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WWIIonline 1.11 patch in development

manohunmanohun Member Posts: 158

New stuff:

Production update: http://www5.playnet.com/bv/wwiiol/dg_message.jsp?group_id=8821&parent_id=3334014&BV_SessionID=@@@@0861056756.1065520271@@@@&BV_EngineID=eadcihgihfembjjcgmcggichhl.0

Vechiles:

- Sdkfz251

- Stuart

- Laffly W15

- P39

- Cargoship

LMGs:

- Bren

- Mg34

- Fm29

Effects:

- dirt on vechiles

- dust trails

And

Deployment for bomber groups and destroyer fleets


*EDIT: view my last post for 1.11

Comments

  • PruittPruitt Member Posts: 179

    Version 1.10.1 was just released on 11/6.

    =====================
    World War Two Online
    =====================
    ver# 1.10.1 (Public)
    11-06-03

    Vehicles
    -Completed work on the Stuart M3A3
    -Adjusted A-15 Crusader II ability to negotiate rough terrain
    -Adjusted P38(t) ability to negotiate rough terrain
    -Adjusted handling of Destroyer
    -Added new engine sound to Fairmile and Freighter 1st and 3rd person
    -Fixed a bug with the Bf109F 3rd person engine sound
    -Corrected Hurricane I speed deficit
    -Corrected Stuka speed deficit
    -Fixed a bug in the Aircraft ditch on water code
    -Fixed an issue with aircraft dead six attacks
    -Fixed an issue causing aircraft to appear to jump around in 3rd person

    Infantry
    -Fixed a CTD related to LMG deployment
    -Fixed issues with LMG deployment and binoculars
    -the weapon-switch causing reload bug has been fixed .. weapons now remember their clip states
    -Fixed a bug where LMG were not properly setting off the EWS

    Global
    -Added the Matrix load screen
    -Added new version of OpenAL for the Mac

     

    =====================
    World War Two Online
    =====================
    ver# 1.10.0 (Public)
    10-29-03

    Vehicles 
    -Added French Freighter
    -Added German Freighter
    -Added British Freighter
    -Hoists can lift vehicles onto/off of another ship
    -Max hoisting speed of ship is now 5 m/s, any vehicle on hoist above this speed drops off
    -Added hoist collider and also use the line collider of vehicle that is being hoisted
    -Weapons and deploy command are disabled when hoisting and riding
    -Added check so you won't unhoist from the freighter unless you're within a meter of the ground or over a stowage slot
    -Added collision check to vehicles that will cause the winch to automatically rise up if it is below the height of the vehicle (Note: Once a vehicle is hoisted this line will extend to the lowest point of the hoisted vehicle and start colliding with other things, if it encounters a collision it will raise the winch the until collision does not occur. This should prevent the winch from getting stuck during hoist transitions and make it so vehicles can't be lowered below the terrain or ship deck. Also adding terrain collision checks to hoist collider.)
    -Riding code is now fixed for functionality; vehicles should not loose the vehicle they are riding
    -Changed the ride radius for troopers relative to ride point (3 m) instead of vehicle radius so they can't teleport up to lifeboats
    -Changed ride code so you join the closest ride point
    -Added list of visible riders to info readout (~)
    -Cannot hoist or ride to a position that you see is occupied
    -Added riding support to keep your ride from disappearing
    -Added engine smoke to running ship engines
    -Added ability for infantry to walk upon ships and boats
    -Added code to make ground vehicles and airplanes on water sink
    -Adjusted crew positions for the destroyer
    -Fixed the destroyer so that it will now sink correctly
    -Increased fidelity of Z34 flotation model
    -Increased resiliency of Z34 fuel tanks
    -Destroyer damage model tweaked
    -Destroyer guns can now be damaged
    -Fixed the torpedo tubes not being damageable on the Destroyer
    -Fixed an issue with the destroyer being able to increase its speed by 20kts by using the 5in guns
    -Fixed ships so that players will now auto despawn on vehicle death
    -Added SdKfz 251C (German)
    -Added Stuart M3A3 (French)(some minor fixes stillpending)
    -Removed hatch control from Panhard
    -Fixed a bug with the Vickers suspension and drive train
    -Ported new MG34 gun sound to all external MG34 gun sounds on German tanks and 251c (Also the
    AI-MG34)
    -Changed biasing for trucks to see more trucks and tanks
    -Added dust emitters to every vehicle
    -Added dust to main gun firing
    -Completed damage model audit of all planes
    -Completed flight model audit with intro of He111
    -Added finalized BlenI and BlenIV audits
    -Fixed flat shading in virtual chicken pit
    -Added new muzzle flash to airplanes
    -Added new and improved wingtip vortices to aircraft.
    -Fixed the fuel tank burn and feed orders in the following several planes for more consistent fire reportage
    -Audited fuel tanks so that every fuel tank that is on fire will add additional damage to itself in addition to the damage objects around it
    -Fixed an issue with prop wash for twin engine planes
    -Reduced initial fighters by 10 per country
    -Reduced initial trucks by 30 per country
    -Added 5 freigthers to each deep water spawn


    Infantry
    -Set LMG limits to 25
    -Added 2 LMG units to depot spawn window
    -Added French LMG
    -Added German LMG
    -Added British LMG
    -Doubled all ATP costs for assault troops
    -Added sprint to assault troops
    -Added manual resupply pack
    -Added smoke grenades
    Note: Use on infantry of same Country to max ammo of primary weapon)
    -LMG bore sight range set to 200m
    -Corrected dispersion errors in pistols (less accurate at range)
    -LMG can no longer deploy in trees
    -Fixed issue with the FPS interaction with the collider (no longer pop through barracks floor)
    -Added unique sound files for all LMG
    -Added gun sway to trooper models based on ATP and aim time

    -New load outs for all infantry:
    Rifleman (Grunt load out):
    Rifle 100 rounds
    2 grenades
    1 smoke grenade
    1 ammo resupply pack

    SMG (Assault load out):
    SMG 300 rounds
    Pistol 24 rounds
    2 grenades
    2 smoke grenades

    LMG (Heavy Weapons load out):
    LMG 300 rounds
    Pistol 24 rounds

    Sapper (Demolitions load out):
    Rifle 30 rounds
    4 satchel charges
    4 grenades
    4 smoke grenades

    Terrain
    -Added new map functionality: Front line CPs are normal color all others are dark gray
    -Damaged Barracks object now has no holes
    -Changed A51 to be Chinese by default
    -Adjusted AI-Flak (20,25 and 40mm) for increased accuracy at low altitudes.
    -Added more links between France and England along channel coast.
    -Changed all spawning facilities for DD's to NAVAL BASES.
    -Added NAVAL BASE to Vlissengen. (French)
    -Returned NAVAL BASE at Antwerp to British.
    -Fixed a spawnner issue at Oostende
    -Fixed a terrain gap related to the coastal town replacement tile
    -Updated memorials
    -Reduced max damage for Factories from 15000000000 joules to 10000000000 joules (reduces required damage to destroy)
    -Reduced rps level from 200000 joules to 150000 joules (reduces rebuild time)
    -Removed portion of stairs from destroyed depot spawn building
    -Removed holes in floor of destroyed barracks
    -Increased the max damage on barracks building to match other buildings
    -Added Zeeland Island CP's to terrain database:
    Westkapelle (French)
    Veere (French)
    Kamperland (Axis)
    Kats (Axis)
    Stavenisse (Axis)

    -Added mainland CP's to terrain database:

    Moerdijk (Axis)

    -Added English CP's to terrain database (for upcoming scenario):

    Brighton (British)
    Ipswich (British)
    Martlesham Airfield (British)
    Coltishall Airfield (British)

    Global
    -Changed private icon color to green
    -Added rank icons
    -Removed OpenAL from PC and replaced with DirectSound
    -Added deployments web management for fleets and bomber groups (internal)
    -Added code to display deployed spawn icons on the map
    -Added new friendly biasing to all vehicles (see what I'm riding)
    -Fixed an issue with non mission lists not resupplying correctly
    -Fixed an issue with out of supply towns incorrectly resupplying
    -Added new explosion effects
    -Added wind ambient sound to sea vehicles
    -Added German translation
    -Added German as a selection on the Settings App
    -Added updated French language files
    -Not displaying trail on smoke grenades if "Suppress Trail Smoke" is selected in settings.exe

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • ExplodeExplode Member Posts: 2
    Greatest patch ever.

  • manohunmanohun Member Posts: 158

    1.11 in development

    It’s that time again. Time to roll out or plans for the coming month and the things we’d like to work on internally as well as those things we are planning to release before the end of the year. We’ve made a few internal changes to our dev planning that will get us more focused on regular release schedules and less on feature based release schedules. This means that we are trying to release more regularly but that features will not always be tied to a particular release but instead will go live when they are ready. Patches will not wait on them. This allows us to better deliver content and better test content as we are not waiting on features to complete a dev cycle that then must be rushed through Q&A if we are already running behind. Well that’s enough of the inside stuff, let’s get to the stuff that you are really interested in, the upcoming features for v1.11. Many of these features are tagged for expected inclusion in v1.11 but this list is a constantly evolving one. Nothing on this list is set in stone so expect it to change as the dev cycle progresses. As we get things into test I’ll do more explaining about individual features but if you have questions, please feel free to use this thread. I’ll try and answer every single question on Monday. Until then, we’ll see ya on the Meuse.


    V1.10.2

    We have a release planned for next week wich will fix a longstanding bug with missing control surfaces on aircraft. We will also be addressing the issue with color overlays not working correctly in the UI. We are continuing to address additional issues and will be working to get v1.10 release completed and move on to v1.11 as soon as possible.

    Feature set for v1.11

    In Testing
    · None

    In Development for v1.11

    Bugs and rollover issues from v1.10
    · Recticle in binocs and zoom sights disabled when fog is brought in (F4) (1.11)
    · Flickering gauges (1.11)
    . Mac Sound issues post new OpenAL

    Features
    · Introduce new Playgate (1.11)
    · Player Services Refresh (1.11)
    · Add lat long lines on maps

    Vehicles
    · Laffly W15TCC (1.11)
    · P-39 (1.11)
    · Bofors for FR and DE (1.11)
    · Viz Damage System delivered on Havoc, DB7, Bf110s, He111, Blens
    · Individual destroyers for French and British

    Terrain
    · Lay out base tiles for Paris, London, Rotterdam, Berlin (1.11)

    Infantry
    . Bore sight SMG on initial round
    · FPS/TPS sounds (enhanced) (1.11)
    · Investigate issues killing infantry on building destroy
    · Weapon class and type based wobble

    Host
    · Offensive FBs
    · Defensive fallback command (1.11)
    · Multi-Crew scoring Test and able for fixes (1.11)
    . .report command (1.11)
    · Squelch revisit (1.11)
    · Base over run message in UI (1.11)
    · brigade sign-up (1.11)
    · HQ Radio (see deployment doc)
    · Naval HQ Channel (tracking boats)
    · Air HQ Channel (tracking planes)

    Effects
    · aircraft leaks different “levels” of leaks
    · additional muzzle flashes
    · waves and wakes
    _________________
    Gophur
    Producer
    WWIIOL


    XO Manohun alezredes
    1st Hunyadi Panzer Regiment
    The only Hungarian squad in WWII Online
    HUN HQ: wwiionline.srv.hu

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