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Here is the Pantheon: ROTF community streamers playing Fortress DeViare. While this is the same evaluation build designed for potential publishers that Cohh played, the difficulty was increased to more closely reflect actual gameplay. The guys take a bit of a different path in the caverns below DeViare. As mentioned by Joppa, this is actual canon and will be in the live version of the game in some form.
These streamers are experiencing this area for the first time. While questions occasionally happen, it wasn’t intended as a Q&A session. The goal was to replicate a natural grouping experience.
The Group
Minus- Class: Rogue. Role: Support/CC. Rogue is typically damage focused but can fill a support/cc role as Minus demonstrates in the stream. The rogues’ main cc ability “Smoke Trick” is a mez. The caveat is that when a rogue focuses on cc, their damage is severely limited. These cc abilities use up all the rogues’ main resource “Opportunity” leaving none for damage abilities. These abilities also require the rogue to remain stealthed.
Bazgrim- Class: Shaman. Role: Healer. Shaman specializes in HoTs, debuffs, and DoTs. Note that Baz is playing a Dwarf Shaman which is NOT a playable race/class combination at this point in development.
Nathan Napalm- Class: Dire Lord. Role: Tank. Dire Lord excels against magical enemies. Due to the pandemic, Nathan is no longer wearing pants.
Therek- Class: Wizard. Role: Damage Dealer. Wizard is the elemental and arcane nuker of Pantheon. Therek is the Master of Lore over at the PantheonPlus fansite and youtube channel. Any lore info available regarding Pantheon, you can guarantee Therek knows about it.
Roenick(David Schlow)- Class: Shaman. Role: Support. Since Baz is main healer, Roenick will focus more on Damage, Debuffs, and secondary heals. For those that don’t know, he is the Marketing Art Design Lead & Senior Content Creator. He also excels at dying first in streams.
Roenick as Shaman POV(Official Pantheon Live Stream)- https://www.youtube.com/watch?v=PvA4o3tNLEQ
Bazgrim as Shaman POV(main heals) playing on a GTX 1060- https://www.youtube.com/watch?v=sqwwn6TVAWE&t=9366s
1:59 - Shaman Class Storyline
1:06:48 - Grouping Up
1:31:39 - Cave Dungeon
3:18:17 - Wrap-up
Minus as Rogue POV(cc) this is done in 2K so the clearest of the videos- https://www.youtube.com/watch?v=lqEJZbF_G6g&t=176s
NathanNapalm as Dire Lord POV(tank)- https://www.youtube.com/watch?v=45p5ziDA-ZQ
Therek Wizard POV exploring lore and perception(non-combat focused)-
Some other highlights:
-The rate at which items and ability scrolls were dropping were set much higher for the evaluator build. Items will most likely not drop this frequently.
-Torches no longer break rogue stealth.
-There is 5 minute debuff on death with rez.
-Majin, a demon god from Japanese Mythology
-Mahjong, a tile-based game developed in China.
-It was a good demonstration of the climate system. The environment itself is dangerous and can kill you if not prepared or paying attention. The crystals were a major obstacle for group.
Comments
I am so tired of poorly done promotion by developers,i really6 don't even feel like watching it because i know what to expect,very little.
If they are trying to sell this to potential publishers,they need to think of us the gamer as a somewhat similar person in that you NEED to sell it to us.To make it more blunt,i don't want to watch someone else playing unless there is some valuable information to be had.
Devs pretty much NEVER take the time to SLOWLY go through combat and explain what is going on and WHY it is interactive or fun or challenging.
Examples...Ok this mob we are fighting is very tough to hit,we need accuracy buffs,so we have our mage/Bard casting accuracy for us.This mob also has a high defense buff we need our mage to remove before we use our special abilities otherwise they will be wasted doing very little damage.
That sort of ordeal so that i get a picture of weather the combat is intuitive or just grab the best gear and play whacka mole.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.
This build is designed to show various system mechanics such as: climate, atmosphere, disposition, perception, ability learning, mastery, etc. The game is 100% open world with zero instancing. The streamers talk about the abilities methodically and have to plan before each pull. In past streams, the devs go through the abilities pretty well before fights. But this isn't that kind of stream. Like I mentioned, this was to replicate an organic group scenario. It's a slow, dungeon crawl. People that want fast paced won't enjoy this.
We are SOOOO different. If I found a game that was essentially just a slightly more epic (larger) version of Bitterblack Isle in Dragon's Dogma, I'd be in heaven and "screw" the open-world stuff.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Copying the MASTERY idea from the past yet the spell costs MORE is just again telling me they don't know wtf they are doing.
When someone uses a term like MASTERY i woudl expect you become MORE effiicient with yoru spell casting, not worse,so there is really no progression at all.It is just a bunch of spells based on mana/focus with no real thought put into it at all.
What bothers me about aged combat design is that devs miss a golden opportunity to make grouping a great benefit.
So for example if a Mage is casting fire spells She can finish off a combo from two fire based weapon skills OR start a combo that requires a fire based weapon skill or even something like a fire ability could give of a slight combo.
Instead this is the typical FAKE group design,a bunch of soloers with a group flag.It doesn't need to end at the players/group combo either,it should extend in to targeting a weakness of the enemy to further boost a combo or make the enemy vulnerable to a certain TYPE of damage.
Never forget 3 mile Island and never trust a government official or company spokesman.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This thing is never releasing. And even if it were to release in some alpha state, the population playing will be tiny. The release of further content will be tiny as well.
That doesn't mean there won't be an audience for it. But it'll be small and temporary.
A very basic example of this would be a Shaman who has a wind spell that slows the target for a period of time AND puts it into a Windswept state temporarily (usually a matter of seconds). A good player would then call out that the target is Windswept, because if a Wizard casts a fire spell on that same target before the Windswept state expires, the wind from Windswept amplifies the fire, causing it to do significantly more damage. This is just a basic example, but again, these states are already in the game and are a pretty underrated aspect of class-interdependent combat. If I have another chance to record my gameplay, I'll make a point to highlight it in more detail.