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Pantheon: Rise of the Fallen Dev Talks Combat, Limited-Action Sets In New Interview

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Give me a game with enough hot bars to fit 50 different abilities on them and I will forget about and not use 40 of them.
    Me too. In fact, I've never seen this in practice, but it seems pretty absurd.
    Kyleran
  • WellspringWellspring Member EpicPosts: 1,464
    Kyleran said:
    Babuinix said:
    Kyleran said:
    Babuinix said:
    BruceYee said:
    Wow yeah over 1 hour stream of just more game theory what a joke..

    from wikipedia...

    "The game has been in pre-alpha since December 12th, 2017"

    3 years later it's still in pre-alpha

    No hope that this game will ever come out same goes for CU and CF.
    Yes mmorpgs take a lot of time to build.

    Usually  5/6+ years minimum. 

    When you're crowdfunding and building everything from scratch without the support of a big publisher it will take longer.

    Elder Scrolls Online took 7 years to make from a big studio with deep pockets and a huge pool of experienced dev talent workforce for reference.


    So these indie studios will take say 12 to 15 plus years right?

    So this title has what, maybe 10 more years to go then.

    Just ponder that a moment, it boggles the imagination really.
    If they were trying to do a game as big as ESO with their current workforce sure.

    Zenimax had around 250 people back in 2012 and surely more contractors. I doubt Pantheon's Studio has half of that. 
    By some accounts they may have as few as 20 to 30, I recall one poster claiming it was 65 to 75.

    No way to tell really, been my experience companies share information which casts their efforts in a positive light and since it's not my assumption is the team is on the smaller side of those figures.



    What you lack in size, you can make up for with passion.

    Top 10 football movies ever No 7 Rudy - Niners Nation

    --------------------------------------------
  • BrainyBrainy Member EpicPosts: 2,164
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Brainy said:
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.
    Limited action bars are not as limited as presented. You get 8 skills that fit under aggro skills, nukes, heals, CCs, the basic things that get NPC's mad. 6 slots Utility skills hot bars, for things like buffs, skills for boosting stats when things go bad, like Damage Buffers, short duration Haste buffs etc. You will also have a hotbar for Pots, Macros and things like clickie items. Pet classes will have their own Hot Bar for their skills, as pets are not just something in the corner you forget about as they auto attack.

    You mention 26 letters in the alphabet being important, well thats about how many hotbar slots you will have in total. Lots of options but not so many it looks like WoW's mess. 
  • MendelMendel Member LegendaryPosts: 5,609
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    Logic, my dear, merely enables one to be wrong with great authority.

  • WellspringWellspring Member EpicPosts: 1,464
    Brainy said:
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.

    EQ1 limited you to 8 active spells at a time. The Pantheon system is less limiting than that.

    As this has always been advertised as a spiritual successor to EQ1 and VG, what were you expecting?
    NanfoodleTheocritus
    --------------------------------------------
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    edited June 2020
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    No there was lots of new information there. Revealed Necros will be a class that can use pets but has options that will make them not needing a pet as well. How hot bars work and skills. Loadouts for skills you can save. The way 4 different skill bars are and what they are for. Was very informative. So much so on the Pantheon forums this video has caused a heated debate that is 10 pages long and still going. 
    Babuinix
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Brainy said:
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.

    EQ1 limited you to 8 active spells at a time. The Pantheon system is less limiting than that.

    As this has always been advertised as a spiritual successor to EQ1 and VG, what were you expecting?

    Yes most of what I hear is EQ1 clone but is that really where we want to go in 2020 (or whatever year it makes it to market)?.......EQ1 was great in its day but I dont think it will play well with the 2020 MMO crowd....I don't think I even want to go back and do that again...I watch these Pantheon videos and the game just looks boring. Even the devs look bored playing it.
  • KyleranKyleran Member LegendaryPosts: 43,975
    Nanfoodle said:
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    No there was lots of new information there. Revealed Necros will be a class that can use pets but has options that will make them not needing a pet as well. How hot bars work and skills. Loadouts for skills you can save. The way 4 different skill bars are and what they are for. Was very informative. So much so on the Pantheon forums this video has caused a heated debate that is 10 pages long and still going. 
    But did they actually show any of it in action, or was it mostly just 4 heads talking about it?

    A picture is worth  thousand words you know.
    Mendel

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    edited June 2020
    Kyleran said:
    Nanfoodle said:
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    No there was lots of new information there. Revealed Necros will be a class that can use pets but has options that will make them not needing a pet as well. How hot bars work and skills. Loadouts for skills you can save. The way 4 different skill bars are and what they are for. Was very informative. So much so on the Pantheon forums this video has caused a heated debate that is 10 pages long and still going. 
    But did they actually show any of it in action, or was it mostly just 4 heads talking about it?

    A picture is worth  thousand words you know.
    Was floating heads talking but in the Shaman video from a few weeks ago, shows how skill points work (forget what official name of them) You see him Joppa puts skills on different bars and using the skills. This current video brings context to that video if you rewatch it. You see it in action. 
    Post edited by Nanfoodle on
  • WellspringWellspring Member EpicPosts: 1,464
    Brainy said:
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.

    EQ1 limited you to 8 active spells at a time. The Pantheon system is less limiting than that.

    As this has always been advertised as a spiritual successor to EQ1 and VG, what were you expecting?

    Yes most of what I hear is EQ1 clone but is that really where we want to go in 2020 (or whatever year it makes it to market)?.......EQ1 was great in its day but I dont think it will play well with the 2020 MMO crowd....I don't think I even want to go back and do that again...I watch these Pantheon videos and the game just looks boring. Even the devs look bored playing it.

    I don't want to play an exact clone either, but a sequel... yes! To each their own, though.

    I've gone back to EQ1 a few times over the years, for the progression servers. Every time after a month, like clockwork, I realize I'm too addicted and have to pull the plug. I'm not sure if that's a fault of the game or my own personality. And the thought of having to tediously spend two hours rearranging the UI to be exactly how I like it is enough to keep me from reinstalling.

    Time will tell if Pantheon will play well in modern times. It doesn't have to be the next WOW to be successful. It just has to hit the numbers with the target niche audience, whatever that is.

    As far as Pantheon gameplay videos looking boring, I agree. I watch them on 1.5x speed just to get through them. I would rather read an article, than sit through an interview video.

    At the same time, I don't enjoy watching Twitch streams either, no matter what game it is. It's like sitting on the couch at your friend's house, and your friend hogs the Nintendo controller the whole day. Actually playing the game is the only fun part.
    Mendel
    --------------------------------------------
  • AmatheAmathe Member LegendaryPosts: 7,630
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    Sorry you were in the hospital. Glad you are out again. Feel better.
    Nanfoodle

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • BrainyBrainy Member EpicPosts: 2,164
    Brainy said:
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.

    EQ1 limited you to 8 active spells at a time. The Pantheon system is less limiting than that.

    As this has always been advertised as a spiritual successor to EQ1 and VG, what were you expecting?

    Didn't EQ have access to multiple hot-bars? All spells available in combat via spellbooks?  Plus you could bind spells to keys, yes?

    So there was unlimited access to spells in EQ.

    Pantheon is not allowing any of that.  8 active spells, access to ZERO additional spells in combat.  Less spells than ESO lol.  What a joke this game is turning out to be.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Brainy said:
    Brainy said:
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.

    EQ1 limited you to 8 active spells at a time. The Pantheon system is less limiting than that.

    As this has always been advertised as a spiritual successor to EQ1 and VG, what were you expecting?

    Didn't EQ have access to multiple hot-bars? All spells available in combat via spellbooks?  Plus you could bind spells to keys, yes?

    So there was unlimited access to spells in EQ.

    Pantheon is not allowing any of that.  8 active spells, access to ZERO additional spells in combat.  Less spells than ESO lol.  What a joke this game is turning out to be.
    No, one hotbar for spells and skills. They had a hotbar of sorts for pots and clickies. Spell book was where you pulled your spells/skills to your hotbar. EQ1 had 8 slots for skills and in Pantheon you have 8 for attack/aggro skills and 6 for utility skills and a bar for pet skills (they didnt say how many slots). You get more in Pantheon while keeping the EQ1 deck building intact. It was a big part of the game. I cant count how many times someone apologized in EQ1 for having the wrong set of skills memorized.  
  • BrainyBrainy Member EpicPosts: 2,164
    edited June 2020
    Nanfoodle said:
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    No there was lots of new information there. Revealed Necros will be a class that can use pets but has options that will make them not needing a pet as well. How hot bars work and skills. Loadouts for skills you can save. The way 4 different skill bars are and what they are for. Was very informative. So much so on the Pantheon forums this video has caused a heated debate that is 10 pages long and still going. 

    10 page long heated debate, whats that tell you about this new thing they are adding?   Tells me a BIG MISTAKE, and they are splitting their community already.

    Instead of developing this game, they are out there trying to spin this into a good thing that a game limits you to 8 spells total.
    Sounds like they are simplifying the game.  I suppose this way the game might actually release.  Maybe next they will come on and say how its a good thing they are going to limit the zones.
  • WellspringWellspring Member EpicPosts: 1,464
    Brainy said:
    Brainy said:
    Limited action bars = less skill = less complexity = boring

    All I see is bad news coming from this game.  I wish I could get my money back, this is turning out to be a subpar game if it ever releases.
    Who ever complains about having too many spells?  Really?

    Do they complain about 26 letters in the alphabet also?  Wonder how complex language would be with only access to 8 letters.

    EQ1 limited you to 8 active spells at a time. The Pantheon system is less limiting than that.

    As this has always been advertised as a spiritual successor to EQ1 and VG, what were you expecting?

    Didn't EQ have access to multiple hot-bars? All spells available in combat via spellbooks?  Plus you could bind spells to keys, yes?

    So there was unlimited access to spells in EQ.

    Pantheon is not allowing any of that.  8 active spells, access to ZERO additional spells in combat.  Less spells than ESO lol.  What a joke this game is turning out to be.

    Yes, that's true. You could sit down and switch spells during combat in EQ1. You would often get targeted by mobs and take more damage when you sat down, so it wasn't always easy to pull it off.

    However, you were still limited to only 8 memorized spells at any given time, whether you bound them to keys or put them on different hot bars.

    That raises an interesting question if Pantheon will allow you to sit and switch abilities during combat. I'm not sure if they've addressed that directly?


    --------------------------------------------
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    edited June 2020
    Brainy said:
    Nanfoodle said:
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    No there was lots of new information there. Revealed Necros will be a class that can use pets but has options that will make them not needing a pet as well. How hot bars work and skills. Loadouts for skills you can save. The way 4 different skill bars are and what they are for. Was very informative. So much so on the Pantheon forums this video has caused a heated debate that is 10 pages long and still going. 

    10 page long heated debate, whats that tell you about this new thing they are adding?   Tells me a BIG MISTAKE, and they are splitting their community already.

    Instead of developing this game, they are out there trying to spin this into a good thing that a game limits you to 8 spells total.
    Sounds like they are simplifying the game.  I suppose this way the game might actually release.  Maybe next they will come on and say how its a good thing they are going to limit the zones.
    No its 14 + hotbar slots for skill over EQ1 8 slots. And what is VR to do? Tell people they making a EQ1 style game and give them a WoW UI with 40 skill slots? Get a grip. 
    Kyleran
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Amathe said:
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    Sorry you were in the hospital. Glad you are out again. Feel better.
    Ya get well =-)
  • MendelMendel Member LegendaryPosts: 5,609
    The hotbar issue is really moot.  It depends heavily on the fundamental design of the underlying systems.  If there is a skill that is only used in situational instances, like a riposte function or special attack after parry, then the game needs more hotbars to make these skills more useful.

    For the record, EQ1 had 8 skill slots plus 8 spell slots.  Only the skill slots were mapped to the keyboard; the spell slots were only available with the mouse.  You *could* drag memorized spells to the skill bar to use them via the keyboard.



    WellspringKyleran

    Logic, my dear, merely enables one to be wrong with great authority.

  • sakersaker Member RarePosts: 1,458
    any-and-all-god(s) forbid they go the route of "console-fying", that would be it, the death of any hope for this game. I tried ESO a few times and just could-not stomach how console-centric I found it to be. I play PC games, on PC cuz I want to play PC games, I -DON'T- want to play console-centric game on my PC. I do want something with some kind of depth and imersion in my MMO (I know good luck with that), and not some shallow simple console-arcade-game masquerading as my MMO
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    saker said:
    any-and-all-god(s) forbid they go the route of "console-fying", that would be it, the death of any hope for this game. I tried ESO a few times and just could-not stomach how console-centric I found it to be. I play PC games, on PC cuz I want to play PC games, I -DON'T- want to play console-centric game on my PC. I do want something with some kind of depth and imersion in my MMO (I know good luck with that), and not some shallow simple console-arcade-game masquerading as my MMO
    That was one of the questions in this interview. Pantheon has no plans to head to console. Joppa laughed when asked. 
    Kyleran
  • WizardryWizardry Member LegendaryPosts: 19,332
    I feel this team does not have the right leader to give us the best possible Pantheon.This game is going to be so hit n miss,one minute you'll love it then you'll hate it.

    The mmorpg genre is dying quickly and i do not see this game being the savior.No biggie,all we can do is wait and see the final product,try it and decide.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Wizardry said:
    I feel this team does not have the right leader to give us the best possible Pantheon.This game is going to be so hit n miss,one minute you'll love it then you'll hate it.

    The mmorpg genre is dying quickly and i do not see this game being the savior.No biggie,all we can do is wait and see the final product,try it and decide.
    They never planed to save MMOs. Their market is clear, bring back class interdependence that will create a social dynamic of people needing people to get content done. This limited skill bar is part of that. You have to ask what each person is planning too fill in the group and plan your skills accordingly. Just like we did it EQ1.   
    WellspringBabuinixAmathe
  • BabuinixBabuinix Member EpicPosts: 4,442
    Nanfoodle said:
    Wizardry said:
    I feel this team does not have the right leader to give us the best possible Pantheon.This game is going to be so hit n miss,one minute you'll love it then you'll hate it.

    The mmorpg genre is dying quickly and i do not see this game being the savior.No biggie,all we can do is wait and see the final product,try it and decide.
    They never planed to save MMOs. Their market is clear, bring back class interdependence that will create a social dynamic of people needing people to get content done. This limited skill bar is part of that. You have to ask what each person is planning too fill in the group and plan your skills accordingly. Just like we did it EQ1.   

    This, they don't need to try to please everybody, but the ones that really matter for them to keep developing the game they want. Let's just hope there's enough of them going around.
    Nanfoodle
  • KyleranKyleran Member LegendaryPosts: 43,975
    Nanfoodle said:
    Brainy said:
    Nanfoodle said:
    Mendel said:
    Another hour+ video, yet nothing to show, only talk about.  I was probably more productive in the hospital bed for most of the month.  Certainly, there is something besides talking head videos to account for this project.



    No there was lots of new information there. Revealed Necros will be a class that can use pets but has options that will make them not needing a pet as well. How hot bars work and skills. Loadouts for skills you can save. The way 4 different skill bars are and what they are for. Was very informative. So much so on the Pantheon forums this video has caused a heated debate that is 10 pages long and still going. 

    10 page long heated debate, whats that tell you about this new thing they are adding?   Tells me a BIG MISTAKE, and they are splitting their community already.

    Instead of developing this game, they are out there trying to spin this into a good thing that a game limits you to 8 spells total.
    Sounds like they are simplifying the game.  I suppose this way the game might actually release.  Maybe next they will come on and say how its a good thing they are going to limit the zones.
    No its 14 + hotbar slots for skill over EQ1 8 slots. And what is VR to do? Tell people they making a EQ1 style game and give them a WoW UI with 40 skill slots? Get a grip. 
    Agreed, they have to pick a design which aligns well with vision and stick with it.


    Nanfoodle

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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