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New World's Latest Alpha Update Addes New PvE Faction Missions, War Dec Updates | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageNew World's Latest Alpha Update Addes New PvE Faction Missions, War Dec Updates | MMORPG.com

New World is hitting the homestretch, and while the vast public isn't able to play just yet, the team is still holding its NDA alpha ahead of launch. Today's notes give a glimpse into some of the last tweaks and additions the Amazon team is throwing into New World ahead of launch, including two new PvE Faction Mission types.

Read the full story here


Comments

  • WizardryWizardry Member LegendaryPosts: 19,332
    An NDA in place but bringing us news and interviews lol.

    We don't need to hear from shills or patronizing interviews,we need straight up facts.
    What i see is something i knew from the start,a flawed pvp system that will heavily favor larger companies.
    Even still the actual design of War mode combat is lol...sad.A pile of players waiting a gate to be released then they all run into the open area around the control points and play whacka mole with no zaxis no cover just start spamming each other.

    That type of combat to me is like 0/10 for quality pvp combat.I happen to have spent years playing UT99 where this control point idea originated from and it was never played because it is simply NOT a good design,it could be but it needs really good well designed maps to make it good.Standing out in the open is NOT good pvp gameplay.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ScotScot Member LegendaryPosts: 24,273
    "reducing the XP needed to level after level 7 by 20% (if you'll remember, it was originally increased by 40% earlier this month). ...also doubled the XP gained from repeatable Expedition quests as well as tweaked the XP gain from the different crafting professions."

    There is only one direction for MMOs to go in, ever easier levelling, this claw back after they upped the xp needed shows that and I doubt the additional 20% needed will survive long after launch. Look At CF recently, VIP can just instant click to top level, how long before that's in NW?
  • lotrlorelotrlore Managing EditorMMORPG.COM Staff, Member RarePosts: 662

    Scot said:

    "reducing the XP needed to level after level 7 by 20% (if you'll remember, it was originally increased by 40% earlier this month). ...also doubled the XP gained from repeatable Expedition quests as well as tweaked the XP gain from the different crafting professions."



    There is only one direction for MMOs to go in, ever easier levelling, this claw back after they upped the xp needed shows that and I doubt the additional 20% needed will survive long after launch. Look At CF recently, VIP can just instant click to top level, how long before that's in NW?



    That's the real fear, right? Especially when they started talking about boosters in the game.

    You can technically do this in most every MMO nowadays too - LotRO, WoW, FFXIV - all of them have items you can buy to insta-level to either cap or right around the cap. It's definitely a trend that won't end, especially as players are more and more willing to pay for it.
    BruceYeeScot
  • ScotScot Member LegendaryPosts: 24,273
    edited June 2021
    lotrlore said:

    Scot said:

    "reducing the XP needed to level after level 7 by 20% (if you'll remember, it was originally increased by 40% earlier this month). ...also doubled the XP gained from repeatable Expedition quests as well as tweaked the XP gain from the different crafting professions."



    There is only one direction for MMOs to go in, ever easier levelling, this claw back after they upped the xp needed shows that and I doubt the additional 20% needed will survive long after launch. Look At CF recently, VIP can just instant click to top level, how long before that's in NW?



    That's the real fear, right? Especially when they started talking about boosters in the game.

    You can technically do this in most every MMO nowadays too - LotRO, WoW, FFXIV - all of them have items you can buy to insta-level to either cap or right around the cap. It's definitely a trend that won't end, especially as players are more and more willing to pay for it.
    It is a race to the bottom as they say. The problem is once studios realised there was an appetite for this they set a course that made it near impossible for any MMO to hold out and stay at the more difficult end. 'Ever more easy mode' has become a genre expectation with MMOs.
  • YashaXYashaX Member EpicPosts: 3,100
    Sounds like some good changes, looking forward to release!
    Slapshot1188
    ....
  • MendelMendel Member LegendaryPosts: 5,609
    An assassinate mission that's PvE?  I don't know about everyone else, but that says "PvE element added by a designer who really wanted PvP" more than anything else I've heard about this game.  It's not like other games never had the character go kill Fippy Darkpaw.  Innovation, it is not.  Semantics, maybe, but nothing new.



    Logic, my dear, merely enables one to be wrong with great authority.

  • TamanousTamanous Member RarePosts: 3,030
    edited June 2021
    Mendel said:
    An assassinate mission that's PvE?  I don't know about everyone else, but that says "PvE element added by a designer who really wanted PvP" more than anything else I've heard about this game.  It's not like other games never had the character go kill Fippy Darkpaw.  Innovation, it is not.  Semantics, maybe, but nothing new.



    I'm curious though as to why you think assassination missions mean pvp only? Roleplay is the RP in RPG. It's about context in story.

    Did you ever play D&D or some other RPG?

    You stay sassy!

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