It looks like you're new here. If you want to get involved, click one of these buttons!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Which would explain the desire, by NCSoft at least, to cut any under preforming MMO's and move into the direction of Mobile games.
Logic, my dear, merely enables one to be wrong with great authority.
Can you just imagine hiring 150 people to build a AAA game ,invest 5+ years,maybe 200 million and see some mobile game that took a few months, a few people to make earning 100's of millions.
Or simply look at some streamers,all of them are just nobody to me but several make 6 figures a year just making videos.
Never forget 3 mile Island and never trust a government official or company spokesman.
You have: The MMO/PC gamers that throw tantrums about spending money, calling every way a company tries to earn a buck a scam and swears never to spend another red cent on the game, and continues to demand how they should get a massive complete world to explore and play in, with rich progress and lore, and tons of other crap for free.
On the other camp you have the Mobile Gamer: Who while sitting on the loo, screwing around in their shallow mindless game sees they can get some goodies for 2.99 and pressed Buy without too much thought.
Kinda easy to see why the market moved.
Maybe you spend a lot more than I do, so they hit you with more targeted $30+ packs. And that's super cool! Gotta have some people keeping the game alive.
But, to really grasp this, and realize the vast disparity between games, and even using that 2.99 purchase.
Again, going to fall back on GW2, and NcSoft. GW2 makes around 15 million a quarter, that is roughly 5 million a month, and has, as far as anyone can guess, between 1 million to 1.5 million Monthly Active Users. So.. lets say 1 million MAU for easy math.
So their average player spends 5 dollars a month. The smallest purchase option is $10 dollars. This means on average, every player will only make a purchase from GW2, once every 2 months. Obviously, some will buy more, and others will buy less, this is where we get freeloaders and whales, as it were.
Now go back to Mobile games, and they hit me up for 2.99 a week with some special to get me to make a token purchase for some diddly little package, while I am screwing around in McD's waiting for the line to move, I figure I am gonna drop 10 for a meal, 2.99 is not that big a deal. But, in the long game, that still comes out to $12 (11.96 if you want to be picky) a month, which is over twice what GW2 can hope to generate per player, and that is just hitting me up for some stupid pitiful little 2.99 pack.
In short, they don't need whales to keep Mobile Games alive, they can make full bank on small fish, and since these games do not take a lot of dev time (compared to PC games and MMO's) to make and maintain, that profit margin is through the roof in contrast to service based PC games like MMO's.
If what you say about hitting players up for $30+ and they spend it like water .. DAMNNNNNNNNNN they must be swimming in the Ka-Ching.
She enjoys playing free games on her ipad(and she can't purchase anything)... so why get her hooked on $30-60 games?
I decided to get her some other xmas presents and an Apple Store card so she can buy some non-free games if she wants.
For example, Trese Brothers have put out several good games from $4 - $13 CDN, ranging from tactical combat RPGs to 4x. Many of those have PC versions as well. They are quite nice, and well supported with updates.
Arcane Quest HD is like the HeroQuest tabletop game. It is listed as having in game advertising, but a one time purchase of ~$3 CDN permanently removes advertising from the game. That is the only purchase available. In addition to the dungeons provided with the game, one can download those made by other players, and use their downloadable app to craft your own dungeons for others if you wish.
There's a lot of coal, but you can find the occasional diamond if you are open to the possibility they exist and put the time in to find them.
Dueling pistols at dawn, 20 paces, turn and fire.
I think you might be surprised at who really plays mobile games and they don't usually fit the negative stereotypes you're projecting on them here.
Some of the nicest people I know play mobile games, nary an asshat among them.
Besides, pretty sure I'm more of a "true scotsman" than you or most others here so I certainly would know better.
Cheers
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This was frightening to me...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
So if an MMORPG player wants a good, fun, complete MMORPG and even PAY for it, where do they fit in?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I see it as a good thing.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Now all the studios seem to be whale chasing, and for alot of them, it works. I follow the "if its worth playing, its worth paying" mantra, but some studios WAY overvalue their pixels.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I don't care what people do to have fun. More power to them! But when their fun erodes my fun, I get cranky
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
Reply
Add Multi-Quote
The two people I know who play mobile games are good friends of mine and they are the best people.
They don't play games like the witcher or fortnight or mmorpg's or anything like that.
They just play "mobile games."
I would think that games with more depth would be first sought after by "us" or at least the "us" who are inclined to play on a phone or tablet. Then perhaps a few other people might get turned on to them.
I personally have no interest in mobile games other than the chess game I play.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
These new gamers discovering PC gaming may also be "indoctrinated" into the mobile business model. They accept what they see instead of recalling "good old days" with complete entertainment never piecemeal-ed out to credit cards. These cash shop pop-ups are "normal" for them. Spending a buck or two for some digital "cosmetic" is natural.
As for negative games, did the mobile version of the latest Dungeon Keeper (a long time ago) do very well? I recall reading lots of negative feedback and price gouging cash shops. I don't know if those claims are true as I don't play Mobile games.
A good write up for someone not into mobile gaming. Thanks again
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
These are just my general understandings of the mobile industry. This also explains why multiple gaming companies release many titles one after the other, although mostly they are just copy paste with nothing new.
These mobile games exploit the way gamers usually enjoy the first weeks of a new game just because its new. If the gamer spent a buck or two during those weeks, they succeeded.
Its all about hype, high player base, low production cost and recycling.
The high player base means that they dont really care about the "smart" consumer. There are enough people that will consume their product and net them a nice profit.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
Reply
Add Multi-Quote