this whole thing confuses the hell out of me, and I don't have that kind of money to burn anyway.. so.. I'll let other foolssuckers gamers get taken advantage enjoy this feature.
Cryptocurrency "combines everything you don't know about computers with everything you don't know about money". For this blind leading the blind "vapourware" scheme to work they really don't want you to understand.
You know who buys this shit? The same guy who posts "First!" at the start of a thread not to be funny for using a tired, old internet meme but because he really gets a kick out of being first.
In this case he can say "Original!" even though it's digital art indistinguishable in every way except for the token from the infinite number of possible identical copies.
Post edited by Iselin on
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Rich people that don't know what to do with all their money. I feel i am as dumb as the next guy thinking this is just selling worthless digital crap but that is what gaming has pretty much become,nothing more than a digital download.
So Visionary can offer something invisible,code..pixel code and make money doing it.The buyer might be able to decode the code and look at the purchase but they can never hold it.In reality all they are buying is some computer code.It is also NEVER truly rare but only rare in the sense the owner holds the copyright but could at anytime replicate that code 1 million times.
A truly rare unique collectible is something you can hold,touch and can truly never be replicated in the exact same way unlike computer code which will replicate each item 100% identical to the last.
Never forget 3 mile Island and never trust a government official or company spokesman.
They're just offering artwork as a means to support the development. I don't see anything weird or wrong about it. What am I missing?
A couple of objections come to mind. (1)
1: Despite Star Citizen's epic profits, I don't want game developers to be in the business of selling artwork. I want them in the business of creating a game.
2: NFTs are just this generation's Tulip Mania. It is like paying to have a star named after you - fine if you realize that you don't actually own the star and nobody cares that UB 45631 is now known as 'Tim' in a registry nobody cares about.
I want to go explore a dungeon without every item and action having a price tag. I don't want to be in a game world where real life money is a motive - people running around frantically murdering everything in sight in the hope of finding a rare .gif. We get enough of that nonsense with gold sellers.
Instead of real game developers we get developers that think they're real estate agents, art dealers, or straight up conmen - people trying to figure out how to get wealthy and they don't even know how to design a damn game.
This nonsense is just going to be tons of money going nowhere towards the actual production of a decent game.
NOTES ------------------------------------------------------------- 1: Founded, unfounded, silly.... they're objections and don't have to be rational.
Are they really offering artwork in game?
Game developers have always had some sort of artwork for sale. Figurines and prints come to mind.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
They're just offering artwork as a means to support the development. I don't see anything weird or wrong about it. What am I missing?
A couple of objections come to mind. (1)
1: Despite Star Citizen's epic profits, I don't want game developers to be in the business of selling artwork. I want them in the business of creating a game.
2: NFTs are just this generation's Tulip Mania. It is like paying to have a star named after you - fine if you realize that you don't actually own the star and nobody cares that UB 45631 is now known as 'Tim' in a registry nobody cares about.
I want to go explore a dungeon without every item and action having a price tag. I don't want to be in a game world where real life money is a motive - people running around frantically murdering everything in sight in the hope of finding a rare .gif. We get enough of that nonsense with gold sellers.
Instead of real game developers we get developers that think they're real estate agents, art dealers, or straight up conmen - people trying to figure out how to get wealthy and they don't even know how to design a damn game.
This nonsense is just going to be tons of money going nowhere towards the actual production of a decent game.
NOTES ------------------------------------------------------------- 1: Founded, unfounded, silly.... they're objections and don't have to be rational.
Are they really offering artwork in game?
Game developers have always had some sort of artwork for sale. Figurines and prints come to mind.
Yes, but these aren't fungible, so there's that.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I think the future for NFT is in anti-counterfeiting.
How so? The only way I could this happening is if were encrypted in some manner associated with the blockchain token. This isn't happening to my knowledge. In fact most or all of the "art" assets sold on this site can also be simply downloaded from the internet and enjoyed or viewed. All this NFT does is ascribe arbitrary ownership through a unique key. It doesn't actually protect the asset in any way that I'm aware of.
NFT's in most cases reside on the ethereum blockchain.
NFT's could easily be utilized in staking ownership of a virtual good. That ownership could be utilized in many different ways. Much of it comes down to the ownership and licensing rights, as to whether you can solely make physical copies, whether the image itself can or can't be used commercially, etc.
There are ways to consider anti-counterfeiting when it comes to NFT's too. One example that might mean something would be any number of games these days that lets you create your own in-game items, like Dual Universe. Let's say that, as a creator of a ship you make an NFT of one of your ships.
If someone were to copy that, or attempt to pawn something off as your work on another player, an NFT would be the way to identify the authenticity of the virtual good you created (or purchased).
How so? The only way I could this happening is if were encrypted in some manner associated with the blockchain token. This isn't happening to my knowledge. In fact most or all of the "art" assets sold on this site can also be simply downloaded from the internet and enjoyed or viewed. All this NFT does is ascribe arbitrary ownership through a unique key. It doesn't actually protect the asset in any way that I'm aware of.
This current NFT 'collecting' thing is nonsense and your last two sentences are pretty much true as of now. People are flooding the market with NFTs for things they didn't make or have rights to.
The future of NFTs as a smart contract could be very useful. Especially in instances where you are buying 'part' of something. This could change the game somewhere down the line with real estate dealings.
Currently, it's just tapping into that weird part of the brain that possessed people to look at baseball cards as 'investments'.
I think the future for NFT is in anti-counterfeiting.
How so? The only way I could this happening is if were encrypted in some manner associated with the blockchain token. This isn't happening to my knowledge. In fact most or all of the "art" assets sold on this site can also be simply downloaded from the internet and enjoyed or viewed. All this NFT does is ascribe arbitrary ownership through a unique key. It doesn't actually protect the asset in any way that I'm aware of.
NFT's in most cases reside on the ethereum blockchain.
NFT's could easily be utilized in staking ownership of a virtual good. That ownership could be utilized in many different ways. Much of it comes down to the ownership and licensing rights, as to whether you can solely make physical copies, whether the image itself can or can't be used commercially, etc.
There are ways to consider anti-counterfeiting when it comes to NFT's too. One example that might mean something would be any number of games these days that lets you create your own in-game items, like Dual Universe. Let's say that, as a creator of a ship you make an NFT of one of your ships.
If someone were to copy that, or attempt to pawn something off as your work on another player, an NFT would be the way to identify the authenticity of the virtual good you created (or purchased).
Yes, I get that the blockchain token can be used to ascribe ownership.
That still does not protect an asset like this from being copied and distributed. Many of the images and videos on that site have already been copied and distributed. It also does not mean you can copy the asset and sell it. The creator of the asset retains copyright and the ability to sell other copies. You can sell your own copy, but not make more to sell unless you have permission from the copyright owner.
Yes, in your game example NFTs could be tied to game play items/assets like a space ship. A blockchain token isn't required to make that item unique though or to enable an in game economy. Tying a blockchain token to it would allow that item to be sold for real world money. The NFT has nothing to do with anti-counterfeit.
Your last statement is not true outside of a game system. And inside a game system it is not required to provide a unique identity.
In this case there is nothing about the NFT that prevents digital replication of those JPEGs and redistribution of those images without the associated NFT. All that does is say you can "sell" the image. It might possibly license you to use it in your own website which other sites won't be allowed to legally. If the image were to be displayed on any site it could still be viewed an copied by the user as a desktop image for example.
Firstly, it's solely at the discretion of who licenses the NFT to determine what can and can't be done with the digital object -- including the specific rights of ownership. NFT's do not stop at images, and the copyrights of items, as should be well understood, could also be transferred.
They (the NFT creator) can choose to take royalties from the sale or usage of an object. Or they can choose not to. NFT's don't provide IP rights, but it also doesn't mean that owners of NFT's in a sale 1) Can't obtain these rights 2) Won't still benefit from ownership.
Whether copies of an image or item has digitally been made, well, that's a different issue altogether. When it comes to legality these "rules" vary from place to place.
It may not protect assets from being copied, but it could prevent assets from being used either commercially or in personal uses within a set of parameters. It all goes back to licensing. Not all NFT licenses *have* to conform to any of the "standardized rules".
Also, You can make NFT's out of virtually anything, even if you don't own the IP (though it wouldn't be very smart to do so).
As for tokens or NFT's not being required to make something "unique" or to have an "in game economy". In actuality, there's no reason not to.
Even if you were to brand every item found and created, the entire purpose of blockchain is both the authenticity and history of a token (or item in this case).
But in terms of anti-counterfeiting, to put it simply, yes, in theory NFT's would be able to easily identify the "original" of a digital item vs a copy. That's the entire premise of it in the first place. It's essentially a "certificate of authenticity" of a digital good.
Now in terms of counterfeiting an IP. Well we already established that you could mint something you don't own the rights to, but that's really a different argument.
I think the future for NFT is in anti-counterfeiting.
How so? The only way I could this happening is if were encrypted in some manner associated with the blockchain token. This isn't happening to my knowledge. In fact most or all of the "art" assets sold on this site can also be simply downloaded from the internet and enjoyed or viewed. All this NFT does is ascribe arbitrary ownership through a unique key. It doesn't actually protect the asset in any way that I'm aware of.
NFT's in most cases reside on the ethereum blockchain.
NFT's could easily be utilized in staking ownership of a virtual good. That ownership could be utilized in many different ways. Much of it comes down to the ownership and licensing rights, as to whether you can solely make physical copies, whether the image itself can or can't be used commercially, etc.
There are ways to consider anti-counterfeiting when it comes to NFT's too. One example that might mean something would be any number of games these days that lets you create your own in-game items, like Dual Universe. Let's say that, as a creator of a ship you make an NFT of one of your ships.
If someone were to copy that, or attempt to pawn something off as your work on another player, an NFT would be the way to identify the authenticity of the virtual good you created (or purchased).
Yes, I get that the blockchain token can be used to ascribe ownership.
That still does not protect an asset like this from being copied and distributed. Many of the images and videos on that site have already been copied and distributed. It also does not mean you can copy the asset and sell it. The creator of the asset retains copyright and the ability to sell other copies. You can sell your own copy, but not make more to sell unless you have permission from the copyright owner.
Yes, in your game example NFTs could be tied to game play items/assets like a space ship. A blockchain token isn't required to make that item unique though or to enable an in game economy. Tying a blockchain token to it would allow that item to be sold for real world money. The NFT has nothing to do with anti-counterfeit.
Your last statement is not true outside of a game system. And inside a game system it is not required to provide a unique identity.
In this case there is nothing about the NFT that prevents digital replication of those JPEGs and redistribution of those images without the associated NFT. All that does is say you can "sell" the image. It might possibly license you to use it in your own website which other sites won't be allowed to legally. If the image were to be displayed on any site it could still be viewed an copied by the user as a desktop image for example.
I am thinking more along the lines of say... SuperBowl tickets or legal documents.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Not even getting into the whole NFT thing (which I don't understand)...
I took a look at the "art" they have for sale. These appear to simply be in-game screenshots. It's not hand-drawn concept art or anything special. Why would anyone pay $250+ for a screenshot? Am I missing something? Does it come with the 3D models shown in the picture or something?
I feel like I fell asleep and woke up 100 years in the future sometimes......Every day when i go to see the news on the internet there are 10 new terms I have never heard and currencies that are sold that don't even exist.......
Not even getting into the whole NFT thing (which I don't understand)...
I took a look at the "art" they have for sale. These appear to simply be in-game screenshots. It's not hand-drawn concept art or anything special. Why would anyone pay $250+ for a screenshot? Am I missing something? Does it come with the 3D models shown in the picture or something?
It's just a novel way to support the project's development which might be more appealing to technology "hipsters" who aren't interested in buying coffee mugs or t-shirts in the Pantheon store.
Or, just think of it as a new way to fleece whale backers of their money.
Just imagine what Chris Roberts could do with NFTs, sell his Star Citizen whales "unique" NFTs of the ships they already paid him thousands for.
It's genius I tell you, they'll fall for it hook, line and sinker.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That fear of how the game with be viewed by players after official 'launch' is completely destroying these game companies(morally not financially) if you can even call them that. This is not 'insider info' but basically common knowledge for anyone who has ever known anyone who has worked in the game industry is that NO ONE knows the way people will react to a game after it comes out. That 'fear' or not knowing is leading many even like AGS to act like cowards and weasels even cancel games cause they are so afraid of what I just described..
Did you ever REALLY not want to do something so you procrastinate and come up with other things to do rather than what you really need to be doing(taxes)? In a sense that is semi-sorta what is happening right now with MANY game companies but with many other factors depending on what specific game company it is. With the stupid BS related to money with all the crowdfund companies it is especially dishonest because real people(customers) not megacorp(Amazon) backed their projects for a specific product(game).
I don't care if this company sells hand drawn art of their game for 500k a piece if their game was actually a game but right now it isn't. Right now they are just coming up with more ways to milk fans for money. Remember that investor they got a while back? How much you wanna bet this was one of the conditions for the investment? Random devs struggling for $ don't usually come up with money making schemes like this do they? Investor invests millions a few months back then now they sell 'art' hmmm... wonder where that idea came from...
They're just offering artwork as a means to support the development. I don't see anything weird or wrong about it. What am I missing?
A couple of objections come to mind. (1)
1: Despite Star Citizen's epic profits, I don't want game developers to be in the business of selling artwork. I want them in the business of creating a game.
2: NFTs are just this generation's Tulip Mania. It is like paying to have a star named after you - fine if you realize that you don't actually own the star and nobody cares that UB 45631 is now known as 'Tim' in a registry nobody cares about.
I want to go explore a dungeon without every item and action having a price tag. I don't want to be in a game world where real life money is a motive - people running around frantically murdering everything in sight in the hope of finding a rare .gif. We get enough of that nonsense with gold sellers.
Instead of real game developers we get developers that think they're real estate agents, art dealers, or straight up conmen - people trying to figure out how to get wealthy and they don't even know how to design a damn game.
This nonsense is just going to be tons of money going nowhere towards the actual production of a decent game.
NOTES ------------------------------------------------------------- 1: Founded, unfounded, silly.... they're objections and don't have to be rational.
Are they really offering artwork in game?
Game developers have always had some sort of artwork for sale. Figurines and prints come to mind.
That's my point. It's nothing new, and has been around since before MMOs. I'm not going to speculate on whatever slippery slope is being used to justify indignation. Seems like a lot of hot air.
Not even getting into the whole NFT thing (which I don't understand)...
I took a look at the "art" they have for sale. These appear to simply be in-game screenshots. It's not hand-drawn concept art or anything special. Why would anyone pay $250+ for a screenshot? Am I missing something? Does it come with the 3D models shown in the picture or something?
No, you're not missing anything. No, it does not come with anything tangible. No 3D models. Nothing you can hold in your hand. Nothing that contains Baryonic protons or neutrons. Just electrons.
It's entirely paying for the privilege of Visionary Realms assigning ownership of a blockchain token that ultimately resides in a wallet, and costs Eth gas to interact with via an Exchange. If that sounds like something that ultimately requires trust in both the wallet and the Exchange? You're correct. Decentralized exchanges and/or transactions don't remove the requirement of trust. Who do you currently trust with your money?
Now you'll embark on the exciting adventure of paying Eth gas fees. And fees. And fees. All the while destroying the environment as a bonus! Yay!
Not even getting into the whole NFT thing (which I don't understand)...
I took a look at the "art" they have for sale. These appear to simply be in-game screenshots. It's not hand-drawn concept art or anything special. Why would anyone pay $250+ for a screenshot? Am I missing something? Does it come with the 3D models shown in the picture or something?
It's just a novel way to support the project's development which might be more appealing to technology "hipsters" who aren't interested in buying coffee mugs or t-shirts in the Pantheon store.
Or, just think of it as a new way to fleece whale backers of their money.
Just imagine what Chris Roberts could do with NFTs, sell his Star Citizen whales "unique" NFTs of the ships they already paid him thousands for.
It's genius I tell you, they'll fall for it hook, line and sinker.
I was actually surprised the new "happening in Star Citizen" article didn't mention NFTs. I guess maybe next week.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Not even getting into the whole NFT thing (which I don't understand)...
I took a look at the "art" they have for sale. These appear to simply be in-game screenshots. It's not hand-drawn concept art or anything special. Why would anyone pay $250+ for a screenshot? Am I missing something? Does it come with the 3D models shown in the picture or something?
It's just a novel way to support the project's development which might be more appealing to technology "hipsters" who aren't interested in buying coffee mugs or t-shirts in the Pantheon store.
Or, just think of it as a new way to fleece whale backers of their money.
Just imagine what Chris Roberts could do with NFTs, sell his Star Citizen whales "unique" NFTs of the ships they already paid him thousands for.
It's genius I tell you, they'll fall for it hook, line and sinker.
I was actually surprised the new "happening in Star Citizen" article didn't mention NFTs. I guess maybe next week.
Chris needs to be careful. With the right screenshot NFT I could start my Star Citizens project and legitimately use it in my ad.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In this case he can say "Original!" even though it's digital art indistinguishable in every way except for the token from the infinite number of possible identical copies.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I feel i am as dumb as the next guy thinking this is just selling worthless digital crap but that is what gaming has pretty much become,nothing more than a digital download.
So Visionary can offer something invisible,code..pixel code and make money doing it.The buyer might be able to decode the code and look at the purchase but they can never hold it.In reality all they are buying is some computer code.It is also NEVER truly rare but only rare in the sense the owner holds the copyright but could at anytime replicate that code 1 million times.
A truly rare unique collectible is something you can hold,touch and can truly never be replicated in the exact same way unlike computer code which will replicate each item 100% identical to the last.
Never forget 3 mile Island and never trust a government official or company spokesman.
Game developers have always had some sort of artwork for sale. Figurines and prints come to mind.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
NFT's could easily be utilized in staking ownership of a virtual good. That ownership could be utilized in many different ways. Much of it comes down to the ownership and licensing rights, as to whether you can solely make physical copies, whether the image itself can or can't be used commercially, etc.
There are ways to consider anti-counterfeiting when it comes to NFT's too. One example that might mean something would be any number of games these days that lets you create your own in-game items, like Dual Universe. Let's say that, as a creator of a ship you make an NFT of one of your ships.
If someone were to copy that, or attempt to pawn something off as your work on another player, an NFT would be the way to identify the authenticity of the virtual good you created (or purchased).
The future of NFTs as a smart contract could be very useful. Especially in instances where you are buying 'part' of something. This could change the game somewhere down the line with real estate dealings.
Currently, it's just tapping into that weird part of the brain that possessed people to look at baseball cards as 'investments'.
They (the NFT creator) can choose to take royalties from the sale or usage of an object. Or they can choose not to. NFT's don't provide IP rights, but it also doesn't mean that owners of NFT's in a sale 1) Can't obtain these rights 2) Won't still benefit from ownership.
Whether copies of an image or item has digitally been made, well, that's a different issue altogether. When it comes to legality these "rules" vary from place to place.
It may not protect assets from being copied, but it could prevent assets from being used either commercially or in personal uses within a set of parameters. It all goes back to licensing. Not all NFT licenses *have* to conform to any of the "standardized rules".
Also, You can make NFT's out of virtually anything, even if you don't own the IP (though it wouldn't be very smart to do so).
As for tokens or NFT's not being required to make something "unique" or to have an "in game economy". In actuality, there's no reason not to.
Even if you were to brand every item found and created, the entire purpose of blockchain is both the authenticity and history of a token (or item in this case).
But in terms of anti-counterfeiting, to put it simply, yes, in theory NFT's would be able to easily identify the "original" of a digital item vs a copy. That's the entire premise of it in the first place. It's essentially a "certificate of authenticity" of a digital good.
Now in terms of counterfeiting an IP. Well we already established that you could mint something you don't own the rights to, but that's really a different argument.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I took a look at the "art" they have for sale. These appear to simply be in-game screenshots. It's not hand-drawn concept art or anything special. Why would anyone pay $250+ for a screenshot? Am I missing something? Does it come with the 3D models shown in the picture or something?
I feel like I fell asleep and woke up 100 years in the future sometimes......Every day when i go to see the news on the internet there are 10 new terms I have never heard and currencies that are sold that don't even exist.......
Or, just think of it as a new way to fleece whale backers of their money.
Just imagine what Chris Roberts could do with NFTs, sell his Star Citizen whales "unique" NFTs of the ships they already paid him thousands for.
It's genius I tell you, they'll fall for it hook, line and sinker.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No, it does not come with anything tangible. No 3D models. Nothing you can hold in your hand. Nothing that contains Baryonic protons or neutrons. Just electrons.
It's entirely paying for the privilege of Visionary Realms assigning ownership of a blockchain token that ultimately resides in a wallet, and costs Eth gas to interact with via an Exchange.
If that sounds like something that ultimately requires trust in both the wallet and the Exchange? You're correct. Decentralized exchanges and/or transactions don't remove the requirement of trust. Who do you currently trust with your money?
Now you'll embark on the exciting adventure of paying Eth gas fees. And fees. And fees. All the while destroying the environment as a bonus! Yay!
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.