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Star Wars: Squadrons Launches Today, Soundtrack Available Now | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2020 in News & Features Discussion

imageStar Wars: Squadrons Launches Today, Soundtrack Available Now | MMORPG.com

The much anticipated release of Star Wars: Squadrons is finally upon us, as EA's spaceflight sim releases today. Releasing alongside the game is the digital soundtrack, scored by Gordy Haab.

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Comments

  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    "Star Wars: Squadrons Launches"

    I never thought I'd see the day. The launch of Star Citi.... Oh, I see what they did there!

    foppoteeYashaXJeroKane
  • MargraveMargrave Member RarePosts: 1,370
    Loving it so far!

    Reminds me of my old X-Wing vs Tie days . . .

    yup. I'm old now.
    foppoteeetlarultimateduck[Deleted User]Scot
  • foppoteefoppotee Member RarePosts: 535
    I can't wait to see some videos about how good this is, this might be a game I purchase at full release price in a drought of time.
  • swarmdieswarmdie Member UncommonPosts: 67
    Game is stuck at 30 fps while showing higher fps on meters, weird bug, wait for fix before buying.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    My friend is dying to buy this for his VR headset. 
    ultimateduck
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited October 2020
    It's typical of Eve,boring space map with cheap laser pew pew.There is VERY little effort put into this,your typical cheap looking hud,actually REALLY cheap looking and a few things going into combat design like counter measures,shields,lock on,lasers/charging.
    I just can't see how anyone could enjoy this,it's like Asteroids with a camera hud view and the target is often just a puny spec on the screen.
    The Asteroids all look pretty much the same,one texture like i said real lazy effort here.

    IDK how long it took them to design the combat ideas but the map and Asteroids no more than a week or two.Someone might say well that is the purpose of this to just pvp in space,like I said sounds super boring,oh but you can hide behind an Asteroid as your ONLY choice for cover....umm nope people all around you so might as well be fighting in a square box.

    Ship movement looks quite fake because you have imo too much control of your ship,looks like it steers like a shopping cart only better.
    etlarZenerenultimateduckAlomar[Deleted User]TacticalZombeh

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    IMO if this didn't have the Star Wars logo nobody would even care.
    ZenerenTacticalZombeh

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • etlaretlar Member UncommonPosts: 863

    Wizardry said:

    It's typical of Eve,boring space map with cheap laser pew pew.There is VERY little effort put into this,your typical cheap looking hud,actually REALLY cheap looking and a few things going into combat design like counter measures,shields,lock on,lasers/charging.

    I just can't see how anyone could enjoy this,it's like Asteroids with a camera hud view and the target is often just a puny spec on the screen.

    The Asteroids all look pretty much the same,one texture like i said real lazy effort here.



    IDK how long it took them to design the combat ideas but the map and Asteroids no more than a week or two.Someone might say well that is the purpose of this to just pvp in space,like I said sounds super boring,oh but you can hide behind an Asteroid as your ONLY choice for cover....umm nope people all around you so might as well be fighting in a square box.



    Ship movement looks quite fake because you have imo too much control of your ship,looks like it steers like a shopping cart only better.



    Typical of EvE?? ok, ill ignore that one, because wtf?

    also you say its like asteroids with cheap pew pew and nothing else..
    well the people playing and rewieving this game all talk about how you can manage both power, shields, throttle, everything down to a single tic.
    Everything you see in the ships UI is a thing, it works, its a stat for something, or mini maps and radars, and they all change realtime.

    I do not see in any form or way, how you can make such an uneducated statement, and then throw in random stuff about EvE and lasers. and an asteroid game, and then exspect to
    be taken seriously? if you want to make such a rant, atleast watch a few vids with ppl explaining the game.

    but yeah, its just like Asteroids http://www.classicgaming.cc/classics/asteroids/images/asteroids-arcade-screenshot.jpg

    or a vid of Asteroids if you prefer

    Also this new star wars game is launching at half the price of normal AAA games, because its "only" a Star wars 5v5 PvP game about ...dogfigthing and pewpew.


    Zeneren
  • SepellBadeSepellBade Member UncommonPosts: 20
    I can't wait to play this. I've watched a playthrough of the first mission. Even if the story campaign is short I'll give the PVP a shot.
  • NeanderthalNeanderthal Member RarePosts: 1,861
    Nobody has ever done spaceflight correctly.  I guess it's not that big a deal because it's just a game but in space the ships would not have an atmosphere to bank against.  Spaceships in these games always fly like airplanes and that just ain't kosher.

    I've never been sure if it's because the people who make the games don't understand or if they think the players wouldn't understand if they did it correctly.  Oh well.
    Iselin
  • kitaradkitarad Member LegendaryPosts: 8,164
    edited October 2020
    Signature sounds of the firing on ships. Gotta love that sound but wondering if it worth the buy to relive my Star Wars movie days. First person oh well...


  • ultimateduckultimateduck Member EpicPosts: 1,306
    This is probably a game that would be ok on a PC, but brilliant in VR. It will be interesting to see the Steam metrics on who is playing this.

    It's a definite purchase for me as a VR player.
  • cmacqcmacq Member UncommonPosts: 331

    Wizardry said:

    IMO if this didn't have the Star Wars logo nobody would even care.



    Boy you just have no idea what you're talking about. For anyone who played the old X-Wing Tie Fighter games this is a real blast from the past. But then again why would I be surprised? I've never seen you post anything at all positive in these forums. Why would you change now?
    [Deleted User]ultimateduck[Deleted User]
  • jitter77jitter77 Member UncommonPosts: 517


    Nobody has ever done spaceflight correctly.  I guess it's not that big a deal because it's just a game but in space the ships would not have an atmosphere to bank against.  Spaceships in these games always fly like airplanes and that just ain't kosher.

    I've never been sure if it's because the people who make the games don't understand or if they think the players wouldn't understand if they did it correctly.  Oh well.



    These ships are futuristic. Im sure they have advanced capabilities unknown to man. Please dont try and tell me hyperspace isnt realistic either :-(
    YashaX
  • IselinIselin Member LegendaryPosts: 18,719
    Nobody has ever done spaceflight correctly.  I guess it's not that big a deal because it's just a game but in space the ships would not have an atmosphere to bank against.  Spaceships in these games always fly like airplanes and that just ain't kosher.

    I've never been sure if it's because the people who make the games don't understand or if they think the players wouldn't understand if they did it correctly.  Oh well.
    One of the things I really like about The Expanse is how they do a much more realistic space flight than in your typical scifi game or TV show. Maneuvers are all about computer assisted side thruster firing and defense is all about countermeasures because a single hit will hurt you badly.

    They do fudge it a bit to make the ships even more maneuverable than they should be but a giant step in the right direction for more credible space flight in a fiction setting.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    I had no clue this was a spaceflight sim as I kind of skip over most Star Wars stuff these days.  I remember buying a joystick just for the XWing games and love XWing:Alliance.  I don't have VR but I could definitely see this being the type of game to really take advantage of it.  I hope it's great.
    ultimateduck
  • VrikaVrika Member LegendaryPosts: 7,973
    Nobody has ever done spaceflight correctly.  I guess it's not that big a deal because it's just a game but in space the ships would not have an atmosphere to bank against.  Spaceships in these games always fly like airplanes and that just ain't kosher.

    I've never been sure if it's because the people who make the games don't understand or if they think the players wouldn't understand if they did it correctly.  Oh well.
    It's because aircraft physics make the game better.

    It doesn't matter that in reality space battles would likely be either super-long range exchange or fire, or an engagement where at least one side would spent hours accelerating for high-speed bypass, when aircraft -like dogfights make for much more fun game.
    TacticalZombeh[Deleted User]Nyghthowler
     
  • IselinIselin Member LegendaryPosts: 18,719
    I think I'm going to make an exception to my EA boycott for this one. When it's on a Steam sale, that is ;)
    Or... you can probably get it on Gamepass next month when EA Origin gets rolled into it.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • jitter77jitter77 Member UncommonPosts: 517
    The game is kinda frustrating to me. I think its more the control scheme than anything. I find it hard to target the capital ships weak points. Sometimes it cycles right through them, other times I cant target any of them. I have both a controller and HOTAS sick.
    ultimateduck
  • AZAlex86AZAlex86 Member UncommonPosts: 158
    Nobody has ever done spaceflight correctly.  I guess it's not that big a deal because it's just a game but in space the ships would not have an atmosphere to bank against.  Spaceships in these games always fly like airplanes and that just ain't kosher.

    I've never been sure if it's because the people who make the games don't understand or if they think the players wouldn't understand if they did it correctly.  Oh well.
    Check out Evochron Mercenary. Graphics are lacking but it does full newtonian physics, correctly. You can space joust.
  • NeanderthalNeanderthal Member RarePosts: 1,861
    Vrika said:
    Nobody has ever done spaceflight correctly.  I guess it's not that big a deal because it's just a game but in space the ships would not have an atmosphere to bank against.  Spaceships in these games always fly like airplanes and that just ain't kosher.

    I've never been sure if it's because the people who make the games don't understand or if they think the players wouldn't understand if they did it correctly.  Oh well.
    It's because aircraft physics make the game better.

    It doesn't matter that in reality space battles would likely be either super-long range exchange or fire, or an engagement where at least one side would spent hours accelerating for high-speed bypass, when aircraft -like dogfights make for much more fun game.

    You're absolutely right that if there were space battles in reality it would almost certainly happen at extremely long range.  Probably from light minutes or at least seconds apart.  That is, the distance it takes light to travel in a minute or seconds.  You wouldn't be firing directly at an enemy because they wouldn't even be in that spot anymore by the time you see them there.  It be more about shooting at the spot were you think they will be by the time your laser (or whatever) reaches them based on their trajectory and speed.  Given their speed and trajectory and what you know about their thrust capabilities you would most usually have a cone of space wherein they might occupy any point in that cone when your shot gets there.  So you would basically just be trying to outguess their evasive moves and firing blind into that cone of possibilities.

    But...whatever.  I get that these are games and need to be fun.  But they could at least make the ships fly like they are in space; requiring thrust for any type of course change and also not requiring constant thrust to maintain forward momentum.

    Iselin mentioned The Expanse getting it more correct than usual.  I haven't seen that, maybe I should check it out.
  • ultimateduckultimateduck Member EpicPosts: 1,306
    Nobody has ever done spaceflight correctly.  I guess it's not that big a deal because it's just a game but in space the ships would not have an atmosphere to bank against.  Spaceships in these games always fly like airplanes and that just ain't kosher.

    I've never been sure if it's because the people who make the games don't understand or if they think the players wouldn't understand if they did it correctly.  Oh well.

    As mentioned, The Expanse did a good job.

    Even though it's a very old show, Babylon 5 did an even better job. Thrusters were used to accelerate, pivot and turn but the ships mostly drifted using momentum.



  • NeblessNebless Member RarePosts: 1,871
    AZAlex86 said:
    Nobody has ever done spaceflight correctly.  
    Check out Evochron Mercenary. Graphics are lacking but it does full newtonian physics, correctly. You can space joust.
    The fan made game Babylon 5: I've found her used full Newtonian physics too. (You can still find it via abandonware).

    Easier to get: Vendetta Online (now F2p) is an MMO that gives you the option of Newtonian physics or fly via the arcade method.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • NeblessNebless Member RarePosts: 1,871
    Iselin mentioned The Expanse getting it more correct than usual.  I haven't seen that, maybe I should check it out.
    Used to be on the SyFy, but moved over to one of the pay per access channels.

    Great story arc while it was on TV.  Little strange from time to time and hard to figure out, but it all came together in the end.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • IselinIselin Member LegendaryPosts: 18,719
    Nebless said:
    Iselin mentioned The Expanse getting it more correct than usual.  I haven't seen that, maybe I should check it out.
    Used to be on the SyFy, but moved over to one of the pay per access channels.

    Great story arc while it was on TV.  Little strange from time to time and hard to figure out, but it all came together in the end.
    It's not over. It's based on a 9 book series and the 9th book is out next year. They have covered the first 4 books so far and the 5th season will be on Prime sometime this fall.

    It's the main reason I subbed to Prime lol.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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