I don't think it's a scam, I just think that it's monstrously overhyped and most backers will be terribly disappointed with the product they finally get. I'm sure I'll try it when it launches, since I'm a fan of the genre. I'm just not getting hyped for yet another crowdfunded MMO that will never come close to living up to the developers' promises and the fans' expectations.
Can't fault that strategy. And it highlights a benefit of trials.
Not just for SC and its a comment I have made about multiple games. Trials temper expectations; cut through the hype. A company will - almost certainly - lose some sales as a result but the flipside is that those who do buy will be "more satisfied".
I love all the white knights and their posting videos. Or saying 'you dont know the game (whenthere isnt a game)".
If they log in for this week or whatever it us they wil see 100% of what these guys have to offer, they will now as much or more than anyone in what this project offers or is likely to offer.
Thre are no serets there is no held back content or super secret build that is miraculously goingto appear and be exactly what the fanboys have been dreaming about. That 60 gigs or whatever is what you see is what you get.
So anyone that wants to see can. I have never nor will I ever do one or download the tech demo because I dont care and I have enough games topay now without worrying about something I wontse before I am retirement age.
like I said in the other thread its free entertainment and once in awhile I hop on stage to contribute because its too easy not too, because there is literally so 'nothing' to this whole 300 million dollar joke it doesnt really take much to see what is and isnt there. Bjt ifpeople choose to they CAN see for themselves and they can give a personal and informed account of whatthey saw.
I think at some point you will be joining Brenics in my siggy.
I mean those running SC did lots wrong and surely need to step up on some things but peeps like you saying there is no game and that it's a pure scam well you really need a reality check and maybe learn what being an alpha is.
Semantics maybe, but no there is no game. Not really even close. They dontevenhave full persitence yet. They save about half of what people do from what I see. So how can it be a game especially an MMO if half of what you do isnt saved? I will even give them the benenfit of the doubt and say its probably a server thing more than there inability to do it all together. But with 300 million I would think they could afford servers that could save 100% of the 'data' what few people they have had try this game have racked up. Hell even scrub all the fly freepeople and just save anyone with an actual pledge or account or whatever.
At best its a space flight simulator with so little to do peole are highlightin being able to walk in a cave or dig a hole as 'content'. Thats a joke right?
I think you can run 3 or 4 missions land on a planet maye two, run a few i nsatnced 'prate' fights over and over again. Thats about it. I woldnt call that 300 million worthy but whatever I suppose.
As I commented your initial comment captures it: it is what it is. There is no claim to it being a finished game though - so they can't be faulted for that.
You make a big thing about them not having full persistence - but then demonstrate that you haven't picked up on what that means. Games like WoW saves "character status" - which is what they now have (essentially); games like EVE save "everything" - for a given definition of everything! And as you said - initially - its not finished. It is what it is.
And then you talk about them it only having 3 or 4 missions. That many?
I don't know if people do describe walking into a cave as "content". If they do I agree with you its not. I suspect that what you call missions I would simply call something you can do; a part of the simulation and not missions at all.
When EQ launched killing 10 rats was a quest. Running for 20 minutes to deliver something - another quest. In subsequent games e.g. DAoC stories started to get more involved. More complex again with e.g. SWTOR. And today we have e.g. ESO PvE stuff. What constitutes "content" has changed. Although devs - for the purposes of padding - might still call killing 10 rats as missions.
Whether e.g. a bounty mission is content or just a part of a simulation may depend on the "mission" as well as peoples expectations. SC however is EVE rather than ESO PvE. People who want "SC" missions should be looking towards SQ42. SC is more EVE than ESO. And yes EVE has some "PvE missions" but the day people log into EVE for the PvE is the day, imo, that EVE is no longer EVE.
Your first post nailed it:
"If they log in for this week or whatever it us they wil see 100% of what these guys have to offer, they will now as much or more than anyone in what this project offers or is likely to offer."
Haters been crying the "iT's A sCaM gUyS, sTaY aWaY" song for 90monthsTop now
Not only they are doing a service to the Star Citizen Community a favour by staying away but they keep the game in the limelight helping it's funding
Thanks I guess
I don't think it's a scam, I just think that it's monstrously overhyped and most backers will be terribly disappointed with the product they finally get. I'm sure I'll try it when it launches, since I'm a fan of the genre. I'm just not getting hyped for yet another crowdfunded MMO that will never come close to living up to the developers' promises and the fans' expectations.
How many are disappointed now? I suspect other than the paid trolls who post here nonstop a vast majority of people who WERE interested in this ar no longer even thinking about it. What I dont nderstand is how they can continue to obtain money ikethey doyear in and year out. That is if you can believe the numbers they clai they make on their spread sheet. It is hard for me to fathom they can still be selling MILLIONS of dollars worth of ships, even if they arent jpegs, along with other things they monetize. It seems they have reinvented the phrase 'cant get blood froma turnip'. Because the seemingly do.
There are some expanation for where they get the money but I dont want to add to the conspiracy sid the reality side is more than enough to laugh at.
ut at the end of it they dont have anywhere nearenoughmoney to finish,they dont have enough money to make it throgh each month, heir own auditing proofs that out basically. Even with their most 'successful' fiscal year yet they had a shortfall last year,again according to their own documentation.
Ir is way moreabout themoney (and has been for awhile) than about nay 'game' they might eventually produce. Because 300 million in people can see whatthey have. They can also see like most here that they NEED to have the 'free' events to build some good will as well as try and showcase stuff they think they have in the hopes of selling something to raise more funds.
If anything it does show that maybe people are not 'blindly' stil lthrowing money at this abortion anymore and these guys are now having toget alittlemore creative and they actually have to SHOW a semi working product on order to get people to buy it. In other words maybe people arnet just throwing millions onto buying jpegs or concepts. But how much money DID they raise selling land and tanks and ships and other assets that STILL dont exist yet?
It also may be a cultural/geographical thing. Americans aremore cynical and perhaps itsthe Euros who continue to be obsessed with this. I see it in other games as well. I see alot of game Ithink are good to better than average with litle interest here but Euros and Russians and Asians still play and stream and you tube them (to fairly large viewing numbers) while most Americans couldnt care less. SO some of that might be coming into all this as well.
But I have sort of hinted atthat saying at best, despite the numbers the fanboys want to throw around this wilbe a niche game at best. A P2W nightmareto be certain but nothing that I think anyone will take seriously onc the smoke clears. (if it ever does).
I would love to see the release (even if theyre half fake) numbers of UNIQUE people logging in or downloading. I am sure they have marketingexperts there looking at every person who spent what who did what and where they can capitalize the most monetarily. Basically these things are a marketing and tracking system to see what products they can push on their next sales extravaganza toboot. SO while we dont know the numbers they surely do and they aremost definitely analyzing them (and paying someone to do that more than likely) to see where they can benefit the most
I've had some fun checking it out this weekend, and as one should expect, there is more to see and do than there was 2 years ago when I last spent a few hours in alpha 3.1. I would think any Sci-Fi fans with a love of exploration and discovery would enjoy a little time with it. It's playable and nice to look at, and I can see some still-broken hint of the dream game they shared 8 years ago, if on a far smaller scale.
I share MightyUnclean's point of view, though. This is still just a game, with many of the same flaws of other games, and some will be compounded by the long development time.
It would surely irk SC fans for me to compare it to Sea of Thieves, but after 10 hours or so this weekend, those are my early impressions. Sure, it's got gear with better stats and realistic art direction, but it's a "play out your ship captain" fantasy where the players make their own fun. Effectively running larger ships takes several players, there are a few static mission types, and the dangers of PvP can't be ignored.
Players who enjoy that kind of thing but would rather be Captain Mal than Blackbeard should keep their fingers crossed that this comes out before they're dead. Or if they don't care much about polish or losing everything to periodic server wipes, throw down the pledge and think of this as one of those Steam games that are in Early-Access for 5+ years (which I don't pay for, either).
Nothing you just said addressed what I posted. Why are fanboys always deflecting away from criticism?
Is starting day one with the best ship in the game that you bought with actual money an advantage over starting with the basic rookie ship?
Don't play stupid. You know for a fact it is or nobody would spend thousands of dollars to get it.
I also doubt it will be as easy to obtain ships at launch as it is in testing where everything you earn gets wiped, and nobody would spend months to get a nice ship only to see it go poof so nobody would test their tech demo.
>>>Is starting day one with the best ship in the game>>>
Until you realize that there is no "best ship" in Star Citizen, there is little point in discussing this with you.
Best in what ?
Its rock, paper, Scissors, lizard, Spock .... some ship that is good in one thing, sucks in other areas.
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
I don't think it's a scam, I just think that it's monstrously overhyped and most backers will be terribly disappointed with the product they finally get. I'm sure I'll try it when it launches, since I'm a fan of the genre. I'm just not getting hyped for yet another crowdfunded MMO that will never come close to living up to the developers' promises and the fans' expectations.
Can't fault that strategy. And it highlights a benefit of trials.
Not just for SC and its a comment I have made about multiple games. Trials temper expectations; cut through the hype. A company will - almost certainly - lose some sales as a result but the flipside is that those who do buy will be "more satisfied".
If people think it is hyped, there is literally a free trial to test it themselves.
Nothing you just said addressed what I posted. Why are fanboys always deflecting away from criticism?
Is starting day one with the best ship in the game that you bought with actual money an advantage over starting with the basic rookie ship?
Don't play stupid. You know for a fact it is or nobody would spend thousands of dollars to get it.
I also doubt it will be as easy to obtain ships at launch as it is in testing where everything you earn gets wiped, and nobody would spend months to get a nice ship only to see it go poof so nobody would test their tech demo.
>>>Is starting day one with the best ship in the game>>>
Until you realize that there is no "best ship" in Star Citizen, there is little point in discussing this with you.
Best in what ?
Its rock, paper, Scissors, lizard, Spock .... some ship that is good in one thing, sucks in other areas.
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
Have fun
Yet plenty of folks have purchased a whole fleet of ships right? So they can have a rock a paper, a scissors, a lizard and a Spock on day one...
Look... I don't really even care. All I want is my SQ42, but some times you guys go to such length to "defend" things that it gets ridiculous. Take a deep breath, relax, understand that whatever some guy said on an internet board is not going to hurt your game, and go enjoy it.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Nothing you just said addressed what I posted. Why are fanboys always deflecting away from criticism?
Is starting day one with the best ship in the game that you bought with actual money an advantage over starting with the basic rookie ship?
Don't play stupid. You know for a fact it is or nobody would spend thousands of dollars to get it.
I also doubt it will be as easy to obtain ships at launch as it is in testing where everything you earn gets wiped, and nobody would spend months to get a nice ship only to see it go poof so nobody would test their tech demo.
>>>Is starting day one with the best ship in the game>>>
Until you realize that there is no "best ship" in Star Citizen, there is little point in discussing this with you.
Best in what ?
Its rock, paper, Scissors, lizard, Spock .... some ship that is good in one thing, sucks in other areas.
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
Have fun
What a curious answer...
... a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships ...
That's like saying 20 level 40 players in some other game can overwhelm 5 level 60 players so level 60 is not better than level 40.
I think you're bending facts to fit with your narrative that buying better ships is not the advantage common sense tells us it is.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
If you're powerful enough that other players need to form a raid to take you down, you've managed to buy enormous advantage.
I don't think it's a scam, I just think that it's monstrously overhyped and most backers will be terribly disappointed with the product they finally get. I'm sure I'll try it when it launches, since I'm a fan of the genre. I'm just not getting hyped for yet another crowdfunded MMO that will never come close to living up to the developers' promises and the fans' expectations.
Can't fault that strategy. And it highlights a benefit of trials.
Not just for SC and its a comment I have made about multiple games. Trials temper expectations; cut through the hype. A company will - almost certainly - lose some sales as a result but the flipside is that those who do buy will be "more satisfied".
If people think it is hyped, there is literally a free trial to test it themselves.
As you mentioned ... trials have its benefits.
Have fun
Apparently as seen from this weekend's follies trials have their downsides as well.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Nothing you just said addressed what I posted. Why are fanboys always deflecting away from criticism?
Is starting day one with the best ship in the game that you bought with actual money an advantage over starting with the basic rookie ship?
Don't play stupid. You know for a fact it is or nobody would spend thousands of dollars to get it.
I also doubt it will be as easy to obtain ships at launch as it is in testing where everything you earn gets wiped, and nobody would spend months to get a nice ship only to see it go poof so nobody would test their tech demo.
>>>Is starting day one with the best ship in the game>>>
Until you realize that there is no "best ship" in Star Citizen, there is little point in discussing this with you.
Best in what ?
Its rock, paper, Scissors, lizard, Spock .... some ship that is good in one thing, sucks in other areas.
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
Have fun
Yet plenty of folks have purchased a whole fleet of ships right? So they can have a rock a paper, a scissors, a lizard and a Spock on day one...
Look... I don't really even care. All I want is my SQ42, but some times you guys go to such length to "defend" things that it gets ridiculous. Take a deep breath, relax, understand that whatever some guy said on an internet board is not going to hurt your game, and go enjoy it.
It's no use, while he used to have some sense of objectivity too many years in the SC Defense Force has left him totally blinded by the light.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Nothing you just said addressed what I posted. Why are fanboys always deflecting away from criticism?
Is starting day one with the best ship in the game that you bought with actual money an advantage over starting with the basic rookie ship?
Don't play stupid. You know for a fact it is or nobody would spend thousands of dollars to get it.
I also doubt it will be as easy to obtain ships at launch as it is in testing where everything you earn gets wiped, and nobody would spend months to get a nice ship only to see it go poof so nobody would test their tech demo.
>>>Is starting day one with the best ship in the game>>>
Until you realize that there is no "best ship" in Star Citizen, there is little point in discussing this with you.
Best in what ?
Its rock, paper, Scissors, lizard, Spock .... some ship that is good in one thing, sucks in other areas.
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
Have fun
What a curious answer...
... a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships ...
That's like saying 20 level 40 players in some other game can overwhelm 5 level 60 players so level 60 is not better than level 40.
I think you're bending facts to fit with your narrative that buying better ships is not the advantage common sense tells us it is.
I am not bending facts,
I am reporting facts.
Your analogy with level 40 and level 60 is incorrect. There are no levels in Star Citizen. This is a "joystick" game. I have seen some people flying like a god .... they do not need expensive ships to thoroughly trash you. Because you cannot hit them. They can think - and fly - in three dimensions, uncoupled, pulling g-s, doing maneuvers you would not have believed possible.
The "common sense" you mention is the thing people are used to from other cookie cutter games. In most games there is a progression of ships from "burning trashcan" to "USS Trump" (the best there is, what else ?) ... that is not how it works in Star Citizen.
It is baffling af, this is a know scam, yet people continue to throw money at them?
One thing's for sure, it'll never be canceled, and perpetually in (vacuum money) production as they are not going to risk any CoE type backlash, you'd think CoE was big, could you imagine this? Rioting in the streets is probably not a long shot.
At least it's comforting for people to know they will always be there to help them throw thier money away (i mean come on that so nice of them). I mean i've witnessed after years and years of protecting this "pipe" dream, some of the most loyal fans alive, and i mean loyal to a fault, finally admit it's a scam and move on.
If it was real they would have drawn the line with all the "new features" (what the f ever they dream up for more donations) and got serious and built the f'ing game. Over a decade later still no game! Yet that doesn't set any alarms off for people throwing money at them? Ugggggg!!!!!
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
Nothing you just said addressed what I posted. Why are fanboys always deflecting away from criticism?
Is starting day one with the best ship in the game that you bought with actual money an advantage over starting with the basic rookie ship?
Don't play stupid. You know for a fact it is or nobody would spend thousands of dollars to get it.
I also doubt it will be as easy to obtain ships at launch as it is in testing where everything you earn gets wiped, and nobody would spend months to get a nice ship only to see it go poof so nobody would test their tech demo.
>>>Is starting day one with the best ship in the game>>>
Until you realize that there is no "best ship" in Star Citizen, there is little point in discussing this with you.
Best in what ?
Its rock, paper, Scissors, lizard, Spock .... some ship that is good in one thing, sucks in other areas.
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
Have fun
What a curious answer...
... a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships ...
That's like saying 20 level 40 players in some other game can overwhelm 5 level 60 players so level 60 is not better than level 40.
I think you're bending facts to fit with your narrative that buying better ships is not the advantage common sense tells us it is.
I am not bending facts,
I am reporting facts.
Your analogy with level 40 and level 60 is incorrect. There are no levels in Star Citizen. This is a "joystick" game. I have seen some people flying like a god .... they do not need expensive ships to thoroughly trash you. Because you cannot hit them. They can think - and fly - in three dimensions, uncoupled, pulling g-s, doing maneuvers you would not have believed possible.
The "common sense" you mention is the thing people are used to from other cookie cutter games. In most games there is a progression of ships from "burning trashcan" to "USS Trump" (the best there is, what else ?) ... that is not how it works in Star Citizen.
Have fun
Predictable 2nd line of defense.... "it's all about player skill. Ships don't matter"
IDk what happened to you, You use to show good sense and reason but no one's buying the "it's not really an advantage" party line.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
If you're powerful enough that other players need to form a raid to take you down, you've managed to buy enormous advantage.
You have never fought the Goons in EVE Online, did you ?
They do not form raids to take down larger ships. They are there to milk salty tears. Because they like that. Because they can.
They will bu** ra** with the same glee a starter ship ... 20 to 1. Not only that larger ship. Ship size does not matter to them.
Its a lifestyle. And some of the same people will be in Star Citizen.
Which is the reason why its important to separate (better than in EVE Online) the secure and the not so secure part of the 'Verse. So various types of people can enjoy the game in the way they want .... even if that means gang ba****g anyone they meet.
Nothing you just said addressed what I posted. Why are fanboys always deflecting away from criticism?
Is starting day one with the best ship in the game that you bought with actual money an advantage over starting with the basic rookie ship?
Don't play stupid. You know for a fact it is or nobody would spend thousands of dollars to get it.
I also doubt it will be as easy to obtain ships at launch as it is in testing where everything you earn gets wiped, and nobody would spend months to get a nice ship only to see it go poof so nobody would test their tech demo.
>>>Is starting day one with the best ship in the game>>>
Until you realize that there is no "best ship" in Star Citizen, there is little point in discussing this with you.
Best in what ?
Its rock, paper, Scissors, lizard, Spock .... some ship that is good in one thing, sucks in other areas.
And yes, a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships (which you may mistake for the "best" ship). This is not EVE Online and Titans are not the best ships (neither in EVE Online nor in Star Citizen).
Have fun
What a curious answer...
... a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships ...
That's like saying 20 level 40 players in some other game can overwhelm 5 level 60 players so level 60 is not better than level 40.
I think you're bending facts to fit with your narrative that buying better ships is not the advantage common sense tells us it is.
I am not bending facts,
I am reporting facts.
Your analogy with level 40 and level 60 is incorrect. There are no levels in Star Citizen. This is a "joystick" game. I have seen some people flying like a god .... they do not need expensive ships to thoroughly trash you. Because you cannot hit them. They can think - and fly - in three dimensions, uncoupled, pulling g-s, doing maneuvers you would not have believed possible.
The "common sense" you mention is the thing people are used to from other cookie cutter games. In most games there is a progression of ships from "burning trashcan" to "USS Trump" (the best there is, what else ?) ... that is not how it works in Star Citizen.
Have fun
Predictable 2nd line of defense.... "it's all about player skill. Ships don't matter"
IDk what happened to you, You use to show good sense and reason but no one's buying the "it's not really an advantage" party line.
You may think its an advantage.
I have seen that "advantage" burn and break apart under assault.
You say : " It must be so ...." (but did not play the game, just assuming)
I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."
Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.
"it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.
I have seen that "advantage" burn and break apart under assault.
You say : " It must be so ...." (but did not play the game, just assuming)
I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."
Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.
"it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.
Have fun
You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them.
I have seen that "advantage" burn and break apart under assault.
You say : " It must be so ...." (but did not play the game, just assuming)
I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."
Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.
"it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.
Have fun
You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them.
FAKE NEWS! A group of four skilled pilots in starter ships will be able to easily take down the biggest, most powerful ship in the game. And the guy who spent the money on that ship is going to be fine with that.
I have seen that "advantage" burn and break apart under assault.
You say : " It must be so ...." (but did not play the game, just assuming)
I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."
Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.
"it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.
Have fun
You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them.
FAKE NEWS! A group of four skilled pilots in starter ships will be able to easily take down the biggest, most powerful ship in the game. And the guy who spent the money on that ship is going to be fine with that.
Of course he is going to be fine with that. He made a huge donation because he loves SC so much and then got that ship for free.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I have seen that "advantage" burn and break apart under assault.
You say : " It must be so ...." (but did not play the game, just assuming)
I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."
Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.
"it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.
Have fun
You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them.
Thats why the Javelin then gets boarded and its single pilot smeared over his cockpit by marines.
Which cannot happen if you have semi competent player gunners in the turrets.
Depending on the quality of the ship crew AI employed by a single player pilot, this may or may not suffice to hold off a swarm of starter ship attackers. We will see. At the moment it cannot.
I have seen that "advantage" burn and break apart under assault.
You say : " It must be so ...." (but did not play the game, just assuming)
I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."
Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.
"it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.
Have fun
You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them.
Thats why the Javelin then gets boarded and its single pilot smeared over his cockpit by marines.
Which cannot happen if you have semi competent player gunners in the turrets.
Depending on the quality of the ship crew AI employed by a single player pilot, this may or may not suffice to hold off a swarm of starter ship attackers. We will see. At the moment it cannot.
Have fun
Is this information from the wiki correct?
"Players can dock to other ships and board and capture them, though there are two limitations on docking.
1) The target ship must be completely disabled before it can be boarded.
2) Docking requires the attacking player to dedicate credits and
slots to several gate technologies, including a docking collar and a tractor beam.
In Star Citizen, the player needs to knock down the enemy ships’
shields and then (without causing a hull breach) pick off the individual
thrusters before being able to dock and board them.
Also note that docking mechanics do not apply to ships
with a single crewman or certain smaller bombers; the general rule is
that if there’s not room to walk around then only the salvage mechanic
can apply to it. You need a crewed ship to board in the first place and
you can only board crewed ships which are larger than your own (in crew
size.)"
How are you going to board his ship with the shields up since your newbie ship can't even scratch them?
I have seen that "advantage" burn and break apart under assault.
You say : " It must be so ...." (but did not play the game, just assuming)
I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."
Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.
"it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.
Have fun
You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them.
Thats why the Javelin then gets boarded and its single pilot smeared over his cockpit by marines.
Which cannot happen if you have semi competent player gunners in the turrets.
Depending on the quality of the ship crew AI employed by a single player pilot, this may or may not suffice to hold off a swarm of starter ship attackers. We will see. At the moment it cannot.
Have fun
Is this information from the wiki correct?
"Players can dock to other ships and board and capture them, though there are two limitations on docking.
1) The target ship must be completely disabled before it can be boarded.
2) Docking requires the attacking player to dedicate credits and
slots to several gate technologies, including a docking collar and a tractor beam.
In Star Citizen, the player needs to knock down the enemy ships’
shields and then (without causing a hull breach) pick off the individual
thrusters before being able to dock and board them.
Also note that docking mechanics do not apply to ships
with a single crewman or certain smaller bombers; the general rule is
that if there’s not room to walk around then only the salvage mechanic
can apply to it. You need a crewed ship to board in the first place and
you can only board crewed ships which are larger than your own (in crew
size.)"
How are you going to board his ship with the shields up since your newbie ship can't even scratch them?
Comments
Not just for SC and its a comment I have made about multiple games. Trials temper expectations; cut through the hype. A company will - almost certainly - lose some sales as a result but the flipside is that those who do buy will be "more satisfied".
You make a big thing about them not having full persistence - but then demonstrate that you haven't picked up on what that means. Games like WoW saves "character status" - which is what they now have (essentially); games like EVE save "everything" - for a given definition of everything! And as you said - initially - its not finished. It is what it is.
And then you talk about them it only having 3 or 4 missions. That many?
I don't know if people do describe walking into a cave as "content". If they do I agree with you its not. I suspect that what you call missions I would simply call something you can do; a part of the simulation and not missions at all.
When EQ launched killing 10 rats was a quest. Running for 20 minutes to deliver something - another quest. In subsequent games e.g. DAoC stories started to get more involved. More complex again with e.g. SWTOR. And today we have e.g. ESO PvE stuff. What constitutes "content" has changed. Although devs - for the purposes of padding - might still call killing 10 rats as missions.
Whether e.g. a bounty mission is content or just a part of a simulation may depend on the "mission" as well as peoples expectations. SC however is EVE rather than ESO PvE. People who want "SC" missions should be looking towards SQ42. SC is more EVE than ESO. And yes EVE has some "PvE missions" but the day people log into EVE for the PvE is the day, imo, that EVE is no longer EVE.
Your first post nailed it:
"If they log in for this week or whatever it us they wil see 100% of what these guys have to offer, they will now as much or more than anyone in what this project offers or is likely to offer."
And decide for themselves.
There are some expanation for where they get the money but I dont want to add to the conspiracy sid the reality side is more than enough to laugh at.
ut at the end of it they dont have anywhere nearenoughmoney to finish,they dont have enough money to make it throgh each month, heir own auditing proofs that out basically. Even with their most 'successful' fiscal year yet they had a shortfall last year,again according to their own documentation.
Ir is way moreabout themoney (and has been for awhile) than about nay 'game' they might eventually produce. Because 300 million in people can see whatthey have. They can also see like most here that they NEED to have the 'free' events to build some good will as well as try and showcase stuff they think they have in the hopes of selling something to raise more funds.
If anything it does show that maybe people are not 'blindly' stil lthrowing money at this abortion anymore and these guys are now having toget alittlemore creative and they actually have to SHOW a semi working product on order to get people to buy it. In other words maybe people arnet just throwing millions onto buying jpegs or concepts. But how much money DID they raise selling land and tanks and ships and other assets that STILL dont exist yet?
It also may be a cultural/geographical thing. Americans aremore cynical and perhaps itsthe Euros who continue to be obsessed with this. I see it in other games as well. I see alot of game Ithink are good to better than average with litle interest here but Euros and Russians and Asians still play and stream and you tube them (to fairly large viewing numbers) while most Americans couldnt care less. SO some of that might be coming into all this as well.
But I have sort of hinted atthat saying at best, despite the numbers the fanboys want to throw around this wilbe a niche game at best. A P2W nightmareto be certain but nothing that I think anyone will take seriously onc the smoke clears. (if it ever does).
I would love to see the release (even if theyre half fake) numbers of UNIQUE people logging in or downloading. I am sure they have marketingexperts there looking at every person who spent what who did what and where they can capitalize the most monetarily. Basically these things are a marketing and tracking system to see what products they can push on their next sales extravaganza toboot. SO while we dont know the numbers they surely do and they aremost definitely analyzing them (and paying someone to do that more than likely) to see where they can benefit the most
I share MightyUnclean's point of view, though. This is still just a game, with many of the same flaws of other games, and some will be compounded by the long development time.
It would surely irk SC fans for me to compare it to Sea of Thieves, but after 10 hours or so this weekend, those are my early impressions. Sure, it's got gear with better stats and realistic art direction, but it's a "play out your ship captain" fantasy where the players make their own fun. Effectively running larger ships takes several players, there are a few static mission types, and the dangers of PvP can't be ignored.
Players who enjoy that kind of thing but would rather be Captain Mal than Blackbeard should keep their fingers crossed that this comes out before they're dead. Or if they don't care much about polish or losing everything to periodic server wipes, throw down the pledge and think of this as one of those Steam games that are in Early-Access for 5+ years (which I don't pay for, either).
>>>Is starting day one with the best ship in the game>>>
Look... I don't really even care. All I want is my SQ42, but some times you guys go to such length to "defend" things that it gets ridiculous. Take a deep breath, relax, understand that whatever some guy said on an internet board is not going to hurt your game, and go enjoy it.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
... a horde of player crewed smaller ships swarms and overwhelms single-crewed "bigger" ships ...
That's like saying 20 level 40 players in some other game can overwhelm 5 level 60 players so level 60 is not better than level 40.
I think you're bending facts to fit with your narrative that buying better ships is not the advantage common sense tells us it is.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
IDk what happened to you, You use to show good sense and reason but no one's buying the "it's not really an advantage" party line.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Call a spade a spade.
1) The target ship must be completely disabled before it can be boarded.
2) Docking requires the attacking player to dedicate credits and slots to several gate technologies, including a docking collar and a tractor beam.
In Star Citizen, the player needs to knock down the enemy ships’ shields and then (without causing a hull breach) pick off the individual thrusters before being able to dock and board them.
Also note that docking mechanics do not apply to ships with a single crewman or certain smaller bombers; the general rule is that if there’s not room to walk around then only the salvage mechanic can apply to it. You need a crewed ship to board in the first place and you can only board crewed ships which are larger than your own (in crew size.)"
How are you going to board his ship with the shields up since your newbie ship can't even scratch them?