Albion Online Surpassed Over 125,000 Daily Average Users This Month
In the most recent population update for Albion Online, the team have announced that the Daily Average User count has surpassed 125,000 for the first time.
I love the game's systems and it genuinely deserves all its success. The devs are incredibly responsive and active, with new stuff coming out all the time.
That said, the two reasons I'm not playing are the fact that it's PvP focused and I have no desire to constantly worry about gankers while I play (minimally a problem, mostly just a minor nuisance) and the fact that the endgame revolves around timed/planned guild battles which turns it into a job instead of making it fun for me.
The question each player should know and needs to ask themselves is if you can trust the developers of Albion Online as they still banned users for their own mistakes with the Laborer Journal, basically people took advantage of an in-game mechanic the developers put into the game and made profit ended up banned for life, even though the developers are the ones who made the mistake, not including the false RMT ban they issued on me during beta and refused to actually look at the evidence, while allowing "The Bank OF Albion" to do 3rd party investments in the game which violated their own rules that I supposedly broke because your not allowed to give anything away without equal value or you risk ban.
Also issued Steam Discussion bans for bringing up Laborers Journal mistake like a year or so ago, totally censoring players for their own mistakes.
What people have to think about is with Upcoming MMO's such as New World, Ashes, and even the other sandbox similar to albion called "FRACTURED" which may end up being way better, without developers blaming the consumers for everything.
Also worth noting that similar issues like this took place in "Black Desert Online" not too long ago, but the difference even though thousands of people took part in the unintended exploit is the developers did not ban everyone from the game, and even took responsibility on the forum rather than bans on people who called it out.
Primary difference that dictated the outcome here is one game is F2P, the other isn’t. In F2P games, devs drop the ban hammer like nothing
When he was banned was literally years before the game went ftp.
The 125k monthly users does not mean 125k monthly PAYING users look at LoL. Seeing as they nerfed silver drops dramatically tells me they needed to balance out the silver economy to compensate for the high number of 100% free players and to keep gold/silver exchange from tanking. These almost weekly random Blizzard-like updates about fluff stuff makes me think they need that free publicity and need it bad.
I have the actual drop numbers here from my own personal records..
Elite mobs before FTP dropped 3.5k-5.5k silver
Elite mobs after FTP 850
If they were profiting from the extra users they got after FTP they wouldn't have to adjust both their sub price and nerf their silver drops cause the influx of paying players would pay for the amount of non paying players but looks like that didn't happen. Just like some other games that went ftp the amount of non paying ftp players becomes majority and it becomes a welfare state situation. I may sub in the future again sometime cause it would be a shame if the game goes away.
So has the game changed for the better? When i was playing it was a grindfest for mats.
I tried it again last month, I reached tier3 and started working on T4, but it was exactly like that - so I got bored of hoarding mats and hit milestones of kill/harvest/refine thousands of (insert resource name) to unlock the next node in the board.
Biggest downside?
I have friends who play it and I'd love to play with them but it's just not for me.
The question each player should know and needs to ask themselves is if you can trust the developers of Albion Online as they still banned users for their own mistakes with the Laborer Journal, basically people took advantage of an in-game mechanic the developers put into the game and made profit ended up banned for life, even though the developers are the ones who made the mistake, not including the false RMT ban they issued on me during beta and refused to actually look at the evidence, while allowing "The Bank OF Albion" to do 3rd party investments in the game which violated their own rules that I supposedly broke because your not allowed to give anything away without equal value or you risk ban.
Also issued Steam Discussion bans for bringing up Laborers Journal mistake like a year or so ago, totally censoring players for their own mistakes.
What people have to think about is with Upcoming MMO's such as New World, Ashes, and even the other sandbox similar to albion called "FRACTURED" which may end up being way better, without developers blaming the consumers for everything.
Also worth noting that similar issues like this took place in "Black Desert Online" not too long ago, but the difference even though thousands of people took part in the unintended exploit is the developers did not ban everyone from the game, and even took responsibility on the forum rather than bans on people who called it out.
If people got banned it's because they were taking advantage of an exploit. You can try and blame the devs all you want but the bottom line is if you take advantage of an unintended glitch in a game then you are the person in the wrong. People who do this are constantly crashing/destabilizing in game economies because of their selfishness...good riddance....
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That said, the two reasons I'm not playing are the fact that it's PvP focused and I have no desire to constantly worry about gankers while I play (minimally a problem, mostly just a minor nuisance) and the fact that the endgame revolves around timed/planned guild battles which turns it into a job instead of making it fun for me.
Also issued Steam Discussion bans for bringing up Laborers Journal mistake like a year or so ago, totally censoring players for their own mistakes.
What people have to think about is with Upcoming MMO's such as New World, Ashes, and even the other sandbox similar to albion called "FRACTURED" which may end up being way better, without developers blaming the consumers for everything.
Also worth noting that similar issues like this took place in "Black Desert Online" not too long ago, but the difference even though thousands of people took part in the unintended exploit is the developers did not ban everyone from the game, and even took responsibility on the forum rather than bans on people who called it out.
I tried it again last month, I reached tier3 and started working on T4, but it was exactly like that - so I got bored of hoarding mats and hit milestones of kill/harvest/refine thousands of (insert resource name) to unlock the next node in the board.
Biggest downside?
I have friends who play it and I'd love to play with them but it's just not for me.
If people got banned it's because they were taking advantage of an exploit. You can try and blame the devs all you want but the bottom line is if you take advantage of an unintended glitch in a game then you are the person in the wrong. People who do this are constantly crashing/destabilizing in game economies because of their selfishness...good riddance....
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