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With Legends of Aria releasing to Steam, Red Thomas gives the game a try. There is some unique history behind the title's development, so Red takes the risk on your behalf and gives his impressions of the game.
Comments
It is out of EA and officially launched. We can still hope it gets better!
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I'm a little bummed by that too, but I also kind of feel there were some technical challenges there that they probably didn't appreciate early on, not to mention the security issues involved in it. I think it's better that they redirected and went for something they knew they could execute on, rather than attempting to force a bad track.
Sure there were some ugly looking places and perhaps too dense around NPC cities but the land masses were so large and barren that it was exciting to discover and explore a player made area.
Infact, player made cities were the only thing attracting players to most of the planets at all. In search of player made/harvested goods and services.
The Katrina hurricane at the time led them to disable upkeep costs on player housing to help those affected. Their development focus shifted multiple times and the rest is history. Had the game gone on as planned, the abandoned housing would have been rectified. Still think they had it mostly right to this day.
The player city played a tremendous role in the game's economy and progression systems. And provided unlimited hours of meta gameplay, as players scoured the galaxy for the best player made items or best resources. Which would dynamically change on a daily basis due to player randomness. It was legit brilliant.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
For one thing a game doesn't need to have a tutorial quest at all,you are suppose to be a blind character arriving in a new world.We don't walk around in real life clicking people to get quests or look for some random person holding a sign "tutorials done here !!"
I do get the complaint of moving from a village directly into a metropolis however with open world housing it is not easy to make that situation any better.
Personally within Atlas a semi open world pvp game,players houses would be blocked within giant forts forming guilds/alliances.If you built a house randomly anywhere in the open,your likely seeing that house destroyed.
This is why i lean so heavily on survival games,i don't need a npc tutorial or anyone to tell me what to do,i simply act like i would in real life,survive,build,explore.
Honestly,nobody should expect a AAA game right now,none of the developers are trying their best,none can afford the time and cost to build a AAA game,so expect issues,bugs and lots of "lack of's"in games.
Never forget 3 mile Island and never trust a government official or company spokesman.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!