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The weirdest thing about Path of Exile

cheyanecheyane Member LegendaryPosts: 9,385
edited January 2021 in General Gaming
Since you have to go through the acts each time you level a new toon the game is always judged by a new player when you start in Wraeclast on that miserable beach. I will be the very first one here to admit that the beginner experience is very dreary and nothing absolutely recommends it. While it might evoke a modicum of interest as an absolutely new player by the third time it can really grate. The fact that the graphics are poor in the first few acts and even with the journey peppered with interesting stories and lore, it cannot rise above its cheap look. This cannot be helped as the game released in 2013 making it 7 years old and to be honest it looks even more dated than that.

However the thing that strikes me the most and as a player who enjoys this aspect is all the time one spends actually thinking about what build you might want to try. This facet of the game is what keeps people coming back because the repetitive nature of it sure does not. That each league introduces new gems and changes to how the skill gems work is the sheer brilliance of this game. It constantly reinvents itself by introduction of new mechanics that can make it to the standard version of the game. So in spite of seeing that beach for perhaps the 19th time I am there once again relishing the idea of getting to try to kill Kitava twice and making it to the maps.

Recently I downloaded Path of Exile again and went back and promptly logged out when I saw my characters. I hadn't played for perhaps over two and half years and I had quit in a fit of rage having died yet again on a map with my Scion Necromancer at level 88 when my progress forward was being constantly wiped out by deaths. The skill tree was reset and searching through my links I discovered some were no longer working and the path I took had been changed because the tree itself had undergone some changes. I didn't know how to play anymore. I also found out that the build I had would not be any good as the new meta was the Witch Necromancer and the Scion had fallen into disfavour amongst the Necromancer aficionados. I could not find a single good build on the Scion forum for a necromancer that wasn't stacking a ridiculous amount of auras.  So I made the decision to start over and learn the game. I'll be honest and having played this game before I still found all the various changes, the terminology, new skills, new boss gems, new weapons and armour, the whole meta on advanced characters really tough to get back into. Slowly over a week I became reacquainted with the game and my love for it once again blossomed.

The thing is almost none of my characters work on their previous build simply because a lot has changed but learning about these new changes and watching videos of how very clever individuals have used newer skills in their builds is exciting. It opens up new possibilities and of how I might redesign my old characters and try out all these exciting changes. It is not without a sense understanding that I can commiserate with brand new players when they complain about the complexity that no guide claiming to cater to new players can help with. It's just the nature of the beast that to truly enjoy it you have to fall in love and embrace that it is complex and you're not going to grasp that while starting out and not even when you clear Act 10. You're just scratching the surface of what this game has to offer. What a remarkable journey it can be if only people would just look past its poor first few acts.
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Comments

  • TheocritusTheocritus Member LegendaryPosts: 9,976
    It's free to play...I wasn't expecting the greatest game ever, just a game to have some fun with.
    AlBQuirky
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    I've never gotten off the beach, the few times I tried the game. I'm happy to hear you've found a home again :)
    Morgenes83cheyane

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • cheyanecheyane Member LegendaryPosts: 9,385
    Did it come across like I was dissing the game? Don't understand the wtf.
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  • MendelMendel Member LegendaryPosts: 5,609
    The seasons/league/chapters/whatever feature in PoE is one of the worst schemes I have encountered in a game.  Rather than set the game out, new characters always start on that beach, and returning characters have to relearn the game (and reset all their skills) every new season.  That puts a premium on being involved in the game daily.  The reset/restart mechanism is very much anti-casual player (like myself).  Once I realized that, I left PoE for good.



    cheyaneAlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • cheyanecheyane Member LegendaryPosts: 9,385
    edited January 2021
    Mendel said:
    The seasons/league/chapters/whatever feature in PoE is one of the worst schemes I have encountered in a game.  Rather than set the game out, new characters always start on that beach, and returning characters have to relearn the game (and reset all their skills) every new season.  That puts a premium on being involved in the game daily.  The reset/restart mechanism is very much anti-casual player (like myself).  Once I realized that, I left PoE for good.



    I agree it is very tiring if you're playing after each league in standard, I only play standard so I get what you're saying. Lot of the players are waiting for the free resets to try new stuff. So a lot of them only come back after a league. You hear it in chat and people asking when the resets are coming.

    They also balance around the new league and that can get very off-putting too. I had a build I especially enjoyed and it got nerfed because it was too damn good.../sigh. It was a build that was featured in their 'build of week' series. The lesson is not to try their 'build of the week' because more often than not it will get 'balanced'.
    AlBQuirky
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  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    The are replacing the 10 acts with a new story in POE 2.  although you'll be able to redo the poe 1 story if you want.  I always feel bored after finishing the 10 acts and usually quit around late yellow maps.

    I personally think the D3 adventure system is much better, it allows you to skip the story when leveling after you've completed it once on any character.

    The endless delve event they had was a much more enjoyable leveling experience for me.  You didn't even have to do the lab, which I don't hate anymore though.
    AlBQuirky
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    For me, POE's early leveling is still more enjoyable than all of Grim Dawn leveling.  That engine is so dated and the combat/animations so clunky.  I never even bothered buying an expac for that game.
    AlBQuirky
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    cheyane said:
    Mendel said:
    The seasons/league/chapters/whatever feature in PoE is one of the worst schemes I have encountered in a game.  Rather than set the game out, new characters always start on that beach, and returning characters have to relearn the game (and reset all their skills) every new season.  That puts a premium on being involved in the game daily.  The reset/restart mechanism is very much anti-casual player (like myself).  Once I realized that, I left PoE for good.



    I agree it is very tiring if you're playing after each league in standard, I only play standard so I get what you're saying. Lot of the players are waiting for the free resets to try new stuff. So a lot of them only come back after a league. You hear it in chat and people asking when the resets are coming.

    They also balance around the new league and that can get very off-putting too. I had a build I especially enjoyed and it got nerfed because it was too damn good.../sigh. It was a build that was featured in their 'build of week' series. The lesson is not to try their 'build of the week' because more often than not it will get 'balanced'.
    Standard is becoming more and more appealing after each league as leagues always launch with major bugs.  They do give you a full respec on standard characters each time a league ends, so changing builds isn't a huge issue.  And certain  builds have been viable for a long time.  

    POE would be dead without leagues and leagues have added lots of great new content to standard.  While they do overnerf builds in order to shake up the meta, it is better in terms of variety and replayability.
    cheyaneKyleranAlBQuirky
  • cheyanecheyane Member LegendaryPosts: 9,385
    edited January 2021
    No I agree the leagues are what is keeping this game going because each league the population jumps up considerably on the steam charts showing that the leagues are extremely popular. The populations go up from 35k to 120k during a league. Compare the figures in March, June and September.

    https://steamcharts.com/app/238960


    I am just commenting on how a new player or one that is returning like yours truly can become overwhelmed but all in all it is a game worth investing in. Hell I spent another 50 Euros of stash tabs just a couple of days ago. Pack rat like me is a boon to GGG. Not to mention how much I have spent when I played before and I am happy to do it because I want to support the game.
    AlBQuirky
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  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    cheyane said:
    No I agree the leagues are what is keeping this game going because each league the population jumps up considerably on the steam charts showing that the leagues are extremely popular. The populations go up from 35k to 120k during a league. Compare the figures in March, June and September.

    https://steamcharts.com/app/238960


    I am just commenting on how a new player or one that is returning like yours truly can become overwhelmed but all in all it is a game worth investing in. Hell I spent another 50 Euros of stash tabs just a couple of days ago. Pack rat like me is a boon to GGG. Not to mention how much I have spent when I played before and I am happy to do it because I want to support the game.
    I was actually referring to Mendel's quote that you replied to in terms of seasons.  I should have been more clear.
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    Confession time. I love act 1, I just love it. The idea of new builds, an empty passive tree, the first abilities to play with, the first combinations. I have been loving it since early Alpha. The moody beach, the crucified corpses, those silly crab thingies and then the pirates. Life doesn’t get better then that.

    And then act 2 hits you. In the face. With its stupid jungle. Its backtracking, ridiculous monkeys, people to save or kill (kill of course, all of them) and that darkness thingie. Its horrible, absolutely horrible and it sucks the life out of me every time.

    Then I push through but the experience has already been tainted, the next two acts are pure pallet cleanser and only after that does it get interesting again. But that first act? I still love it to this very day.

    /Cheers,
    Lahnmir
    sumdumguy1AlBQuirkycheyanekitarad
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    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • cheyanecheyane Member LegendaryPosts: 9,385
    Torval said:
    You would think a company that sells $600 "cosmetic" bundles would put some of that money back into the game and improve the player experience. This is just one reason among many why PoE sits at the bottom of my ARPG list.

    They have no incentive to improve the replay experience because it's how they get whales to fork out money. Better ARPGs don't try and squeeze money out of you by replaying characters. Play Grim Dawn, or any other ARPG, for a better experience. Stale Diablo 3 is miles more engaging than PoE with its artificial grind and overpriced cosmetics.
    I buy stash tabs mostly and have bought some cosmetics to support the game. I have a lot of hours in the game used to be 1000 hours but steam may have adjusted the figure because it is around 900 now but I recall seeing the figure closer to 1000 a few years back. I reckon if I can spend that much time playing the game that the developers have earned the money I throw at the game. I would not consider myself a whale though.
    AlBQuirkykitarad
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  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    edited January 2021
    Torval said:
    You would think a company that sells $600 "cosmetic" bundles would put some of that money back into the game and improve the player experience. This is just one reason among many why PoE sits at the bottom of my ARPG list.

    They have no incentive to improve the replay experience because it's how they get whales to fork out money. Better ARPGs don't try and squeeze money out of you by replaying characters. Play Grim Dawn, or any other ARPG, for a better experience. Stale Diablo 3 is miles more engaging than PoE with its artificial grind and overpriced cosmetics.
    there are no better ARPGs - grim dawn has a much worse engine and super slow and clunky combat.  and guess what, they are likely done updating it as each expansion sells less than the one before.  This per the studio themselves who stated the last expansion had to sell a LOT of copies to justify another.

    And who cares if they sell cosmetic bundles for whales unless you are a collector who can't control your spending?  Your complaints make zero sense.
    Post edited by FrodoFragins on
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  • cheyanecheyane Member LegendaryPosts: 9,385
    lahnmir said:
    Confession time. I love act 1, I just love it. The idea of new builds, an empty passive tree, the first abilities to play with, the first combinations. I have been loving it since early Alpha. The moody beach, the crucified corpses, those silly crab thingies and then the pirates. Life doesn’t get better then that.

    And then act 2 hits you. In the face. With its stupid jungle. Its backtracking, ridiculous monkeys, people to save or kill (kill of course, all of them) and that darkness thingie. Its horrible, absolutely horrible and it sucks the life out of me every time.

    Then I push through but the experience has already been tainted, the next two acts are pure pallet cleanser and only after that does it get interesting again. But that first act? I still love it to this very day.

    /Cheers,
    Lahnmir
    I must admit it has its charm and the very things you pointed out did stain my memory when I first tried the game in 2015 I think. I am not quite sure when it exactly was but they had very few acts then. It was only later in 2017 that I finally gave the game a chance and am quite ashamed that I had dismissed it the first time having never gone further than the Mud Flats.

    I was kicking myself when I started enjoying the game that I had wasted so many years of not playing it. You may be right about the first Act though. It does indeed create an impression with its setting.
    AlBQuirky
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  • kitaradkitarad Member LegendaryPosts: 8,164
    This game has given me so many hours of good fun that throwing some cash its way is a no-brainer.
    AlBQuirky

  • Panther2103Panther2103 Member EpicPosts: 5,777
    I just can't keep going in it after act 4 or 5. It gets tiring doing the same content every single character, which is the only thing to do in the game. To me that loop is frustrating, as I hate alt characters, and like to work on one. 
    AlBQuirky
  • kitaradkitarad Member LegendaryPosts: 8,164
    I just can't keep going in it after act 4 or 5. It gets tiring doing the same content every single character, which is the only thing to do in the game. To me that loop is frustrating, as I hate alt characters, and like to work on one. 
    I do not want to sound like I am criticising you but did you not enjoy the lore and all the story through those acts. Did you play it through at least once. I mean actually reading everything and following the conversations. Like that captain of the ship you come across in the shipwreck area then again in Act 3 where he tries to persuade you to help him. Or Merveil  and her daughters and the sad tale about her and Daresso. Gemling Queen, her story and her decision. Piety and what she did.

    Granted that some of the lore seem to contradict each other but there are quite a few well written pieces of dialogue there. The setting in that horrible temple with the screams in the background and what Piety was doing there. None of it interested you?

    This is an action rpg so the repetitive nature is one of the things you see in this genre and to a degree quite unavoidable especially if you play more than one character and because there are so many possible builds this seems unavoidable but I would argue that even in a world like World of Warcraft there is repetition.

    So if you only played one character I am confused about the loop you talk of.
    AlBQuirky

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