My attempt to help with forum activity!
So, with all the recent discussions about the different types of progression and scaling, I thought it might be interesting to go a step deeper and look at why we enjoy progression, regardless of what form that progression comes in. Why do you progress? What do you get out of it? I'm talking purely about progression mechanics, rather than player progression (getting better as a player).
I've come up with the following reasons, and was wondering what else you can think of and what your personal reasons are?
1) A means to an end
You progress because it allows you to do things that you couldn't do before. This could be as simple as progressing to unlock more content, or progressing to get better at pvp / raids.
2) Sense of achievement.
The game tells you that progression is a goal, so achieving those goals gives you a sense of achievement. This in turn releases all those lovely brain chemicals, making you feel good.
3) Status
Progressing further than other people can make you feel important. I feel like this is usually combined with timing (being first to progress) but for some I'm sure that simply reaching the end of progression and being further ahead of other people will provide a sense of importance.
4) It's just a by-product
I'm sure for some players, progression is just a by-product of playing the game and they don't actually care. They want to see the game and couldn't really care about progression, it just happens naturally.
5) Searching for more depth or challenge
Most games with progression start out pretty basic, but as you unlock more things, the game can become more challenging or gain extra depth. Thus, the motivation comes from wanting to search out that better gameplay so you can have more fun.
Where do you sit? Can you think of other reasons to progress?
[NB: im deliberately ignoring developer's reasons for having progression, like providing a nice on-ramp for learning, gating content, providing long term goals etc.]
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Comments
It's the fulfilment of your efforts to sculpt a character from clay to a more finished product.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
1) A means to an end
I think 5, depth and challenge, is the most important to me.
Also, and I'm not sure this deserves a separate category as it fits into 5 nicely, I like being able to do many things. I like options, and meaning for them.
And gaining them is very rewarding game play. I do want that gaining to be rewarding to play out, too. That's something that feels lacking in the typical level grind.
Once upon a time....
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Would you classify this as "wish fulfilment" then? Or perhaps as an aid to story-telling?
Logic, my dear, merely enables one to be wrong with great authority.
Haha, yeah enough beating around the bush! Straight to the point, i like it! lmao
It seems strange that we just accept that this character's story ends there.
Once upon a time....
If a character finds a great weapon, or an ancient artifact, maybe the game should write that down somewhere.
If there's a major GM Event Plotline, world wide and over a month, maybe the major players in that story should be written about and memorialized in-game.
If a character discovers a new formula, that too.
GMs could use these sets of information as clues in new events, too.
Once upon a time....
In SWG, i was a high level weapon crafter, got random emails to.craft people weapons all the time. It was great.
In EVE, i built ships for people and that was fun too.
Currently, in Entropia, i just crafted a rare set of armor plates and im one of a few people with the blueprint probably. Of course, i need high levels to farm the specific leather i needed, but otherwise, was great.
I crave a good sandbox with population where i can achieve a status without playing 24/7.
You can see my sci-fi/WW2 book recommendations.
There is no limit in sight for what can be built in and added to such a game to keep playability at a high level for many years.
Once upon a time....
I don't play modern MMOs, either. They really are too shallow for me, basically being just combat simulators.
Really, though, isn't "progression" linear by nature? But I do agree that most RPGs make little use of our choices in game terms
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Neither status, nor sense of accomplishment nor unlocking content are primary motivators for me. I enjoy having the game play become more interesting because what I have developed is a more interesting build than what I had before.
I guess that puts me squarely and almost exclusively in the "more depth" category.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Telling them you made another level is something they can understand and get them off your back until the next time you "never get of that computer"!
I do like gear, but I don't like it to become useless. And I like all kinds of stuff that can be used in all kinds of ways. I don't care about vertical as much as extra (horizontal).
Things like rings, wands, clothing, magical statues (both small for carry and large for the home defense), crowns, tattoos, gemstones, quills, pots and kettles, anything that can add something to game play as magical or special.
Economic. I want to have depth here, so that I'm always playing a game of finances, always seeking wealth to save or convert to "things."
Knowledge, in all forms. Of the world, about places and things, etc. I want it to be useful and worth keeping for my own benefit, or "trading/sharing" it when the time is right.
Status. I want a wide range of organizations that I can choose from to build status and get benefits from. Or angst from. Examples include:
- Paladin's Guild
- Thieves Guild
- Druid's Enclaves
- Cleric's Temples
- Mages Circles
- NPC and Player Guilds
- NPC Shop Owners and other individuals
- Tribes
- - etc.
Once upon a time....
Its not as fun running up and down hills just so I can start climbing mountains in games.
I am also the kind of person that loves progressing through scoreboards but that's more about getting a measurement that I'm improving as a player and not game progression.