Every game has a curve ranging from newbie to max level to final boss in the hardest dungeon. That curve changes with time and patches/expansions. Let's say "caught up" is you being where most people are.
Do you care where you are on that curve? Might it affect your enjoyment of a game if you have been slogging through the mid-level content for quite a while when many folks are at end game?
I sometimes feel there are folks who want a game that is much like some previous game, only this time they plan to get in early instead of last time when they fell behind.
So how is it for you? Don't care? Don't want to feel behind?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Comments
I honestly don't mind it. Currently playing Fallout 76, I already reached "max level" (you can keep leveling you just don't get additional stats but can unlock more perks to use in your build) yet I still have like 30% of the map to explore and a bunch of quests to do.
Send me a PM sometime if interested.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
Never could understand why some seem to think they MUST catch up to others or won't start a game because they'll be behind.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
While I am fine with taking my time, and even being vastly behind others, after all, it is a game to played, not a race to be won.
IF.. they put in a mechanic that flat out stonewalls me, I will quit the game.
Case in point, when GW3 put in raids, and made it so that I would need to build some network of 10 people to do raids with.. that was a flat out stonewall.
My Static in that game was 4 people, which was fine for fractals, dungeons, Meta's, Open World, sPvP, WvW, and all the other things the game offered, we even helped each other do personal and living story and the like.
But, when it came to raids, that was a no-go, to deal with that kind of BS again. We had our hour here and hour there to play together, but doing some planned events with 6 other static people just to do a raid, was never going to happen, not to mention taking the time to do practice runs.
So, that killed the game for me, it was a direct stonewall.
I guess to each their own.
As for entering a game late in the life cycle, it depends on the game. I felt no rush to learn or progress when I started playing DDO years after it was released. Conversely, jumping late into PVP MMOs often leaves me feeling there is too much for me grind or learn to make getting into it a fun experience.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Most games these days have main story progress as solo things and group content as something optional detached from that so it makes no difference whatsoever.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I never raid, never cared to make it like a job, end game can be fun, but dont care about others.
You can see my sci-fi/WW2 book recommendations.
------------
2024: 47 years on the Net.
You can see my sci-fi/WW2 book recommendations.
I tend to be torn between a slow explore every bit of the game approach and the needs of the guild. More or less slow solo and rapid group levelling.
For example, the games that I did invest in and was Hardcore with, mainly EQ and early years in DDO, anything that would not directly increase my power or ability, could kindly go fuck itself. This included in game trades as well any store item, all of it, could f-off.
When I played GW2, and took a more casual approach to games, I was more than happy to look at, and buy cosmetic items, and the like, because I did not need to put all my focus on being a badass, and rushing to top tier. I could relax, and you know, focus on making my characters look cool, and pointless frivolous things.
"End Game" means "end of the game" to me. I have no desire to rush there. I take my time and piddle about, just enjoying my time there.
In both EQ and later in CoH, the guild/super group I was in did "some" power leveling. It was fun at the time, but later I didn't enjoy it like I thought at first. I felt cheated of the game play I missed out on, then felt rushed trying to figure out new skills and abilities without getting a chance to try them out.
I'm all about the journey rather than the destination. I want to keep away from the "end of the game"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR