I'd rather give the money to a struggling indie than to Amazon.
You mean like CS? I think they are putting more money into CS than Amazon but Amazon actually has a game coming out (New World) and has one out already. That is more than CS is doing.
I had a hard time getting past all the typos and bad grammar in this article. Did the author even read what he wrote? It's atrocious.
I am hyped and wanted to know more, but literally stopped reading at about 50%,
the grammar made me cringe... (for better or worse I am not a native eng speaker)
Curious about combat animations. I read here a while back that you're animation-locked and rooted in place until the combat animation finishes. How do they work reactive defensive skills like dodges, blocks and side-stepping into that?
They didn’t. At the beginning of this test phase you could animation cancel light/heavy attacks with block/dodge and some abilities. You could also cancel some abilities with other abilities and blocks. It was removed during one of the updates. Once you activate an attack or ability you are locked until the animation is complete which is really painful with some of the slower weapons especially. You used to be able to feint and react and fighting felt much better than it does currently. I still enjoyed alpha ones combat better with the stamina management as opposed to the cooldowns they have today. They keep making bad decision after bad decision. Plenty of testers have been asking for them to bring it back but nothing yet.
Resource management is so much better than cooldowns, its something I love about ESO's combat. Not a big fan of animation cancelling, but I think it generally feels better from a gameplay perspective if you can cancel with a dodge or block or something like that.
The issue I have seen in other games that allow animation cancelling is that multiple skills can be fired off at once - so that basically you see the animation for one skill but are triggering the effect of two skills.
Curious about combat animations. I read here a while back that you're animation-locked and rooted in place until the combat animation finishes. How do they work reactive defensive skills like dodges, blocks and side-stepping into that?
They didn’t. At the beginning of this test phase you could animation cancel light/heavy attacks with block/dodge and some abilities. You could also cancel some abilities with other abilities and blocks. It was removed during one of the updates. Once you activate an attack or ability you are locked until the animation is complete which is really painful with some of the slower weapons especially. You used to be able to feint and react and fighting felt much better than it does currently. I still enjoyed alpha ones combat better with the stamina management as opposed to the cooldowns they have today. They keep making bad decision after bad decision. Plenty of testers have been asking for them to bring it back but nothing yet.
Resource management is so much better than cooldowns, its something I love about ESO's combat. Not a big fan of animation cancelling, but I think it generally feels better from a gameplay perspective if you can cancel with a dodge or block or something like that.
The issue I have seen in other games that allow animation cancelling is that multiple skills can be fired off at once - so that basically you see the animation for one skill but are triggering the effect of two skills.
I'm not a fan of the animation canceling as implemented in ESO either because what you cancel still counts for full damage or healing or whatever. That's the problem with its system and why it gets abused.
Canceling something to defend yourself and losing the effect of what you canceled is perfectly fine and much more suitable to action combat than animation lock.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Looks more than boring - looks exactly how it currently is - it's a crap game.
The performance in 50v50 is downright atrocious.
Literally every player has the same heavy armor with same traits and same gear - it's sad how clueless Amazon studio is.
I mean not really expecting much when they don't even know what dual wield is:
Mother of God- "sword in the shield"?
Who have they hired to develop this game? Former mobile health app developers?
To be fair, the "sword in the shield" part is just the author's screw up of the "sword AND the shield." The article was full of weird transcription errors like that one.
However the dev's answer was just a very dumb prevarication of the fact that dual wielding doesn't exist since no one who has ever played these types of games would ever confuse S&B for DW, The straight answer would have been "No, there's no DW yet."
The issue goes deeper than just no DW though. This game has no learned or class (it's a classless game) combat abilities. Every single combat skill in the game is a weapon skill that is the function of that weapon. And only 3 active skills per weapon. You can just imagine what that does for build diversity or lack thereof..
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Looks more than boring - looks exactly how it currently is - it's a crap game.
The performance in 50v50 is downright atrocious.
Literally every player has the same heavy armor with same traits and same gear - it's sad how clueless Amazon studio is.
I mean not really expecting much when they don't even know what dual wield is:
Mother of God- "sword in the shield"?
Who have they hired to develop this game? Former mobile health app developers?
To be fair, the "sword in the shield" part is just the author's screw up of the "sword AND the shield." The article was full of weird transcription errors like that one.
However the dev's answer was just a very dumb prevarication of the fact that dual wielding doesn't exist since no one who has ever played these types of games would ever confuse S&B for DW, The straight answer would have been "No, there's no DW yet."
The issue goes deeper than just no DW though. This game has no learned or class (it's a classless game) combat abilities. Every single combat skill in the game is a weapon skill that is the function of that weapon. And only 3 active skills per weapon. You can just imagine what that does for build diversity or lack thereof..
I don't know about you, but i'm pretty excited about New World. It seems like GW2 but with itemization of a "real" MMO. One thing I hated about GW2 is the lack of item grind. I know, there is .. for tiny more bonuses, or a grind for legendary items which .. again, are not powerful enough and are mostly used for cosmetics. Nothing against those who likes this system, but .. just saying it!
If I don't grind for items which at least, in a decent way, improves my game play, I..don't stick too much with that game!
I hope NW will shine in this category.
I am not sure what the hype is around the PvP in this game. They have one PvP event that is instanced shard of a guilds base thats 50v50 that happens about once every 4-5 days and you need to sign up for it and your guild master picks what 50 guild members get in, so you may not even get to PvP that week if you dont get picked. I rather play WvW in GW2 or Cyrodiil in ESO. If you playing New World for other reasons, maybe that makes sense.
Comments
You mean like CS? I think they are putting more money into CS than Amazon but Amazon actually has a game coming out (New World) and has one out already. That is more than CS is doing.
As I said, I will wait and see.
I am hyped and wanted to know more, but literally stopped reading at about 50%,
the grammar made me cringe... (for better or worse I am not a native eng speaker)
The issue I have seen in other games that allow animation cancelling is that multiple skills can be fired off at once - so that basically you see the animation for one skill but are triggering the effect of two skills.
Canceling something to defend yourself and losing the effect of what you canceled is perfectly fine and much more suitable to action combat than animation lock.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Who have they hired to develop this game? Former mobile health app developers?
However the dev's answer was just a very dumb prevarication of the fact that dual wielding doesn't exist since no one who has ever played these types of games would ever confuse S&B for DW, The straight answer would have been "No, there's no DW yet."
The issue goes deeper than just no DW though. This game has no learned or class (it's a classless game) combat abilities. Every single combat skill in the game is a weapon skill that is the function of that weapon. And only 3 active skills per weapon. You can just imagine what that does for build diversity or lack thereof..
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED