Can MMORPGs prevent the use of Macros if they like? I've never actually used Macros in MMORPGs. Never really felt the need to do so.
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And Macros allow you to do multiple things (use multiple skills & abilities) by hitting one key or to automate a series of keystrokes and mouse movements. But this can provide macro-using players a definite advantage over players who don't use macros in PVP, right?
Understood. Makes sense. And, yes, I know that macros in games are not new. Just wondering if a game could prevent the use of macros if the designers so chose.
a game don't want to let you cheat, yet people do, so you have your question
So can designers prevent people from using macros to cheat or not?
Okay, so you're saying that games have no way of preventing players from using macros?
Developers often times use anti cheat software that is built into the game. However, they are often circumvented. They also use up computer resources making the game harder to optimize.
No, I'm just curious. I don't use macros.
That being said, WOW Classic is an outlier now. Most of the modern MMOs, and even Retail WOW, are slowly reducing the number of abilities you need to use. Some of the newer ones have even gone as far to have 5 or 6 abilities, and maybe a consumable or two. At this point, macros similar to what WOW uses isn't really necessary.
Now, the use of 3rd party programs for macros...that is a different story entirely, to which I have no opinion. I used macros like this in FF14 to be honest when I was crafting, mostly for component combines that I needed for upper level combines.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
Yeah, I can see how macros would be useful when you have too many abilities, too many keys to press, and not enough fingers.
Of course, this means I wear out that mouse button pretty quickly if it is a cheap mouse. I'm on my second mouse for WoW Classic.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
Well, if it makes the gameplay better, I suppose that's a good thing.
not change much, so use because they are lazy others they belive doing so raise they dps, since they can't do a mistake in rotation, in the end change nothing if you know how to play you hardly will need, plus people who worry in using macros tend to mess mechs since they are not used to pay atencion in the game
I haven't yet used macros. I didn't even use macros in Everquest 2. Had to have like 4 hotbars by level 90-95 though.
GW2 does not allow 3rd party macros.
As to detection it would need someone scrutinizing the player's input very carefully over a long period of time to see if the commands and the delay between commands was always exactly the same down to the millisecond.
I seriously doubt any studio would bother especially when they have more egregious TOS violations to worry about like speed hacks, duping, automated multi-boxing, etc.
It's not like they're game breaking, they're just lazy shortcuts or automation of repetitive tasks like that buff that needs to be recast every 20 seconds.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
One thing I have against them is using them like scripts to gain a benefit, such as skills or production, while the player is away from the game doing other things.
I also don't like detection programs. They can be used with macros too, or not. But that's a big problem.
Once upon a time....
Im not sure about that...Many of the idle games ban people for using illegal scripts that can run the game 24/7 which is obviously cheating.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
He was ecstatic when I linked him a video of how to do a secondary binding of the action keys to numpad numbers so that skills could be auto-cast on cooldown. It's D3's unofficial macro system that Blizzard has never officially sanctioned or unsanctioned although they have featured builds that make use of it on a few of their community spotlight videos.
It's a real help for some and convenient as hell for the rest of us lazy bastards who use it for those temporary buffs on cooldown that D3 has a shit-ton of
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED