So far i have not been interested in console wars, but recently this hype get caught with me. The AMAZING ps5 fast loading. I been trying to search what make it so special and when it would be available, if ever, on desktops. And why we still dont have that already? Is it overhyped thing or i can do the same on current technology?
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At least in theory. Fastest SSDs are already so fast that most of the time bottleneck is elsewhere.
Probably has to do with XB CPU being clocked a good deal faster rather than any difference in SSD architecture
Both are, in general terms, nvme PCI 4 SSDs
Hm, so its because 4.0 PCle it can reach relatively no loading screens? I have 3.0 and it is not that fast. But what bottle neck could SSD would have?
Look at this article to see how much faster a fast SSD can load games:
https://www.techspot.com/review/2116-storage-speed-game-loading/
I could be off, but this is what I've been lead to understand about it.
It's probably something akin to what Cuddleheart said: loading one stage while you're playing the previous. But that relies on having ample hardware to do it.
If you know that your normal game can run on 12 GB, and loading each stage takes less than 4 GB, then you've got plenty of space to load it ahead of time. But if you try to load a 3 GB stage on a PC that only has 8 GB of memory, you run out of memory and things fall apart.
Similarly, if you know that your game runs fine while only using 6 of the 8 CPU cores, then it's fine to use two cores for loading the next stage. If you try to do that on a PC that only has four cores, you've overloaded the CPU and frame rates plummet.
And that's without even relying upon the speed of the SSD, which they probably are.
With a console you are talking about a mission focused device that cuts out any fluff to deliver a specific experience.
Also a good loading screen is often better than some animation that's placed there to give the game time to load.
For starters, consider what happens when loading the game in the first place. Unless the console knew ahead of time which game the player would want to play and loaded it before the player asked to play it, you're going to have some loading time.
Or consider what happens when players are allowed to instantly warp to absolutely any location in the game. That means that absolutely anything could need to be loaded, and you're going to need a loading screen or something equivalent in order to make that work.
If it needs to process player's save file or generate something procedurally then its hard disk reading speed doesn't even matter because it's more bottlenecked by CPU speed.
If you open task manager and watch the disk usage when loading a game, you're likely to see that disk usage is effectively zero for parts of the loading process. The details vary a lot by game, of course, but there is other work to do.
I am dealing with BOTH land and water zones loading different properties,Ai in the water Ai on land and ALL of it is always mobile.The water physics is again a huge system draw so my point is that unless your playing something like Atlas you seriously do NOT need a SSD,i don't need it and I would be one of the few that could use it.
People just get caught up in hype,they want to feel like they have something special even though the games themselves won't utilize the power or even matter.What is the longest I wait for something to load,like a zone,maybe 5 seconds,if your life coems down to 5 seconds you better rethink your gaming hobby.So how long does it take to start my laptop and get to windows,not long at all,takes me as long to login as it does to load.
The selling point so far with the new consoles has 100% been the faster loading and NOT better games because I predicted you will NOT see any better games and so far just same old crap and lot's of rebaked games.Well raytracing and 4K have also been some advertising gimmicks of 2020 but again lol BS nothing that will make a bad game good or a good game bad or imo even more than 2% better.
Never forget 3 mile Island and never trust a government official or company spokesman.