Allein said: Have you been playing during alpha/beta? The frames reference was a bit dated.
Good chunk of those logging in are still the same players and guilds that have been around for years. At least the names and heralds I've seen when I log in the last few days.
Considering how complex people claim this game is, learning prior to launch seems like a absolutely great reason to log in and play. Maybe not doing 40 hours a week taking it serious, but logging in all the same. Popping in to check out the UI or run through the NPE isn't going to give much insight into the actual game and systems. Which has been a common topic of issue brought up about how unfriendly the game is to new players once they do the initial tutorial run.
If I am using a dated references, obviously I was playing during Alpha and Beta. I have also been a member of my guild for years, so there is that as well.
Most of my guild members, are taking breaks during this time, planning more than playing. Which IMHO is a smart move.
While the players that have been far more active than I have, do suggest that returning players, such as myself, get in and get a feel for the game, learn the controls, set up our keypads and the like, and to do it now, while there is zero stress going on right now.
But even then, I would be amazed if I spent more than a few hours between when finish my downloads and when the game goes live, after all, again, I am not there to actually play the game, I am just going in to set up things, and get ready to play when it launches.
As for complexity, as I see it now, (Just started to play with a build editor) but it's pretty deep stuff, IMHO, which is why members of my guild are encouraged to be designing and talking about our builds now, what we plan to do, what we plan to focus on, etc, so we are not making all kinds of rookie and noob mistakes when the game goes live.
But again, this would not be seen in the population numbers.
Also keep in mind, unlike a lot of other games, Crowfall has been alive and active since it's early Alpha days, so hopping in on Beta to get that Head start that many other games have done. As you so clearly pointed out, people have been playing for years, there is nothing special about jumping into the Beta now, so it simply does not have that draw like how other games have treated Beta's, most of the people that wanted to be in there early, all half a million of them, are already members.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I like how you bold alpha and beta like those terms mean anything to todays developers who have full on cash shops before you can even log into the game.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Game is flat and boring and will go F2P inside a year
You mean betas for games from a time when those were the only options for MMO's or ones that cost 5-30x more to make and put out by AAA studios?
This is a 15mil Unity PVP MMO and IMO not too bad for 15mil Unity PVP MMO.
15mil for what this game has is not the best but def not the worst when you think about how many tens/hundreds of millions AGS spent on Breakaway and Crucible..
Whatever the back and forth being discussed in this thread about the deets won't matter in a few months cause they need to improve on the game tremendously like Albion did AFTER launch. All the talk about DOA is nonsense cause the devs + investors aren't about to walk away from 15mil + 7 years of their lives because they didn't get a million players on launch day UNLESS they are just sick of it all and use that as an excuse.
The mindset of some people here thinking launch day is anything other than just another day for a game in 2021 is outdated thinking and belongs back in 2008 with WAR. Have we really learned nothing from a decade of fake betas and early access?
Aaaand I thought we like MMO's here? why all the shit for a 15mil MMO made by the guy who made some of youz fav game sHaDoWBaNe. These assholes are at least LAUNCHING in a working playable state without P2W or do we not care about stuff like that anymore? Early access bad, KS games that never launch are bad but this game is FINALLY releasing and people dumping all over it.
Game is flat and boring and will go F2P inside a year
You mean betas for games from a time when those were the only options for MMO's or ones that cost 5-30x more to make and put out by AAA studios?
This is a 15mil Unity PVP MMO and IMO not too bad for 15mil Unity PVP MMO.
15mil for what this game has is not the best but def not the worst when you think about how many tens/hundreds of millions AGS spent on Breakaway and Crucible..
Whatever the back and forth being discussed in this thread about the deets won't matter in a few months cause they need to improve on the game tremendously like Albion did AFTER launch. All the talk about DOA is nonsense cause the devs + investors aren't about to walk away from 15mil + 7 years of their lives because they didn't get a million players on launch day UNLESS they are just sick of it all and use that as an excuse.
The mindset of some people here thinking launch day is anything other than just another day for a game in 2021 is outdated thinking and belongs back in 2008 with WAR. Have we really learned nothing from a decade of fake betas and early access?
Aaaand I thought we like MMO's here? why all the shit for a 15mil MMO made by the guy who made some of youz fav game sHaDoWBaNe. These assholes are at least LAUNCHING in a working playable state without P2W or do we not care about stuff like that anymore? Early access bad, KS games that never launch are bad but this game is FINALLY releasing and people dumping all over it.
None of that wall of text matters one bit , and has nothing to do with the lack of interest at this stage ..
The game is a generic ,contrived borefest lacking in engaging activities that will sustain player counts beyond 6 months ..
Time will tell wont it .. As someone that actually is invested in the industry i looked into investing in Crowfall years ago but decided it does not look to reap long term or substantial financial gains ...
Now keep in mind by your own words .. "people dumping all over it"
There is a reason for that
And at this stage right now , these servers should be packed , regardless of wipe .. /Fact
I like how you bold alpha and beta like those terms mean anything to todays developers who have full on cash shops before you can even log into the game.
And yet another reason why I am glad to throw my support behind a studio like Art Craft Entertainment, and Crowfall, because, while I am not sure your game choices, when I was playing the Alpha's and Beta's in Crowfall there was no Cash Shop and no Sub. I bought the game, and then could fully access it in an Alpha and Beta state, no strings attached.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Now keep in mind by your own words .. "people dumping all over it"
There is a reason for that
I normally attribute this to the fact that gamers/geeks think they are being edgy and cool when they diss on things, so much so, that it is a trope at this point.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
And at this stage right now , these servers should be packed , regardless of wipe .. /Fact
Yup. People always seem to get emotionally attached to "their" games and make totally irrational defenses. I spent more on Crowfall than any other game. I would love nothing more than for it to be a huge hit. But I just do not see it. When they have a big giveaway of Keys the weekend after they announce launch is 4 weeks away and the servers are hitting 200ish people during weekend primetime... Not a good sign. And when there are still hundreds of keys left over that nobody wants... Not a good sign.
4 Weeks from today we will see how many campaigns they spin up (Each can hold 1k or so I believe). Then a month later we will see how many are still playing it. It would be great to see 100 campaigns going strong so that we can have a choice about which to join. I have just not seen anything that would indicate that will happen.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The mindset of some people here thinking launch day is anything other than just another day for a game in 2021 is outdated thinking and belongs back in 2008 with WAR. Have we really learned nothing from a decade of fake betas and early access?
Aaaand I thought we like MMO's here? why all the shit for a 15mil MMO made by the guy who made some of youz fav game sHaDoWBaNe. These assholes are at least LAUNCHING in a working playable state without P2W or do we not care about stuff like that anymore? Early access bad, KS games that never launch are bad but this game is FINALLY releasing and people dumping all over it.
Personally, as I said, I think the lack of numbers is due to Art Crafts very unique approach to how they handled Crowfalls Development.
Unlike any game before them, they allowed players to buy and play the game when it was still in Alpha, and the players/backers could witness the game, literally, being developed around them.
So that, for some, was a whole new level of amazing journey, so much so, that all the people that were hyped about this game, have already bought this game, like me. I liked it, so I bought it, I got in and played it. Also, players LIKE ME, who have bought the game years ago, are not actively playing right now, but are looking forward to launch.
As for the people dumping on this game, most of what they are saying is simply just pessimistic nonsense, and truth be told, they strike me as the kind of people that would not be happy, no matter what, and that kind of negativity, I don't want in my games.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I'm wondering why the game hasn't built up a strong following at all. Given that the game has been in alpha/beta for years, would you expect a community build-up?
There have historically always been two patterns of player retention: you have typical launch games where there is a massive spike at launch, a drop off by months 2-3 and then a decrease until an expansion. Usually the launch spike is massive enough to at least partially fund the development of the next title. And then you have community-based games (e.g. EVE) where you have a slow increase in player numbers and a long plateau.
All these Early Access games seem to be somewhere in between. You give access to people, collect some additional money along the way, but you never have this massive launch. If we were making the argument there is a developing community in Crowfall, I'd expect to see at least 5k concurrent users (possibly a lot more) by now. And if we are making the argument that people are just waiting for launch, we need to see massive numbers show up.
I'm also very puzzled as why have a community tournament with prize money 2 months before launch. You have 20 - 50 concurrent users. You probably don't care about turning 50 players into 1000 players at that point - it's either a massive launch or bust. Unless you are essentially just collecting telemetrics for launch (saying you'll throw away prize money to know how to do it at launch), it's a confusing strategy.
Not shitting on the game - I think the team has interesting ideas, have backed the game years ago and been occasionally following it. I'm just curious what people's take is on the lack of community. Is it that the market for this game is tiny? Is it that the Early Access model is outdated? Is the game design not retaining people?
Game is flat and boring and will go F2P inside a year
You mean betas for games from a time when those were the only options for MMO's or ones that cost 5-30x more to make and put out by AAA studios?
This is a 15mil Unity PVP MMO and IMO not too bad for 15mil Unity PVP MMO.
15mil for what this game has is not the best but def not the worst when you think about how many tens/hundreds of millions AGS spent on Breakaway and Crucible..
Whatever the back and forth being discussed in this thread about the deets won't matter in a few months cause they need to improve on the game tremendously like Albion did AFTER launch. All the talk about DOA is nonsense cause the devs + investors aren't about to walk away from 15mil + 7 years of their lives because they didn't get a million players on launch day UNLESS they are just sick of it all and use that as an excuse.
The mindset of some people here thinking launch day is anything other than just another day for a game in 2021 is outdated thinking and belongs back in 2008 with WAR. Have we really learned nothing from a decade of fake betas and early access?
Aaaand I thought we like MMO's here? why all the shit for a 15mil MMO made by the guy who made some of youz fav game sHaDoWBaNe. These assholes are at least LAUNCHING in a working playable state without P2W or do we not care about stuff like that anymore? Early access bad, KS games that never launch are bad but this game is FINALLY releasing and people dumping all over it.
Apparently they recently took their funding page down, but I was still able to scrape these figures from the search link.
Sharing them here before they are lost to history.
449,502 Total Crows. $38,323,372 Total Funding. 76,983 Total Backers. $27,103,740 Total Equity $6,520,795 Total Pledges.
I'm thinking more than a few hundred will show up on launch day.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Game is flat and boring and will go F2P inside a year
You mean betas for games from a time when those were the only options for MMO's or ones that cost 5-30x more to make and put out by AAA studios?
This is a 15mil Unity PVP MMO and IMO not too bad for 15mil Unity PVP MMO.
15mil for what this game has is not the best but def not the worst when you think about how many tens/hundreds of millions AGS spent on Breakaway and Crucible..
Whatever the back and forth being discussed in this thread about the deets won't matter in a few months cause they need to improve on the game tremendously like Albion did AFTER launch. All the talk about DOA is nonsense cause the devs + investors aren't about to walk away from 15mil + 7 years of their lives because they didn't get a million players on launch day UNLESS they are just sick of it all and use that as an excuse.
The mindset of some people here thinking launch day is anything other than just another day for a game in 2021 is outdated thinking and belongs back in 2008 with WAR. Have we really learned nothing from a decade of fake betas and early access?
Aaaand I thought we like MMO's here? why all the shit for a 15mil MMO made by the guy who made some of youz fav game sHaDoWBaNe. These assholes are at least LAUNCHING in a working playable state without P2W or do we not care about stuff like that anymore? Early access bad, KS games that never launch are bad but this game is FINALLY releasing and people dumping all over it.
Apparently they recently took their funding page down, but I was still able to scrape these figures from the search link.
Sharing them here before they are lost to history.
449,502 Total Crows. $38,323,372 Total Funding. 76,983 Total Backers. $27,103,740 Total Equity $6,520,795 Total Pledges.
I'm thinking more than a few hundred will show up on launch day.
O
You are answering the wrong question. It’s a B2P game with an optional sub. What they need are new people to buy the game. In every instance I can recall, folks on the fence would jump at the chance to get into a short “open” beta just before launch so they could try the game before they plunked down cash. The Devs know this. It’s why they push the keys out.
I’d love to see 100 different campaigns going on launch day. That would be fantastic. To have 100 more open when the first wave ends would be even better, but I think that will take a miracle.
The only game on my radar with a less enthusiastic following is Camelot Unchained. I mean... just go check out their forums.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I'm wondering why the game hasn't built up a strong following at all. Given that the game has been in alpha/beta for years, would you expect a community build-up?
There have historically always been two patterns of player retention: you have typical launch games where there is a massive spike at launch, a drop off by months 2-3 and then a decrease until an expansion. Usually the launch spike is massive enough to at least partially fund the development of the next title. And then you have community-based games (e.g. EVE) where you have a slow increase in player numbers and a long plateau.
All these Early Access games seem to be somewhere in between. You give access to people, collect some additional money along the way, but you never have this massive launch. If we were making the argument there is a developing community in Crowfall, I'd expect to see at least 5k concurrent users (possibly a lot more) by now. And if we are making the argument that people are just waiting for launch, we need to see massive numbers show up.
I'm also very puzzled as why have a community tournament with prize money 2 months before launch. You have 20 - 50 concurrent users. You probably don't care about turning 50 players into 1000 players at that point - it's either a massive launch or bust. Unless you are essentially just collecting telemetrics for launch (saying you'll throw away prize money to know how to do it at launch), it's a confusing strategy.
Not shitting on the game - I think the team has interesting ideas, have backed the game years ago and been occasionally following it. I'm just curious what people's take is on the lack of community. Is it that the market for this game is tiny? Is it that the Early Access model is outdated? Is the game design not retaining people?
Ok. Just to give you an idea. The guild I am in, which has 400+ active users, and our discord just exploded with a few hundred more returning players (Like myself), and by returning, I mean, joined the guild years ago, went inactive, and are suddenly piping up on discord and talking again (Like myself).
Most of these people (like myself) are not playing right now, we are on discord catching up, and doing the whole L2P moment, sure we are downloading the game, and spending a little bit of time looking over the controls, and seeing what got changed, upgraded, etc, but of our hundreds of members, I wager we don't more than maybe 10 of us at any given time in the game.
Now, sure, that is just my guild, of a few hundred people, not a big sampling by any means, but keep in mind on launch day, we are expecting to field near to 500 members on the battlefield by ourselves, and we are not the only guild like us out there.
I am sure there will be a reckoning going on that first week, with blood, spit and ass flying everywhere, as everyone who has been waiting expectantly for that final wipe and launch jumps back in looking to do some serious ass kicking.
So.. for me, I am not worried.
As I see it, all these discussions go like this:
The Game will never Happen!
The Game will stay in Development Hell Forever to take Advantage of People.
Alpha is Meaningless
Beta is Meaningless
It's Never gonna Launch.
It's Launching?
The Game is gonna fail after Launch.
10 years Later: Just a matter of time now, the Game is Gonna Die.
(If the game dies) Cry Sob, it was the bet game ever made, nothing will ever match it again!
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If I ever decide to play this game I want to be in @Ungood 's guild, I love being a foot soldier in the zerg...
I’m not sure what guild that is or how big but each server has a cap of 1200 I think and then within that I believe there are caps for each zone. As of March that cap was 175. I can see the Meta game revolving around logging accounts into zones to stop enemies from being able to zone in.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Game is flat and boring and will go F2P inside a year
You mean betas for games from a time when those were the only options for MMO's or ones that cost 5-30x more to make and put out by AAA studios?
This is a 15mil Unity PVP MMO and IMO not too bad for 15mil Unity PVP MMO.
15mil for what this game has is not the best but def not the worst when you think about how many tens/hundreds of millions AGS spent on Breakaway and Crucible..
Whatever the back and forth being discussed in this thread about the deets won't matter in a few months cause they need to improve on the game tremendously like Albion did AFTER launch. All the talk about DOA is nonsense cause the devs + investors aren't about to walk away from 15mil + 7 years of their lives because they didn't get a million players on launch day UNLESS they are just sick of it all and use that as an excuse.
The mindset of some people here thinking launch day is anything other than just another day for a game in 2021 is outdated thinking and belongs back in 2008 with WAR. Have we really learned nothing from a decade of fake betas and early access?
Aaaand I thought we like MMO's here? why all the shit for a 15mil MMO made by the guy who made some of youz fav game sHaDoWBaNe. These assholes are at least LAUNCHING in a working playable state without P2W or do we not care about stuff like that anymore? Early access bad, KS games that never launch are bad but this game is FINALLY releasing and people dumping all over it.
None of that wall of text matters one bit , and has nothing to do with the lack of interest at this stage ..
The game is a generic ,contrived borefest lacking in engaging activities that will sustain player counts beyond 6 months ..
Time will tell wont it .. As someone that actually is invested in the industry i looked into investing in Crowfall years ago but decided it does not look to reap long term or substantial financial gains ...
Now keep in mind by your own words .. "people dumping all over it"
There is a reason for that
And at this stage right now , these servers should be packed , regardless of wipe .. /Fact
When you resort to insults in the first part of your response you've already lost the argument. I wrote the last sentence to you with the respect you did not show me or other posters here by constantly trying to steer them away from this game.
You specifically stated that games like SWTOR & WAR with 100mil-500mil production budgets made by AAA studios with two of of most popular IP in the world should have the same amount of pre-launch beta turnout as a "boring" 15mil crowdfunded Unity PVP MMO. How about comparing a game that actually had a beta in the last decade AND is similar in many ways to the game that's being discussed... like "boring" Albion. Many people thought Albion was boring too but the game improved over time to the point they were bought out for a hundred+ million dollars which isn't bad for a mobile game.
"people are dumping all over it" <-- yep I wrote that AND if you go back a few years you will also see that I was one of the first people here dumping on the game for various reasons. Even had some white knight & investor push back for calling them out on their obvious VIP P2W which could still be added FYI.
CF don't get a pass for blatantly lying about when beta and launch would be 2017-2018 which is why I've called them scammers in the past and in this thread "a-holes". When devs do shady shit they deserve to be called out + whatever they did that was wrong doesn't have an expiry date.
"As someone that actually is invested in the industry i looked into
investing in Crowfall years ago but decided it does not look to reap
long term or substantial financial gains"
As someone who has invested in the industry don't you find it strange for them to announce the BR mode only a few months before the game launches? How about not adding VIP yet + giving out thousands of beta keys? Looks to me like they are doing things that could possibly get a buyout of ArtCraft if the game performs moderately well... I mean... a 30mil company for big bois like EG7 or Tencent is pocket change considering the base game is already created with LOTS of wiggle room for extras...
I haven't "invested in the game industry" so that's probably all just plebeian thinking..
Game is flat and boring and will go F2P inside a year
You mean betas for games from a time when those were the only options for MMO's or ones that cost 5-30x more to make and put out by AAA studios?
This is a 15mil Unity PVP MMO and IMO not too bad for 15mil Unity PVP MMO.
15mil for what this game has is not the best but def not the worst when you think about how many tens/hundreds of millions AGS spent on Breakaway and Crucible..
Whatever the back and forth being discussed in this thread about the deets won't matter in a few months cause they need to improve on the game tremendously like Albion did AFTER launch. All the talk about DOA is nonsense cause the devs + investors aren't about to walk away from 15mil + 7 years of their lives because they didn't get a million players on launch day UNLESS they are just sick of it all and use that as an excuse.
The mindset of some people here thinking launch day is anything other than just another day for a game in 2021 is outdated thinking and belongs back in 2008 with WAR. Have we really learned nothing from a decade of fake betas and early access?
Aaaand I thought we like MMO's here? why all the shit for a 15mil MMO made by the guy who made some of youz fav game sHaDoWBaNe. These assholes are at least LAUNCHING in a working playable state without P2W or do we not care about stuff like that anymore? Early access bad, KS games that never launch are bad but this game is FINALLY releasing and people dumping all over it.
None of that wall of text matters one bit , and has nothing to do with the lack of interest at this stage ..
The game is a generic ,contrived borefest lacking in engaging activities that will sustain player counts beyond 6 months ..
Time will tell wont it .. As someone that actually is invested in the industry i looked into investing in Crowfall years ago but decided it does not look to reap long term or substantial financial gains ...
Now keep in mind by your own words .. "people dumping all over it"
There is a reason for that
And at this stage right now , these servers should be packed , regardless of wipe .. /Fact
When you resort to insults in the first part of your response you've already lost the argument. I wrote the last sentence to you with the respect you did not show me or other posters here by constantly trying to steer them away from this game.
You specifically stated that games like SWTOR & WAR with 100mil-500mil production budgets made by AAA studios with two of of most popular IP in the world should have the same amount of pre-launch beta turnout as a "boring" 15mil crowdfunded Unity PVP MMO. How about comparing a game that actually had a beta in the last decade AND is similar in many ways to the game that's being discussed... like "boring" Albion. Many people thought Albion was boring too but the game improved over time to the point they were bought out for a hundred+ million dollars which isn't bad for a mobile game.
"people are dumping all over it" <-- yep I wrote that AND if you go back a few years you will also see that I was one of the first people here dumping on the game for various reasons. Even had some white knight & investor push back for calling them out on their obvious VIP P2W which could still be added FYI.
CF don't get a pass for blatantly lying about when beta and launch would be 2017-2018 which is why I've called them scammers in the past and in this thread "a-holes". When devs do shady shit they deserve to be called out + whatever they did that was wrong doesn't have an expiry date.
"As someone that actually is invested in the industry i looked into
investing in Crowfall years ago but decided it does not look to reap
long term or substantial financial gains"
As someone who has invested in the industry don't you find it strange for them to announce the BR mode only a few months before the game launches? How about not adding VIP yet + giving out thousands of beta keys? Looks to me like they are doing things that could possibly get a buyout of ArtCraft if the game performs moderately well... I mean... a 30mil company for big bois like EG7 or Tencent is pocket change considering the base game is already created with LOTS of wiggle room for extras...
I haven't "invested in the game industry" so that's probably all just plebeian thinking..
Lol , what insult .. lmfao .. there is no insult there .. My the world is so soft and squishy anymore ..
I'm also very puzzled as why have a community tournament with prize money 2 months before launch.
What you wrote here along with everything else they've been doing recently is what makes me think they're fishing for a buyout or it's already in the works. If that ends up happening then @Arkade the investor will have the well deserved last laugh.
Ive applied more tactics and strategy , and have had more excitement dislodging a stubborn booger from my nose than Crowfall provides ..
Boring will be the games downfall
seems like words of a non pvper xD
Hmm lets see ..
Ultima Online 24 years going on 25 Still active
DAOC from open to close , still go in for 2-3 months a year
Warhammer Live to RR 93 Statue stood in Altdorf for 9 months
Warhammer current Emu RR 83 active
Shadowbane start to finish
AC Darktide 3 years
Rift lived in BG and was ranked 1st in server cluster for a very long time
GW2 lvled 2 toons to 80 solely in RvR
SWG Resto server current
Etc ...
And yea Crowfall is the most boring of them all
hmmm the only real cred is Shadowbane, the others are soft balls See you in Crowfall
You are welcome to log into any opposing faction of those listed and show me ..
Just let me know
oooo scerd. Wierd I just watched "Guns Akimbo" (Awesome movie) .... The only game I have decent gear is Age of Conan, and I won;t be installing that in this lifetime, so I guess you will need to meet me in Crowfall
Ive applied more tactics and strategy , and have had more excitement dislodging a stubborn booger from my nose than Crowfall provides ..
Boring will be the games downfall
seems like words of a non pvper xD
Hmm lets see ..
Ultima Online 24 years going on 25 Still active
DAOC from open to close , still go in for 2-3 months a year
Warhammer Live to RR 93 Statue stood in Altdorf for 9 months
Warhammer current Emu RR 83 active
Shadowbane start to finish
AC Darktide 3 years
Rift lived in BG and was ranked 1st in server cluster for a very long time
GW2 lvled 2 toons to 80 solely in RvR
SWG Resto server current
Etc ...
And yea Crowfall is the most boring of them all
hmmm the only real cred is Shadowbane, the others are soft balls See you in Crowfall
You are welcome to log into any opposing faction of those listed and show me ..
Just let me know
oooo scerd. Wierd I just watched "Guns Akimbo" (Awesome movie) .... The only game I have decent gear is Age of Conan, and I won;t be installing that in this lifetime, so I guess you will need to meet me in Crowfall
Side topic... PVP'd the crap out of Age of Conan for years... but could never bring myself to mine bori rocks to get to level 10 PvP gear.
Still ended with pretty high/decent pvp gear on multiple toons.
Ive applied more tactics and strategy , and have had more excitement dislodging a stubborn booger from my nose than Crowfall provides ..
Boring will be the games downfall
seems like words of a non pvper xD
Hmm lets see ..
Ultima Online 24 years going on 25 Still active
DAOC from open to close , still go in for 2-3 months a year
Warhammer Live to RR 93 Statue stood in Altdorf for 9 months
Warhammer current Emu RR 83 active
Shadowbane start to finish
AC Darktide 3 years
Rift lived in BG and was ranked 1st in server cluster for a very long time
GW2 lvled 2 toons to 80 solely in RvR
SWG Resto server current
Etc ...
And yea Crowfall is the most boring of them all
hmmm the only real cred is Shadowbane, the others are soft balls See you in Crowfall
You are welcome to log into any opposing faction of those listed and show me ..
Just let me know
oooo scerd. Wierd I just watched "Guns Akimbo" (Awesome movie) .... The only game I have decent gear is Age of Conan, and I won;t be installing that in this lifetime, so I guess you will need to meet me in Crowfall
Odd i have top tier in each ,
Your words " seems like words of a non pvper xD "
Rift deleted all my character, warhammer is dead as I don't trust emu, arenaNet stole my GW1 account and won't allow me access so I refuse to consider anything from a game, swg dead game, DAoC is too low in resolution for mew to try
So you can flap your wings and ruffle your feathers all you want in pretending to be a serious pvp. I bothers me 0
I was considering this game because I liked this type of structure for PvP. I don't like games that interfere with my PvE by being open world and where I can be killed while harvesting or simply doing some quests but this type of game reminds me a bit of a MOBA which to some extent I enjoyed in LoL until the players drove me away. Game was good community is ass.
I was keeping an eye on it but the combat was a little too hard for me. I didn't think it had any other issues though. It is quite revealing this thread.
Comments
Most of my guild members, are taking breaks during this time, planning more than playing. Which IMHO is a smart move.
While the players that have been far more active than I have, do suggest that returning players, such as myself, get in and get a feel for the game, learn the controls, set up our keypads and the like, and to do it now, while there is zero stress going on right now.
But even then, I would be amazed if I spent more than a few hours between when finish my downloads and when the game goes live, after all, again, I am not there to actually play the game, I am just going in to set up things, and get ready to play when it launches.
As for complexity, as I see it now, (Just started to play with a build editor) but it's pretty deep stuff, IMHO, which is why members of my guild are encouraged to be designing and talking about our builds now, what we plan to do, what we plan to focus on, etc, so we are not making all kinds of rookie and noob mistakes when the game goes live.
But again, this would not be seen in the population numbers.
Also keep in mind, unlike a lot of other games, Crowfall has been alive and active since it's early Alpha days, so hopping in on Beta to get that Head start that many other games have done. As you so clearly pointed out, people have been playing for years, there is nothing special about jumping into the Beta now, so it simply does not have that draw like how other games have treated Beta's, most of the people that wanted to be in there early, all half a million of them, are already members.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/4 Weeks from today we will see how many campaigns they spin up (Each can hold 1k or so I believe). Then a month later we will see how many are still playing it. It would be great to see 100 campaigns going strong so that we can have a choice about which to join. I have just not seen anything that would indicate that will happen.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Unlike any game before them, they allowed players to buy and play the game when it was still in Alpha, and the players/backers could witness the game, literally, being developed around them.
So that, for some, was a whole new level of amazing journey, so much so, that all the people that were hyped about this game, have already bought this game, like me. I liked it, so I bought it, I got in and played it. Also, players LIKE ME, who have bought the game years ago, are not actively playing right now, but are looking forward to launch.
As for the people dumping on this game, most of what they are saying is simply just pessimistic nonsense, and truth be told, they strike me as the kind of people that would not be happy, no matter what, and that kind of negativity, I don't want in my games.
There have historically always been two patterns of player retention: you have typical launch games where there is a massive spike at launch, a drop off by months 2-3 and then a decrease until an expansion. Usually the launch spike is massive enough to at least partially fund the development of the next title. And then you have community-based games (e.g. EVE) where you have a slow increase in player numbers and a long plateau.
All these Early Access games seem to be somewhere in between. You give access to people, collect some additional money along the way, but you never have this massive launch. If we were making the argument there is a developing community in Crowfall, I'd expect to see at least 5k concurrent users (possibly a lot more) by now. And if we are making the argument that people are just waiting for launch, we need to see massive numbers show up.
I'm also very puzzled as why have a community tournament with prize money 2 months before launch. You have 20 - 50 concurrent users. You probably don't care about turning 50 players into 1000 players at that point - it's either a massive launch or bust. Unless you are essentially just collecting telemetrics for launch (saying you'll throw away prize money to know how to do it at launch), it's a confusing strategy.
Not shitting on the game - I think the team has interesting ideas, have backed the game years ago and been occasionally following it. I'm just curious what people's take is on the lack of community. Is it that the market for this game is tiny? Is it that the Early Access model is outdated? Is the game design not retaining people?
Sharing them here before they are lost to history.
449,502 Total Crows.
$38,323,372 Total Funding.
76,983 Total Backers.
$27,103,740 Total Equity
$6,520,795 Total Pledges.
I'm thinking more than a few hundred will show up on launch day.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I’d love to see 100 different campaigns going on launch day. That would be fantastic. To have 100 more open when the first wave ends would be even better, but I think that will take a miracle.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Most of these people (like myself) are not playing right now, we are on discord catching up, and doing the whole L2P moment, sure we are downloading the game, and spending a little bit of time looking over the controls, and seeing what got changed, upgraded, etc, but of our hundreds of members, I wager we don't more than maybe 10 of us at any given time in the game.
Now, sure, that is just my guild, of a few hundred people, not a big sampling by any means, but keep in mind on launch day, we are expecting to field near to 500 members on the battlefield by ourselves, and we are not the only guild like us out there.
I am sure there will be a reckoning going on that first week, with blood, spit and ass flying everywhere, as everyone who has been waiting expectantly for that final wipe and launch jumps back in looking to do some serious ass kicking.
So.. for me, I am not worried.
As I see it, all these discussions go like this:
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
What you wrote here along with everything else they've been doing recently is what makes me think they're fishing for a buyout or it's already in the works. If that ends up happening then @Arkade the investor will have the well deserved last laugh.
Still ended with pretty high/decent pvp gear on multiple toons.
I was keeping an eye on it but the combat was a little too hard for me. I didn't think it had any other issues though. It is quite revealing this thread.