my time. What seemed like interesting concepts, ended up being cumbersome and annoying. And the day that I turned these features off, it felt so much better to play.
There are very good discussions about specific games, MMOs in general, MMO development, specific mechanics, etc. to be had here now and then. Not a lot lately but it still happens occasionally.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests