"Now New World has added the ability to capture and fight over forts themselves outside of a war. This is done through the addition of capturable points in all territory forts. As such, players can invade and capture these points simply by having more players in their faction there."
Nice, a step in the right direction for the PvP-oriented players I guess.
"There are benefits for capturing one of these forts as well in the form of a global buff to the controlling faction. Examples include reducing weight costs for fast travel, or reducing base housing taxes in the area of Brightwood."
At first glance I'm not sure giving more advantages to the already dominating faction is a good idea (faction balance).
Comments
Nice, a step in the right direction for the PvP-oriented players I guess.
"There are benefits for capturing one of these forts as well in the form of a global buff to the controlling faction. Examples include reducing weight costs for fast travel, or reducing base housing taxes in the area of Brightwood."
At first glance I'm not sure giving more advantages to the already dominating faction is a good idea (faction balance).