I noticed MMO developers of new MMOs seem to be doing a lot more focus on Action Combat, but not just that. Sandbox PvP FFA FL MMOs seem to be the new trend. MMOs take about 5 years on avg to make, so this trend had to be in the works for the last 5 years now.
seem crazy a decade ago. But here we are. Whats funny is that Amazon's New World MMO backed out the original plan for going the Sandbox FFA FL PvP path due to complaints of gang fest KoS PvP griefing.
But because if this new wave trend of Sandbox PvP MMOs coming out, I wonder if this will lead to another MMO Depression period if these new MMOs flop? Thats a concern.
Philosophy of MMO Game Design
Comments
Full loot PvP sandbox? Not in the least.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I accepted the mmorpg design for several years because devs deserve the chance to evolve and make mmorpg's better over time,it doesn't just happen in a few years.
However what i have been seeing is LESS of an mmorpg design and tons of corner cutting.
90% of these mmorpg designs don't even make sense,just full of "stuff to do"and very few realistic features that tell us we have a character living in a world.
In how many mmorpg's does your character die if you don't eat or drink?How many have housing,players don't live anywhere?Weather/climate that matters?How many mmorpg's can you build in,like we are living beings in a world but nobody knows how to build anything?
How many mmorpg's have eco systems...none?
Yeah idk what these devs are making but they are not making mmorpg's,they are making treadmills and markers over npc heads and instance gaming and goofy stuff like jump maps,automatic warping to support dungeon finders.Somersaults because yeah,i haven't done a somersault since i was like 6 years old in school but somehow it has become a staple of combat...sigh.
I gave up on mmorpg's for now,i'd much rather play a survival game that also happens to look way better than mmorpg's do.Survival games offer a much better role playing experience than mmorpg's do.Where we stand right now is that survival games are headed i nthe right driection but now we need to afford those devs the time to advance the systems and bring us closer to the mmorpg i expected years ago from the initial mmorpg designers.
Never forget 3 mile Island and never trust a government official or company spokesman.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
It's funny the PVPers think there are hardly any PVP games, and the PVEers think there are hardly any PVE games....Probably because everything ends up being some weak combo between the two.
Interestingly enough, I've had no desire to play any of those games. Saves me money, so I'm not complaining
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Well... Yeah
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
1. It's a myth that games are just for children and young adults. The more actions per/min (APM) a person has to perform, the more our hands hurt for older folks.
2. MMO's are repetitive games that can take hours to accomplish the same level of progress that you feel you've achieved in a single-player game. Once again, high APM combat systems after hours of play can impact even younger players joints and ligaments in their hands.
3. MMO's are more complex than SPG's. Having to click your mouse to attack and move to dodge swings etc (Souls) while also having to input a sequence of commands to execute an ability, or to hit abilities traditional style while doing the above isn't great in a MMO raid and/or complicated 5 mans.
Don't get me wrong, I'd like a Dark Souls MMORPG sharing the same combat, but what MMO's that have action combat make you do is spam action combat stuff and tab target combat stuff at the same time. That's uncomfortable and needlessly complicated for an old clicker/keyboard turner like myself.
Full loot FFA lol no thanks. Instant drop of interest.
MurderHerd
I have played Monster Hunter World. I find after 40 minutes I am exhausted and have a headache from turning around and trying to hit things. Tab target never does that to me. It is how you react to action combat, I noticed this while playing Phantasy Star Online 2. The state of readiness to react and jump and run and avoid is nowhere what a tab target games is at. Your whole mind and body reacts to a state that is completely different from a tab target that is based on dice roles to one where you have to actively move. Even if it isn't based on dice roles the fact that you have to manually aim is already a big problem for some players.
Each person has a different threshold of what they can manage. What you may find easy may be impossible for me and quite honestly you're not in my position to know what it is like.
It completely annoys me when people advice me to try something they think is easy from their point of view because they don't actually suffer from slow reflexes. They think they are slow but in fact are far better than I am. You will never appreciate what another person is suffering unless you have the same handicap to reflexes and it isn't something you can reason away.
Plus after awhile my hand hurts and that is an added problem many people never have to deal with.
Then there are those that say 'oh you are not trying enough' or 'are not practicing' and that is why you cannot do it. I am trying hard and I have spent hours trying but I cannot achieve any success and that seems to be something some find impossible to understand because they are gauging things from their own capabilities and it is unfathomable to them why you would find it hard.
That is why before I buy a game I try to ask how the game plays and watch videos to see if I can handle it or find a class that I might be able to play that will allow me to play an action game. It isn't that cut and dry as fast or slow paced. I can handle fast paced games with ease if I am not in the thick of the fight like a summoner fighting and the pet is actually fighting and I am far away commanding it's moves.
I can also hit buttons on my mouse and heal and cast in games where I am not also running for my life very quickly and have achieved quite good grades from other players that have praised my quick reflexes in healing them.
I am very leery of games that tout action combat because of this.
Modern action style games are less attractive due to that. Though that doesn't slow down a lot of other players....
If you are holding out for the perfect game, the only game you play will be the waiting one.
I think some of this is because its easier and cheaper to make a Sandbox PvP game than a more complicated content wise PVE game.
been waiting for the next darkfall type game but nothing.
new world was hope but pve karens ruined it again
https://www.mortalonline2.com/
Philosophy of MMO Game Design