So, after months of not playing anything, I started playing a certain game. Soon I become interested enough in the game to start posting ideas about how to improve the game (and/or add new and interesting features) on its forum. In the meantime, I also started reading posts on this forum. Eventually I got into a disagreement with someone on this particular game's forum as to whether the game was actually an MMORPG or even a Role-Playing Game. It didn't take me long to concede that the game did not actually fit my definition of a real RPG or MMORPG. Then I began to write about why this was so and how I thought a true MMORPG should be. Ideas started flowing and, several edits later, my post continued to grow in length. Until I finally decided to stop. Even though I continued to have more ideas that I could add. Then I thought maybe I should create an account here so that I could share my ideas with people who are more specifically interested in MMORPGs. So, then here they are. Let me know what you think if you like.
It's true that most games (yes, even some of the top-selling MMORPGs on the market) are not true role-playing games. IMHO, one of the hallmarks of a true role-playing game is that you play the role of a character in an alternate/fantasy world (be it prehistoric, classical, medieval, modern, cyberpunk, space or whatever). And in that world, your character is able to make choices which can effect that world for good or evil, better or worse. From the most mundane or superficial of situations to the most dramatic or earth-shaking of events. So, you're right. In that sense, **** is not a true role-playing game.
But neither is WoW or FFXIV or many other games that claim to be so. Only a sandbox MMORPG with some form of horizontal progression (in which not everyone is able to be an adventurer or a hero [and in which players are also able to be criminals or villains]) could possibly have the potential of being a true role-playing game. However, there are certainly aspects of WoW and FFXIV and even **** that could be considered aspects of a role-playing game. And I don't think there's anything wrong with trying to make **** more of a role-playing game than it is currently. I think it would make the game more fun and interesting. To me anyway. And I'm sure I'm not alone.
Though I do understand where you're coming from. Many players have spent money or expended a lot of time and energy on...<redacted>...
EDIT: A true rpg can have some form of limited vertical progression, but it has to be more realistic. Because the most skilled warrior/martial artists in history still had/have their limits. So the most mobs or noobs a top tier player should be able to defeat single-handedly would probably be between 10-20. Because no matter how powerful a person is, they're still gonna run out of stamina/energy eventually. And even the greatest warrior can stumble on a rock, slip in mud, or have the sun glare in his or her eyes at just the wrong moment.
EDIT #2: There could be levels in skills, abilities, and talents as opposed to class/character levels. There could be ranks as well, but they would be social, economic, political, and military ranks, etc. Now, a deity (played/controlled by a GM/Game Master might intervene in a battle and choose to empower your character to defeat more mobs or other player-characters at once. However, if there is more than one deity in the game world, than an opposing deity/GM could also choose to empower your enemies in a battle. Opposing deities/GMs might even choose to empower both sides in a battle. Not saying that is necessary in a game world, but it could make things more interesting. (OR the deity could send his or her own avatar or supernatural subordinates to directly aid a player-character in battle or with some non-combat ordeal/quest.)
EDIT #3: When the GM is offline, then a particular deity would be controlled by AI. And, of course, your character would have to perform certain tasks/duties/actions in order to gain the favor of their chosen deity or deities. But other actions could also gain them the ire of another deity or other deities.
EDIT #4: Your character could also gain/lose favor points with different factions. These could be political entities as well as guilds/mercenary companies/bandit gangs/monster hordes, etc. If your character gains enough favor with a certain faction, this would lower prices for items in their settlements, reduce costs for training, grant access to special buildings and NPCs, as well as unlock the possibility for them to send NPCs to aid your character in battle. However, by gaining favor with one faction or performing certain actions, your character would also gain disfavor with another faction. So other factions could become so angry with your character that they might send out assassins or other such NPCs to atttack your character. And your characters would have a general level of renown/infamy based on the actions he or she chooses to perform and decisions he or she chooses to make. There could be player-controlled factions as well as AI controlled-factions. However, just the GMs, the Player-controlled Factions would have rules as well as penalties for breaking those rules. So not everything would be up to the whim of a particular GM or Player (or group of Players).
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
Comments
EDIT #6: Player Characters (and even Mobs?) could have an option to request aid from a deity or faction. However, the deity or faction could reply yes, no, or wait. A deity could be prayed to anywhere, though an invocation might be more effective in a temple, on a feast/holy day, and/or after performing some sort of ritual or sacrifice. A PC would have to actually visit an PC or NPC with authority in the faction from which he or she was requesting aid. Being granted an audience could take some time (might not always be immediate) as those in authority are often busy with duties or might be holding an audience with other PCs (or perhaps even NPCs) at the time. And the cool-down timer for receiving aid would be longer after requesting aid as opposed to receiving aid without requesting it.
Aid from a deity or faction could also come in the form of time-limited boons or blessings OR gifts of money/items OR being allowed to borrow an legendary weapon, piece or set of armor, or a fabled artifact for a limited amount of time.
EDIT # 7: Furthermore, a faction with which a PC has favor might displease a particular deity, thereby reducing a PC's favor with the deity as well. OR a faction with which the PC has disfavor (negative faction points) might do something which pleases the deity, thereby reducing a PC's favor with the deity. OR A faction with which a PC has favor might please a particular deity, thereby increasing a PC's favor with the deity as well. OR a faction with which the PC has disfavor (negative faction points) might do something which displeases the deity, thereby increasing a PC's favor with the deity.
At first I followed what your saying but then It became too long and lost interest. Someone not to long ago suggested I get right to the point... I took half his advice, but after this I find I should take his advice more so.
It's way too long. like 5X to long.
@Gdemami liked it. And that's what counts.
Good idea. I'll try that next time.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As best as I can tell, you're upset that you made up a definition of RPG that is different from what anyone else uses and are upset that the rest of the universe didn't immediately agree to use your definition.
Also, you're treating the title of whatever game it is like a swear word that needs to be censored.
There was someone else that also was also parading about meaningful PvP in MMO's for a while, not sure what happened to them either. might have been a few others.. all I know is dealing with you is giving me this feeling that I have I ran this adventure before, and it kinda sucked each time.