My hope is the find a balance like ESO has. Start adding some real PvE content. World bosses, events, dungeons, public events
That I believe, is the current focus and why they added this latest 9-month delay.
As to world PvP. The low FPS everyone is reporting with good, current, PCs makes it pretty obvious why they've opted for these instanced 50 v 50, 30 minute BGs as their main PvP thing. If it's struggling with those small numbers it would be horrendous in larger battles.
Maybe this Lumberyard version of Cryengine just can't handle many players in the same spot. Purty graphics it does well but performance doesn't seem to be it's strong suit.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
My hope is the find a balance like ESO has. Start adding some real PvE content. World bosses, events, dungeons, public events
That I believe, is the current focus and why they added this latest 9-month delay.
As to world PvP. The low FPS everyone is reporting with good, current, PCs makes it pretty obvious why they've opted for these instanced 50 v 50, 30 minute BGs as their main PvP thing. If it's struggling with those small numbers it would be horrendous in larger battles.
Maybe this Lumberyard version of Cryengine just can't handle many players in the same spot. Purty graphics it does well but performance doesn't seem to be it's strong suit.
Maybe they should seek some professional advice on large open world battles, they could check in with MJ and City State Entertainment, i mean they totally got the huge battles in Camelot Unchained down to science and runs like a dream... right?
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
As to world PvP. The low FPS everyone is reporting with good, current, PCs makes it pretty obvious why they've opted for these instanced 50 v 50, 30 minute BGs as their main PvP thing. If it's struggling with those small numbers it would be horrendous in larger battles.
Maybe this Lumberyard version of Cryengine just can't handle many players in the same spot. Purty graphics it does well but performance doesn't seem to be it's strong suit.
That's the thing - DAoC almost 20 years ago didn't struggle with 50v50 battles
50v50 today shouldn't be a thing to be discussed, the fact that they can't even manage that speaks volumes about the state of the studio.
Also pretty graphics (imo they aren't even all that by today's standards) has nothing to do with server lag (as client graphics that is local client optimization which also sucks ass - but that's a different discussion
This is server lag - as everyone would experience lag at the same time regardless of client settings (high, medium, low)- so it's not client graphics.
It's not totally unrelated since server traffic is impacted by the volume of updates that have to be transferred and that volume is impacted by how many different bits of each near proximity object/character needs to be updated.
Solutions used in many MMOs to deal with the extra load such as "culling" and partial renders (black silhouettes with no textures in extreme cases) are not done just because the client can't handle the updates but also because the network traffic is overloaded.
So yeah there's a bit of trade-off between high poly graphics and server lag.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I was on last night for a bit and had 60 fps in the starter area where there where so many people. I do not have a fancy machine either.
the issue is - what was your lowest FPS - because if the game ran steady at 60fps - nobody would complain
the thing is folks with beast PCs and 2080Tis are dropping below 40 even below 30fps at times (at *medium* settings lol) - and those drops mean a miss vs a hit in PvP
On top of poor client optimization - server lag is a huge problem in 50v50
I have a 1060 OC 6GB card I guess maybe they should look at connection speed. I have 500up/500 down for connection. It dropped to 45 FPS at the lowest.
Glad I refunded on steam. I will wait to see if they can improve PvE, quests, etc.
It's crazy, and I know I shouldn't do comparisons but let's consider a few things
Amazon hired the top talent devs, rhey certainly have the money...and look at their results
Just look at New World - this is their flagship game
Now let's compare that to BDO - and I don't even like BDO
But in terms of world graphics, animations and melee combat the 2 games are not in the same league
You'd think with their lesser graphics New World would run better and have smoother animations more impactful combat... but on the contrary it is much worse
New world feels like a halfassed student project
Amazon - a damn shameful disgrace
I don't know what you are smoking, but I want some.
I will take New World graphics over BDO any day. Once you start fighting in BDO, there goes your.."amazing" graphics. Yes, that means BDO graphics are nice while you stand still or just..wonder around. Once the fight starts, I personally have a HARD time understanding wtf is going on around me.
Also, you are comparing BDO a live game for over 5 years with a closed beta game. Nice logic there!
Also they are different in style, mechanics, animation,etc, which I prefer New World over BDO, again, every day!
I seriously have to question your sense of judgement If you say that new world melee combat is better than BDO?
Also animations are better than BDO?
World graphics?
And you are asking me for what I am smoking?
Ugh....
I don't even like BDO and yes there is something to be said for individual preference even with all that taken into consideration
Purely objectively speaking BDO has far better melee combat, far better animations
Ok, where did I said it has better Melee Combat? I was saying that the games are different in terms of..everything, including combat.
And yes, I like New World graphics better then BDO. I even find the animation more likable then BDO. I am not saying better, but they are somehow more acceptable to my eyes then BDO. What's wrong with that?!
Nothing wrong with preferring one game over the other.
Just wanted to be clear that when it comes to melee combat specifically there is no comparison
Then go play BDO?
Joking! Anyway , I am not super excited about the Melee Combat in New World, but is not that bad. It has The Witcher 3 feel.
..and, speaking about The Witcher 3, I see many other similarities which is very nice.
They have a pretty solid game here. All they have to do is make it better until release, ESPECIALLY the end game content which MUST be above decent.
Also, I didn't see any dungeons in the game. Are there any? I really hope there will be when the game releases.
I have not seen any dungeons and I donrt know what the plan is for dungeons at release.
The entire witcher series had bad combat including W3. I always felt like I was fighting the controls more than anything in Witcher - I liked the story and quests but combat has always been the weakest link in Witcher.
The end game content in New World is 50v50 PvP which is imo the best game has to offer (PvE is really poor) and what is holding 50v50 back is poor performance and poor melee combat.
If they can fix performance and combat 50v50 could be a game on its own and they can scrap PvE entirely- just my 2c
They had no plans of typical dungeons before release at least before it was pushed back and I highly doubt that will change.
The 50 player sieges being a main selling point is really bad imho. It’s a 50 player battleground that last 30m and they won’t happen nearly enough.. not to mention those not in the more powerful guilds will not be invited. The fact that these sieges and doing the same static invasion every 4 days (if your selected in the lottery) just shows you how little there is to do in the game. Outside of this you can grind mobs and craft. It’s boring af. Wait for the new car smell to wear off, it’s pretty bad regardless if it looks and sounds nice.
The open world pvp used to be its saving grace but even that’s a mess right now.
To me PvE is a complete fail.
What I am suggesting is they scrap PvE completely, forget about mmorpg and turn it into a 50v50 arena game where that is all there is. Basically turn the game into a perpetual battleground game, and forget about PvE
Ia 50v50 good - not really but its at least not as boring as the rest of the game, so might as well cut all the crap and only have end game PvP.
I think if they solely focus on PvP they could make it into a 7/10 game ... maybe
Right now PvE is like 3/10 - I don't think it's salvageable, should just forget about it
Issue is pvp focused games have a small audience and income base. Hell even bdo hardly has pvp outside of battle grounds. Just look back at all of these type if fantasy games that dont have a following (like warhammer) they all have one thing in common. They became p2w messes with little to no population.
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The game still misses some adjustments and definitely needs more PvE content to satisfy the theme park players, but for someone like me it's already very playable and enjoyable in its current state.
Did they publish any info on what PVE content they will be working on? Will it be like you say "themepark" content (dungeons, raids), more systems a la BDO (akin to BDO's workers, horse taming etc), or more open world content (mobs, bosses etc)?
They haven’t given any specific information. In the alpha forums before they were taken down it was the generic responses. I honestly don’t think they know what to do at this point. They still don’t have enough time to create quality pve content. They do however have plenty of time to make open world pvp objectives and a pvp progression/rewards system. I think we can all agree regardless what we personally enjoy that it takes much less resources to create pvp content. If they focus 100% on pve content they are going to fail.
We still don’t have all the weapons available that were in Alpha1 because they haven’t had the time/resources to create the skill trees and abilities for them. Realistically how much quality pve content do you think they can create over the next 9 months?
on top of all that let’s not forget there are plenty of issues with the current systems that need work as well as bug fixes and performance issues.
I just don’t see how this game can be successful unless they are willing to commit the extra time from the delay to the pvp side of the game.
Also worth pointing out that when the launch is 9 months away - you don't have full 9 months to work on the game.
Realistically you have 8 months or less because that last month you have to go into "code lockdown" and just go into crazy amount of testing and QA to avoid some last minute update you put causing major crashing or some major game breaking bug.
So always subtract at least a month from actual launch data as far as how long they have to work on stuff that is going to make the actual launch.
If they want to deliver a quality 8/10 or better PvE game - they must delay again - they just don't have enough time as currently PvE is just trash
Let's not forget the holiday season. That could impact the time available in this 9 month delay, perhaps as much as a whole month. So, the announced delay has already committed as much as 2 months for a code lock and holidays. That may mean that there's only 7 man-months of work available per developer. Not really a lot of time to do anything, and according to the reports here and elsewhere, this game needs a lot of work just on the PvP side of things. Therefore, I expect another significant delay.
Logic, my dear, merely enables one to be wrong with great authority.
let me guess - even after launch - still gonna make excuses that it's "alpha game"?
Alpha excuse is long dead my friend.
I mean if this was an indie game made by 3 people - I'd understand.
This is an Amazon game - made a by a huge AAA team of developers - alpha excuse just doesn't fit here, sorry
This x100
Breakaway 5/10 - Cancelled before launch cause anyone and everyone knew it would be DOA.
Crucible 5/10 - Pulled after launch cause people saw what a soulless carbon copy shooter it was. Steam reviews were starting to pick up on their scheme so... Panic! Pull the game!
New World 6/10 - 4-5 years into development almost ready to launch then delayed 1 year.
See the pattern here? They were all going to be tremendous failures and when there is failure there MUST be blame especially when hundreds of millions have already been spent. Those AAA devs you mentioned would've had to answer some tough questions and the possibility of losing their jobs would be very real. What I'd like to see is the original agreement they made with Amazon and how/why they have a blank check and infinite amount of time to do anything they want. My bet is that Amazon created their game studio with the same philosophy as they film studio of hiring people with industry experience. Smed, Command & Conquer guy + all the top at AGS all have previous game releasing experience but they can't manage to put out one decent game with all the money in the world? Give me a damn break.
Every action with those 3 games SCREAMS out that some people at AGS are only looking out for their own self interests. The upper management/top tier is IMO essentially "all in it together" doing anything they can to delay either by using the Titan excuse of "the game just isn't fun" or playing the "what players want card". Both of those scenarios would be valid if this was some lowly kickstarter project but these folks have burned through more money than twice the cost of what it took to make the original WoW and they have barely anything to show for it... LOTRO MMO? expect that to be a stall out scenario as well.
What is happening at AGS if no games ever come of it could possibly be one of the biggest scandals ever in game development history. Think NGE and SOE being 60mil in the hole at end was bad? how about AGS being HUNDREDS of millions in the hole without a single released game and no viable product to sell..
Heeey, if Amazon is willing to divulge the details could have their film studio make a documentary about their game studio and call it "Under Developed" xD
They can spill all the details of all the unrealistic demands those game devs demanded before they would go start AGS. I bet some stuff in there would drive those with even the most minimal knowledge of how a game studio is run bonkers. It could be very entertaining and probably win an emmy.
As a serious solution though I agree with what @DMKano@Remsleep said about scrapping the game altogether but would go further than that now and say scrap the game development studio entirely. Start new by focusing soley on investing in and publishing games made by other developers. No amount of restructuring or new leadership can change the culture of AGS as it exists cause it started and even to this day continues to just be a money siphon for a few individuals.
They can look at the way Vivendi dealt with classic Blizzard where they'd invest then allow them to operate on their own. All Vivendi had was one of their own people communicate with Blizz.
Look at the amounts invested into all the kickstarter MMO's minus Star Citizen & CoE when compared to AGS they are all success stories. You may not like certain details about certain ones but for the minimal amount of money they all spent what they actually created in return is worth recognizing.
AGS - 100+ Million spent
Crowfall - 20mil'ish spent - almost open beta ready
CU - 1.5-3.5mil used to create engine + 2 tech demos for CU & Ragnarok
LoA - Under 1 million total I think? it works, you can play, the game fully released on Steam.
SotA - Few mil, it works and is on Steam.
Amazon should invest + publish games like Pantheon, Ashes of Creation, Fractured, CU.
They could even flat out buy MJ's Unchained Engine, work on it further instead of Lumberyard. If everything MJ said about the engine is true then why not? They literally have nothing to lose now seeing as they dumped truck loads of money into their own failed projects.
Investing in projects with actual potential from other game companies will be pennies for a company like Amazon compared to what they'll end up paying for the next decade to those do nothing devs under their own roof.
Look at the amounts invested into all the kickstarter MMO's minus Star Citizen & CoE when compared to AGS they are all success stories. You may not like certain details about certain ones but for the minimal amount of money they all spent what they actually created in return is worth recognizing.
AGS - 100+ Million spent
Crowfall - 20mil'ish spent - almost open beta ready
CU - 1.5-3.5mil used to create engine + 2 tech demos for CU & Ragnarok
LoA - Under 1 million total I think? it works, you can play, the game fully released on Steam.
SotA - Few mil, it works and is on Steam.
You bundled a lot of ideas together in that post, but lets just strip back to New World vs those crowd funded games. I don't know what LoA is, but New World is significantly better in almost every way than Crowfall which is the only crowdfunded game of note that looks likely to launch any time soon.
I like how you described SotA as "it works", that made me chuckle. Not only does New World "work", it is actually a great game even in its current state.
After playing the game for about 6 hours yesterday, I can see how it would have been a ffa owpvp player's wet dream come true, but its also equally obvious what a disaster that would have been.
Played for 10 hours got to level 20. I'd give it a 3/10 in its current form. Has a nice looking world and the UI is pretty clean for the most part. The hatchet is pretty fun to me with the throwing line, wasn't crazy about the other weapons. The crafting seems potentially promising.
The rest is questionable. Every quest is kill x mobs and open x chests. Literally 90% of the quests are exactly that formula. I get it PvE has only existed in the game for a few months but, um, I don't know how a game can survive like that. What is the end goal with no dungeons or raids? I guess I don't know what their vision for the game is, and I'm not convinced they do either.
Played for 10 hours, got to level 20, World is nice, UI is clean, the Hatchet is pretty fun, Crafting has potential, yet you give it 3/10 for an Alpha game?
You .. have very very high standards it seems.
Also, every game out there has literally the same kill X mobs, gather X things, open X chests.
Yes, as far as I see, there are not many things to do in the game just yet, hence..Alpha, but giving it a 3 out of 10 even tho' you kinda liked the game, says a lot about you as a gamer.
I stand by that rating. It's just not very good right now. Maybe in 8 months or whatever when they release it it will be in better shape but currently it just doesn't have much to offer. I anticipate another delay come launch time, because it's incredibly bare-bones right now.
What aspirational goals are there in the game? I guess level up every crafting skill? But for what? I also didn't say I "kinda liked the game". I didn't really. I tried to be fair by pointing out the parts I feel it has done well and I "kinda liked" the hatchet, but even that would be boring in a couple days, the combat is mostly LMB smashing--if they were going for souls like combat, they failed in a big way. It feels like ESO only somehow worse in most ways, except the animation canceling. I struggled to find positives, to be honest, but I did try.
I hope they can pull it off, truly. They have a nice looking world built, but they still have to add a game into it because currently it's just a walking/chest opening simulator.
Movement is Really slow. even running feels slow. I tried playing a magic user & I got the feeling that the devs really hate magic users and don't want them in the game. The spells are slow, weak and EXTREMELY limited. Playing a magic user means standing in one spot while the mob melee's you and you hit it with weak spells.Hopefully it's better at release but I'm not holding my breath.
Movement is Really slow. even running feels slow. I tried playing a magic user & I got the feeling that the devs really hate magic users and don't want them in the game. The spells are slow, weak and EXTREMELY limited. Playing a magic user means standing in one spot while the mob melee's you and you hit it with weak spells.Hopefully it's better at release but I'm not holding my breath.
I've been playing some these last 2 days up to lvl 15 now. It's underwhelming. The combat...is what it is. Some people will like it, some won't. Not sure how that type of combat will work well in pvp context. What bothers me most is that there are tons of quests but I'm not strong enough to do them. So I'm guessing I have to spend more time and grind the farms and camps around the settlement? I don't know. I feel like the game needs to better organize the time and efforts spend by the players. It's frustrating to have that many quest but you can't do them and you have no way to know it but to get there and see for yourself that the mobs are 6-7 lvls higher. Maybe I'm doing something wrong, I don't know.
The game looks pretty though, I love open worlds with camps and settlements all over the place. I hope they can improve.
I finally got to play it today and I'm enjoying it at the low levels so far but that's to be expected since I always enjoy the learning new systems part.
Getting a lot of CTDs though with my current computer that has a lot of issues so not sure I can blame the game for that but there are quite a few reports of these CTDs.
Oddly though no crashes at all before I got to the first town (I even took a second character through that part to verify - no crashes at all in the early part the second time either) but quite a bit after that.
Can't wait for my new PC to get here lol. Possibly by Friday but most likely Monday.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I was on last night for a bit and had 60 fps in the starter area where there where so many people. I do not have a fancy machine either.
Same here. Granted I have a quite beefy machine, but in the starter area and the first town (First Light) with a shit-ton of people around, definitely more than 100 on the EU Ebonrock server, I was always over 60 FPS in 1440p (2K) and every setting maxed out.
I realized I'm really enjoying the game because I'm playing it like a sandbox. I just love the great amount of things to do between gathering, crafting, exploring and following the story line. I love the open character development without classes. The world is just utterly gorgeous. And surprise, I enjoy the combat, specially with a bow, but also sword/board tank mode.
The game still misses some adjustments and definitely needs more PvE content to satisfy the theme park players, but for someone like me it's already very playable and enjoyable in its current state. As I already said, this one has a high potential to become something really good and different from the theme park clones, not to mention without the ugly Asian manga graphics.
Sorry guys, but I'm going to go back and play more
EDIT: oh and I love the 100% played based economy, no NPC vendors.
I am curious about the economy. How does the no NPC vendor thing work? Can you recycle stuff or only sell to other players? Is there some sort of AH or does it work ESO style? Really curious.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I was on last night for a bit and had 60 fps in the starter area where there where so many people. I do not have a fancy machine either.
Same here. Granted I have a quite beefy machine, but in the starter area and the first town (First Light) with a shit-ton of people around, definitely more than 100 on the EU Ebonrock server, I was always over 60 FPS in 1440p (2K) and every setting maxed out.
I realized I'm really enjoying the game because I'm playing it like a sandbox. I just love the great amount of things to do between gathering, crafting, exploring and following the story line. I love the open character development without classes. The world is just utterly gorgeous. And surprise, I enjoy the combat, specially with a bow, but also sword/board tank mode.
The game still misses some adjustments and definitely needs more PvE content to satisfy the theme park players, but for someone like me it's already very playable and enjoyable in its current state. As I already said, this one has a high potential to become something really good and different from the theme park clones, not to mention without the ugly Asian manga graphics.
Sorry guys, but I'm going to go back and play more
EDIT: oh and I love the 100% played based economy, no NPC vendors.
I am curious about the economy. How does the no NPC vendor thing work? Can you recycle stuff or only sell to other players? Is there some sort of AH or does it work ESO style? Really curious.
/Cheers, Lahnmir
There isn't a global AH but several regional ones instead. So not guild store based like ESO. The governor of each place that has a regional AH can set the sales tax rate for using that AH as well.
Everything can be salvaged for mats also.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I was on last night for a bit and had 60 fps in the starter area where there where so many people. I do not have a fancy machine either.
Same here. Granted I have a quite beefy machine, but in the starter area and the first town (First Light) with a shit-ton of people around, definitely more than 100 on the EU Ebonrock server, I was always over 60 FPS in 1440p (2K) and every setting maxed out.
I realized I'm really enjoying the game because I'm playing it like a sandbox. I just love the great amount of things to do between gathering, crafting, exploring and following the story line. I love the open character development without classes. The world is just utterly gorgeous. And surprise, I enjoy the combat, specially with a bow, but also sword/board tank mode.
The game still misses some adjustments and definitely needs more PvE content to satisfy the theme park players, but for someone like me it's already very playable and enjoyable in its current state. As I already said, this one has a high potential to become something really good and different from the theme park clones, not to mention without the ugly Asian manga graphics.
Sorry guys, but I'm going to go back and play more
EDIT: oh and I love the 100% played based economy, no NPC vendors.
I am curious about the economy. How does the no NPC vendor thing work? Can you recycle stuff or only sell to other players? Is there some sort of AH or does it work ESO style? Really curious.
/Cheers, Lahnmir
There isn't a global AH but several regional ones instead. So not guild store based like ESO. The governor of each place that has a regional AH can set the sales tax rate for using that AH as well.
Everything can be salvaged for mats also.
You can also completely bypass trade house and do direct player trades - but at a risk
How?
1. You can send players currency 2. Players can drop items on the ground (and those can be picked up by anyone)
So 2 players can exchange items and money without any trade house involved and without any tax - but at the risk of getting scammed obviously.
I always enjoyed games where items can be dropped on the ground, just added a sense of realism to me.
I remember running to a remote spot in EQ logging out my alt at it - then getting my main to the same spot to drop gear (this was before shared bank) and dropping gear so that my alts could pick it up - before someone else would find it.
Was always sort of a rush - because there was always a risk of losing gear
I never used the town in EQ to drop-transfer I always went to some hill top that was hard to climb to in Commonlands and brought the characters there and did it. Town is too risky even if you think a room in one of those shady places see no traffic someone else was likely thinking the exact same thing.
God awful game.
We got to end game in 2 days with a guild on Curse EU server. Took over 3 territories on day 1. All done at levels of 35-40.
Combat poor and spammy. Almost no content. PvP is not rewarding or interesting.
You can easily gear yourself up with legendaries within first week. We already had Tier 4 Epic items.
Conclusion: It's a beautiful garbage. Because environment and aesthetics is the only thing it has. And for good reason, trying to attract players and deceive them with pleasing looks.
Also Whoever said that this game has better combat than BDO, needs to be shot irl on sight.
The game in current state is a complete joke for organized guilds - yep you can burn through content (hate to even use that word as there's so little of it) in less than week - yes
but hold up - iceage is a nice dude - lets not talk about shooting anyone - he is just mistaken that's all.
Comparing melee combat in New World vs BDO - hehe - it's just so obviously unnecessary because they are just worlds apart, it's sort of silly to even entertain - sort of like comparing sour grapes with fine wine.
Majority of my guild is 50+ with a handful of 60s and all in t5 gear, some legendaries before the third day. Our alliance had 4 settlements claimed shortly after the servers came up with a war declared on our 5th which we won yesterday. It kills me how little content is in this game. After hitting cap and gearing (which is not a long process) there’s no reason to keep logging in. Every four days for invasions and maybe a few times a week if your a high priority pick for defenses within your company/alliance.
There is nothing to do in this game but maybe my opinion is biased with how many hours I’ve put in throughout development. It’s in a very sad place.
RIght - I have spent 5 hours now and am level 10. I guess this is the issue. People RUSH to the end and then complain. That is how much y'all have binged to get up in level.
God awful game.
We got to end game in 2 days with a guild on Curse EU server. Took over 3 territories on day 1. All done at levels of 35-40.
Combat poor and spammy. Almost no content. PvP is not rewarding or interesting.
You can easily gear yourself up with legendaries within first week. We already had Tier 4 Epic items.
Conclusion: It's a beautiful garbage. Because environment and aesthetics is the only thing it has. And for good reason, trying to attract players and deceive them with pleasing looks.
Also Whoever said that this game has better combat than BDO, needs to be shot irl on sight.
The game in current state is a complete joke for organized guilds - yep you can burn through content (hate to even use that word as there's so little of it) in less than week - yes
but hold up - iceage is a nice dude - lets not talk about shooting anyone - he is just mistaken that's all.
Comparing melee combat in New World vs BDO - hehe - it's just so obviously unnecessary because they are just worlds apart, it's sort of silly to even entertain - sort of like comparing sour grapes with fine wine.
Majority of my guild is 50+ with a handful of 60s and all in t5 gear, some legendaries before the third day. Our alliance had 4 settlements claimed shortly after the servers came up with a war declared on our 5th which we won yesterday. It kills me how little content is in this game. After hitting cap and gearing (which is not a long process) there’s no reason to keep logging in. Every four days for invasions and maybe a few times a week if your a high priority pick for defenses within your company/alliance.
There is nothing to do in this game but maybe my opinion is biased with how many hours I’ve put in throughout development. It’s in a very sad place.
RIght - I have spent 5 hours now and am level 10. I guess this is the issue. People RUSH to the end and then complain. That is how much y'all have binged to get up in level.
Not a sad place. It is what it is.
It;s a totally different experience for those who have put in hundreds or thousands of hours into the game already through alphas and those of us seeing with fresh eyes.
Like I said before I was having a lot of CTDs yesterday (new patch today supposedly addresses some of that... we'll see) and yet kept trying to make it work because I wanted to keep playing. That says something
I've never been one to rush to end-game in any MMO because I know for a fact that there's less fun to be had there. No MMO has ever had an end game experience that was superior to the journey getting there.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
As to world PvP. The low FPS everyone is reporting with good, current, PCs makes it pretty obvious why they've opted for these instanced 50 v 50, 30 minute BGs as their main PvP thing. If it's struggling with those small numbers it would be horrendous in larger battles.
Maybe this Lumberyard version of Cryengine just can't handle many players in the same spot. Purty graphics it does well but performance doesn't seem to be it's strong suit.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Solutions used in many MMOs to deal with the extra load such as "culling" and partial renders (black silhouettes with no textures in extreme cases) are not done just because the client can't handle the updates but also because the network traffic is overloaded.
So yeah there's a bit of trade-off between high poly graphics and server lag.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
DOA. It needs at least more 3 years of development to bring enough theme park content that can retain players for a few months.
Issue is pvp focused games have a small audience and income base. Hell even bdo hardly has pvp outside of battle grounds. Just look back at all of these type if fantasy games that dont have a following (like warhammer) they all have one thing in common. They became p2w messes with little to no population.
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Logic, my dear, merely enables one to be wrong with great authority.
I like how you described SotA as "it works", that made me chuckle. Not only does New World "work", it is actually a great game even in its current state.
After playing the game for about 6 hours yesterday, I can see how it would have been a ffa owpvp player's wet dream come true, but its also equally obvious what a disaster that would have been.
I tried playing a magic user & I got the feeling that the devs really hate magic users and don't want them in the game. The spells are slow, weak and EXTREMELY limited. Playing a magic user means standing in one spot while the mob melee's you and you hit it with weak spells.Hopefully it's better at release but I'm not holding my breath.
What bothers me most is that there are tons of quests but I'm not strong enough to do them. So I'm guessing I have to spend more time and grind the farms and camps around the settlement? I don't know. I feel like the game needs to better organize the time and efforts spend by the players. It's frustrating to have that many quest but you can't do them and you have no way to know it but to get there and see for yourself that the mobs are 6-7 lvls higher. Maybe I'm doing something wrong, I don't know.
The game looks pretty though, I love open worlds with camps and settlements all over the place. I hope they can improve.
Since servers are capped at around 1000 players anyway, it wouldn't split the playerbase.
Getting a lot of CTDs though with my current computer that has a lot of issues so not sure I can blame the game for that but there are quite a few reports of these CTDs.
Oddly though no crashes at all before I got to the first town (I even took a second character through that part to verify - no crashes at all in the early part the second time either) but quite a bit after that.
Can't wait for my new PC to get here lol. Possibly by Friday but most likely Monday.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Everything can be salvaged for mats also.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I believe he has some very good points about the sluggish combat and lack of purpose in PvP.
RIght - I have spent 5 hours now and am level 10. I guess this is the issue. People RUSH to the end and then complain. That is how much y'all have binged to get up in level.
Not a sad place. It is what it is.
Like I said before I was having a lot of CTDs yesterday (new patch today supposedly addresses some of that... we'll see) and yet kept trying to make it work because I wanted to keep playing. That says something
I've never been one to rush to end-game in any MMO because I know for a fact that there's less fun to be had there. No MMO has ever had an end game experience that was superior to the journey getting there.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED