Sorry, couldn't fit every location into my title.
Basically, MMORPGs have different themes and rule sets developed from the regional cultures they were established in.
This is predominantly a US site, so we constantly say things like "Asian Grinder" when a Korean game or something like it is ported from the far east. Our gamers over the seas can love it, but we might despise it. Likewise with games we fully enjoy.
So quickly, innovation. I think the innovation of true mainstream MMORPGS squarely goes to the US back at the end of the 1990's (UO, Everquest).
I don't want to give too many opinions right now, but the Europeans, Russians, Asians all had pretty big strides that made their mark on MMORPGs.
A few questions:
What regional studio surprised you? (Company/Title)
Do you think the MMORPG players worldwide are just different in what they want / how they play? If so, why?
Comments
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I have a harder time relating to Eastern mythology and themes especially when I'm forced to fight sentient cabbage and ride around on oversized chickens.
So for me there really is no race I'm interested in.
It's pretty clear though that the prolonged death rattle of MMORPGs hasn't happened in Korea to the same (any?) extent as in the West. So, looking at the global market and continued production of costly MMORPGs there is no question that Korea wins that race.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I feel too many people drink the cool aid propaganda NA media,marketing are supplying them with.
Japan for example has been making rpg's for over 50 years,longer than likely 75% of this websites users.Innovation imo also came mostly from Asia.The problem is they predominantly aim for the flashy arcade style game designs,similar to ARPG type gameplay.
That however does not mean it is 100% that way because Square Enix is JPN and they don't make ARPG's and instead have always made slower more grindy games design.
One of my biggest peeves for mmorpg designs has been how stagnant they have become since Wow.ECO systems are the one idea that SHOULD be in every mmorpg but still does not exist today outside of one game>>ATLAS.
Ultima Online tried to incorporate an eco system and that would have truly been innovative for that time but they failed and scrapped the idea.If this Koster dude was so brilliant he could have designed it to work but nope he is just another overrated NA developer.
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Later on games like Lineage came from Korea but I am not in a position to comment on their gameplay because I eschewed it due to its PvP nature.
The game that surprised me was City of Heroes by Cryptic Studios because of the intense fun you could have in large groups and they had a very diverse and highly adaptable group structure that did not require the holy trinity to work. Masterminds are the single best class ever created in my opinion.
Funcom created Anarchy Online and that was a good game too mainly because of its sci fi nature and its skill system. The classes were also very unique and their mission system was groundbreaking.
I do believe Asians mainly Koreans do approach games a little differently because they don't seem to mind the grind as much as North American and European players. They also like PvP and most of their games are PvP oriented.
Right now I feel that more MMORPGs are being developed in Asia than the US or Europe. The games we have in North America seem to be older games like WoW, LotRO and ESO that are still chugging along. I am not really sure any North American AAA game studio is looking to build a game like Everquest. So perhaps our hopes lie in Asia but the PvP nature of their games will turn me away from them.
Western MMORPGs are kind of at a stand still, though even in that case, you see mobile slowly becoming the dominant platform.
Can't argue too much, I've been playing Warhammer Odyssey, and it's an honest to goodness MMORPG. It has its problems, but as an old school MMO purist, it's probably the closest representation of an MMORPG I've seen in the last 5 years.
Real auction houses. You're required to group. Items are actually rare. I'm actually a little worried.
If you remember, when MMORPG's started pushing to consoles, everyone worried that MMO's would get "dumbed down" for consoles. I kind of anticipate developers trying to push cross platform MMORPG's. It might work, but, in the process of figuring it out, I think we'll see a ton of horrible games hit the market.
Logic, my dear, merely enables one to be wrong with great authority.
My one excursion in a Korean MMO was Mu Online long, long ago. It never caught my attention for long.
Haven't many "Eastern" MMOs ben brought over? It seems like Arch Age was one such. Weren't there others that have been "Westernized?"
I'm sure the many different cultures approach gaming in general in different ways
PS: As to who has "won..." I couldn't say
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR