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New World Updates Alpha Notes To Include New Ice Gauntlet Weapon, PvP Changes | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited April 2021 in News & Features Discussion

imageNew World Updates Alpha Notes To Include New Ice Gauntlet Weapon, PvP Changes | MMORPG.com

New World is steaming ahead towards it launch this August, and the patch notes today give a glimpse into how that development is progressing. The notes add the new Ice Gauntlet weapon, as well as provide more incentives for PvP in Aeternum.

Read the full story here


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Comments

  • Batak_KillerBatak_Killer Member UncommonPosts: 399
    This is a substantial update. A new weapon, 2 new dungeons and an update to Open world PVP with incentives!

    Curious to see what more they have in store until release.

    image

  • Syphin_BSyphin_B Member UncommonPosts: 340
    Omg, now i may actually play...this is exactly what ive been asking for. Incentives to open world PvP, now you have my attention.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    I have access to New World Alpha since years ago when it was open world full-loot pvp with base building.

    Y'all jelly yet?

    Invite waves for this are rare like hell. But anyway, the game is progressing well as this update shows more signs of, stuff like questing still needing much improvement.
  • BlackboaBlackboa Member UncommonPosts: 167
    Not gonna lie, the first two comments feel like paid actors.
    TillerIceAgeTacticalZombehRicardo5802
  • RungarRungar Member RarePosts: 1,132
    Influencers!

    Good luck with that. 
    .05 of a second to midnight
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited April 2021
    We've seen small % increases to stats will not incent PVE players to flag PVP.  Content is totally avoidable and makes no real impact.

    Obviously they never played RvR games... those who do play... zergs just rotate capture points or ninja them (right after the point is captured and players move on).  This is rookie PvP stuff.

    Give me a seperate open world PvP server.
    BlackboaRungar
  • BlackboaBlackboa Member UncommonPosts: 167


    We've seen small % increases to stats will not incent PVE players to flag PVP.  Content is totally avoidable and makes no real impact.

    Obviously they never played RvR games... those who do play... zergs just rotate capture points or ninja them (right after the point is captured and players move on).  This is rookie PvP stuff.

    Give me a seperate open world PvP server.



    100% agree. This won't do much of anything to encourage PvP. I have no problem with games that want to ensure they have a PvE player base, but New World is trying to convince PvP players there is a place for them where clearly as the game is designed right now, will fall flat on its face.

    What's worse, the PvE sucks.

    Would not be surprised is they push this launch date back, or even cancel this game.
    TwistedSister77[Deleted User]
  • RungarRungar Member RarePosts: 1,132
    is it really that bad? I havent played it. An honest opinion would be nice. 
    .05 of a second to midnight
  • SylvinstarSylvinstar Member UncommonPosts: 158


    We've seen small % increases to stats will not incent PVE players to flag PVP.  Content is totally avoidable and makes no real impact.

    Obviously they never played RvR games... those who do play... zergs just rotate capture points or ninja them (right after the point is captured and players move on).  This is rookie PvP stuff.

    Give me a seperate open world PvP server.



    That was my first thought when I read about the capture points. Corps will get together and point swap. But whatever, that has never affected me in games that had that (as far as my enjoyment of the game).

    Honestly I don't see why they don't do an open-world FFA server based off what they had in the first alpha. If there is enough demand for it keep it up. I'm a PVE guy but I like to dabble in PVP (AKA get farmed by PVP'ers) once in a while =).
    TwistedSister77
  • SylvinstarSylvinstar Member UncommonPosts: 158

    Blackboa said:





    We've seen small % increases to stats will not incent PVE players to flag PVP.  Content is totally avoidable and makes no real impact.

    Obviously they never played RvR games... those who do play... zergs just rotate capture points or ninja them (right after the point is captured and players move on).  This is rookie PvP stuff.

    Give me a seperate open world PvP server.






    100% agree. This won't do much of anything to encourage PvP. I have no problem with games that want to ensure they have a PvE player base, but New World is trying to convince PvP players there is a place for them where clearly as the game is designed right now, will fall flat on its face.



    What's worse, the PvE sucks.



    Would not be surprised is they push this launch date back, or even cancel this game.



    I like that there are multiple PVP options being pushed out..this increases the likelihood that I - as a mostly PVE guy - will find a PVP option that I enjoy. I like to PVP now and again to spice up the PVE gameplay.
  • SylvinstarSylvinstar Member UncommonPosts: 158

    MaxBacon said:

    I have access to New World Alpha since years ago when it was open world full-loot pvp with base building.



    Y'all jelly yet?



    Invite waves for this are rare like hell. But anyway, the game is progressing well as this update shows more signs of, stuff like questing still needing much improvement.



    I was in the first Alpha, but no luck after that. Haven't played since the last preview event...so ya a bit jelly =)
  • achesomaachesoma Member RarePosts: 1,768
    That ice gauntlet looks really cool and it's nice to have another magic weapon that's not a staff. Ice Conjuror seems like it would pair well with life staff.
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited April 2021


    We've seen small % increases to stats will not incent PVE players to flag PVP.  Content is totally avoidable and makes no real impact.

    Obviously they never played RvR games... those who do play... zergs just rotate capture points or ninja them (right after the point is captured and players move on).  This is rookie PvP stuff.

    Give me a seperate open world PvP server.



    That was my first thought when I read about the capture points. Corps will get together and point swap. But whatever, that has never affected me in games that had that (as far as my enjoyment of the game).

    Honestly I don't see why they don't do an open-world FFA server based off what they had in the first alpha. If there is enough demand for it keep it up. I'm a PVE guy but I like to dabble in PVP (AKA get farmed by PVP'ers) once in a while =).
    They don't even need to do 100% FFA... they can do faction based... remember this is a faction game (supposedly, but it really doesn't matter now that its PVE).  

    So you won't get ganked by your own faction or starting point/zones

    But yes, I would like a FFA pvp server... I'll be the first to farm the gankers of new players... and allow new players safe passage  on the server.
    luerverton[Deleted User]
  • IselinIselin Member LegendaryPosts: 18,719
    Taking PvP battles over forts out of the exclusive, sign up the day before for a chance to participate (if you're lucky since most are chosen by the fort/guild leader), 50 v. 50 instanced events and making it accessible to anyone who happens to be around is a very good step.

    Now they just need to take the equally exclusive mobs vs. fort PvE event out of sign-up-and-hope-to-be-chosen, instanced 50 v. mobs and bring that into the open world for anyone playing at the time of the invasion to participate.

    More baby steps on the way to making this a real MMO but good steps.
    YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited April 2021


    We've seen small % increases to stats will not incent PVE players to flag PVP.  Content is totally avoidable and makes no real impact.

    Obviously they never played RvR games... those who do play... zergs just rotate capture points or ninja them (right after the point is captured and players move on).  This is rookie PvP stuff.

    Give me a seperate open world PvP server.



    ??

    It's as easy as having PvP-specific end-game rewards, such as for crafting, vanity, etc. Season Point'ish ladder for each faction as well an attractive solution to give point & progression to it.

    PvP on New World already is more of a natural progression, if anything a lot of players are annoyed is about how long you need to go through PvE to get to the point the PvP content opens up.
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited April 2021
    Iselin said:
    Taking PvP battles over forts out of the exclusive, sign up the day before for a chance to participate (if you're lucky since most are chosen by the fort/guild leader), 50 v. 50 instanced events and making it accessible to anyone who happens to be around is a very good step.

    Now they just need to take the equally exclusive mobs vs. fort PvE event out of sign-up-and-hope-to-be-chosen, instanced 50 v. mobs and bring that into the open world for anyone playing at the time of the invasion to participate.

    More baby steps on the way to making this a real MMO but good steps.
    With all due respect... with 4 months to go... to LAUNCH.

    This would feel ok, if it was an Idie shop in alpha...but this is supposed to be flagship Amazon Studios (best of the best.. talent + tools + $) MMORPG AAA launch.  

    It is sad how underwhelming it is... 
    Rungar
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Iselin said:
    Taking PvP battles over forts out of the exclusive, sign up the day before for a chance to participate (if you're lucky since most are chosen by the fort/guild leader), 50 v. 50 instanced events and making it accessible to anyone who happens to be around is a very good step.

    Now they just need to take the equally exclusive mobs vs. fort PvE event out of sign-up-and-hope-to-be-chosen, instanced 50 v. mobs and bring that into the open world for anyone playing at the time of the invasion to participate.

    More baby steps on the way to making this a real MMO but good steps.
    This is true as well.

    The design on the whole "chance to participate" on this defining wars instead of being fixed up is the only main thing helping to avoid what happens on other similar games where a powerful alliance / coalition controls the map, hand-holding, etc, that are the dark side of a sandbox MMO of the likes.

    The accessibility and the lack of guarantees on who fights and what guild gets represented for the claim at least saw that ahead of time and is doing a /dodge on it.
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited April 2021
    MaxBacon said:
    Iselin said:
    Taking PvP battles over forts out of the exclusive, sign up the day before for a chance to participate (if you're lucky since most are chosen by the fort/guild leader), 50 v. 50 instanced events and making it accessible to anyone who happens to be around is a very good step.

    Now they just need to take the equally exclusive mobs vs. fort PvE event out of sign-up-and-hope-to-be-chosen, instanced 50 v. mobs and bring that into the open world for anyone playing at the time of the invasion to participate.

    More baby steps on the way to making this a real MMO but good steps.
    This is true as well.

    The design on the whole "chance to participate" on this defining wars instead of being fixed up is the only main thing helping to avoid what happens on other similar games where a powerful alliance / coalition controls the map, hand-holding, etc, that are the dark side of a sandbox MMO of the likes.

    The accessibility and the lack of guarantees on who fights and what guild gets represented for the claim at least saw that ahead of time and is doing a /dodge on it.
    You get, it isn't out of their gracious heart... the engine is questionable.  They can't even do 100 v 100 with the awesome new Amazon engine.

    It's sad you have to grind capture  points to get into a lottery for a 50 v 50 that lasts 30 mins... hilarious.

    I can log into Warhammer RoR and be in 300 v 300 siege any day with no time limits but strategy (2008 game)
    Rungar[Deleted User]
  • IselinIselin Member LegendaryPosts: 18,719
    edited April 2021
    Iselin said:
    Taking PvP battles over forts out of the exclusive, sign up the day before for a chance to participate (if you're lucky since most are chosen by the fort/guild leader), 50 v. 50 instanced events and making it accessible to anyone who happens to be around is a very good step.

    Now they just need to take the equally exclusive mobs vs. fort PvE event out of sign-up-and-hope-to-be-chosen, instanced 50 v. mobs and bring that into the open world for anyone playing at the time of the invasion to participate.

    More baby steps on the way to making this a real MMO but good steps.
    With all due respect... with 4 months to go... to LAUNCH.

    This would feel ok, if it was an Idie shop in alpha...but this is supposed to be flagship Amazon Studios (best of the best.. talent + tools + $) MMORPG AAA launch.  

    It is sad how underwhelming it is... 
    If it launches in 4 months.

    Their development has been laughable with a total refocus of the game and unrealistic timelines to launch their "new and improved" version.

    I'm not talking about that nor do I care if it launches in 4 or 40 months.

    What I'm talking about is that they're finally doing what they needed to do instead of just slapping a flag on PvP and thinking they were done as was the case before they canned the former AGS director and brought in a new one.
    TwistedSister77[Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • RungarRungar Member RarePosts: 1,132
    Sounds like they dont know what they are at and a hard pass from me. 
    .05 of a second to midnight
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited April 2021
    Write this prediction in stone.  Fort meta will be totally unbalanced at launch and major complaints after 3 months 

    These devs really know little about PvP and I have little faith in their testing.  
    [Deleted User]
  • hyllyhhyllyh Member UncommonPosts: 477
    i'm still believing it will be a massive flop after 3 weeks...
    the principal winners will be streamers.
    (and yes, i played "beta" but still not convinced with the news...)
  • Viper482Viper482 Member LegendaryPosts: 4,099


    We've seen small % increases to stats will not incent PVE players to flag PVP.  Content is totally avoidable and makes no real impact.

    Obviously they never played RvR games... those who do play... zergs just rotate capture points or ninja them (right after the point is captured and players move on).  This is rookie PvP stuff.

    Give me a seperate open world PvP server.



    Your open world PvP server would be dead within 6 months.
    luerverton[Deleted User]
    Make MMORPG's Great Again!
  • SpiiderSpiider Member RarePosts: 1,135
    OMG WOW who cares. As long as the game is not out in the public light I don't care about this paid hype.

    No fate but what we make, so make me a ham sandwich please.

  • WhytewulfWhytewulf Member UncommonPosts: 24
    Its interesting how people seem to want this to fail. None the Less. I like the updates.. It may get pushed back again, but I think they are making progress. I enjoyed my Alpha time in the game, but I slow play and didn't speed run to 50.
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