https://www.youtube.com/watch?v=1s82xJnx1EYFor guys who like twitch ( I dont but) there is also a reaction video with Summt1G watching this trailer.
If everything in the trailer is true it would be the most epic game ever made.
But as it is I suspect most people will bitch and moan about 'the combat'. Which is basically the only thing they (allegedly) havent fully fleshed out yet.
Comments
Try using your words to tell us why.this game is worth bothering with.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Lazypeon does explain everything quite well. Thanks for the link. My only concern is how well the corrupted system will deter griefing. If it is successful then I may consider playing it. I intend to take part in defending the caravans and in sieges but I refuse to participate in random ganking.
I am hoping the system works and does not end up with just a few guilds dominating or just round robining nodes between them. I don't trust players not to find loop holes and screwing things up. However I am willing to give the game a chance and play it.
It is good that the mayoral system enables people to pick a new one again and get rid of any corrupted ones but I would not put it past players to control things via thuggery and unfair methods that the developers failed to foresee.
I also think this type of games needs a threshold population or else the nodes will remain unchallenged as there will be ample space for other nodes to thrive without the need to destroy the claimed ones. Might be great at launch but not so a year later. We'll see I guess.
거북이는 목을 내밀 때 안 움직입니다
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And like others I'm also skeptical that their corruption system will be "gaming the system" proof. Players always figure out ways to get around this stuff and ignore deterrents if a way exists. I guess we'll see.
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― CD PROJEKT RED
From my point of view is very below average.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
And then why would you even come here under this or any future account names?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The corrupted system sounds similar to what Lineage 2 had, and that game had crazy grind where you could lose hours or xp on death. They still killed new people even with the risk of dropping weapons that took a while to grind.
Make games you want to play.
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/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
But in the grand scheme it seems semi minor but I am sure it will get addressed eventually. There are plenty of options (apparently anything that ANY MMO has EVER done is getting put into this project. At least according to the video.
In the end they are having a non NDA 'test' phase. Who that involves and if its '
critics' or actual gamers (and nont the 'elites' remains to be seen.
I am sure it will offer something for anyone who wants to play it. Like a lot of other MMOs already do. Whether its the end all be all will remain to be seen.
Another thing he sort of slipped in was that its going to take 200-250 hours of game play to max level. Math guys can double check but I think I remember he said 40-45 days @ 4-6 hours a day. Of course there will be speed leveling and all that but even so that does seem like a lot of hours. Which I am not against but it will border line on some people claiming the ever present 'grind'.
I am always critical of crafting. They SORT of cover it but for the most part I have always said (and am proven right over and over again) that no game has 'crafting', at least not MEANINGFUL crafting. They all have GATHERING and SUPPLYING but in no game ever (even the legendary SWG) was a FINISHED product worth the sum of its parts.
I said the way to address that would be have a very specialized system where not everyone could master (max out) everything. They sort of touch on it here. But I stil think that there should be other incentives as in 'cooler' looking skins, or a choice of skins for every 'master level' crafter. SO each one would have a unique look. Same exact stats but we all know these days it doesnt matter how good something is if it doesnt look cool. So give the crafter a list, (with diminishing choices obviously) of what skin they want to be associated with. Then people could choose which skin they liked the best. Which is always subjective. They could also make it 'guild' exclusive. Meaning some guys might never sell anything openly only make it fr the guild. As to keep 'freelance' trader options open.
When it comes down to it crafting and housing/storage are the top things on the vast majority of lists, followed by combat. But no game has done crafting right. Their housing sounds fine but we all know that servers with 8-10K people will be full of housing (even with the mechanic of one 'large' house per account not server. Assuming of course that many people play and stay. Which if its what they want it to be they will.
Also if they do in fact get the system they want in it will 'fix' the actual biggest problem MMOs face iin general...replayability and what to do once a server has reached 'maturity'. The node system and reworking of everything involved with nodes and how they work and advance is pretty interesting. They claim that is 100% fleshed out, tested and working. We will see I guess. The only downside to that I can see is if mega guilds start dictating everything on particular servers. Then it could put a lot of people off.
Similar to the flying mount thing. Those just seem like payola for large guilds and their leaders to play the game in the first place. That and allowing the 'mayor' of a node to be a popularity contest under a certain set of advancements.
There are pros and cons to a lot of what they are saying. Overall it seems like theyre doing what most people claim they want. But then again no one really knows what they want until they ysee it in practice.
- Earl Nightingale
I'm not saying this shouldn't happen but that these systems don't really dissuade this type of game play.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'm not saying this shouldn't happen but that these systems don't really dissuade this type of game play.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Other area of concern is Ashes was sold on this node system that will give a dynamic event system. It was their main selling point but we have yet to see it in action or any word on what systems they have to make it work. Hmmm?!?!?!