Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Crowfall Taking It 'Slow And Steady' Amid Low Player Count Concerns | MMORPG.com

1234689

Comments

  • MikehaMikeha Member EpicPosts: 9,196
    From what I have heard crafting is a huge part of this game. If I want to just be a crafter / gatherer and not PVP can I do that? 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    edited July 2021
    Mikeha said:
    From what I have heard crafting is a huge part of this game. If I want to just be a crafter / gatherer and not PVP can I do that? 
    Only if you join a large guild and they feed you materials.

    In order to progress as a crafter or gatherer you need to upgrade your Disciplines.  For instance, if you want to be a Miner, you equip the Mining Discipline, grab a pickaxe (ok, make one) and then head out in search of Ore Nodes.

    The Miner Disc you buy is a white colored one.  If you farm in the safe spots you will never progress. If you go into the areas where you can be killed, there is a slim chance that you will get a Green Discipline to drop.  You can equip that and it will give you a boost to your harvesting.   Then if you get a total of 3 Greens you can combine them to form a Blue one (for 12k gold to buy Domination Dust).  Then if you want to continue you need to get and make 3 Blue Discs which you will combine into a Purple.    Then 3 Purples to make a gold.   Each combine will require 3 Greens to make a single Blue, 3 Blues to make a single Purple.  3 Purple to make a single Gold.

    Also, in order to mine the large Motherload nodes that you will see speckled around the landscape you will need to get a Foreman Discipline that you currently can only get as a drop in the Guild vs Guild full loot Dregs servers.   Once someone in your group (it requires a group as well) slots that disc they will get a skill they can click to Take Down the armor on the Motherload and allow the group to temporarily mine it.  These Motherloads are where you will find rare secondary items (like gems)

    Crafting is somewhat similar, except you can do your crafting in a safe zone.  If you created "Advanced Items" (rule of thumb is any final assembly that can only be done one a specialist table) you have a chance to get a Green disc to drop.  I'll use the Alchemist as an example:

    An Alchemist who wants to make potions has to take massive quantities of stone and grind them into powder.  Then he takes some of that powder and some Ethereal Dust and makes an empty Flask.   He then buys Water Flasks from a vendor and combines the Empty Flask, The Water Flask and 6 units of a non-basic resource (Ore, Wood, Stone, etc) to make a potion that helps with that associated harvesting skill.  A non-Basic resource would be the ones that are not listed as "poor" in their description.  So for a Miner all the "slag: nodes are just junk that would not county.  All the shiny, sparkling nodes like Iron, Silver etc... those are non-basic.

    When you make the final combination of the potion, there is a chance that an Alchemist Green Disc will drop.

    Alchemy is one of the easier ones to level up.  Most other professions require sub components from other Professions in order to have a chance at a Disc.   If someone fed you the items you could probably level a crafter with no PvP but you would be reliant on others for all the resources.  I have a some combat characters that go do my harvesting and my crafters sit in my EK or God's Reach.



    [Deleted User]Kyleran[Deleted User]MikehaYashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • KyleranKyleran Member LegendaryPosts: 43,975
    edited July 2021
    Mikeha said:
    From what I have heard crafting is a huge part of this game. If I want to just be a crafter / gatherer and not PVP can I do that? 
    Only if you join a large guild and they feed you materials.

    In order to progress as a crafter or gatherer you need to upgrade your Disciplines.  For instance, if you want to be a Miner, you equip the Mining Discipline, grab a pickaxe (ok, make one) and then head out in search of Ore Nodes.

    The Miner Disc you buy is a white colored one.  If you farm in the safe spots you will never progress. If you go into the areas where you can be killed, there is a slim chance that you will get a Green Discipline to drop.  You can equip that and it will give you a boost to your harvesting.   Then if you get a total of 3 Greens you can combine them to form a Blue one (for 12k gold to buy Domination Dust).  Then if you want to continue you need to get and make 3 Blue Discs which you will combine into a Purple.    Then 3 Purples to make a gold.   Each combine will require 3 Greens to make a single Blue, 3 Blues to make a single Purple.  3 Purple to make a single Gold.

    Also, in order to mine the large Motherload nodes that you will see speckled around the landscape you will need to get a Foreman Discipline that you currently can only get as a drop in the Guild vs Guild full loot Dregs servers.   Once someone in your group (it requires a group as well) slots that disc they will get a skill they can click to Take Down the armor on the Motherload and allow the group to temporarily mine it.  These Motherloads are where you will find rare secondary items (like gems)

    Crafting is somewhat similar, except you can do your crafting in a safe zone.  If you created "Advanced Items" (rule of thumb is any final assembly that can only be done one a specialist table) you have a chance to get a Green disc to drop.  I'll use the Alchemist as an example:

    An Alchemist who wants to make potions has to take massive quantities of stone and grind them into powder.  Then he takes some of that powder and some Ethereal Dust and makes an empty Flask.   He then buys Water Flasks from a vendor and combines the Empty Flask, The Water Flask and 6 units of a non-basic resource (Ore, Wood, Stone, etc) to make a potion that helps with that associated harvesting skill.  A non-Basic resource would be the ones that are not listed as "poor" in their description.  So for a Miner all the "slag: nodes are just junk that would not county.  All the shiny, sparkling nodes like Iron, Silver etc... those are non-basic.

    When you make the final combination of the potion, there is a chance that an Alchemist Green Disc will drop.

    Alchemy is one of the easier ones to level up.  Most other professions require sub components from other Professions in order to have a chance at a Disc.   If someone fed you the items you could probably level a crafter with no PvP but you would be reliant on others for all the resources.  I have a some combat characters that go do my harvesting and my crafters sit in my EK or God's Reach.



    Very good write up. If the current monetization model doesn't work out there's clearly an opportunity to sell boosters in a cash shop to make obtaining these "discs" easier or permit more solo centric gameplay.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Kyleran said:
    Mikeha said:
    From what I have heard crafting is a huge part of this game. If I want to just be a crafter / gatherer and not PVP can I do that? 
    Only if you join a large guild and they feed you materials.

    In order to progress as a crafter or gatherer you need to upgrade your Disciplines.  For instance, if you want to be a Miner, you equip the Mining Discipline, grab a pickaxe (ok, make one) and then head out in search of Ore Nodes.

    The Miner Disc you buy is a white colored one.  If you farm in the safe spots you will never progress. If you go into the areas where you can be killed, there is a slim chance that you will get a Green Discipline to drop.  You can equip that and it will give you a boost to your harvesting.   Then if you get a total of 3 Greens you can combine them to form a Blue one (for 12k gold to buy Domination Dust).  Then if you want to continue you need to get and make 3 Blue Discs which you will combine into a Purple.    Then 3 Purples to make a gold.   Each combine will require 3 Greens to make a single Blue, 3 Blues to make a single Purple.  3 Purple to make a single Gold.

    Also, in order to mine the large Motherload nodes that you will see speckled around the landscape you will need to get a Foreman Discipline that you currently can only get as a drop in the Guild vs Guild full loot Dregs servers.   Once someone in your group (it requires a group as well) slots that disc they will get a skill they can click to Take Down the armor on the Motherload and allow the group to temporarily mine it.  These Motherloads are where you will find rare secondary items (like gems)

    Crafting is somewhat similar, except you can do your crafting in a safe zone.  If you created "Advanced Items" (rule of thumb is any final assembly that can only be done one a specialist table) you have a chance to get a Green disc to drop.  I'll use the Alchemist as an example:

    An Alchemist who wants to make potions has to take massive quantities of stone and grind them into powder.  Then he takes some of that powder and some Ethereal Dust and makes an empty Flask.   He then buys Water Flasks from a vendor and combines the Empty Flask, The Water Flask and 6 units of a non-basic resource (Ore, Wood, Stone, etc) to make a potion that helps with that associated harvesting skill.  A non-Basic resource would be the ones that are not listed as "poor" in their description.  So for a Miner all the "slag: nodes are just junk that would not county.  All the shiny, sparkling nodes like Iron, Silver etc... those are non-basic.

    When you make the final combination of the potion, there is a chance that an Alchemist Green Disc will drop.

    Alchemy is one of the easier ones to level up.  Most other professions require sub components from other Professions in order to have a chance at a Disc.   If someone fed you the items you could probably level a crafter with no PvP but you would be reliant on others for all the resources.  I have a some combat characters that go do my harvesting and my crafters sit in my EK or God's Reach.



    Very good write up. If the current monetization model doesn't work out there's clearly an opportunity to sell boosters in a cash shop to make obtaining these "discs" easier to obtain or permit more solo centric gameplay.


    Oh the current setup is almost like opening a lootbox every time you are harvesting or crafting.  When you hit a node (sticking with mining) you do damage to it.  When it is 25%, 50%, 75%, 100%  down it will do an RNG check to see if any goodies (Ore, Disc, Rares).  It shoots these out in the air with a ping, ping, ping...very reminiscent of a slot machine.


    KyleranGdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Nyctelios said:
    Kyleran said:
    Mikeha said:
    From what I have heard crafting is a huge part of this game. If I want to just be a crafter / gatherer and not PVP can I do that? 
    Only if you join a large guild and they feed you materials.

    In order to progress as a crafter or gatherer you need to upgrade your Disciplines.  For instance, if you want to be a Miner, you equip the Mining Discipline, grab a pickaxe (ok, make one) and then head out in search of Ore Nodes.

    The Miner Disc you buy is a white colored one.  If you farm in the safe spots you will never progress. If you go into the areas where you can be killed, there is a slim chance that you will get a Green Discipline to drop.  You can equip that and it will give you a boost to your harvesting.   Then if you get a total of 3 Greens you can combine them to form a Blue one (for 12k gold to buy Domination Dust).  Then if you want to continue you need to get and make 3 Blue Discs which you will combine into a Purple.    Then 3 Purples to make a gold.   Each combine will require 3 Greens to make a single Blue, 3 Blues to make a single Purple.  3 Purple to make a single Gold.

    Also, in order to mine the large Motherload nodes that you will see speckled around the landscape you will need to get a Foreman Discipline that you currently can only get as a drop in the Guild vs Guild full loot Dregs servers.   Once someone in your group (it requires a group as well) slots that disc they will get a skill they can click to Take Down the armor on the Motherload and allow the group to temporarily mine it.  These Motherloads are where you will find rare secondary items (like gems)

    Crafting is somewhat similar, except you can do your crafting in a safe zone.  If you created "Advanced Items" (rule of thumb is any final assembly that can only be done one a specialist table) you have a chance to get a Green disc to drop.  I'll use the Alchemist as an example:

    An Alchemist who wants to make potions has to take massive quantities of stone and grind them into powder.  Then he takes some of that powder and some Ethereal Dust and makes an empty Flask.   He then buys Water Flasks from a vendor and combines the Empty Flask, The Water Flask and 6 units of a non-basic resource (Ore, Wood, Stone, etc) to make a potion that helps with that associated harvesting skill.  A non-Basic resource would be the ones that are not listed as "poor" in their description.  So for a Miner all the "slag: nodes are just junk that would not county.  All the shiny, sparkling nodes like Iron, Silver etc... those are non-basic.

    When you make the final combination of the potion, there is a chance that an Alchemist Green Disc will drop.

    Alchemy is one of the easier ones to level up.  Most other professions require sub components from other Professions in order to have a chance at a Disc.   If someone fed you the items you could probably level a crafter with no PvP but you would be reliant on others for all the resources.  I have a some combat characters that go do my harvesting and my crafters sit in my EK or God's Reach.



    Very good write up. If the current monetization model doesn't work out there's clearly an opportunity to sell boosters in a cash shop to make obtaining these "discs" easier to obtain or permit more solo centric gameplay.


    Oh the current setup is almost like opening a lootbox every time you are harvesting or crafting.  When you hit a node (sticking with mining) you do damage to it.  When it is 25%, 50%, 75%, 100%  down it will do an RNG check to see if any goodies (Ore, Disc, Rares).  It shoots these out in the air with a ping, ping, ping...very reminiscent of a slot machine.


    Did they fix the 'hotspot' minigame? Cause there were times the spot was unreachable to me, even moving the character around and turning the camera, specially while skinning (which makes you look down and the camera is not that helpful).

    Its still buggy
    [Deleted User][Deleted User]
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Nyctelios said:
    Kyleran said:
    Mikeha said:
    From what I have heard crafting is a huge part of this game. If I want to just be a crafter / gatherer and not PVP can I do that? 
    Only if you join a large guild and they feed you materials.

    In order to progress as a crafter or gatherer you need to upgrade your Disciplines.  For instance, if you want to be a Miner, you equip the Mining Discipline, grab a pickaxe (ok, make one) and then head out in search of Ore Nodes.

    The Miner Disc you buy is a white colored one.  If you farm in the safe spots you will never progress. If you go into the areas where you can be killed, there is a slim chance that you will get a Green Discipline to drop.  You can equip that and it will give you a boost to your harvesting.   Then if you get a total of 3 Greens you can combine them to form a Blue one (for 12k gold to buy Domination Dust).  Then if you want to continue you need to get and make 3 Blue Discs which you will combine into a Purple.    Then 3 Purples to make a gold.   Each combine will require 3 Greens to make a single Blue, 3 Blues to make a single Purple.  3 Purple to make a single Gold.

    Also, in order to mine the large Motherload nodes that you will see speckled around the landscape you will need to get a Foreman Discipline that you currently can only get as a drop in the Guild vs Guild full loot Dregs servers.   Once someone in your group (it requires a group as well) slots that disc they will get a skill they can click to Take Down the armor on the Motherload and allow the group to temporarily mine it.  These Motherloads are where you will find rare secondary items (like gems)

    Crafting is somewhat similar, except you can do your crafting in a safe zone.  If you created "Advanced Items" (rule of thumb is any final assembly that can only be done one a specialist table) you have a chance to get a Green disc to drop.  I'll use the Alchemist as an example:

    An Alchemist who wants to make potions has to take massive quantities of stone and grind them into powder.  Then he takes some of that powder and some Ethereal Dust and makes an empty Flask.   He then buys Water Flasks from a vendor and combines the Empty Flask, The Water Flask and 6 units of a non-basic resource (Ore, Wood, Stone, etc) to make a potion that helps with that associated harvesting skill.  A non-Basic resource would be the ones that are not listed as "poor" in their description.  So for a Miner all the "slag: nodes are just junk that would not county.  All the shiny, sparkling nodes like Iron, Silver etc... those are non-basic.

    When you make the final combination of the potion, there is a chance that an Alchemist Green Disc will drop.

    Alchemy is one of the easier ones to level up.  Most other professions require sub components from other Professions in order to have a chance at a Disc.   If someone fed you the items you could probably level a crafter with no PvP but you would be reliant on others for all the resources.  I have a some combat characters that go do my harvesting and my crafters sit in my EK or God's Reach.



    Very good write up. If the current monetization model doesn't work out there's clearly an opportunity to sell boosters in a cash shop to make obtaining these "discs" easier to obtain or permit more solo centric gameplay.


    Oh the current setup is almost like opening a lootbox every time you are harvesting or crafting.  When you hit a node (sticking with mining) you do damage to it.  When it is 25%, 50%, 75%, 100%  down it will do an RNG check to see if any goodies (Ore, Disc, Rares).  It shoots these out in the air with a ping, ping, ping...very reminiscent of a slot machine.


    Did they fix the 'hotspot' minigame? Cause there were times the spot was unreachable to me, even moving the character around and turning the camera, specially while skinning (which makes you look down and the camera is not that helpful).
    Still happens to me.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScorchienScorchien Member LegendaryPosts: 8,914
    tzervo said:
    Scorchien said:
    Nyctelios said:
    Did they fix the 'hotspot' minigame? Cause there were times the spot was unreachable to me, even moving the character around and turning the camera, specially while skinning (which makes you look down and the camera is not that helpful).
    Its still buggy
    Ya that's very annoying.

    also annoying as hell looking down and skinning and for No reason you stop and start shooting bow , Then have to wait for Combat to break to start again..

     Very glitchy

     
    [Deleted User]Kyleran
  • IamLegend_XIamLegend_X Newbie CommonPosts: 1
    edited July 2021
    games fine. having fun. Its a niche game...most MMO players can't handle the hardcore aspect of the game and instead want to go play theme park MMOs such as New World
    KyleranHatefull
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Nyctelios said:
    Scorchien said:
    tzervo said:
    Scorchien said:
    Nyctelios said:
    Did they fix the 'hotspot' minigame? Cause there were times the spot was unreachable to me, even moving the character around and turning the camera, specially while skinning (which makes you look down and the camera is not that helpful).
    Its still buggy
    Ya that's very annoying.

    also annoying as hell looking down and skinning and for No reason you stop and start shooting bow , Then have to wait for Combat to break to start again..

     Very glitchy

     
    So... there is when I scratch my head.

    The game has some core design flaws that to me are absurd. What you said is one of them. So much time in alpha and beta and they didn't saw this?

    I had the very same issue.
    We used to have a combat tray (maybe multiples) and a Harvesting tray.  You would hit a button to switch between them.   People complained so they did away with that and now, if you face a tree and have an axe, you will automatically try to harvest it when you press LMB.   It's not perfect and you definitely get times where you try to harvest and shot a fireball and hit a mob...   but it's not game breaking for me.

    [Deleted User]

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • GroqstrongGroqstrong Member RarePosts: 825
    I logged in around 6a.m. pst this morning had 90 guild members online lol.  Anyway the pop might not be high, but the game feels full, thats probably do to the fact that the zone are not that large.  It will engage you in pvp eventually.  I wanted to farm some mats last night in skypoint but got absolutely wrecked. Enemy partys where all over taking forts and control points. 

    TBH somehow this game got a bad wrap and I can probably blame that on a lacking alpha/beta when they were testing components. The release though is a lot better than I expected.  Im still learning the game and its got deep elements.
    BruceYee[Deleted User]YashaXMikeha
  • ScotScot Member LegendaryPosts: 24,273
    games fine. having fun. Its a niche game...most MMO players can't handle the hardcore aspect of the game and instead want to go play theme park MMOs such as New World
    Welcome to the forums! :)

    So what class are you playing?
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited July 2021
    I laugh at people buying every frigging  game that comes out.Doesn't anyone already have good games to play or did everyone make bad decisions every time when buying games?
    I'll buy a game when it looks like it offers me something way better than i already have or way different and good at the same time,i don't  go out buying every advertised pile of junk.

    So if your going to tell me you make WISE decisions,you pick good games,you then actually thought this game was going to be AAA over the top better than what you already have...lol.

    I think within gaming we simply have a very large pool of really bad consumers that get BAITED and hooked into every advertisement.No wonder marketing firms make so much money,no wonder Bill and cohorts left this site to get into marketing.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • lahnmirlahnmir Member LegendaryPosts: 5,050
    Elk Templar here. Going to take it slow and steady as well. The driven, competitive gamer in me has vanished over the last two years so the disconnect is real but the initial magic of Crowfall hasn’t vanished completely. Lets see where it takes me.

    /Cheers,
    Lahnmir
    [Deleted User]bcbullyScotYashaX
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    edited July 2021
    Zegaloth said:
    Zegaloth said:
    totally inaccurate.  I posted numbers at peak time, and heck at any time. I even asked you what times you consider peak and posted those.  The US East Dregs peaked at 558 today. But overall there was no spike in players around that time, they just moved from God's Reach to Dregs...  That is why total population is a far more telling statistic.  

    And looking at the total population on the Crowfallstatus site is flawed because it counts all the people who timed out due to AFK and are just sitting at the main menu.  Currently 565 out of 3483.  You can weed those out for the current numbers but there is no way to do so historically that I see.  If there is a way please explain.  Also, is there a way to see more than 2 days data?  

    So why don't you explain to me what you believe are the accurate population numbers (of actual players, not sitting AFK at the character select screen) and why you believe, whatever that number is, is a healthy number for the future of the game given the fact that most have not paid anything to Artcraft for years.  I am open and listening for a rational and realistic argument.  Let's see.  Do you believe next weekend's population will be higher than this opening weekend's?

    Personally I think they are utterly missing the boat by not having the faction vs faction servers.   The Dregs are always going to revolve around a few large guilds. As of now people are given a choice after leveling a character:  They can join a large guild and go to the Dregs and be a foot soldier.  They can go solo or small man the Dregs (likely resulting in frustration, especially for a new player).  Or they can stay in the Tutorial God's Reach where there really isn't much to do...   That Faction server was supposed to fill the gap between the tutorial and the Dregs and honestly, not having it at release is a travesty. Sadly, I can see them opening up their Hungerdome Battlearena before they open the Faction server...




    Wow.  What an absolutely disingenuous response.   Well, at least we know where you are coming from.

    Says the guy who hasn't grasped the concept of cross referencing this whole thread.

    "Why should I look at this graph?" "What time SHOULD I be looking at the population"
    I spelled all of that out for you, and you still argued, and dismissed what I said, when I all recommended you do is cross reference since you were only going off a bot.

    A bot that has had multiple errors over the last few days, and yet you still treat it as gospel.

    The only one being disingenuous here is you.
    Totally and utterly false. I posted peak times. 8PM. 10PM, off times and even asked you for any time you wanted when you cried.  I asked honest questions about the usability of the site you think is better and you totally ignored them. You are the one being utterly disingenuous. But you have fun.  

    MalekaiBot
    BOT
     — Today at 12:52 PM
    Crowfall Population on LIVE
    Campaigns
    Gods Reach US East 1 (Gods Reach Ruleset) | Population: 375 / 1400 | us-east-1
    Gods Reach US West 1 (Gods Reach Ruleset) | Population: 227 / 1400 | us-west-2
    Gods Reach EU 1 (Gods Reach Ruleset) | Population: 350 / 1400 | eu-central-1
    Gods Reach Australia 1 (Gods Reach Ruleset) | Population: 97 / 1400 | ap-southeast-2
    Gods Reach Brazil 1 (Gods Reach Ruleset) | Population: 102 / 1400 | sa-east-1
    Gods Reach US East 2 (Gods Reach Ruleset) | Population: 269 / 1400 | us-east-1
    Gods Reach US East 3 (Gods Reach Ruleset) | Population: 316 / 1400 | us-east-1
    Gods Reach US West 2 (Gods Reach Ruleset) | Population: 235 / 1400 | us-west-2
    Gods Reach EU 2 (Gods Reach Ruleset) | Population: 284 / 1400 | eu-central-1
    Solvek (EU) (Dregs Ruleset - Max Group Size 6) | Population: 123 / 1800 | eu-central-1
    Campaigns Part 2
    Nermara (US East) (Dregs Ruleset - Max Group Size 6) | Population: 207 / 1800 | us-east-1
    Imerlin (US West) (Dregs Ruleset - Max Group Size 6) | Population: 272 / 1800 | us-west-2
    Eternal Kingdoms
    There are 67 "players" across 43 EKs.
    Current Crowfall Population
    There are 2924 players in Crowfall.
    This represents 3.30086 % of the total number of paid-for accounts (88,583).

    [Deleted User]Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Nyctelios said:
    Scorchien said:
    tzervo said:
    Scorchien said:
    Nyctelios said:
    Did they fix the 'hotspot' minigame? Cause there were times the spot was unreachable to me, even moving the character around and turning the camera, specially while skinning (which makes you look down and the camera is not that helpful).
    Its still buggy
    Ya that's very annoying.

    also annoying as hell looking down and skinning and for No reason you stop and start shooting bow , Then have to wait for Combat to break to start again..

     Very glitchy

     
    So... there is when I scratch my head.

    The game has some core design flaws that to me are absurd. What you said is one of them. So much time in alpha and beta and they didn't saw this?

    I had the very same issue.

    I bug reported it 7 times in the testing ..

     
    [Deleted User]Gdemami
  • ScotScot Member LegendaryPosts: 24,273
    edited July 2021
    lahnmir said:
    Elk Templar here. Going to take it slow and steady as well. The driven, competitive gamer in me has vanished over the last two years so the disconnect is real but the initial magic of Crowfall hasn’t vanished completely. Lets see where it takes me.

    /Cheers,
    Lahnmir
    Sticking with the ungulate herbivores you know. Canny move. :)
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Dattelis said:
    The pvp focus kind of seemed like it would only target a small sub-set of players anyway, but maybe I'm wrong and a lot of people like pvp-focused games. That said, hopefully they can turn things around with the combat and whatever other issues the game might have.
    There are a lot of players who will PVP, but PVP games tend to be very high variance.  A PVP game will probably be a failure, but has a remote chance of racking up an incredibly large playerbase and making an enormous amount of money.  People aren't playing Fortnite or League of Legends for the PVE.
    KyleranMarcus-
  • bcbullybcbully Member EpicPosts: 11,843
    edited July 2021
    @Slapshot1188 you've become a character of youreself.

    I know you feel youre a scam fighting video game vigilante these, but youre becoming more of  an annoying, bitter mmorpg nihilist with every self-rightous post.

    Play what you play man. Cool out.
    [Deleted User]Sandmanjw[Deleted User]
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    edited July 2021
    Zegaloth said:
    Zegaloth said:
    Wow.  What an absolutely disingenuous response.   Well, at least we know where you are coming from.

    Says the guy who hasn't grasped the concept of cross referencing this whole thread.

    "Why should I look at this graph?" "What time SHOULD I be looking at the population"
    I spelled all of that out for you, and you still argued, and dismissed what I said, when I all recommended you do is cross reference since you were only going off a bot.

    A bot that has had multiple errors over the last few days, and yet you still treat it as gospel.

    The only one being disingenuous here is you.
    Totally and utterly false. I posted peak times. 8PM. 10PM, off times and even asked you for any time you wanted when you cried.  I asked honest questions about the usability of the site you think is better and you totally ignored them. You are the one being utterly disingenuous. But you have fun.  

    MalekaiBot
    BOT
     — Today at 12:52 PM
    Crowfall Population on LIVE
    Campaigns
    Gods Reach US East 1 (Gods Reach Ruleset) | Population: 375 / 1400 | us-east-1
    Gods Reach US West 1 (Gods Reach Ruleset) | Population: 227 / 1400 | us-west-2
    Gods Reach EU 1 (Gods Reach Ruleset) | Population: 350 / 1400 | eu-central-1
    Gods Reach Australia 1 (Gods Reach Ruleset) | Population: 97 / 1400 | ap-southeast-2
    Gods Reach Brazil 1 (Gods Reach Ruleset) | Population: 102 / 1400 | sa-east-1
    Gods Reach US East 2 (Gods Reach Ruleset) | Population: 269 / 1400 | us-east-1
    Gods Reach US East 3 (Gods Reach Ruleset) | Population: 316 / 1400 | us-east-1
    Gods Reach US West 2 (Gods Reach Ruleset) | Population: 235 / 1400 | us-west-2
    Gods Reach EU 2 (Gods Reach Ruleset) | Population: 284 / 1400 | eu-central-1
    Solvek (EU) (Dregs Ruleset - Max Group Size 6) | Population: 123 / 1800 | eu-central-1
    Campaigns Part 2
    Nermara (US East) (Dregs Ruleset - Max Group Size 6) | Population: 207 / 1800 | us-east-1
    Imerlin (US West) (Dregs Ruleset - Max Group Size 6) | Population: 272 / 1800 | us-west-2
    Eternal Kingdoms
    There are 67 "players" across 43 EKs.
    Current Crowfall Population
    There are 2924 players in Crowfall.
    This represents 3.30086 % of the total number of paid-for accounts (88,583).

    You don't know how to cross reference information, which is why I posted a video on how to do it.

    Since you still don't know how to cross reference ill try and make this super clear to you.

    Your bot post is from 12:52PM Is it PST, EST? Who knows! you never seem to bother to post what time zone you're in, so I have to guess.

    So you go to https://www.crowfallstatus.com/  The time zone it is set for is UTC, so you look at where that is in relation to your timezone. 1 PM PST is 8PM UTC, so you look at the graph you find the time slot for 20:00 since it is set to 24 hours, and you compare the numbers. Crowfallstatus even tells you how many are idle so you can compare the active numbers of your bot with the active number on Crowfallstatus and you can see that they both state that 2951 is the correct active population while 484 people are idle.

    Congrats! you now have 2 sources of information that back up your claims, and you have a handy graph to assist in tracking the highs and lows of the population, so that you can gather even more accurate data, and you now know that while the bot has had errors like not including all of the servers, that it is mostly accurate, and as an added bonus I don't need to tell you when the best time to check the population count is, because the graph will show you what time you should be looking for.

    Hopefully between this, and the video, you will understand the importance of checking multiple sources, instead of just blindly copy pasting a bot that has had multiple errors since it was booted up.


    Do not make assumptions about which you know nothing.   I pointed out multiple times that your "2 sources of information" show different data.  One includes a large quantity of people not in game.  People that timed out AFK and are sitting at the login screen for hours.  600 people as of right now.

    So I asked you multiple times if you knew how to filter that out for historical data.  As you can only see the number of AFK folks in the present and not the historical data.  You ignored that, multiple times.   Then I asked if you can expand the data range to show more than 48 hours.  I asked that multiple times.  You ignored that multiple times.

    Explained simply:  If I wanted to see the highest ACTIVE (not idle/afk/main menu) population on your site for Friday.  How would I do that?  As far as I can see, you cannot.  Thus I asked... multiple times.

    So yes, it's clear who is being disingenuous.  

    You can stick your head in the sand and ignore the actual numbers, but I have never known that to be an effective way to confront a challenge.  You do you though.

    Me, I am having a blast in game.  This is the most Crafting fun I have had in years.   That doesn't mean that I have to close my eyes to reality.

    What was the peak concurrent players on your Dregs server on Friday?
    What was the peak concurrent players on your Dregs server on Saturday?
    What will it be today?
    Do you know the trend?  Because it's easy to see.

    What will it be next weekend?  Want to make a bet on whether the population of your Dregs server goes up next Friday vs this past one?

    Want to guess what will happen on the 20th when the New World beta opens? (whether you like it or not, it's going to suck people away)

    The problem is that some people just get emotionally attached to their game, and go to some strange extremes to defend it.   The numbers are clear.  There are never more than 3.x% of people that bought the game that are playing it.  That is bad.  It's not even arguable.
    BrainyGdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • IselinIselin Member LegendaryPosts: 18,719
    Quizzical said:
    Dattelis said:
    The pvp focus kind of seemed like it would only target a small sub-set of players anyway, but maybe I'm wrong and a lot of people like pvp-focused games. That said, hopefully they can turn things around with the combat and whatever other issues the game might have.
    There are a lot of players who will PVP, but PVP games tend to be very high variance.  A PVP game will probably be a failure, but has a remote chance of racking up an incredibly large playerbase and making an enormous amount of money.  People aren't playing Fortnite or League of Legends for the PVE.
    There's a huge difference between the casual and hugely popular PvP games like Fortnite and LOL where neither character progression nor gear grinds matter in the least and MMOs where it's all about progression and gear.

    People don't give a crap about death to disposable characters that reset each match like they do about their MMORPG hero they spent hundreds of hours tinkering with and improving. The connection with your avatar is totally different.

    Mobas and shooters are just modern day iterations of casual shooters that have always attracted a much bigger crowd than MMORPGs.

    Some players, enjoy both types of game but they ARE different types of games and even the players who enjoy both types often want the MMORPG PvP to be structured differently and have different rules. For example, full loot is expected and just dandy in casual shooters but a huge turn off to many MMO PvPers.

    I personally do want lore, story and PvE in my PvP MMOs. I expect a richer overall experience there than I do in shooters. "Here's your weapon. Go kill" doesn't do it for me in MMOs while being just fine in shooters.
    Slapshot1188BrainyKyleranYashaXVorthanion
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • LobotomistLobotomist Member EpicPosts: 5,980



    Ungood said:



    @Ungood

    PS: here are the live screenshots of population around 9PM on Friday after launch day.  "Foolish Delusions" indeed...







    Oh.. @Slapshot1188, Wow, that shows some great population numbers.. All those.. Umm numbers.. yah.. informative.. anyway, did you miss the DDOS attack that happened at launch? Why golly, I can't imagine why everything is not full.



    It's FRIDAY NIGHT the week of launch.  Haven't had a DDOS attack in 3 days. All the servers are LOW.  US EAST, LIGHT, US EAST 2 LIGHT, US EAST 3 LIGHT, US EAST 4 LIGHT, DREGS LIGHT.  

    Why the continued "Foolish Delusions"?

    It's plain to see for all... No hiding behind what you think is gonna maybe happen anymore.  This is Friday night right after launch.  Live.








    Its because the servers are so very very powerful that even super large number of players is considered light!

    ( joking )
    Slapshot1188YashaX



  • WebbyGamingWebbyGaming Member UncommonPosts: 38
    edited July 2021
    achesoma said:
    PvP centric is fine. But in an MMO there needs to be meaningful PvE in order for PvP to flourish. There has to be a well done environment worth fighting over.
    100% accurate!

    Unfortunately, the Crowfall devs are incapable of understanding this truth.

    and

    Sadly, the Crowfall PvP fanboys will deny it and remain ignorant.


    I love a PvP focused game, but there MUST be more to it than that or it is nothing more than a glorified Battle Royale.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Zegaloth said:
    Do not make assumptions about which you know nothing.   I pointed out multiple times that your "2 sources of information" show different data.  One includes a large quantity of people not in game.  People that timed out AFK and are sitting at the login screen for hours.  600 people as of right now.

    So I asked you multiple times if you knew how to filter that out for historical data.  As you can only see the number of AFK folks in the present and not the historical data.  You ignored that, multiple times.   Then I asked if you can expand the data range to show more than 48 hours.  I asked that multiple times.  You ignored that multiple times.

    Explained simply:  If I wanted to see the highest ACTIVE (not idle/afk/main menu) population on your site for Friday.  How would I do that?  As far as I can see, you cannot.  Thus I asked... multiple times.

    So yes, it's clear who is being disingenuous.  

    You can stick your head in the sand and ignore the actual numbers, but I have never known that to be an effective way to confront a challenge.  You do you though.

    Me, I am having a blast in game.  This is the most Crafting fun I have had in years.   That doesn't mean that I have to close my eyes to reality.

    What was the peak concurrent players on your Dregs server on Friday?
    What was the peak concurrent players on your Dregs server on Saturday?
    What will it be today?
    Do you know the trend?  Because it's easy to see.

    What will it be next weekend?  Want to make a bet on whether the population of your Dregs server goes up next Friday vs this past one?

    Want to guess what will happen on the 20th when the New World beta opens? (whether you like it or not, it's going to suck people away)

    The problem is that some people just get emotionally attached to their game, and go to some strange extremes to defend it.   The numbers are clear.  There are never more than 3.x% of people that bought the game that are playing it.  That is bad.  It's not even arguable.

    As per usual you didn't read my responses to your questions when you asked them.

    If you scroll down on the website it shows graphs of EACH ACTIVE SERVER it is under CAMPAIGN on the site, from there you mouse over each server, and it will show you a date and time.


    Slapshot1188 Member LegendaryPosts: 13,615
    July 10 edited July 10 Flag
    2:30PM what time zone?  Eastern US?

    Highest server Pop I see for Dregs would be after 6PM when it hit 777 players.  Total Pop at that time across the globe was 3018.



    How can anyone take you seriously when your "facts" are made up of incomplete data.

    You posted from the bot when it was having errors and not displaying the EU dregs server, you claim to care about facts, then can't even be bothered to fact check a bot that wasn't even functional for the first hour and a half of dregs launch.

    By the way, that piece of incorrect data that YOU posted here omitted the EU Dreg's server was missing had 110 ACTIVE players.


    Under the CAMPAIGN section it shows at 2:30pm PST on Friday that 1100 people were on the east coast dreg server. It was popular enough that they needed to open the west server an hour later.

    If you would look at the damn graphs down below, and do some basic math you would have very accurate data that shows exactly how the population fluctuates.

    The graph at the top represents the general ebb and flow of the player populations. i never said that was the active population, that is you wanting the secondary source to be invalid when you haven't even bothered to look at the whole page of information, when all you had to do was scroll down half a page to get server by server graphs of active populations.

    Your bot isn't infallible, and if you have a problen with more information, and more data, and you aren't willing to do the bare minimum to make sure you are providing the most accurate data, then I really have nothing else to say to you.






    You are joking right.  You think that I should try and manually add up 13 lines, many of which intersect closely?   Give me a break.  That is your solution? because the bot missed 110 people a few days ago and has long since been fixed and it pulls from the exact same data source as your webpage...   Stunning.

    You are whining because the bot missed 100 people once.  Wow...

    You still never explained how to look back more than 48 hours. (asked now.. 4 times?)

    You still didn't answer if your server population went down yesterday vs Friday
    You still didn't answer if you think its going back up today, or next week.

    What do you think will happen when New World launches?

    Do you think never having more than 3.x% of the people that bought the game playing at a time is a good sign?  

    In essence you are making a stink because there might be 3100 players instead of 3000.  because a bot was not configured for a few hours a few days ago and missed a hundred players.

    Wow...

    Thats really going to change the trajectory of Artcraft right there.

    2000, 3000, 4000... these numbers are a joke. Add a zero to the end at the very least before you want to argue population.


    You can triple cross reference whatever you like.   You are never going to change the fact that the numbers are very, very bad for the health of the game going forward.

    [Deleted User]Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited July 2021
    Zegaloth said:
    Do not make assumptions about which you know nothing.   I pointed out multiple times that your "2 sources of information" show different data.  One includes a large quantity of people not in game.  People that timed out AFK and are sitting at the login screen for hours.  600 people as of right now.

    So I asked you multiple times if you knew how to filter that out for historical data.  As you can only see the number of AFK folks in the present and not the historical data.  You ignored that, multiple times.   Then I asked if you can expand the data range to show more than 48 hours.  I asked that multiple times.  You ignored that multiple times.

    Explained simply:  If I wanted to see the highest ACTIVE (not idle/afk/main menu) population on your site for Friday.  How would I do that?  As far as I can see, you cannot.  Thus I asked... multiple times.

    So yes, it's clear who is being disingenuous.  

    You can stick your head in the sand and ignore the actual numbers, but I have never known that to be an effective way to confront a challenge.  You do you though.

    Me, I am having a blast in game.  This is the most Crafting fun I have had in years.   That doesn't mean that I have to close my eyes to reality.

    What was the peak concurrent players on your Dregs server on Friday?
    What was the peak concurrent players on your Dregs server on Saturday?
    What will it be today?
    Do you know the trend?  Because it's easy to see.

    What will it be next weekend?  Want to make a bet on whether the population of your Dregs server goes up next Friday vs this past one?

    Want to guess what will happen on the 20th when the New World beta opens? (whether you like it or not, it's going to suck people away)

    The problem is that some people just get emotionally attached to their game, and go to some strange extremes to defend it.   The numbers are clear.  There are never more than 3.x% of people that bought the game that are playing it.  That is bad.  It's not even arguable.

    As per usual you didn't read my responses to your questions when you asked them.

    If you scroll down on the website it shows graphs of EACH ACTIVE SERVER it is under CAMPAIGN on the site, from there you mouse over each server, and it will show you a date and time.


    Slapshot1188 Member LegendaryPosts: 13,615
    July 10 edited July 10 Flag
    2:30PM what time zone?  Eastern US?

    Highest server Pop I see for Dregs would be after 6PM when it hit 777 players.  Total Pop at that time across the globe was 3018.



    How can anyone take you seriously when your "facts" are made up of incomplete data.

    You posted from the bot when it was having errors and not displaying the EU dregs server, you claim to care about facts, then can't even be bothered to fact check a bot that wasn't even functional for the first hour and a half of dregs launch.

    By the way, that piece of incorrect data that YOU posted here omitted the EU Dreg's server was missing had 110 ACTIVE players.


    Under the CAMPAIGN section it shows at 2:30pm PST on Friday that 1100 people were on the east coast dreg server. It was popular enough that they needed to open the west server an hour later.

    If you would look at the damn graphs down below, and do some basic math you would have very accurate data that shows exactly how the population fluctuates.

    The graph at the top represents the general ebb and flow of the player populations. i never said that was the active population, that is you wanting the secondary source to be invalid when you haven't even bothered to look at the whole page of information, when all you had to do was scroll down half a page to get server by server graphs of active populations.

    Your bot isn't infallible, and if you have a problen with more information, and more data, and you aren't willing to do the bare minimum to make sure you are providing the most accurate data, then I really have nothing else to say to you.







    you understand ..

     That either set of numbers is horrible ..

       There is a very real problem here ,  and if these numbers carry , i give at best 2 months  before we start to here things like .. Financial responsibility , Misrepresentation of product ...

        
    Brainy[Deleted User]Gdemami
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    edited July 2021
    Scorchien said:

    you understand ..

     That either set of numbers is horrible ..

       There is a very real problem here ,  and if these numbers carry , i give at best 2 months at best before we start to here things like .. Financial responsibility , Misrepresentation of product ...

        
    Exactly... but no.. I do not think he grasps that.  I think he believes that if its 3200 instead of 3100 that means they are doing great...  They need to increase the numbers by an order of magnitude... literally, an order of magnitude.

    I think we will see scrambling this week.  I HOPE they launch a Faction server but I EXPECT that they pivot to the HungerGames MOBA setup which is where I expect them to eventually have some creative cash shop items.  I don't see it for the main game, but for the MOBA... sure.



    ScorchienYashaXGdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

Sign In or Register to comment.