Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I came close to buying this game a couple times...... but I am glad I didn't.
Well, it's pretty impressive for a 2-person team, and it has some really neat and interwoven skill sets. You have to go in expecting a couple of things: not a high degree of polish, and the requirement to do a tremendous amount of grinding. If PvE grind, a small and friendly community, and unique skills are your thing, you may really like it. I do think that they set a ridiculous barrier to entry at $39.99, though. My guess is that if they'd priced it at $14.99-$19.99, they would have more than made up the money with the number of people willing to give it a shot. Also, I see the P2W elements in the new sub option as a step in the wrong direction.
I'm fine with the entry fee. I expect it prompts more consideration as to whether it is worth the cost, and as a result likely more research as to what they are thinking about buying in to. The demo is also available to help them with the choice.
That quickly bought may well be quickly returned if the purchaser is not aware of the nature of it beforehand, and P:G doesn't make the best first impression for those going in blind I expect.
That may be a factor, although it doesn't seem overly probable to me. I don't think many people are prompted to research further because of the high price. More likely, the $40 cost scares them away immediately based on what they're presented with up front, preventing them from ever looking further into the game. Many people are going to immediately realize that that's an extremely high price for an early access, indie game with shitty graphics (all easily discernable just from some quick glancing on Steam, in particular) and be so put off, they'll immediately forget it and never look again.
You may well be right. The person that best knows the rationale for the price is the one who set it. Perhaps it was explained in a blog entry or forum post at some point. If I happen to come across that and this thread is still active I'll provide it here.
That may be a factor, although it doesn't seem overly probable to me. I don't think many people are prompted to research further because of the high price. More likely, the $40 cost scares them away immediately based on what they're presented with up front, preventing them from ever looking further into the game. Many people are going to immediately realize that that's an extremely high price for an early access, indie game with shitty graphics (all easily discernable just from some quick glancing on Steam, in particular) and be so put off, they'll immediately forget it and never look again.
I didnt even think it was worth the time when it was free tbh. Everything about it was mediocre at best and just nothing special about it....and for $40? No thanks.
The thing that made that game any sorts of fun was me exploiting the hell out of the crafting system and abilities to make my own original pseudo tank instead of being immune for a few seconds from damage I would sacrifice armor for a instant heal hit with my sword to recover my armor points and be a cockroach I loved it I was proud of coming up with that build and was in the midst of upgrading before the awakening to the bs and me say naw fam I'm not dealing with being treated like im a 15 year old punk kid, Rather its irl or ingame don't screw me over and mock me while doing it or expect me to ignore everything and go verbal world war 3 on you, I wake up everyday and I never once think of it as a true regret I got to go out on my own terms and the snowflake muted and banned me cuz apparently this 24 year old kids apparently more mature then someone who was 60, bet they feel so proud of themselves
You are 24 years old now this makes more sense, I don't want to sound patronising but you are letting this eat you up. I am not saying you have no justification for being fed up with PG, but I do think you are going way over the top about it.
Life is short, try to get something else in your life than this before you are 25.
I came close to buying this game a couple times...... but I am glad I didn't.
Well, it's pretty impressive for a 2-person team, and it has some really neat and interwoven skill sets. You have to go in expecting a couple of things: not a high degree of polish, and the requirement to do a tremendous amount of grinding. If PvE grind, a small and friendly community, and unique skills are your thing, you may really like it. I do think that they set a ridiculous barrier to entry at $39.99, though. My guess is that if they'd priced it at $14.99-$19.99, they would have more than made up the money with the number of people willing to give it a shot. Also, I see the P2W elements in the new sub option as a step in the wrong direction.
I'm fine with the entry fee. I expect it prompts more consideration as to whether it is worth the cost, and as a result likely more research as to what they are thinking about buying in to. The demo is also available to help them with the choice.
That quickly bought may well be quickly returned if the purchaser is not aware of the nature of it beforehand, and P:G doesn't make the best first impression for those going in blind I expect.
That may be a factor, although it doesn't seem overly probable to me. I don't think many people are prompted to research further because of the high price. More likely, the $40 cost scares them away immediately based on what they're presented with up front, preventing them from ever looking further into the game. Many people are going to immediately realize that that's an extremely high price for an early access, indie game with shitty graphics (all easily discernable just from some quick glancing on Steam, in particular) and be so put off, they'll immediately forget it and never look again.
You may well be right. The person that best knows the rationale for the price is the one who set it. Perhaps it was explained in a blog entry or forum post at some point. If I happen to come across that and this thread is still active I'll provide it here.
Threads not really important at some point or another it will get buried but the whining one complaining about project gorgon going pay2win when its not will be raging stronger then a raging burning flaming radioactive tidepod on a half life cocktail parade, still can't believe out of all the power tripping over the years thats what makes their reviews drop like rocks ig infinite snowflakes work smh, their reviews dropped to mixed for the wrong reasons and not even deserved on the why
Eh, one would do well to assume much of what is posted by other than official sources to be of questionable accuracy until verified by their own personal research. The same goes for "reviews" when the bar for writing them is so low the system can be easily exploited at whim by malcontents.
I doubt P:G will suffer greatly from such efforts as those so easily turned away by them likely wouldn't have gotten past the initial impressions stage. The merits of the game tend to shine the more one looks into it, and the easily deterred would likely not have taken the time for that degree of examination.
I didnt even think it was worth the time when it was free tbh. Everything about it was mediocre at best and just nothing special about it....and for $40? No thanks.
Even though I think positive reviews presenting it as innovative are over the top, it feels fresh and has some nice quirks (boss curses, skill interdependencies, NPC dialogs, animal forms etc), so I think saying "it has nothing special about it" is a bit harsh.
But I agree with the rest. I did not consider it worth it either after trying out the demo. Hated the combat and overall handling especially, and nothing I read about what comes after in the game motivated me enough when researching it. Price was not what put me off, it just did not click with me to justify spending time on it.
Still following the game because it looks more interesting than the average MMO title out there though.
It's a very niche game that offers many elements that set it apart from it's fellows, that also comes with a lot of issues that would drive away those not deeply enamoured with it. I think that contributes a great deal to the shine attributed in some of the positive reviews not seeming so bright to those less enchanted.
For each thing one might love about it there is a fair chance there will be another they dislike or perhaps hate. In rare cases, what is loved outweighs that hated enough to draw that person into the game, and that is what has built their population over time, or at least so it seems to me.
To me, it is well worth the purchase price, as it provides a truly distinct experience in a genre that is often overly similar from one game to the next. Whenever I wish that, P:G is there to provide.
I still stand by my point earlier I really don't get why people are freaking out on vip its borderline whining
My theory is that f2p has created a shift in mentality such that any attempt to draw revenue from MMORPGs and the like draws reflexive accusations of greed from a substantial number of gamers regardless of circumstance.
If this VIP sub has any traction at all, this game will go F2P with the optional VIP sub anyway. This gives them a way to double dip from the people that already played it. At this point, they cant make an expansion if the game isn't even released yet. So how else can they get revenue from their current and past customers? Once they go F2P all the people that bought this game will be even with everyone else, now they just need to hope enough percentage will buy the VIP sub.
I honestly don't think this game had much other choice unless it just closed down. These devs need to make money or move on to a job that will.
This game really needed to release, that way it could have been working on expansions instead of these shenanigan's.
This game is likely looking at players like me as their target audience. Me and a few friends played this game, but didn't last long due to the inventory management systems. The monthly sub is less than a meal, so no problem there to me, upside is I am sure it will deter a bunch of kids, which will leave a more mature community in place. I am not thrilled about losing my progress, but also like the idea of everyone starting off at the start and not being so far behind.
I think I would rather have seen a new server with a Full reset, instead of the way they are doing it as a partial reset of the old server.
I am considering giving this another go, if I can get a few friends to come along. I am curious how different the game would feel without the inventory management dragging me down.
This game really needed to release, that way it could have been working on expansions instead of these shenanigan's.
Wait until they do release and wipe. I think we will hear the screams through our computer. You think the crying about a sub (they told everyone they would implement from day one) was bad just wait until their pixel treasures are deleted.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This game really needed to release, that way it could have been working on expansions instead of these shenanigan's.
Wait until they do release and wipe. I think we will hear the screams through our computer. You think the crying about a sub (they told everyone they would implement from day one) was bad just wait until their pixel treasures are deleted.
I think they shooting themselves in a the foot with this, even if they told people 6yrs ago.
What I don't understand is why they just didn't do a new server.
Let's look at this logically, many MMOs sell inventory space in one fashion or another to make money, and this team has stated from the beginning they would be doing so one day.
I agree offering subs before final wipe or launch is bad form but they aren't the first, Dual Universe is one I know of but I'm sure there are more.
Support them by paying for it or don't, it's always been the only real question.
How much they charge up front or monthly in comparison to other games is mostly irrelevant unless price is the main reason a person plays a game.
I will agree high up front costs are a barrier to entry many won't cross particularly when they are on the fence about whether to buy or not but that takes the conversation about the merits and faults of F2P which is a horse well thrashed.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Personally, I care less that someone got banned because the Admin's and whatever are petty and childish, and what has stopped me from this game is that there are more than enough reviews citing that it is a buggy shack of shit, and the graphics look about 20 years out of date... and not in a retro-good way.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Deathkon1, I typed a somewhat lengthy response sharing my thoughts on your being banned and your reaction to it, but I'm not going to bother posting it. I know that you won't listen. I'm guilty of some of the same behavior, too, with other MMOs, just without a significant emotional attachment. I'll say this and then drop out of the conversation: If you're just here to troll PG, job well done. If you really are that upset about your ban and can't let it go, talk to a counselor who can help you work through it. Either way, good luck.
As someone who's played this game extensively I can say that everything about this game right now is verging on pure insanity but isn't all the way there yet..
People defending fully segregating players into pay + pay more categories with P2W-lite in a low budget Unity asset game is craziness. The FACT that this game has and continues to collect more money than ANY indie MMO of its kind(low budget) says a lot about how far the MMO community has come in the past decade. "Indie dev" doesn't give a free pass to cross ethical boundaries. Look at the other ones that have before but in their defense at least those weren't Unity asset games...
If anyone here has ever played Ryzom from long ago then I can say that my hope for PG was for the game AND community to mirror Ryzom one day in a sense where MONEY really was secondary to the game + community. Ryzom was/is NOT a Unity asset game. To this day I don't think much of giving Ryzom sub money because everyone can SEE with their own EYES what that game/devs provides their players. This game with everything that's going on right now + starting off with offering $500 founder packs AGAIN with features STILL not available AND no where near being added 3+ years later is the opposite of Ryzom. "But they need money to keep the game running" isn't a valid excuse when they've collected...
75k - Kickstarter
Sold X amount of $50,$75,$500 founder packs previously for a total undisclosed amount
Currently AGAIN selling "limited" amounts $50,$75,$500 FOUNDER packs for a game that has been for sale on Steam for $30-$40 2+ years and no one but them know how many copies have been sold AND continue to be sold.
Accepts donations currently via PayPal on their site
Will be charging $12, $30, $100 ONGOING sub for p2w-lite perk subscription
Go check out other "indie dev" MMO games and they haven't even collected 10% of what these people have so saying "but dey r indie dev dey need monies" is being clueless about anything + everything which is EXACTLY how they like it.. That's how dumb they think all of us are + they are capitalizing on that AND people here are actually defending THEM for thinking/treating all of US as fools...
To those of you who DO NOT play the game know that a tier system in a sense for the playerbase already exists and has from day 1 between high paying backers and just regular BTP players. You may think when you first start that the world you're stepping into because there's a lot to do is like other modern games but telling you right now to save you the possible disappointment after hundreds hours of playing that it is not. It closely resembles old school MMO hierarchy with a pinch of indie dev tyrant mixed in like @Deathkon1 experienced. Some people here may not like what he's saying in this thread but what he's said is not entirely false. These devs have created a very fun game but because of that and because they're indie doesn't excuse them from being called out for bad behavior now or in the future.
As someone who currently plays I can tell you that you will never be king/queen or even prince/princess.. I'm sorry... those thrones have already been occupied for a very long time. No wipe in the future can/will change that.. At best you will be a squire and your fate can at any time be decided by the mods/devs OR elite players if you just happen to rub one the wrong way.
If you're serious about the game and really want to get into it my unwanted advice to you is keep your head low and say little... there are a few in the game who may not like something you say in chat and nudge a mod into enacting punishment.. I have a mod in my guild so I know firsthand how that system is set up.
Also... pucker your lips if you decide to fully engage with the community cause you'll be kissing a lot of "top tier' player back side... that is all.
Go check out other "indie dev" MMO games and they haven't even collected 10% of what these people have so saying "but dey r indie dev dey need monies" is being clueless about anything + everything which is EXACTLY how they like it.. That's how dumb they think all of us are + they are capitalizing on that AND people here are actually defending THEM for thinking/treating all of US as fools...
Sure
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As someone who's played this game extensively I can say that everything about this game right now is verging on pure insanity but isn't all the way there yet..
People defending fully segregating players into pay + pay more categories with P2W-lite in a low budget Unity asset game is craziness. The FACT that this game has and continues to collect more money than ANY indie MMO of its kind(low budget) says a lot about how far the MMO community has come in the past decade. "Indie dev" doesn't give a free pass to cross ethical boundaries. Look at the other ones that have before but in their defense at least those weren't Unity asset games...
If anyone here has ever played Ryzom from long ago then I can say that my hope for PG was for the game AND community to mirror Ryzom one day in a sense where MONEY really was secondary to the game + community. Ryzom was/is NOT a Unity asset game. To this day I don't think much of giving Ryzom sub money because everyone can SEE with their own EYES what that game/devs provides their players. This game with everything that's going on right now + starting off with offering $500 founder packs AGAIN with features STILL not available AND no where near being added 3+ years later is the opposite of Ryzom. "But they need money to keep the game running" isn't a valid excuse when they've collected...
75k - Kickstarter
Sold X amount of $50,$75,$500 founder packs previously for a total undisclosed amount
Currently AGAIN selling "limited" amounts $50,$75,$500 FOUNDER packs for a game that has been for sale on Steam for $30-$40 2+ years and no one but them know how many copies have been sold AND continue to be sold.
Accepts donations currently via PayPal on their site
Will be charging $12, $30, $100 ONGOING sub for p2w-lite perk subscription
Go check out other "indie dev" MMO games and they haven't even collected 10% of what these people have so saying "but dey r indie dev dey need monies" is being clueless about anything + everything which is EXACTLY how they like it.. That's how dumb they think all of us are + they are capitalizing on that AND people here are actually defending THEM for thinking/treating all of US as fools...
To those of you who DO NOT play the game know that a tier system in a sense for the playerbase already exists and has from day 1 between high paying backers and just regular BTP players. You may think when you first start that the world you're stepping into because there's a lot to do is like other modern games but telling you right now to save you the possible disappointment after hundreds hours of playing that it is not. It closely resembles old school MMO hierarchy with a pinch of indie dev tyrant mixed in like @Deathkon1 experienced. Some people here may not like what he's saying in this thread but what he's said is not entirely false. These devs have created a very fun game but because of that and because they're indie doesn't excuse them from being called out for bad behavior now or in the future.
As someone who currently plays I can tell you that you will never be king/queen or even prince/princess.. I'm sorry... those thrones have already been occupied for a very long time. No wipe in the future can/will change that.. At best you will be a squire and your fate can at any time be decided by the mods/devs OR elite players if you just happen to rub one the wrong way.
If you're serious about the game and really want to get into it my unwanted advice to you is keep your head low and say little... there are a few in the game who may not like something you say in chat and nudge a mod into enacting punishment.. I have a mod in my guild so I know firsthand how that system is set up.
Also... pucker your lips if you decide to fully engage with the community cause you'll be kissing a lot of "top tier' player back side... that is all.
The voluntary VIP doesn't need defending. It was declared to be happening eventually. We have now reached eventually. Why would any defence be needed for a company doing what they said they would do.
For profit companies are for profit. This was never billed as a charity service. As such, they will collect what they can. The only mandatory cost is the purchase price. Every other contribution to the development of the game has been entirely voluntary. Whatever this totals to, they have it because their supporters wanted them to.
If you don't want contribute to the voluntary VIP program you knew was coming, then don't. If you can't deal with some voluntarily supporting the game through that program and what is may lead to, it seems the game will no longer suit you. It would likely be best to find a new one that does as this will be implemented soon and I very much don't that any discontent expressed over it will slow that whatsoever.
Losing that time invested would suck, or maybe not. The way you talk about P:G suggests you don't think much of it, so perhaps leaving if you choose to do so will be a blessing in disguise for you.
Nobody playing P:G is looking for King or Queen, Prince or Princess, or perhaps even the court jester. The are looking for what P:G offers, coming to play despite the lousy graphics, clunky gameplay, possessed interface that jumps about on occasion (at least for me anyway) and all the other warts and boils it has... because they want it so much that even all that crap doesn't deter them.
What P:G is hasn't kept them from playing, donating 75k and an uncertain but possibly substantial amount aside, and paying $40ish to access it.
Why do you think that something that looks that horrible and plays that archaically was able to bring in that much for so long, and will no doubt soon be getting more from some when VIP becomes available?
Passion. People are passionate about this game. Arguing rationally about how it isn't worth it, which is objectively almost certainly true, isn't going to sway a good number of them, perhaps even the vast majority. They don't support P:G because it's reasonable. They support it because they love it. Despite the many reasons they should not, they love it... and no amount of logic is going to overwhelm that.
Let's see, SBS collected $7.5M for COE and never published anything playable, so I think they probably hold the "title" for indie failures in terms of monies collected.
Xyson is probably the longest running small team indie MMORPG I know of, largely being developed by one person as far as I know of, but no idea how much they collected, outside of the $40 or so I paid in.
So the PG team is not really remarkable in terms of either development or monetization, just another game choice to buy or ignore.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You keep bringing up this 75k like its some huge amount of money. You realize programmers can easy make 75k-150k per year normally. I know they have at least 2 programmers in the household. They have been working off this for years.
They have been letting people play this game early access for years, sure maybe the graphics are not as well developed as they could be, but there is an MMO there. Its not like they scammed their community.
If you have over 100+ hours in, which it sounds like you do. Don't you think you got your monies worth?
If you want this game to continue development, they need more money, are you thinking they are just hiding a few million in their back pocket or something?
They are choosing this method to make some more money, and continue development of the game. People are going to have to choose if its worth it or not.
I think its legit to question if this is a good plan or bad plan. But to keep harping like these devs are pulling one over on the community is ridiculous.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You may well be right. The person that best knows the rationale for the price is the one who set it. Perhaps it was explained in a blog entry or forum post at some point. If I happen to come across that and this thread is still active I'll provide it here.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Life is short, try to get something else in your life than this before you are 25.
Eh, one would do well to assume much of what is posted by other than official sources to be of questionable accuracy until verified by their own personal research. The same goes for "reviews" when the bar for writing them is so low the system can be easily exploited at whim by malcontents.
I doubt P:G will suffer greatly from such efforts as those so easily turned away by them likely wouldn't have gotten past the initial impressions stage. The merits of the game tend to shine the more one looks into it, and the easily deterred would likely not have taken the time for that degree of examination.
It's a very niche game that offers many elements that set it apart from it's fellows, that also comes with a lot of issues that would drive away those not deeply enamoured with it. I think that contributes a great deal to the shine attributed in some of the positive reviews not seeming so bright to those less enchanted.
For each thing one might love about it there is a fair chance there will be another they dislike or perhaps hate. In rare cases, what is loved outweighs that hated enough to draw that person into the game, and that is what has built their population over time, or at least so it seems to me.
To me, it is well worth the purchase price, as it provides a truly distinct experience in a genre that is often overly similar from one game to the next. Whenever I wish that, P:G is there to provide.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
My theory is that f2p has created a shift in mentality such that any attempt to draw revenue from MMORPGs and the like draws reflexive accusations of greed from a substantial number of gamers regardless of circumstance.
I honestly don't think this game had much other choice unless it just closed down. These devs need to make money or move on to a job that will.
This game really needed to release, that way it could have been working on expansions instead of these shenanigan's.
I think I would rather have seen a new server with a Full reset, instead of the way they are doing it as a partial reset of the old server.
I am considering giving this another go, if I can get a few friends to come along. I am curious how different the game would feel without the inventory management dragging me down.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
What I don't understand is why they just didn't do a new server.
I agree offering subs before final wipe or launch is bad form but they aren't the first, Dual Universe is one I know of but I'm sure there are more.
Support them by paying for it or don't, it's always been the only real question.
How much they charge up front or monthly in comparison to other games is mostly irrelevant unless price is the main reason a person plays a game.
I will agree high up front costs are a barrier to entry many won't cross particularly when they are on the fence about whether to buy or not but that takes the conversation about the merits and faults of F2P which is a horse well thrashed.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The voluntary VIP doesn't need defending. It was declared to be happening eventually. We have now reached eventually. Why would any defence be needed for a company doing what they said they would do.
Losing that time invested would suck, or maybe not. The way you talk about P:G suggests you don't think much of it, so perhaps leaving if you choose to do so will be a blessing in disguise for you.
Nobody playing P:G is looking for King or Queen, Prince or Princess, or perhaps even the court jester. The are looking for what P:G offers, coming to play despite the lousy graphics, clunky gameplay, possessed interface that jumps about on occasion (at least for me anyway) and all the other warts and boils it has... because they want it so much that even all that crap doesn't deter them.
What P:G is hasn't kept them from playing, donating 75k and an uncertain but possibly substantial amount aside, and paying $40ish to access it.
Why do you think that something that looks that horrible and plays that archaically was able to bring in that much for so long, and will no doubt soon be getting more from some when VIP becomes available?
Passion. People are passionate about this game. Arguing rationally about how it isn't worth it, which is objectively almost certainly true, isn't going to sway a good number of them, perhaps even the vast majority. They don't support P:G because it's reasonable. They support it because they love it. Despite the many reasons they should not, they love it... and no amount of logic is going to overwhelm that.
Xyson is probably the longest running small team indie MMORPG I know of, largely being developed by one person as far as I know of, but no idea how much they collected, outside of the $40 or so I paid in.
So the PG team is not really remarkable in terms of either development or monetization, just another game choice to buy or ignore.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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You keep bringing up this 75k like its some huge amount of money. You realize programmers can easy make 75k-150k per year normally. I know they have at least 2 programmers in the household. They have been working off this for years.
They have been letting people play this game early access for years, sure maybe the graphics are not as well developed as they could be, but there is an MMO there. Its not like they scammed their community.
If you have over 100+ hours in, which it sounds like you do. Don't you think you got your monies worth?
If you want this game to continue development, they need more money, are you thinking they are just hiding a few million in their back pocket or something?
They are choosing this method to make some more money, and continue development of the game. People are going to have to choose if its worth it or not.
I think its legit to question if this is a good plan or bad plan. But to keep harping like these devs are pulling one over on the community is ridiculous.