Today Star Citizen posted a long really in-depth update by Tony Zurovec on the very core of what drives the economy and simulation of the entire MMO, being one of the topics I a most interested on to finally see a game like this go in-depth on AI simulation dynamic enough to embed player activity, extremely rarely to see on the genre sadly.
Posting for those who like the topic too, besides interest or not on SC specifically, the design chops of these systems are interesting to dive into.
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