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MMOs have item degredation, but you're never really at risk of losing the item itself when it runs out of durability. However, should MMOs reintroduce this mechanic in a way to add to the gameplay?
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but the way mmo are today, nope real equipment decay will only add more annoyance, unless they drop the whole keep running dungeons ad infinitum, for a low chance of gear drop.
take note too you example take from a game who crafting was a big deal, so unless you make crafting a big deal in the game, with most would never do then no, no decay
That is if you want an mmorpg that has a player economy.
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That said I am sure blockchain games would love this, "We get a cryptocurrency cut every time you sell and repair the item. Whoopee!"
So if I make the best sword in the land and a massive battle takes place where many swords are lost or destroyed...that doesn't help me in any way shape or form? Interesting...
How about being a crafting main in a game where everyone crafts their own shit and farms the flaming sword of carebears that never ever needs to be replaced...yeah that sounds like a great place to be in business....a real thriving player built economy you've created here....
DDO's system is good too as you need to keep a back up weapon on you and watch the wear and tear on your stuff as you fight through a dungeon.
SWTOR now, clicking the 'repair all' button is just a credit sink and not something you even take into account.
It all depends on if you want the game to have a healthy crafting community. If that's not important than why bother.
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Item decay can work in a game where the game is designed around item decay, ideally, games where replacing items is not a long laborious practice, often with gear being craftable and thus easily replaced, with the intention to keep a cycle of harvesting and crafting ongoing.
In games where gear is a mark of stature, for example, where special gear and items will drop from rare and special mobs, or from doing things like raids and the like, item decay simply does not fit into that world design.
Ideally, Item decay is not realistic.
While items do wear down in the real world, people also tend to take care of their items, as such, using and caring for your gear will make it last longer. To use a prime example of this, would be something like a knife.
If left on the ground, it will decay after a time, the metal will corrode, the wood will rot, when exposed to the elements, and eventually become unusable.
That same knife kept in a knife block, in a house, will last much longer, even if not used.
That same knife, used daily, but it taken care of, where the chef cleans the knife, oils the handle at the end of the day, and makes sure that the blade is kept sharp, both by their own care to keep it honed, and to have it occasionally professionally sharpened, will last a lifetime and then some.
This of course, also depends on the quality of the knife and the skill of it's caretaker.
A Cheap knife will have a things like not being full tang, the handle will be made of cheap materials and the blade itself will be made of cheap and perhaps not correctly tempered metal. This can lead to the blade, handle, and other parts of the knife failing while put under stress. The user also needs to know how to use their knife, doing things with a knife they are not designed to handle and also lead to the knife failing. Not have the skill to maintain a honed edge, not having it professionally sharpened, not taking care of the handle, and keeping it properly cleaned and cared for, all lead to the knife failing.
This is one of those things, that COULD be put into an MMO, where players could have skill sets designed for their care of their weapons, gear, items. They could have to partake in downtime to care for their items and the like, and their gear could have quality levels based on the skill of the crafter and how well they made them. All these could be put into a game, but, more often than not, they are not put into games.
Couple that with the idea that you have games that dealing with magic gear and items, so items simply being magically augmented are immune to natural decay, IE: They won't lose their ledge, they won't rot, rust, or decay by normal means, and only magical damage can in effect hurt them, ergo, spells, and things like rust monsters, etc.
But all in all, it needs to fit the game.
If the game is a huge aspect of harvesting and crafting to it, then, the idea of decaying gear is part of the game to move the crafting along, to keep a market up for continual wears.
If the game is about rare powerful magical items, then item decay does not really fit that world, given how hard or tedious it could be to acquire said items.
In the end, it has it place, and for me, IMHO, item decay belongs more to survival style games, then your generic heroic MMO style games.
Just my feels on things.
If it is a game where your equipment is the end all be all of endgame then the answer is no. I mean if it takes you weeks to finally get that drop you have been wanting since you first started playing then there is no way I would keep playing if it just disappears a week later. You shouldn't be forced to grind the same equipment over and over again just to play the game, I don't mean upgrades I mean the exact same one you had gotten from the start. I don't even like having to repair in games like that.
If it is a game where your equipment can be replaced at the drop of a hat then the answer is yes go ahead an do it.
If it takes around 15 to 20 mins to replace it then not a huge problem. If it takes hours to replace it then yes you have a problem.
more often.
It also helps to keep the economy going and crafters busy without the need to implement new tiers every few months or without creating lots and lots of new sets like ESO
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