I have always felt like game play in MMORPG have been leaning too heavily on the RPG aspect of MMORPG. The online world aspect has largely been cosmetic place holder for questing.
The online world in my opinion is what differentiate MMORPG and RPG. The more you lean on the RPG aspect of the genre the more single player style it feels because most people don't want to slog through their own hand made story with random joes. Metrics show this and developers make games based around it. This is why most abilities turned 100% based around combat.
I have felt like the genre abandoned basing MMORPG around the game world. Many of this is called sandbox but you can still have RPG based around how you interact with the game world. The game play become based around how your character interacts with the world and players itself vs. solely on how your character defeats a hand crafted story.
For example your gear is based around killing. You don't have gear for weather or traveling difficult terrain. Villages/towns/cities serve the players needs for leveling. They don't usually make practical sense or used to promote trade between them.
Comments
OP - like a near naked barbarian going into an icey Orc village?
1) Shouldn't the barbarian have practical gear for the cold (like a survival rating or something).
2) shouldn't the barbarian be disguised in a orc friendly outfit so they aren't murdered on site (charisma check)
Is that what you're saying... you need to explain further
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
The online aspect of the genre is lacking. The things that make online society are lacking. Gameplay based around the online world is lacking. The small touches that make you feel like you are in a society are lacking.
I think Rockstar has done a good job at this aspect of making a world feel like things are alive or happening for a reason.
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Ideas like instances and item levels are NOT role playing ideas.I would even say that there is an argument even the questing does not relate to role playing because MOST quests do NOT feel like a quest but instead an ERRAND runner,no different than getting a pack of smokes for your old man or running to the store for a loaf of bread.
The world is as the OP stated,just a placeholder,very little life,almost no interaction,no ECOP systems etc etc.
So even the MMO in the MMORPG is misused because for the most part the players play these games like a single player game.Then even within a group setting they are often just doing their own thing.
Another poster got it right and I stated as such years ago.The actual populace that WANTS to play a rpg is VERY small.The players we see now residing in mmorpg's are mostly superficial gamer's,they are there for loot or a pvp rank or to run instance/bosses all day.
IMO developers have abandoned AAA mmorpg's,instead they want to deliver less risky games like BG3 or ARPG's or Albion's.The shift moved towards Indie survival games but again low risk,nobody willing to spend that extra $$ or take another 2-3 years to do it right.
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Most MMORPG are like movie sets and we run through the story. The world is just a big prop to support this. There is no depth behind it. I think that is just a waste.
I mean I get it, which was why I first tried to teased out your thoughts. It also always broke immersion for me in games, books, movies, etc... when things were off as you were alluding too (and in my example).
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
People see what they wanted to see.
Quite honestly when I was young, all I was thinking is "this is good exp" while doing quest.
But when I got older I just can't do it any more. I really don't enjoy it.
Quests suck. Role playing is great.
Now if you mean questing, then I agree with you. Way to much attention to solo questing happening.
I do think there is not enough community building in MMO's. They should be focusing on people interacting with each other. Find ways to bring people together versus apart.
Not much chance to have roleplay in a world where one has to queue to beat up mobs. However people found ways to do so, damn them!
So the genre adjusted and introduced quests as a means to roleplay. I know that is a rather crude explanation but I do think developers were trying to create a roleplay scenario in a world that was hosting a large number of people but the dastardly humans just found a way to ruin it by rushing through the quests like they were rapidly going out of fashion.
Your point about the MMO part just being cosmetic and that the abilities were 100% based around combat is true now but games like Everquest had many abilities that had little to do with fighting. They were actually there to encourage rolepleying. Like talking through your skeleton or turning into a vase and silently stalking your friends.
People tend to condense experiences to what they do by themselves even when they are surrounded by other players. Games evolve this way even when you force them to experience it as a larger and more inclusive setting. People just try their best to solo.
Everything is indeed based on killing and how fast one can do that. There is far more interesting things to do in single player games that involve a large number of participants (albeit npcs) and that is sadly the irony of it.
You say there is too much RPG in MMORPGs because it ignores the world (which I read as there's too much meat in my steak but not enough plate and table) in one sentence but then you also use RPG to describe your interaction with the world.
No wonder we can't agree on the definition of anything around here.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Now you're saying MMORPG are leaning more towards RPG and becoming single player? Absolutely not if anything if they lean more towards RPG they would be even better vs removing all the above and have no levels/gear update/quests/story or means to be stronger they would be so stale.
Problem with games being so single player is not that but what sells, ever since WoW gained very high population as a subscription game all other companies stopped making forced group/hard to solo mmorpg at the end it's all about the revenue not what you or me like. What is WoW it's a solo game with dungeons/raids that require grouping, that's what FFXIV is and almost every mmorpg of today.
The heart of an RPG is choice, whether that is mechanical (how you play) or story (what decisions you make in the narrative/world).
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo