Not just combat but in general.
- Do you think players should be required to interact with required group activities everywhere?
- Do you think players should be rewarded to interact like experience bonuses?
- Do you think interaction should be encouraged to interact through loose interdependency?
- Do you think everything should be able to do everything solo and don't need to interact on any level?
I think I am more in the number 3. I think if you give players the means to interact and a good reason too they will do so on their own. For example if players can gift temporary bonuses to each other like speed or buffs they will.
How do you lean?
Comments
I would also like to redesign raid content to be a community based event system and i would redesign group content to offer more room for different kinds of teamwork through global mechanics. ( this would take its own thread!)
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The reason is that if you can solo the combat is like very weak,ARPG style.
Combat should be back n forth intuitive and using player to player combos not solo combos.Now in saying that if you so choose to solo and not take advantage of any grouping perks fine knock yourself out.
However i point back to combat,if you can solo everything the enemies will have to be very weak and offer almsot no risk.
Within a good group architecture you might be fighting mobs that are NOT winnable solo so im that sense a VERY risky fight and yet much more satisfying than easily soloing something.Yo ualso remove the ROLE in role playing since you would be a jack of all trades which yet again makes for really bad customization and combat.
FFXI is the one game that did manage to pull it all off,well 98% solo until the game turned into the crappy instance item level crap.There were two reasons that you could solo group ready mobs in FFXI,great abilities via the sub class system and the use of the Beastmaster class design.
However who says we have to think shallow why not a group of 2 or 3 or 4?You see it all comes down to preference in which type of role you want to play but a group of only 3 Beastmaster could easily do what a full group of 6 could do.However as a BST you do not have the same DPS as a dps role would have and maybe that is your thing and you cannot be a support/healer as well as a Healer class so again maybe that is your thing.
Never forget 3 mile Island and never trust a government official or company spokesman.
Point being that whole all the other developers were making cash shops and creating instances FFXi was actually doing something to allow players to play however they want solo or group.
You see the NPC idea is really good,many players LIKE talking with others in a group or being a part of the same guild and sometiems going out to farm or xp with a friend or two or 3 and sometimes players just want to do it alone at least FFXI gave both options and yet still maintained role of a group.
Never forget 3 mile Island and never trust a government official or company spokesman.
Logic, my dear, merely enables one to be wrong with great authority.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's the perfect game !!!
You have everything, easy, hard, group... Do what ever you want... Why?... Because it's large spread out, and not all crammed into a small graphic intense game.
It's like life, pick and choose the content.
Example,
I always played for Group dungeons. I lived for that !
Because of recent medical conditions I can no longer do that. I must play solo, because I can't be counted on for long play sessions, or intense boss fights.
So.... I have a Rogue level 39 I've been playing. Through herbalism and skinning, I have enough gold to buy my mount..... Soon I'll be in my 40's and will naturally be making LOTS of gold naturally.... I can buy my Dungeon blue items from the auction.
My life in game can be chatting with my Guild and helping others with shorter content that is to hard for one player.
PERFECT GAME !!!!
There has not been a mmo where you didnt require a group for specific content. There never will be because it wont be a mmo.
the real limit occurs when you cant do ANYTHING without other players. So the trick is to provide content where you can do alot of it yourself but its far more efficient to get help. That doesnt mean you can access and complete all the content by yourself.
For me they get it right when the content is "barely soloable". This applies to things like open world. This means they got the difficulty threshold correct. You can do it yourself but its easier with others.
Often games make the overworld far to easy and it causes problems because players often dont learn how to play the game. They didnt have to.
Another factor in this is the environmental danger. Games usually fail in this feature. Aggro radius is usually very short in modern games. You have to go out of your way to engage. They also have no roamers/disruptors to look out for.
so if you have the barely soloable and the dangerous world i think you will get the interaction you want but its not forced in any way.
Or are you still playing on a free shard?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That's the other problem with the genre, everyone seems to think that every game should cater to them. That's silly.
And I don't even know what you mean by "gatekeeping." Look, the games "are the games." play them or don't. If they are set in an IP you like but the gameplay isn't what you are looking for it's not the game for you. Simple as that.
Look, I like brunettes. But just because I see a cute brunette doesn't mean I want to date them if our lives aren't compatible.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I have no problem paying anything, but have been playing them for years when had no other choices.
Have about 5 alts, but unless strapped for gold, I play each one on their own merits for gold.
Besides its packed with people day and night for many years.... And contrary to others beliefs their VERY close to bug free. like in as about 5 bugs total, and know every square inch of the world, except I don't Raid so can't say on that.
Totally reliable and never shut down. The only one that ever shut down is the one that sold out their player base to work for Blizzard.
The one I'm on is the best I think, the rest are medium player base, from the little I played around with them.
Great I love combat I'm in!
nah, hate combat so I'll pass or maybe put up with it.
Unless someone is holding a gun to you and making you buy the game and play then there is no forced.
And that would also be pretty weird.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo